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[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|"Pokémon Gallery: Encounter with Shiny Pokémon" by [[Ken Sugimori]]]]
[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|"Pokémon Gallery: Encounter with Shiny Pokémon" by [[Ken Sugimori]], which depicts {{ga|Ethan}} encountering a Shiny {{p|Charizard}}]]
A '''Shiny Pokémon''' (Japanese: '''{{tt|色違い|いろちがい}}''' ''color variation''; '''{{tt|光|ひか}}る''' ''shining'') is a specific {{OBP|Pokémon|species}} with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.
A '''Shiny Pokémon''' (Japanese: '''{{tt|色違い|いろちがい}}''' ''color variation''; '''{{tt|光|ひか}}る''' ''shining'') is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.


They were originally called '''rare''' (Japanese: レア ''rare'') in the debug menu from {{game|Gold and Silver|s}}, '''Color Pokémon''' in [[Pokémon Stadium 2]], and also referred to as '''Alt. Color''' in the [[Generation III]] [[easy chat system]]. The '''{{TCG|Shining Pokémon}}''' from the {{pkmn|Trading Card Game}} were also introduced before the word "Shiny" was officially used in Pokémon games.
[[Form]] differences, such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.


[[List of Pokémon with form differences|Form differences]], such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal/Shiny variations of one another, but the individual forms can be Shiny.
==Terminology==
{{main|Terminology of Shiny Pokémon}}


In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and [[Pokémon Legends: Arceus]], a Pokémon's shininess is visible in the overworld. Additionally, in Legends: Arceus, the menu sprite of Shiny Pokémon will depict its Shiny coloration.
They were originally called '''rare''' (Japanese: '''レア''' ''rare'') in the debug menu from {{game|Gold and Silver|s}}, '''Color Pokémon''' in {{g|Stadium 2}}, and also referred to as '''Alt. Color''' in the [[Generation III]] [[easy chat system]]. The '''{{TCG|Shining Pokémon}}''' from the {{pkmn|Trading Card Game}} were also introduced before the word "Shiny" was officially used in Pokémon games. Some early guidebooks also refer to them as "'''colored Pokémon'''" or "'''specially colored Pokémon'''".


==Terminology==
The term "'''Shiny Pokémon'''" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].
The term "Shiny Pokémon" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].
 
==In the core series games==
<center>''How Shiny Pokémon have been marked throughout the generations''</center>
{| class="roundy" style="margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15"
|- style="color:#000"
! width="80px" style="background:#DDD; {{roundytl|5px}}" | {{gameabbrev2|GSC}}
! width="80px" style="background:#DDD" | {{pkmn|Stadium 2}}
| width="80px" style="background:#DDD" | {{gameabbrev3|FRLG}}
! width="80px" style="background:#DDD" | [[Generation IV|Gen IV]]
! width="80px" style="background:#DDD" | [[Generation V|Gen V]]
! width="80px" style="background:#DDD" | [[Generation VI|Gen VI]]
| width="80px" style="background:#DDD" | {{gameabbrev7|SMUSUM}}
| width="80px" style="background:#DDD" | {{gameabbrev7|SMUSUM}}<br><small>'''[[Pokédex]]'''</small>
| width="80px" style="background:#DDD" | {{gameabbrev7|PE}}
| width="80px" style="background:#DDD" | {{gameabbrev8|SwShBDSP}}
| width="80px" style="background:#DDD" | {{gameabbrev8|LA}}
| width="80px" style="background:#DDD" | {{gameabbrev8|LA}}<br><small>'''[[Pokédex]]'''</small>
! width="80px" style="background:#DDD" | {{pkmn|HOME}}<br><small>Mobile</small>
! width="80px" style="background:#DDD; {{roundytr|5px}}" | [[Generation IX|Gen IX]]
|-
| style="background:#777; {{roundybl|5px}}" | [[File:ShinyIIStars.png|center]]
| style="background:#777" | [[File:ShinyStad2Star.png|center]]
| style="background:#777" | [[File:ShinyFRLGStar.png]]
| style="background:#777" | [[File:ShinyIVStar.png]]
| style="background:#777" | [[File:ShinyVStar.png]]
| style="background:#777" | [[File:ShinyVIStar.png]]
| style="background:#777" | [[File:ShinyVIIStar.png]]
| style="background:#777" | [[File:ShinyVIIStar Pokédex.png]]
| style="background:#777" | [[File:ShinyLGPEStar.png]]
| style="background:#777" | [[File:ShinyVIIIStar.png]]
| style="background:#777" | [[File:ShinyLAStar.png]]
| style="background:#777" | [[File:ShinyLAStar Pokédex.png]]
| style="background:#777" | [[File:ShinyHOMEStar.png]]
| style="background:#777; {{roundybr|5px}}" | [[File:ShinySVStar.png]]
|}{{-}}
 
Shiny Pokémon were introduced in the [[Generation II]] games. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.


===Japanese===
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
In Japanese, there are some distinct terms used to describe Shiny Pokémon:


「レア」 (''rare'') in the debug menu found in the game data of {{game|Gold and Silver|s}}.
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon's [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.


「いろちがい」 (''color variation'') is used in several official sources referring to Shiny Pokémon:
===Design===
[[File:Specially colored Pokémon.png|thumb|right|250px|Early explanation about Shiny Pokémon<br>(''[[Pokémon Gold and Silver: Complete Pokédex]]'', page 9)]]
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.


* The list of the player's Pokémon from [[Pokémon Stadium 2]].
An [[evolution]]ary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.
* The [[easy chat system]] from [[Generation III]] games.
* A [[Wonder Card]] distributed with a Shiny {{p|Milotic}} in the Japanese version of {{game|Platinum}}. Specifically, the {{DL|List of local Japanese event Pokémon distributions (Generation IV)|2008 TCG World Championships Milotic}}, released on 12 October 2008.
* This Japanese word is used in {{game|Black and White|s}}, when a female {{tc|Ace Trainer}} mentions Shiny Pokémon, and a male Ace Trainer mentions Shiny {{p|Krokorok}}. They are both located at the same house in [[Nimbasa City]].
* In Pokémon Black 2 and White 2, this Japanese word appears in the description of [[Shiny Charm]].


「{{tt|光|ひか}}る」 (''shining'') is sometimes used in official sources as well.
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon’s Shiny colorations are individually defined in the game data<ref>[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]</ref> and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].<ref>[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter</ref> [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.<ref>[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter</ref>
* The {{TCG|Shining Pokémon}} from the {{pkmn|Trading Card Game}} use the word 「ひかる」 in Japanese. For instance, the {{OBP|Shining Gyarados|Neo Revelation 65}} (Japanese: ひかるギャラドス) card.
* A Japanese webpage about [[Pokémon Stadium 2]] on Nintendo.co.jp refers to Shiny Pokémon with the word 「光る」.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_np3j/ ポケモンスタジアム 金銀 - Nintendo.co.jp]</ref>
* [[Ken Sugimori]]'s artwork "[[:File:Pokémon Gallery Encounter with Shining.png|Pokémon Gallery: Encounter with Shiny Pokémon]]" (Japanese: 光るポケモンとの遭遇) uses the word 「光る」.<ref>https://www.nintendo.co.jp/nom/0205/03/02/index.html 3-2.この春登場、強力・注目 商品ラインナップ - Nintendo.co.jp]</ref>
* The [[Shiny Charm]] (Japanese: ひかるおまもり ''Shining Charm'') uses that word in its Japanese name as well.
** From [[Pokémon X and Y]] onwards, the Japanese description of Shiny Charm mentions Shiny Pokémon with the word 「ひかる」 as well.


===English===
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.
These are the names used for Shiny Pokémon in English:


* The Shiny Pokémon were named "rare" (Japanese: レア ''rare'') on [[Pokémon.com]] during Generation II<ref>[http://web.archive.org/web/20021011204306/http://www.pokemon.com/events/events4.asp Pokémon.com | Gotta Catch 'Em All! Station] (September 27, 2002 to January 2, 2003)</ref><ref>[http://web.archive.org/web/20030124023941/http://www.pokemon.com/events/events8.asp Pokémon.com | Gotta Catch 'Em All! Station] (January 3 to March 13, 2003)</ref> and in the debug menu found in the game data of {{game|Gold and Silver|s}}.
In [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold, SoulSilver]], {{LGPE|Let's Go, Pikachu!, Let's Go, Eevee!}}, {{pkmn|Legends: Arceus}}, {{pkmn|Scarlet and Violet|Scarlet, and Violet}}, a Pokémon's Shininess is visible in the overworld, though this only applies to the player's Pokémon in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus, the party icon of Shiny Pokémon will depict its Shiny coloration.
* The Shiny Pokémon are named "Color Pokémon" in the list of the player's Pokémon from [[Pokémon Stadium 2]]. Specifically, the player's Pokémon may be listed according to the options "Group Color Pokémon" and "Cancel Color Pokémon".
* In [[Generation III]] games, the [[easy chat system]] includes the option "Alt. Color". This is translated from Japanese 「いろちがい」 (''color variation''), a term commonly used for Shiny Pokémon in multiple Pokémon media.
* The word "Shining" is used for the {{TCG|Shining Pokémon}} from the {{pkmn|Trading Card Game}}. For instance, the {{OBP|Shining Gyarados|Neo Revelation 65}} card.
* The word "Shiny" is mentioned in the title of the "Wow! Shiny {{p|Milotic}}!" [[Wonder Card]], which was distributed for {{game|Platinum}}. This is the first use of the word "Shiny" (referring to Shiny Pokémon) in an English game. However, this text was retrieved with the Wonder Card, and is not otherwise included in Pokémon Platinum's game data.
** This Wonder Card was received with the {{DL|List of local English event Pokémon distributions (Generation IV)|US Video Game Championships 2009 Milotic}} released on 9 May 2009, and then with the {{DL|List of local English event Pokémon distributions (Generation IV)|UK Video Game Championships 2009 Milotic}} released on 30 May 2009.
** This was based on the aforementioned Shiny Milotic distribution in Japanese, the {{DL|List of local Japanese event Pokémon distributions (Generation IV)|2008 TCG World Championships Milotic}}.
* The word "Shiny" is first used in the anime in ''[[DP185|Working on a Right Move!]]'', which aired in English on December 11, 2010. In the episode [[Barry (anime)|Barry]] exclaims that [[Ash's Noctowl]] is a weird Shiny color.
* The word "Shiny" is used in {{game|Black and White|s}}, when a female {{tc|Ace Trainer}} mentions Shiny Pokémon, and a male Ace Trainer mentions Shiny {{p|Krokorok}}. They are both located at the same house in [[Nimbasa City]]. This is the first use of the English word "Shiny" (referring to Shiny Pokémon) stored in the data of an English game, instead of received from a Wonder Card.
* The [[Shiny Charm]] debuted later, in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. The item itself includes the word "Shiny", and the item description mentions Shiny Pokémon.


==Design==
===Determining Shininess===
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.
====Generation II====
In Generation II, being Shiny is determined by a Pokémon's {{IV}}s. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
 
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.
 
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).


An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.


Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon Shiny colorations are individually defined in the game data<ref>[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]</ref> and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].<ref>[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter</ref> [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of [[Ultra Beast]]s he designed.<ref>[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter</ref>
=====Transferring from Generation I Virtual Console games=====
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.


==In the core series games==
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.
<center>''How Shiny Pokémon have been marked throughout the generations''</center>
{| class="roundy" style="margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15"
|- style="color:#000"
! width="80px" style="background:#EEE; {{roundytl|5px}}" | Gen II
! width="80px" style="background:#EEE" | Stadium 2
| width="80px" style="background:#EEE" | {{gameabbrev3|FRLG}}
! width="80px" style="background:#EEE" | Gen IV
! width="80px" style="background:#EEE" | Gen V
! width="80px" style="background:#EEE" | Gen VI
| width="80px" style="background:#EEE" | {{gameabbrev7|SMUSUM}}
| width="80px" style="background:#EEE" | {{gameabbrev7|SMUSUM}}<br><small>'''Pokédex'''</small>
| width="80px" style="background:#EEE" | {{gameabbrev7|PE}}
| width="80px" style="background:#EEE" | {{gameabbrev8|SwShBDSP}}
| width="80px" style="background:#EEE" | {{gameabbrev8|LA}}
| width="80px" style="background:#EEE" | {{gameabbrev8|LA}}<br><small>'''Pokédex'''</small>
! width="80px" style="background:#EEE; {{roundytr|5px}}" | HOME<br><small>Mobile</small>
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:ShinyIIStars.png|center]]
| style="background:#FFF" | [[File:ShinyStad2Star.png|center]]
| style="background:#FFF" | [[File:ShinyFRLGStar.png]]
| style="background:#FFF" | [[File:ShinyIVStar.png]]
| style="background:#FFF" | [[File:ShinyVStar.png]]
| style="background:#FFF" | [[File:ShinyVIStar.png]]
| style="background:#FFF" | [[File:ShinyVIIStar.png]]
| style="background:#FFF" | [[File:ShinyVIIStar Pokédex.png]]
| style="background:#FFF" | [[File:ShinyLGPEStar.png]]
| style="background:#FFF" | [[File:ShinyVIIIStar.png]]
| style="background:#FFF" | [[File:ShinyLAStar.png]]
| style="background:#FFF" | [[File:ShinyLAStar Pokédex.png]]
| style="background:#FFF; {{roundybr|5px}}" | [[File:ShinyHOMEStar.png]]
|}{{-}}


Shiny Pokémon were introduced in the [[Generation II]] games. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.


Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
====Generation III onwards====
{{main|Personality value#Shininess|Personality value → Shininess}}
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon's [[Original Trainer]]'s [[ID number]] and secret ID number, as well as the Pokémon's [[personality value]]. The exact calculation is:
:<code>TrainerID '''xor''' SecretID '''xor''' PersonalityValue<sub>31..16</sub> '''xor''' PersonalityValue<sub>15..0</sub></code>
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.


An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon's [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be ''less than'' 16), effectively doubling the probability from preceding generations. In [[Generation VIII]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles.


===Shiny Pokémon rates===
===Shiny Pokémon rates===
Line 103: Line 101:
! style="background: #{{gold color}}" | [[#Generation VII|Gen. VII]]
! style="background: #{{gold color}}" | [[#Generation VII|Gen. VII]]
! style="background: #{{gold color}}; {{roundytr|5px}}" | [[#Generation VIII|Gen. VIII]]
! style="background: #{{gold color}}; {{roundytr|5px}}" | [[#Generation VIII|Gen. VIII]]
! style="background: #{{gold color}}; {{roundytr|5px}}" | [[#Generation IX|Gen. IX]]
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[#Determining Shininess|Base rate]]
! class="l" style="background: #{{gold color}}" | [[#Determining Shininess|Base rate]]
| colspan="4" | 1/8192 || colspan="3" | 1/4096
| colspan="4" | 1/8192 || colspan="4" | 1/4096
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Pokémon breeding|Breeding]] a Shiny Pokémon<br>if the offspring is the opposite gender
! class="l" style="background: #{{gold color}}" | [[Pokémon breeding|Breeding]] a Shiny Pokémon<br>if the offspring is the opposite gender
| 1/64 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
| 1/64 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;  
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Masuda method]]
! class="l" style="background: #{{gold color}}" | [[Masuda method]]
| &mdash; || &mdash; || 5/8192 || 6/8192 || colspan="3" | 6/4096
| &mdash; || &mdash; || 5/8192 or 1/1638.4 || 6/8192 or 1/1366 || colspan="4" | 6/4096 or 1/682.˙6
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Poké Radar]] chaining (single patch): ≥40
! class="l" style="background: #{{gold color}}" | [[Poké Radar]] chaining (single patch): ≥40
| &mdash; || &mdash; || 41/8192 || &mdash; || 1/100<ref>[https://github.com/wwwwwwzx/3DSRNGTool/blob/e6b269611b6ada8ddc169139333b1347d78d4b6a/3DSRNGTool/Gen6/PokeRadar.cs#L52 PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub]</ref> || &mdash; || 1/99<ref name="bdsptable">https://twitter.com/Sibuna_Switch/status/1462473371917111303</ref>
| &mdash; || &mdash; || 41/8192 || &mdash; || 1/100<ref>[https://github.com/wwwwwwzx/3DSRNGTool/blob/e6b269611b6ada8ddc169139333b1347d78d4b6a/3DSRNGTool/Gen6/PokeRadar.cs#L52 PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub]</ref> || &mdash; || 1/99<ref name="bdsptable">https://twitter.com/Sibuna_Switch/status/1462473371917111303</ref> || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | Forcing a gender with {{a|Cute Charm}}
! class="l" style="background: #{{gold color}}" | Forcing a gender with {{a|Cute Charm}}
| &mdash; || &mdash; || 1/24576<ref group="note">If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.</ref> &ndash; 21.34%<ref group="note">If 8 out of 25 values result in Shininess.</ref> || &mdash; || &mdash; || &mdash; || &mdash;
| &mdash; || &mdash; || 1/24576<ref group="note">If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.</ref> || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Shiny Charm]]
! class="l" style="background: #{{gold color}}" | [[Shiny Charm]]
| &mdash; || &mdash; || &mdash; || +2/8192{{sup/5|B2W2}} || colspan="3" | +2/4096<ref group="note">Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.</ref><ref name="platable">https://twitter.com/Sibuna_Switch/status/1486699504732717057</ref>
| &mdash; || &mdash; || &mdash; || +2/8192{{sup/5|B2W2}} or 1/2048 || colspan="4" | +3/4096<ref group="note">Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.</ref><ref name="platable">https://twitter.com/Sibuna_Switch/status/1486699504732717057</ref><ref group="note">In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.</ref> 1/512
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
| &mdash; || &mdash; || &mdash; || &mdash; || 5/4096 || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || 5/4096 or 1/819.2 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Fishing#Generation VI|Consecutive fishing]]: ≥20
! class="l" style="background: #{{gold color}}" | [[Fishing#Generation VI|Consecutive fishing]]: ≥20
| &mdash; || &mdash; || &mdash; || &mdash; || 41/4096 || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || 41/4096 or 1/99.902 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X
! class="l" style="background: #{{gold color}}" | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X
| &mdash; || &mdash; || &mdash; || &mdash; || 0.08% + X*0.01% || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || 0.08% + X*0.0001% || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[SOS Battle]]s: ≥31
! class="l" style="background: #{{gold color}}" | [[SOS Battle]]s: ≥31
| &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || 13/4096 || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || 13/4096 or 1/315 || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Dynamax Adventure]]
! class="l" style="background: #{{gold color}};" | [[Dynamax Adventure]]
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 1/300<ref group="note">If Shiny Charm, 1/100. Star sparkles variant only.</ref>
| 13.6/4096 or 1/300<ref group="note">If Shiny Charm, 1/100. Star sparkles variant only.</ref>
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Grand Underground]]<br>after "something good happens"
! class="l" style="background: #{{gold color}};" | [[Grand Underground]]<br>after "something good happens"
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 2/4096<ref name="bdsptable"/>
| 2/4096<ref name="bdsptable"/> or 1/2048
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Mass outbreak]]
! class="l" style="background: #{{gold color}};" | [[Mass outbreak]]
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +25/4096<ref name="platable"/>{{sup/8|LA}}
| 26/4096<ref name="platable"/>{{sup/8|LA}} or 1/158.02
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Massive mass outbreak]]
! class="l" style="background: #{{gold color}};" | [[Massive mass outbreak]]
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +12/4096<ref>https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref>
| 13/4096<ref name="twitter.com">https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref> or 1/315.54
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level 10
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level 10
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +1/4096<ref name="platable"/>
| 2/4096<ref name="platable"/> or 1/2048.25
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Pokédex]] research level max
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level max
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 4/4096<ref name="platable"/> or 1/1024
| &mdash;
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | After knocking out 60+ Pokémon in a [[mass outbreak]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}}" | +2/4096<ref name="platable"/>
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 1/1365<ref name="scaviotable">https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/</ref>
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Sandwich#Sparkling Power|Sparkling Power 3]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}};" | 1/1024<ref name="scaviotable"/>
|}
|}
{{-}}
{{-}}
{{Reflist|group=note}}
{{Reflist|group=note}}


===Determining Shininess===
===Shiny first partner Pokémon===
====Generation II====
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.
In Generation II, being Shiny is determined by a Pokémon's {{IV}}s. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
 
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.


The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
In {{game|HeartGold and SoulSilver|s}}, the player is exceptionally able to check if {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival {{ga|Silver}} instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no way to account for a possible Shiny first partner Pokémon.


The probability differs for [[Pokémon breeding|bred]] Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.
In some games from [[Pokémon X and Y]] onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.
 
=====Transferring from Generation I Virtual Console games=====
Pokémon transported to [[Pokémon Bank]] from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.
 
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.
 
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.
 
====Generation III onward====
{{main|Personality value#Shininess|Personality value → Shininess}}
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon's [[Original Trainer]]'s [[ID number]] and secret ID number, as well as the Pokémon's [[personality value]]. The exact calculation is:
:<code>TrainerID '''xor''' SecretID '''xor''' PersonalityValue<sub>31..16</sub> '''xor''' PersonalityValue<sub>15..0</sub></code>
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.
 
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny; starting in [[Generation VI]], this threshold was increased to 16. For Generations III to V, this gives an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. For Generations VI and later, the probability is doubled. In Generation VIII, if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles.


===Transformed Pokémon===
===Transformed Pokémon===
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These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.
These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.


* In Generation II [[core series]] games (as well as in [[Generation I]], when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.
* In Generation I and II [[core series]] games (when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.
* In {{jap|Pokémon Stadium|Japanese Pokémon Stadium}} and {{eng|Pokémon Stadium}}, the transformed Pokémon has the normal colors of the target.
* In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and [[Pokémon Stadium]], the transformed Pokémon has the normal colors of the target.
* In [[Pokémon Stadium 2]] and [[Generation III]] games (including [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|XD]]), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
* From [[Generation IV]] onwards (including [[Pokémon Battle Revolution]]), Transform copies the target's coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.
* From [[Generation IV]] onwards (including {{g|Battle Revolution}}), Transform copies the target's coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.


===Generation II===
===Generation II===
[[File:Lance Red Gyarados.png|thumb|250px|A Shiny Gyarados in the anime]]
[[File:Pokémon Day 2022 Johto Artwork.png|thumb|250px|Artwork of {{ga|Ethan}} encountering the [[Red Gyarados|red]] {{p|Gyarados}} for [[Pokémon Day]] 2022]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.


====Quirks====
====Quirks====
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their IVs. Due to correlations between [[Pseudorandom number generation in Pokémon|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from {{eng|Pokémon Stadium}}), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.<ref>[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]</ref>
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their IVs. Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.<ref>[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]</ref>


Due to Shininess being determined by IVs, certain oddities arise in other things that are also determined by IVs in Generation II:
Due to Shininess being determined by IVs, certain oddities arise in other things that are also determined by IVs in Generation II:
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
**In v1.2 of [[Poké Transporter]], when transfering Pokémon from [[Generation I]], [[gender]] was determined randomly<ref>https://twitter.com/SciresM/status/824147081698967555</ref> instead of being determined by the Attack [[IV]]. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.
* Only Unown I and V can be Shiny.
* Only Unown I and V can be Shiny.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.
* In [[Pokémon Stadium 2]], Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* As Generation II does not allow two Pokémon to breed if they have the same Defense IVs, two Shiny Pokémon can never breed in Generation II.
* As Generation II does not allow two Pokémon to breed if they have the same Defense IVs, two Shiny Pokémon can never breed in Generation II.
* Each [[non-player character]] has a certain set of IVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.


====Shiny Ditto glitch====
====Shiny Ditto glitch====
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===Generation III===
===Generation III===
====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In [[Generation III]], some Shiny Pokémon appear on NPCs' teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several [[Pokémon Battle e]] Trainers also have Pokémon which are preset as Shiny.
In [[Generation III]], some Shiny Pokémon appear on NPCs' teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several {{g|Battle e}} Trainers also have Pokémon which are preset as Shiny.


====Quirks====
====Quirks====
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===Generation IV===
===Generation IV===
[[File:Pikachu-colored Pichu sit.png|thumb|100px|{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}, a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]
[[File:Pikachu-colored Pichu sit.png|thumb|200px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In the [[Generation IV]] [[remake]]s of Generation II's {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.
In the [[Generation IV]] [[remake]]s of Generation II's {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.


In HeartGold and SoulSilver, a Shiny Pokémon's coloration is reflected in the overworld if it is used as a [[walking Pokémon]]. As well, Pokémon encountered via the [[PokéWalker]] are prevented from being shiny.<ref>https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research</ref>
Pokémon encountered via the [[PokéWalker]] are prevented from being shiny.<ref>https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research</ref>


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.


The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the language of origin shown by the language tag,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file,<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref> the Masuda method will take effect.
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the [[language of origin]] shown by the language tag,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file,<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref> the Masuda method will take effect.


The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
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===Generation V===
===Generation V===
[[File:649Genesect BW anime 5.png|thumb|200px|[[Genesect Army|Red Genesect]], a Shiny {{p|Genesect}} available via {{pkmn2|event}}]]
====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
[[Generation V]] introduced a mechanism often referred to as a "[[Appendix:Fan_terminology#Shiny-locked|Shiny lock]]", preventing {{pkmn2|wild}} {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being Shiny. Any Pokémon obtained in [[Entree Forest]] (i.e., from the [[Pokémon Dream World]]) are also prevented from being Shiny. The {{p|Zorua}} gifted at [[Castelia City]]{{sup/5|BW}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}} are also prevented from being Shiny.
[[Generation V]] introduced a mechanism often referred to by fans as a "{{DL|Appendix:Fan_terminology|Shiny-locked|Shiny lock}}", preventing {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being encountered as Shiny, however Shiny sprites for all three exist in the games' data. All Pokémon obtained in [[Entree Forest]] (i.e., from the {{g|Dream World}}) are also prevented from being Shiny. The {{p|Zorua}} gifted at [[Castelia City]]{{sup/5|BW}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}} are also prevented from being Shiny.
Reshiram, Zekrom, and Victini still have Shiny sprites in the games' data.


In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}.
In {{B2W2}}, the player can obtain three specific Shiny Pokémon (however two are mutually exclusive and cannot both be obtained by the same savefile). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}, the player can only choose one. Additionally, all of [[N]]'s Pokémon that can be found in the wild or obtained as a gift are coded to never appear as Shiny.


Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.  


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.


Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method's effect. This item is also available in all future games.
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that increases the chances of encountering Shiny Pokémon, both in the {{pkmn2|wild}}, (including static encounters, such as {{pkmn2|Legendary|legendaries}}<ref>https://github.com/Admiral-Fish/PokeFinder/issues/17</ref>), and via {{pkmn|breeding}}. This is done by generating two extra [[personality value]]s to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the [[Masuda method]]. It has no effect on Pokémon obtained via NPCs from [[in-game trade]]s, {{pkmn2|gift}}s, or from {{pkmn2|Event}} Pokémon obtained via [[Mystery Gift]].


====Quirks====
====Quirks====
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===Generation VI===
===Generation VI===
[[File:376Metagross-Mega-Shiny.png|thumb|200px|Promotional artwork of a Shiny [[Mega Evolution|Mega]] {{p|Metagross}}]]
[[File:376Metagross-Mega-Shiny.png|thumb|200px|Promotional artwork of a Shiny [[Mega Evolution|Mega]] {{p|Metagross}}]]
[[File:094Gengar-Mega-Shiny.png|thumb|175px|Promotional artwork of a Shiny Mega {{p|Gengar}}]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of 16/65536 or 1/4096.
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.
 
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[legendary birds]], the [[Aura trio]], {{p|Mewtwo}}, the {{p|Snorlax}} encountered on [[Kalos Route 7]], the gifted {{p|Lucario}} at the [[Tower of Mastery]], and [[in-game trade]] Pokémon.


The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VI games: the [[Legendary birds]], the [[aura trio]], {{p|Mewtwo}}, the [[super-ancient Pokémon]], {{p|Deoxys}}, as well as the {{p|Snorlax}} encountered on [[Kalos Route 7]]. The in-game gift [[Cosplay Pikachu]], and gifted {{p|Lucario}} at the [[Tower of Mastery]] also cannot be Shiny.
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}:
The [[Super-ancient Pokémon]], {{p|Deoxys}}, the in-game gift [[Cosplay Pikachu]], and [[in-game trade]] Pokémon.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
The [[Poké Radar]] returns for [[Pokémon X and Y]]. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.
The [[Poké Radar]] returns for {{g|X and Y}}. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.


In X and Y, in the [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.<ref>[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]</ref>
In X and Y, in the [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.<ref>[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]</ref>
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[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>
[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>


In [[Pokémon Omega Ruby and Alpha Sapphire]], {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.<ref>[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]</ref>
In {{g|Omega Ruby and Alpha Sapphire}}, {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.<ref>[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]</ref>


===Generation VII===
===Generation VII===
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}}]]
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}} by [[kawayoo]]<ref name=ShinyTapuKokoArt>[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]</ref>]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).


The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: The [[Guardian deities]], the [[Light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[Trial]] in [[Brooklet_Hill#Brooklet_Hill_proper_3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau'oli City#Shopping_District_4| Hau'oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers' School (Alola)|Trainers' School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket's Castle]].
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: The [[Guardian deities]], the [[Light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[Trial]] in [[Brooklet Hill#Brooklet Hill proper 3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau'oli City#Shopping District 4|Hau'oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers' School (Alola)|Trainers' School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket's Castle]].


The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.
The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.


The following [[gift Pokemon|gift]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from [[Route 16]] and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from {{rt|16|Alola}} and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
=====Sun and Moon=====
=====Pokémon Sun and Moon=====
In the {{g|Sun and Moon}}, as well as {{pkmn|Ultra Sun and Ultra Moon}}, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). In [[Pokémon Sun and Moon]], the chain length resets to 0 after 255, but in [[Pokémon Ultra Sun and Ultra Moon]], it does not reset. This effect can stack with the Shiny Charm's effect.<ref>[https://twitter.com/wwwwwwzx/status/947223541925126144 wwwwwwzx on Twitter]</ref>
In {{g|Sun and Moon}}, as well as {{g|Ultra Sun and Ultra Moon}}, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm's effect.<ref>[https://twitter.com/wwwwwwzx/status/947223541925126144 wwwwwwzx on Twitter]</ref>
 
In {{g|Sun and Moon}}, the chain length value is stored as an {{wp|8-bit computing|8-bit integer}}. As a result, the chain length will reset to 0 if the chain length exceeds 255 due to {{wp|integer overflow}}. This issue was fixed in {{g|Ultra Sun and Ultra Moon}}, allowing SOS chains of any length.
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | SOS<br>Chain Length
! style="background-color:#{{blue color light}}" | Shiny Rate
! style="background-color:#{{blue color light}}" | <small>{{bag2|Shiny Charm}}</small>
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 0–10
| 1/4096
| 1/1365.67
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 11-20
| 1/819.6
| 1/585.57
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 21-30
| 1/455.56
| 1/372.82
|-
! style="background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}" | {{tt|31+|In Sun and Moon, the maximum chain length is 255. At a chain of 256, the chain length resets to 0.}}
| style="background:#fff" | 1/315.54
| style="background:#fff; {{roundybr|5px}}" | 1/273.53
|}{{-}}


=====Ultra Sun and Ultra Moon=====
=====Pokémon Ultra Sun and Ultra Moon=====
[[File:803Poipole-Shiny.png|thumb|200px|Promotional artwork of a Shiny {{p|Poipole}}]]
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.<ref>[https://twitter.com/wwwwwwzx/status/946705752265129985 wwwwwwzx on Twitter]</ref>
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.<ref>[https://twitter.com/wwwwwwzx/status/946705752265129985 wwwwwwzx on Twitter]</ref>


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Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.
Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.


=====Let's Go, Pikachu! and Let's Go, Eevee!=====
=====Pokémon Let's Go, Pikachu! and Let's Go, Eevee!=====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.


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|- style="color:#fff"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Catch Combo
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Catch Combo
! style="background-color:#{{blue color light}}" | Shiny Rate
! style="background-color:#{{blue color light}}" | Base Shiny Rate
! style="background-color:#{{blue color light}}" | Lure
! style="background-color:#{{blue color light}}" | <small>{{bag2|Lure}}</small>
! style="background-color:#{{blue color light}}" | Shiny Charm
! style="background-color:#{{blue color light}}" | <small>{{bag2|Shiny Charm}}</small>
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | Lure &<br>Shiny Charm
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | <small>{{bag2|Lure}}</small> &<br><small>{{bag2|Shiny Charm}}</small>
|- style="background:#fff"
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 0–10
! style="background-color:#{{blue color light}}; color:#fff" | 0–10
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|}{{-}}
|}{{-}}


The [[Catch Combo]] bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning you must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.<ref>https://twitter.com/Sibuna_Switch/status/1492970750264979456</ref>
The [[Catch Combo]] bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.<ref>https://twitter.com/Sibuna_Switch/status/1492970750264979456</ref>


With a catch combo of 31 or higher, a [[Shiny Charm]], and a [[Lure]], the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.
With a catch combo of 31 or higher, a [[Shiny Charm]], and a [[Lure]], the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.
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===Generation VIII===
===Generation VIII===
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}} Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.
[[File:Shiny Zacian Zamazenta JP.jpg|thumb|right|Promotional artwork of a Shiny {{p|Zacian}} and {{p|Zamazenta}}]]
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}}, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.


====Variants====
====Variants====
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Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.
Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.


Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from [[Pokémon GO]] always have square sparkles, regardless of their personality value.<ref>https://twitter.com/SciresM/status/1273492861065912320</ref>
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.<ref>https://twitter.com/SciresM/status/1273492861065912320</ref>  


In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.
In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the [[Regional form|Galarian]] {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L339</ref> the {{p|Corvisquire}} on [[Galar Route 3]],<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L101</ref> {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[Legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift_Pokémon#Generation_VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L35-L70</ref>
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the {{rf|Galarian}} {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342</ref> the {{p|Corvisquire}} on [[Galar Route 3]],<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101</ref> {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift Pokémon#Generation VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70</ref>


Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.


In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift_Pokémon#Generation_VIII|Gift Mew and Jirachi]] in [[Floaroma Town]], and all Pokémon available via [[In-game trade]].
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift Pokémon#Generation VIII|Gift Mew and Jirachi]] in [[Floaroma Town]], and all Pokémon available via [[In-game trade]].


In Pokémon Legends: Arceus, all [[Legendary]], [[Mythical]], and [[Gift Pokémon|Gift]] Pokémon are prevented from being shiny, as well as certain static encounters during [[Task#Missions|Mission]]s and [[Task#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]'s caves during Missions 14, 15, and 16.  
In Pokémon Legends: Arceus, all {{pkmn2|Legendary}}, {{pkmn2|Mythical}}, and {{pkmn2|Gift}} Pokémon are prevented from being shiny, as well as certain static encounters during [[Task#Missions|Mission]]s and [[Task#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]'s caves during Missions 14, 15, and 16.
The player can obtain a guaranteed Shiny {{p|Ponyta}} from the {{DL|Task|request}} ''A Peculiar Ponyta''.
In {{g|Legends: Arceus}} in the {{DL|Task|request}} ''A Peculiar Ponyta'' the player will encounter a guaranteed Shiny {{p|Ponyta}}. Once you've calmed the first Frenzied [[Noble Pokémon]], you will be able to pick up this request in [[Jubilife Village]] from Yota.


=====Max Raid Battles=====
=====Max Raid Battles=====
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| September 9, 2022
| September 9, 2022
| September 19, 2022
| September 19, 2022
! {{MSP/HOME|872 s|Snom}}
! {{MSP/HOME|0872 s|Snom}}
| Released to coincide with a {{wp|Full Moon}}.
| Released to coincide with a {{wp|Full Moon}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-pyukumuku-pincurchin-and-snom-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-pyukumuku-pincurchin-and-snom-in-max-raid-battles/]
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| August 12, 2022
| August 12, 2022
| August 21, 2022
| August 21, 2022
! {{MSP/HOME|861 s|Grimmsnarl}}
! {{MSP/HOME|0861 s|Grimmsnarl}}
| Themed around "imp Pokémon", released for {{wp|Bon Festival}}.
| Themed around "imp Pokémon", released for {{wp|Bon Festival}}.
| [https://twitter.com/SerebiiNet/status/1557880450709946376]
| [https://twitter.com/SerebiiNet/status/1557880450709946376]
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| July 1, 2022
| July 1, 2022
| July 10, 2022
| July 10, 2022
! {{MSP/HOME|183 s|Marill}}
! {{MSP/HOME|0183 s|Marill}}
| Themed around "Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]", however due to an oversight, the event did not reward any of the above.<ref>https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml</ref>
| Themed around "Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]", however, due to an oversight, the event did not reward any of the above.<ref>https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml</ref>
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]
|- style="background:#fff;"
|- style="background:#fff;"
| May 19, 2022
| May 19, 2022
| May 22, 2022
| May 22, 2022
! {{MSP/HOME|090 s|Shellder}}
! {{MSP/HOME|0090 s|Shellder}}
|  
|
| [https://www.pokemon.com/us/pokemon-news/catch-shellder-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/catch-shellder-in-max-raid-battles/]
|- style="background:#fff;"
|- style="background:#fff;"
| April 1, 2022
| April 1, 2022
| April 2, 2022
| April 2, 2022
! {{MSP/HOME|185 s|Sudowoodo}}
! {{MSP/HOME|0185 s|Sudowoodo}}
| Released for {{wp|April Fool's Day}}.
| Released for {{wp|April Fool's Day}}.
| [https://www.cnet.com/tech/gaming/shiny-sudowoodo-appearing-in-pokemon-sword-and-shield-for-april-fools-day/]
| [https://www.cnet.com/tech/gaming/shiny-sudowoodo-appearing-in-pokemon-sword-and-shield-for-april-fools-day/]
Line 512: Line 550:
| March 18, 2022
| March 18, 2022
| March 27, 2022
| March 27, 2022
! {{MSP/HOME|697 s|Tyrantrum}}
! {{MSP/HOME|0697 s|Tyrantrum}}
| Themed around Unova/Kalos region "fossil Pokémon".
| Themed around Unova/Kalos region "fossil Pokémon".
| [https://www.pokemon.com/us/pokemon-news/catch-fossil-pokemon-and-look-for-shiny-tyrantrum-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/catch-fossil-pokemon-and-look-for-shiny-tyrantrum-in-max-raid-battles/]
Line 518: Line 556:
| February 11, 2022
| February 11, 2022
| February 20, 2022
| February 20, 2022
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|868 s|Milcery}}
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0868 s|Milcery}}
| Released for {{wp|Valentine's Day}}, re-run of event from February 11 to 14, 2021. Has the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| Released for {{wp|Valentine's Day}}, re-run of event from February 11 to 14, 2021. Has the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://dotesports.com/pokemon/news/pokemon-sword-and-shields-next-max-raid-battle-event-will-feature-milcery]
| [https://dotesports.com/pokemon/news/pokemon-sword-and-shields-next-max-raid-battle-event-will-feature-milcery]
Line 524: Line 562:
| January 1, 2022
| January 1, 2022
| January 9, 2022
| January 9, 2022
! {{MSP/HOME|129 s|Magikarp}}
! {{MSP/HOME|0129 s|Magikarp}}
| Released for {{wp|New Year}}.
| Released for {{wp|New Year}}.
| [https://web.archive.org/web/20220129174348/https://www.cnet.com/tech/gaming/pokemon-sword-and-shield-are-celebrating-the-new-year-with-a-shiny-pokemon-event/]
| [https://web.archive.org/web/20220129174348/https://www.cnet.com/tech/gaming/pokemon-sword-and-shield-are-celebrating-the-new-year-with-a-shiny-pokemon-event/]
Line 530: Line 568:
| December 17, 2021
| December 17, 2021
| December 26, 2021
| December 26, 2021
! {{MSP/HOME|225 s|Delibird}}
! {{MSP/HOME|0225 s|Delibird}}
| Released for the {{wp|Holiday season}}.
| Released for the {{wp|Holiday season}}.
| [https://www.pokemon.com/us/pokemon-news/starmie-delibird-and-cryogonal-spread-cheer-in-holiday-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/starmie-delibird-and-cryogonal-spread-cheer-in-holiday-max-raid-battles/]
Line 536: Line 574:
| November 19, 2021
| November 19, 2021
| November 28, 2021
| November 28, 2021
! {{MSP/HOME|133 s|Eevee}}
! {{MSP/HOME|0133 s|Eevee}}
| Themed around [[Eevee#Evolution|Eevee's evolutionary line]].
| Themed around [[Eevee#Evolution|Eevee's evolutionary line]].
| [https://www.pokemon.com/us/pokemon-news/encounter-eevee-and-its-evolutions-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-eevee-and-its-evolutions-in-max-raid-battles/]
Line 542: Line 580:
| October 29, 2021
| October 29, 2021
| October 31, 2021
| October 31, 2021
! {{MSP/HOME|571 s|Zoroark}}
! {{MSP/HOME|0571 s|Zoroark}}
| Released for {{wp|Halloween}}.
| Released for {{wp|Halloween}}.
| [https://www.pokemon.com/us/pokemon-news/halloween-max-raid-battles-bring-sableye-dusknoir-thievul-and-more/]
| [https://www.pokemon.com/us/pokemon-news/halloween-max-raid-battles-bring-sableye-dusknoir-thievul-and-more/]
Line 548: Line 586:
| September 17, 2021
| September 17, 2021
| September 19, 2021
| September 19, 2021
! {{MSP/HOME|337 s|Lunatone}}{{MSP/HOME|338 s|Solrock}}
! {{MSP/HOME|0337 s|Lunatone}}{{MSP/HOME|0338 s|Solrock}}
| Released for the autumnal {{wp|Equinox}}.
| Released for the autumnal {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/seek-shiny-lunatone-and-shiny-solrock-in-max-raid-battles-across-galar/]
| [https://www.pokemon.com/us/pokemon-news/seek-shiny-lunatone-and-shiny-solrock-in-max-raid-battles-across-galar/]
Line 554: Line 592:
| September 3, 2021
| September 3, 2021
| September 5, 2021
| September 5, 2021
! {{MSP/HOME|573 s|Cinccino}}
! {{MSP/HOME|0573 s|Cinccino}}
| Themed around "cleaning".
| Themed around "cleaning".
| [https://www.pokemon.com/us/pokemon-news/altaria-mow-rotom-cinccino-and-wimpod-come-to-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/altaria-mow-rotom-cinccino-and-wimpod-come-to-max-raid-battles/]
Line 560: Line 598:
| August 20, 2021
| August 20, 2021
| August 22, 2021
| August 22, 2021
! {{MSP/HOME|609 s|Chandelure}}
! {{MSP/HOME|0609 s|Chandelure}}
| Released for {{wp|Bon Festival}}.
| Released for {{wp|Bon Festival}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-gengar-drifblim-chandelure-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-gengar-drifblim-chandelure-and-more-in-max-raid-battles/]
Line 566: Line 604:
| August 6, 2021
| August 6, 2021
| August 8, 2021
| August 8, 2021
! {{MSP/HOME|584 s|Vanilluxe}}
! {{MSP/HOME|0584 s|Vanilluxe}}
| Released for {{wp|Summer}}.
| Released for {{wp|Summer}}.
| [https://www.pokemon.com/uk/pokemon-news/encounter-pinsir-heracross-ninjask-fan-rotom-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/uk/pokemon-news/encounter-pinsir-heracross-ninjask-fan-rotom-and-more-in-max-raid-battles/]
Line 572: Line 610:
| July 23, 2021
| July 23, 2021
| July 25, 2021
| July 25, 2021
! {{MSP/HOME|138 s|Omanyte}}
! {{MSP/HOME|0138 s|Omanyte}}
| Themed around Kanto region "fossil Pokémon".
| Themed around Kanto region "fossil Pokémon".
| [https://www.pokemon.com/us/pokemon-news/discover-dynamax-forms-of-omanyte-kabuto-and-aerodactyl-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/discover-dynamax-forms-of-omanyte-kabuto-and-aerodactyl-in-max-raid-battles/]
Line 578: Line 616:
| July 9, 2021
| July 9, 2021
| July 11, 2021
| July 11, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|879Gi s|Copperajah}}
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0879Gi s|Copperajah}}
| Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://www.pokemon.com/us/pokemon-news/gigantamax-charizard-gigantamax-copperajah-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/gigantamax-charizard-gigantamax-copperajah-and-more-in-max-raid-battles/]
Line 584: Line 622:
| June 25, 2021
| June 25, 2021
| June 27, 2021
| June 27, 2021
! {{MSP/HOME|853 s|Grapploct}}
! {{MSP/HOME|0853 s|Grapploct}}
| Themed around "tentacled Pokémon".
| Themed around "tentacled Pokémon".
| [https://www.pokemon.com/us/pokemon-news/encounter-octillery-malamar-and-grapploct-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-octillery-malamar-and-grapploct-in-max-raid-battles/]
Line 590: Line 628:
| May 21, 2021
| May 21, 2021
| May 23, 2021
| May 23, 2021
! {{MSP/HOME|186 s|Politoed}}
! {{MSP/HOME|0186 s|Politoed}}
| Themed around "frog Pokémon/the rainy season".
| Themed around "frog Pokémon/the rainy season".
| [https://www.pokemon.com/us/pokemon-news/battle-gigantamax-venusaur-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/battle-gigantamax-venusaur-and-more-in-max-raid-battles/]
Line 596: Line 634:
| May 21, 2021
| May 21, 2021
| May 23, 2021
| May 23, 2021
! {{MSP/HOME|831 s|Wooloo}}
! {{MSP/HOME|0831 s|Wooloo}}
|  
|
| [https://www.pokemon.com/uk/pokemon-news/herd-wooloo-and-dubwool-in-max-raid-battles/]
| [https://www.pokemon.com/uk/pokemon-news/herd-wooloo-and-dubwool-in-max-raid-battles/]
|- style="background:#fff;"
|- style="background:#fff;"
| April 30, 2021
| April 30, 2021
| May 2, 2021
| May 2, 2021
! {{MSP/HOME|052G s|Meowth}}
! {{MSP/HOME|0052G s|Meowth}}
|  
|
| [https://www.pokemon.com/uk/pokemon-news/face-various-meowth-including-shiny-galarian-meowth-in-max-raid-battles/]
| [https://www.pokemon.com/uk/pokemon-news/face-various-meowth-including-shiny-galarian-meowth-in-max-raid-battles/]
|- style="background:#fff;"
|- style="background:#fff;"
| April 23, 2021
| April 23, 2021
| April 25, 2021
| April 25, 2021
! {{MSP/HOME|875 s|Eiscue}}
! {{MSP/HOME|0875 s|Eiscue}}
| Released for World Penguin Day.
| Released for World Penguin Day.
| [https://www.pokemon.com/us/pokemon-news/celebrate-world-penguin-day-with-max-raid-battles-featuring-eiscue/]
| [https://www.pokemon.com/us/pokemon-news/celebrate-world-penguin-day-with-max-raid-battles-featuring-eiscue/]
Line 614: Line 652:
| April 2, 2021
| April 2, 2021
| April 4, 2021
| April 4, 2021
! {{MSP/HOME|184 s|Azumarill}}
! {{MSP/HOME|0184 s|Azumarill}}
| Released for {{wp|Easter}}.
| Released for {{wp|Easter}}.
| [https://www.pokemon.com/us/pokemon-news/pokemon-sword-and-pokemon-shield-offers-gigantamax-cinderace-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/pokemon-sword-and-pokemon-shield-offers-gigantamax-cinderace-max-raid-battles/]
Line 620: Line 658:
| March 26, 2021
| March 26, 2021
| March 28, 2021
| March 28, 2021
! {{MSP/HOME|549 s|Lilligant}}
! {{MSP/HOME|0549 s|Lilligant}}
| Released for the spring {{wp|Equinox}}.
| Released for the spring {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/floral-pokemon-are-blooming-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/floral-pokemon-are-blooming-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
Line 626: Line 664:
| February 27, 2021
| February 27, 2021
| February 28, 2021
| February 28, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|025Gi s|Pikachu}}
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0025Gi s|Pikachu}}
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List_of_other_event_distributions_in_Generation_VIII#Gigantamax_Pikachu_Max_Raid_Battle_items|1 Million Victories]] challenge.
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List of other event distributions in Generation VIII#Gigantamax Pikachu Max Raid Battle items|1 Million Victories]] challenge.
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]
|- style="background:#fff;"
|- style="background:#fff;"
| February 11, 2021
| February 11, 2021
| February 14, 2021
| February 14, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|868 s|Milcery}}
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0868 s|Milcery}}
| Released for {{wp|Valentine's Day}}. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| Released for {{wp|Valentine's Day}}. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://www.pokemon.com/us/pokemon-news/face-milcery-and-earn-sweets-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/face-milcery-and-earn-sweets-in-max-raid-battles/]
Line 638: Line 676:
| February 4, 2021
| February 4, 2021
| February 8, 2021
| February 8, 2021
! {{MSP/HOME|845 s|Cramorant}}
! {{MSP/HOME|0845 s|Cramorant}}
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List_of_other_event_distributions_in_Generation_VIII#Cramorant_Max_Raid_Battle_items|1 Million Victories]] challenge.
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List of other event distributions in Generation VIII#Cramorant Max Raid Battle items|1 Million Victories]] challenge.
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]
|- style="background:#fff;"
|- style="background:#fff;"
| January 22, 2021
| January 22, 2021
| January 24, 2021
| January 24, 2021
! {{MSP/HOME|128 s|Tauros}}
! {{MSP/HOME|0128 s|Tauros}}
| Released for {{wp|Chinese New Year}}.
| Released for {{wp|Chinese New Year}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-tauros-miltank-and-bouffalant-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-tauros-miltank-and-bouffalant-in-max-raid-battles/]
Line 650: Line 688:
| January 8, 2021
| January 8, 2021
| January 11, 2021
| January 11, 2021
! {{MSP/HOME|819 s|Skwovet}}{{MSP/HOME|820 s|Greedent}}
! {{MSP/HOME|0819 s|Skwovet}}{{MSP/HOME|0820 s|Greedent}}
| Re-run of event from November 20 to 22, 2021
| Re-run of event from November 20 to 22, 2021
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
Line 656: Line 694:
| December 1, 2020
| December 1, 2020
| December 31, 2020
| December 31, 2020
! {{MSP/HOME|037A s|Vulpix}}
! {{MSP/HOME|0037A s|Vulpix}}
| Released for {{wp|Christmas}}.
| Released for {{wp|Christmas}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-alolan-vulpix-delibird-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-alolan-vulpix-delibird-and-more-in-max-raid-battles/]
Line 662: Line 700:
| November 20, 2020
| November 20, 2020
| November 22, 2020
| November 22, 2020
! {{MSP/HOME|819 s|Skwovet}}
! {{MSP/HOME|0819 s|Skwovet}}
| Received a re-run on January 8 to 11, 2021.
| Received a re-run on January 8 to 11, 2021.
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
Line 668: Line 706:
| October 30, 2020
| October 30, 2020
| November 1, 2020
| November 1, 2020
! {{MSP/HOME|711Sm s|Gourgeist|Small Size}}{{MSP/HOME|711Su s|Gourgeist|Super Size}}
! {{MSP/HOME|0711Sm s|Gourgeist|Small Size}}{{MSP/HOME|0711Su s|Gourgeist|Super Size}}
| Released for {{wp|Halloween}}.
| Released for {{wp|Halloween}}.
| [https://www.pokemon.com/us/pokemon-news/take-on-trevenant-mimikyu-shiny-gourgeist-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/take-on-trevenant-mimikyu-shiny-gourgeist-and-more-in-max-raid-battles/]
Line 674: Line 712:
| September 18, 2020
| September 18, 2020
| September 20, 2020
| September 20, 2020
! {{MSP/HOME|036 s|Clefable}}
! {{MSP/HOME|0036 s|Clefable}}
| Released for the autumnal {{wp|Equinox}}.
| Released for the autumnal {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-musharna-lilligant-shiny-clefable-and-more-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/encounter-musharna-lilligant-shiny-clefable-and-more-in-max-raid-battles/]
Line 680: Line 718:
| August 6, 2020
| August 6, 2020
| August 9, 2020
| August 9, 2020
! {{MSP/HOME|025 s|Pikachu}}
! {{MSP/HOME|0025 s|Pikachu}}
|
|
| [https://www.pokemon.com/us/pokemon-news/discover-pikachu-raichu-and-pichu-in-max-raid-battles-in-pokemon-sword-and-pokemon-shield/]
| [https://www.pokemon.com/us/pokemon-news/discover-pikachu-raichu-and-pichu-in-max-raid-battles-in-pokemon-sword-and-pokemon-shield/]
Line 686: Line 724:
| July 17, 2020
| July 17, 2020
| July 19, 2020
| July 19, 2020
! {{MSP/HOME|321 s|Wailord}}
! {{MSP/HOME|0321 s|Wailord}}
| Released for {{wp|Marine Day}}.
| Released for {{wp|Marine Day}}.
| [https://www.pokemon.com/us/pokemon-news/aquatic-pokemon-including-shiny-wailord-arrive-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/aquatic-pokemon-including-shiny-wailord-arrive-in-max-raid-battles/]
Line 692: Line 730:
| June 17, 2020
| June 17, 2020
| June 28, 2020
| June 28, 2020
! {{MSP/HOME|807 s|Zeraora}}
! {{MSP/HOME|0807 s|Zeraora}}
| Zeraora was uncatchable, part of [[List of game-based Pokémon distributions (Generation VIII)#1 Million Victories Shiny Zeraora|1 Million Victories]] challenge.<ref group="note">At the launch of [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received [[List of game-based Pokémon distributions (Generation VIII)#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via [[Pokémon HOME]] as a reward for collectively defeating over 1 million Zeraora in [[Max Raid Battle]]s.</ref><ref>https://twitter.com/Pokemon_cojp/status/1275629411514175488</ref>
| Zeraora was uncatchable, part of [[List of game-based Pokémon distributions (Generation VIII)#1 Million Victories Shiny Zeraora|1 Million Victories]] challenge.<ref group="note">At the launch of [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received [[List of game-based Pokémon distributions (Generation VIII)#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via {{g|HOME}} as a reward for collectively defeating over 1 million Zeraora in [[Max Raid Battle]]s.</ref><ref>https://twitter.com/Pokemon_cojp/status/1275629411514175488</ref>
| [https://www.pokemon.com/us/pokemon-news/earn-a-shiny-zeraora-and-armorite-ore-in-pokemon-sword-and-pokemon-shield/]
| [https://www.pokemon.com/us/pokemon-news/earn-a-shiny-zeraora-and-armorite-ore-in-pokemon-sword-and-pokemon-shield/]
|-
|-
| style="background:#fff; {{roundybl|5px}}" | December 31, 2019
| style="background:#fff; {{roundybl|5px}}" | December 31, 2019
| style="background:#fff; | January 3, 2020
| style="background:#fff; | January 3, 2020
! style="background:#fff; | {{MSP/HOME|129 s|Magikarp}}
! style="background:#fff; | {{MSP/HOME|0129 s|Magikarp}}
| style="background:#fff; | Released for the {{wp|Japanese New Year}}.
| style="background:#fff; | Released for the {{wp|Japanese New Year}}.
|style="background:#fff; {{roundybr|5px}}" | [https://www.pokemon.com/us/pokemon-news/more-shiny-magikarp-briefly-appearing-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
|style="background:#fff; {{roundybr|5px}}" | [https://www.pokemon.com/us/pokemon-news/more-shiny-magikarp-briefly-appearing-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
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=====Traded Eggs=====
=====Traded Eggs=====
Unlike in previous generations, where [[Egg]]s keep their original [[personality value]]s when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID, Eggs traded in [[Generation VIII]] have their personality values altered according to the hatcher's TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.
Unlike in previous generations, where {{pkmn|Egg}}s keep their original [[personality value]]s when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID, Eggs traded in [[Generation VIII]] have their personality values altered according to the hatcher's TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====


=====Sword and Shield=====
=====Pokémon Sword and Shield=====


In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a [[Brilliant Pokémon]] in the overworld.<ref>https://twitter.com/Sibuna_Switch/status/1448334955461939210</ref> This number is recorded in the player's Pokédex as "Number Battled". The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except [[Link Battle]]s, the {{gal|Battle Tower}}, and [[Restricted Sparring]]).
In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a [[Brilliant Pokémon]] in the overworld.<ref>https://twitter.com/Sibuna_Switch/status/1448334955461939210</ref> This number is recorded in the player's Pokédex as "Number Battled". The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except [[Link Battle]]s, the {{gal|Battle Tower}}, and [[Restricted Sparring]]).
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|}{{-}}
|}{{-}}


=====Brilliant Diamond and Shining Pearl=====
=====Pokémon Brilliant Diamond and Shining Pearl=====


In the [[Grand Underground]], the Lightstone bonus<ref>https://twitter.com/Sibuna_Switch/status/1459147114110492676</ref> allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.  
In the [[Grand Underground]], the Lightstone bonus<ref>https://twitter.com/Sibuna_Switch/status/1459147114110492676</ref> allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.


Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in [[Grand_Underground#Pok.C3.A9mon_Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.
Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in [[Grand Underground#Pokémon Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.


Additionally, [[Poké Radar]] chaining is available, and has [[Poké_Radar#Chain_Bonuses|Chain Bonuses]] that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when you reach a chain length of 40+.<ref>https://twitter.com/Sibuna_Switch/status/1462473371917111303</ref>
Additionally, [[Poké Radar]] chaining is available, and has [[Poké Radar#Chain Bonuses|Chain Bonuses]] that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.<ref name="bdsptable"/>


=====Legends: Arceus=====
=====Pokémon Legends: Arceus=====


In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon's Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to "Perfect", granting even more shiny rolls that stack with other bonus rolls.
In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon's Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to "Perfect", granting even more shiny rolls that stack with other bonus rolls.


The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.  
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.


Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.<ref>https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref>
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.<ref name="twitter.com"/>
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
|- style="color:#fff"
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===Generation IX===
===Generation IX===
{{incomplete|section}}
[[File:SV Shiny Lucario Event.png|thumb|250px|Promotional artwork of a Shiny {{p|Lucario}} with {{ga|Florian}}, drawn by [[Raita Kazama]]<ref name=SVLucario>[https://web.archive.org/web/20231211081957/https://twitter.com/kazamaraita/status/1734094266635550755 Kazama confirming he drew the SV Shiny Lucario Event art.]</ref>]]
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let's Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon. However, this will not happen while using the [[Synchro Machine]].
 
The star and square sparkle variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.
 
When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.
 
====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
{{incomplete|section}}
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}
In {{g|Scarlet and Violet}}, [[List of in-game event Pokémon (Scarlet and Violet)|all static encounters]], NPC {{pkmn2|gift}}s (such as the [[first partner Pokémon]]), and NPC [[in-game trade]]s (with one exception) are coded never to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1602047739751432192</ref> Static encounters include:
*All legendary Pokémon, including [[List of in-game event Pokémon (Scarlet and Violet)#Koraidon|Koraidon]], [[List of in-game event Pokémon (Scarlet and Violet)#Miraidon|Miraidon]], all four [[List of in-game event Pokémon (Scarlet and Violet)#Treasures of ruin|treasures of ruin]], all three of [[List of in-game event Pokémon (Scarlet and Violet)#The Loyal Three|The Loyal Three]], [[List of in-game event Pokémon (Scarlet and Violet)#Ogerpon|Ogerpon]], [[List of in-game event Pokémon (Scarlet and Violet)#Terapagos|Terapagos]], and all legendary Pokémon encountered from speaking to [[Snacksworth]].
*[[Titan Pokémon]]
*All {{p|Gimmighoul}}
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]].
*[[Artazon Gym]] Test {{p|Sunflora}}
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the "False Dragon" Titan encounter
*[[List of in-game event Pokémon (Scarlet and Violet)#Bloodmoon Ursaluna|Bloodmoon Ursaluna]]
*[[List of in-game event Pokémon (Scarlet and Violet)#Gouging Fire|Gouging Fire]], [[List of in-game event Pokémon (Scarlet and Violet)#Raging Bolt|Raging Bolt]], [[List of in-game event Pokémon (Scarlet and Violet)#Iron Boulder|Iron Boulder]] and [[List of in-game event Pokémon (Scarlet and Violet)#Iron Crown|Iron Crown]]
 
There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:
*The two Green Plumage Form {{p|Squawkabilly}} located on the roof of the player's house in [[Cabo Poco]]
*The {{p|Wingull}} and {{p|Fletchling}} that fly away when approached in Cabo Poco, [[Poco Path]] and [[South Province (Area One)]]
*{{p|Tarountula}} in South Province (Area One)
*{{p|Wattrel}} in [[West Province (Area Two)]] and [[East Province (Area Two)]]
*{{p|Wingull}} in [[North Province (Area Three)]].
 
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1601990024920444928</ref>
 
Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096.
 
The fixed [[symbol encounter]]s listed above (also known as [[wanderer]]s), wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[sandwich]]es, and [[Egg]]s only benefit from the Shiny Charm, but not from Sparkling Power.
* All wild Pokémon that appear in the [[Area Zero Underdepths]] are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.<ref>https://twitter.com/Sibuna_Switch/status/1753874296772935729</ref>
 
In [[The Teal Mask]], after completing [[Ogre Oustin']] on Hard difficulty for the first time, the receptionist rewards the player with a Shiny {{p|Munchlax}}. This Munchlax has a [[Mark|Crafty Mark]] and is the maximum possible [[Size and weight variation#Generation IX|Scale]].
 
In [[The Indigo Disk]], [[Cyrano]] will trade a Shiny {{p|Blitzle}} to the player after he is invited to the League Club Room as a special coach.
 
====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
{{incomplete|section}}
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the "'''Sparkling Power'''" bonus from certain [[Sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.
 
Outbreaks can be cleared via {{pkmn2|caught|catching}}, {{pkmn|battle|battling}}, or using the {{DL|Let's Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely.<ref>https://twitter.com/Atrius97/status/1593273003957055488</ref>
 
During multiplayer sessions via the [[Union Circle]], progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.
{| style="margin:auto"
|
{| class="roundy" style="text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
! {{color|FFF|Base Shiny Rate}}
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Variables
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Shiny Rolls
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Base Shiny Rates
| 1/4096
| 1/4096
| 1
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared
| colspan=1 style="background:#999" |
| 1/2048.25
| 2
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared
| colspan=1 style="background:#999" |
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 1
| 1/2048.25
| 1/2048.25
| 2
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 1
| colspan=1 style="background:#999" |
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 1
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 2
| 1/1365.67
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 2
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 2
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 3
| 1/1024.38
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 3
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 3
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|}
|
{| style="margin:auto"
|
{| class="roundy" style="text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
! {{Bag2|Shiny Charm}}
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Variables
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Shiny Rolls
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Base Shiny Rate & {{Bag|Shiny Charm}}
| 1/1365.67
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| 1/1024.38
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| 1/819.60
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/585.57
| 7
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| 1/683.08
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/585.57
| 7
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/512.44
| 8
|}
|}
|}
 
======Poké Portal News events======
Pokémon Scarlet and Violet has had several [[Poké Portal News]] events that boosted the Shiny rates of certain species of Pokémon in [[Mass outbreak]]s. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.
 
The following is a list of such events in reverse chronological order:
 
{| class="roundy mw-collapsible mw-collapsed" style="margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Start date
! style="background:#{{blue color light}}" | End date
! style="background:#{{blue color light}}" | Boosted Shiny Pokémon
! style="background:#{{blue color light}}" | Notes
|- style="background:#fff;"
| April 26, 2024
| May 6, 2024
! {{MSP/HOME|0129 s|Magikarp}}{{MSP/HOME|0965 s|Varoom}}{{MSP/HOME|0403 s|Shinx}}{{MSP/HOME|0953 s|Rellor}}
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}. {{p|Magikarp}} and {{p|Varoom}} appeared in [[Paldea]], {{p|Shinx}} appeared in [[Kitakami]], and {{p|Rellor}} appeared in the [[Terarium]].
|- style="background:#fff;"
| February 23, 2024
| February 27, 2024
! {{MSP/HOME|0100 s|Voltorb}}{{MSP/HOME|0100H s|Voltorb}}{{MSP/HOME|0590 s|Foongus}}
| Released to celebrate [[Pokémon Day]]. {{p|Voltorb}}, {{rf|Hisuian}} {{p|Voltorb}}, and {{p|Foongus}} appeared in [[Paldea]].
|- style="background:#fff;"
| December 22, 2023
| December 24, 2023
! {{MSP/HOME|0225 s|Delibird}}
| Released for the {{wp|Holiday season}}. {{p|Delibird}} appeared in [[Paldea]], [[Kitakami]], and the [[Terarium]].
|- style="background:#fff;"
| December 8, 2023
| December 21, 2023
! {{MSP/HOME|0669 s|Flabébé}}{{MSP/HOME|0607 s|Litwick}}{{MSP/HOME|0868 s|Milcery}}
| Released to celebrate the release of [[The Indigo Disk]]. {{p|Flabébé}} appeared in [[Paldea]] and {{p|Litwick}} appeared in [[Kitakami]]. {{p|Milcery}} appeared in the [[Terarium]] following the release of The Indigo Disk on December 14, 2023.
|- style="background:#fff;"
|}
{{-}}


===Appearance===
===Appearance===
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|genV=Shiny Sandile V
|genV=Shiny Sandile V
|genVI=Shiny Pawniard VI
|genVI=Shiny Pawniard VI
|SMUSUM=Shiny Sneasel VII
}}
}}
{{movegen
{{movegen
|type=gold
|type=gold
|SMUSUM=Shiny Sneasel VII
|LGPE=Shiny Meltan PE
|LGPE=Shiny Meltan PE
|SwSh=Shiny Star Wooloo SWSH
|SwSh=Shiny Star Wooloo SWSH
Line 860: Line 1,114:
|BDSP=Shiny Drifloon BDSP
|BDSP=Shiny Drifloon BDSP
|LA=Shiny Hisuian Zoura LA
|LA=Shiny Hisuian Zoura LA
|genIX=Shiny Revavroom SV
}}
}}
{{movegen
{{movegen
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===Unobtainable Shiny Pokémon===
===Unobtainable Shiny Pokémon===
{{main|List of unobtainable Shiny Pokémon}}
{{main|List of unobtainable Shiny Pokémon}}
[[File:HOME0494 s.png|thumb|150px|Shiny {{p|Victini}} is an example of an unobtainable Shiny Pokémon.]]
In all [[generation]]s since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as {{DL|Appendix:Fan_terminology|Shiny-locked|Shiny-locked}}.
This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game {{pkmn2|gift}}s or [[in-game trade|trades]] and if the Pokémon cannot be [[Breeding|bred]] or has never been distributed as Shiny via [[event]]s.
{{-}}


===Non-playable character's Shiny Pokémon===
===Non-playable character's Shiny Pokémon===
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]
It is possible for all of the following NPC Pokémon to be Shiny:
It is possible for all of the following NPC Pokémon to be Shiny:
* The {{p|Rattata}} that the [[dude]] catches in {{game2|Gold|Silver|Crystal}}.
* The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.
Line 880: Line 1,141:
* The {{p|Weedle}} that the {{ka|old man}} encounters in {{game|FireRed and LeafGreen|s}}.
* The {{p|Weedle}} that the {{ka|old man}} encounters in {{game|FireRed and LeafGreen|s}}.
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.
* {{gdis|Battle Frontier|III}} Pokémon used by the AI in {{game|Emerald}}.
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.
Line 886: Line 1,148:
* {{gdis|Battle Frontier|IV}} Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.
* {{gdis|Battle Frontier|IV}} Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.
* [[Professor Juniper]]'s {{p|Minccino}} that appears in the "world of Pokémon" intro and the one used in the catching tutorial in {{game|Black and White|s}}.
* [[Professor Juniper]]'s {{p|Minccino}} that appears in the "world of Pokémon" intro and the one used in the catching tutorial in {{game|Black and White|s}}.
* Professor Juniper's {{p|Cinccino}} that appears in the "world of Pokémon" intro in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}
* Professor Juniper's {{p|Cinccino}} that appears in the "world of Pokémon" intro in {{B2W2}}
* The {{p|Purrloin}} that [[Bianca]] catches in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}.
* The {{p|Purrloin}} that [[Bianca]] catches in {{B2W2}}.
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.
* The {{p|Bunnelby}} that the rival, Calem or Serena, captures in the tutorial in {{g|X and Y}}.
* The {{p|Bunnelby}} that the rival, Calem or Serena, captures in the tutorial in {{g|X and Y}}.
* [[Arven]]'s Pokémon that he uses in the battles against the [[Titan Pokémon]] in {{g|Scarlet and Violet}}.


==In the side series games==
==In the side series games==
[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)]]
[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)]]
===Pokémon Stadium series===
===Pokémon Stadium series===
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the [[Original Trainer]]'s [[Trainer ID number]] and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.<ref>https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing</ref>
In [[Pokémon Stadium]] and {{g|Stadium 2}}, non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the [[Original Trainer]]'s [[Trainer ID number]] and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.<ref>https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing</ref>


In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.  
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.


In the Ekans Hoop Hurl game in the [[Pokémon Stadium series mini-games|Kids Club]], there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible [[Pokémon Storage System|box]] or [[party]] Pokémon is not available from a [[Transfer Pak]] or it is disconnected, there are [[Pokémon Stadium series mini-games#List of mini-games 2|color variations that it defaults to]].
In the Ekans Hoop Hurl game in the {{g|Stadium series mini-games|Kids Club}}, there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible [[Pokémon Storage System|box]] or [[party]] Pokémon is not available from a [[Transfer Pak]] or it is disconnected, there are {{DL|Pokémon Stadium series mini-games|List of mini-games 2|color variations that it defaults to}}.


In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. ''Group Color <sc>Pokémon</sc>''/''Cancel Color <sc>Pokémon</sc>''). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. ''Group Color <sc>Pokémon</sc>''/''Cancel Color <sc>Pokémon</sc>''). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.
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===Pokémon Colosseum===
===Pokémon Colosseum===
[[File:Box Colo 100 s.png|thumb|200px|left|A Shiny {{p|Voltorb}} in Colosseum]]
[[File:Box Colo 100 s.png|thumb|200px|Shiny {{p|Voltorb}}'s box sprite in Pokémon Colosseum.]]
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]
{{main|List of glitches (Generation III)#Shiny Shadow Pokémon bug|List of glitches (Generation III) → Shiny Shadow Pokémon bug}}
{{main|List of glitches (Generation III)#Shiny Shadow Pokémon bug|List of glitches (Generation III) → Shiny Shadow Pokémon bug}}
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game (such as the player's starter {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]'s {{p|Plusle}}) are prevented from being Shiny.
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game—such as the player's initial {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]'s {{p|Plusle}}—are prevented from being Shiny.


There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.<!--technically it's slightly higher (unless the player's Trainer ID/Secret ID match the NPC's), because PIDs that could be Shiny for that Trainer are re-rolled--> When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.<!--technically it's slightly higher (unless the player's Trainer ID/Secret ID match the NPC's), because PIDs that could be Shiny for that Trainer are re-rolled--> When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
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In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.
 
{{-}}
===Pokémon XD===
===Pokémon XD===
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the {{pkmn2|starter}} {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto]] starter Pokémon, and [[Poké Spot]] Pokémon) can be Shiny.
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto]] [[first partner Pokémon]], and [[Poké Spot]] Pokémon) can be Shiny.


Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.


===My Pokémon Ranch===
===My Pokémon Ranch===
In [[My Pokémon Ranch]], Pokémon's Shininess is visible. [[Hayley's trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the [[Pseudorandom_number_generation_in_Pokémon#Alternative_pseudorandom_number_generator_.28ARNG.29 | antishiny ARNG]] generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{ga|Pokémon Ranger}}'s {{p|Manaphy}} Egg.)
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]
In [[My Pokémon Ranch]], Pokémon's Shininess is visible. [[Hayley's trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{vg|Pokémon Ranger}}'s {{p|Manaphy}} Egg.)
{{-}}


===Pokémon Battle Revolution===
===Pokémon Battle Revolution===
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook.]]
{{incomplete|section|needs=Better images, technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos][https://twitter.com/Noa_Kyogre/status/1650521267441897473 Video of shiny lucario outfit]}}
In [[Pokémon Battle Revolution]], Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.


Costumes worn by the [[Colosseum Leader]]s also have the potential to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their costume, it will grant the player the ability to wear that gear on their [[Custom Pass]]. {{-}}
Costumes worn by the [[Colosseum Leader]]s also have the potential to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their costume, it will grant the player the ability to wear that gear on their [[Custom Pass]].
{{-}}


==In the [[spin-off Pokémon games|spin-off games]]==
==In the {{spin-off games}}==
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.
In {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky|Explorers of Sky}}, a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.


====Pokémon Mystery Dungeon WiiWare====
====Pokémon Mystery Dungeon WiiWare====
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]
In the [[Pokémon Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
In the [[Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
{{-}}


====Pokémon Mystery Dungeon: Gates to Infinity====
====Pokémon Mystery Dungeon: Gates to Infinity====
[[File:Shiny Ho-Oh PMD GTI.png|thumb|left|200px|Shiny Ho-Oh]]
[[File:Shiny Ho-Oh PMD GTI.png|thumb|200px|Shiny Ho-Oh]]
In [[Pokémon Mystery Dungeon: Gates to Infinity]], {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon at [[Eternal Ruins]] through a [[Legend of the Mysterious Ruins]] job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.
In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon at [[Eternal Ruins]] through a [[Legend of the Mysterious Ruins]] job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.
{{-}}


====Pokémon Super Mystery Dungeon====
====Pokémon Super Mystery Dungeon====
[[File:Shiny Celebi PSMD.png|thumb|200px|Shiny Celebi]]
[[File:Shiny Celebi PSMD.png|thumb|200px|Shiny Celebi]]
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.
{{-}}


====Pokémon Mystery Dungeon: Rescue Team DX====
====Pokémon Mystery Dungeon: Rescue Team DX====
[[File:Shiny Gyarados PMDDX.png|left|thumb|200px|Shiny Gyarados]]
[[File:Shiny Gyarados PMDDX.png|thumb|200px|Shiny Gyarados]]
27 [[Mystery Dungeon]]s, once completed for the first time, will have "Strong Foe" Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the main series. Shiny Pokémon cannot be recruited unless the Player has the [[Friend Bow]] equipped and the Shiny Pokémon's respective Camp purchased. [[Recruitment]] is still not guaranteed if these criteria are met.
27 [[Mystery Dungeon]]s, once completed for the first time, will have "Strong Foe" Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the main series. Shiny Pokémon cannot be recruited unless the Player has the [[Friend Bow]] equipped and the Shiny Pokémon's respective Camp purchased. [[Recruitment]] is still not guaranteed if these criteria are met.


Additionally, the Shiny Celebi from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing [[Purity Forest]] and visiting Mystery Houses—rare rooms that spawn in post-game dungeons—with an invitation.
Additionally, the Shiny Celebi from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing [[Purity Forest]] and visiting Mystery Houses—rare rooms that spawn in post-game dungeons—with an invitation.
{{-}}


===Super Smash Bros. series===
===Super Smash Bros. series===
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{p|Squirtle}}, {{p|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, {{SSB|Greninja}}, and {{SSB|Incineroar}} each have several different colorations exclusive to the series. One of {{p|Pikachu}}'s alternate colorations is its Shiny coloration wearing {{ga|Red}}'s hat, one of {{p|Jigglypuff}}'s in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat, and one of {{p|Incineroar}}'s alternate colorations greatly resembles its Shiny coloration; {{p|Mewtwo}} also has its Shiny coloration in [[Super Smash Bros. Melee]]. Squirtle and Ivysaur both have their current Shiny colorations, but Charizard has its original Shiny coloration from {{game|Gold and Silver|s|Pokémon Gold/Silver}}/{{v2|Crystal}}. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{p|Squirtle}}, {{p|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, {{SSB|Greninja}}, and {{SSB|Incineroar}} each have several different colorations exclusive to the series. One of {{p|Pikachu}}'s alternate colorations is its Shiny coloration wearing {{ga|Red}}'s hat. One of {{p|Jigglypuff}}'s alternate colorations in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat, and one of {{p|Incineroar}}'s alternate colorations greatly resembles its Shiny coloration; {{p|Mewtwo}} also has its Shiny coloration in [[Super Smash Bros. Melee]]. Squirtle and Ivysaur both have their current Shiny colorations, but Charizard has its original Shiny coloration from {{game|Gold and Silver|s|Pokémon Gold/Silver}}/{{v2|Crystal}}. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.


===Pokémon Rumble series===
===Pokémon Rumble series===
====Pokémon Rumble====
====Pokémon Rumble====
[[File:Shiny Mothim PR.png|left|200px|thumb|Shiny Mothim]]
[[File:Shiny Mothim PR.png|200px|thumb|Shiny Mothim]]
In [[Pokémon Rumble]], Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.
In {{g|Rumble}}, Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.


The Pokémon that appear during the credits can be Shiny, as well.
The Pokémon that appear during the credits can be Shiny, as well.
{{-}}


====Pokémon Rumble U====
====Pokémon Rumble U====
Shiny Pokémon return to the [[Pokémon Rumble series]] in [[Pokémon Rumble U]] though are only obtainable through the use of passwords or the NFC Rumble U Figures.
Shiny Pokémon return to the {{g|Rumble series}} in {{g|Rumble U}} though are only obtainable through the use of passwords or the NFC Rumble U Figures.


===Pokémon Conquest===
===Pokémon Conquest===
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===Pokémon Shuffle===
===Pokémon Shuffle===
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in [[Pokémon Shuffle]]: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its [[Skill]], experience, level, [[Mega Effects|Mega Effect]] (where applicable), and sometimes type.
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its {{OBP|Skill|Shuffle}}, experience, level, [[Mega Evolution (Shuffle)|Mega Effect]] (where applicable), and sometimes type.


{| class="sortable roundy" style="margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}"
{| class="sortable roundtable" style="margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}"
! style="background-color: #{{beauty color light}}; {{roundytl|5px}}" | Dex#
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytl|5px}}" | Dex#
! style="background-color: #{{beauty color light}}" | NDex
! rowspan=2 style="background-color: #{{beauty color light}}" | NDex
! style="background-color: #{{beauty color light}}" class="unsortable" | Icon
! rowspan=2 style="background-color: #{{beauty color light}}" class="unsortable" | Icon
! style="background-color: #{{beauty color light}}" | Pokémon
! rowspan=2 style="background-color: #{{beauty color light}}" | Pokémon
! style="background-color: #{{beauty color light}}" | Type
! rowspan=2 style="background-color: #{{beauty color light}}" | Type
! style="background-color: #{{beauty color light}}" | Level 1<br>Attack Power
! colspan=2 style="background-color: #{{beauty color light}}" | Attack Power
! style="background-color: #{{beauty color light}}" | Max<br>[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]]
! rowspan=2 style="background-color: #{{beauty color light}}" | Max<br>[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]] RML
! style="background-color: #{{beauty color light}}" | Initial<br>[[Skill]]
! rowspan=2 style="background-color: #{{beauty color light}}" | Initial<br>{{OBP|Skill|Shuffle}}
! style="background-color: #{{beauty color light}}; {{roundytr|5px}}" | Alternate<br>[[Skill|Skill(s)]]
! rowspan=2 style="background-color: #{{beauty color light}}; | [[File:Skill Swapper.png|20px|link=]] Alternate<br>{{OBP|Skill|Shuffle|Skill(s)}}
{{ShDex|006|006S|Charizard|Flying|60|5|Nosedive|N/A|Shiny}}
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytr|5px}}" | [[File:Amelia icon.png|20px|link=]] [[Amelia]]<br>icons
{{ShDex|108|701S|Hawlucha|Fighting|50|10|Hammering Streak|N/A|Shiny}}
|-
{{ShDex|114|094S|Gengar|Ghost|70|5|Blindside|N/A|Shiny}}
! style="background-color: #{{beauty color light}}" | Lv 1
{{ShDex|156|716S|Xerneas|Fairy|80|5|Hyper Drain|N/A|Shiny}}
! style="background-color: #{{beauty color light}}" | Max
{{ShDex|157|717S|Yveltal|Dark|80|5|Hyper Drain|N/A|Shiny}}
{{ShDex|006|006S|Charizard|Flying|60|5|apmax=105|Nosedive|N/A|Shiny|amelia=3}}
{{ShDex|158|150S|Mewtwo|Psychic|80|5|Mega Boost|N/A|Shiny}}
{{ShDex|108|701S|Hawlucha|Fighting|50|10|apmax=115|Hammering Streak|N/A|Shiny|amelia=1}}
{{ShDex|162|384S|Rayquaza|Flying|80|5|Dragon Talon|N/A|Shiny}}
{{ShDex|114|094S|Gengar|Ghost|70|5|apmax=110|Blindside|N/A|Shiny|amelia=3}}
{{ShDex|210|248S|Tyranitar|Dark|80|5|Barrier Shot|N/A|Shiny}}
{{ShDex|156|716S|Xerneas|Fairy|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|226|649S|Genesect|Bug|80|5|Last-Ditch Effort|N/A|Shiny}}
{{ShDex|157|717S|Yveltal|Dark|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|298|282S|Gardevoir|Fairy|70|5|Stabilize++|N/A|Shiny}}
{{ShDex|158|150S|Mewtwo|Psychic|80|5|apmax=115|Mega Boost|N/A|Shiny|amelia=2}}
{{ShDex|306|250S|Ho-Oh|Fire|80|5|Cross Attack+|N/A|Shiny}}
{{ShDex|162|384S|Rayquaza|Flying|80|5|apmax=115|Dragon Talon|N/A|Shiny|amelia=2}}
{{ShDex|307|719S|Diancie|Fairy|70|15|Block Shot|N/A|Shiny}}
{{ShDex|210|248S|Tyranitar|Dark|80|5|apmax=115|Barrier Shot|N/A|Shiny|amelia=3}}
{{ShDex|477|129S|Magikarp|Water|30|10|Cheer|Dragon Shriek|Shiny}}
{{ShDex|226|649S|Genesect|Bug|80|5|apmax=115|Last-Ditch Effort|N/A|Shiny|amelia=3}}
{{ShDex|478|130S|Gyarados|Water|70|5|L-Boost|N/A|Shiny}}
{{ShDex|298|282S|Gardevoir|Fairy|70|5|apmax=110|Stabilize++|N/A|Shiny|amelia=3}}
{{ShDex|641|376S|Metagross|Steel|80|10|Hammering Streak|N/A|Shiny}}
{{ShDex|306|250S|Ho-Oh|Fire|80|5|apmax=115|Cross Attack+|N/A|Shiny|amelia=3}}
{{ShDex|307|719S|Diancie|Fairy|70|15|apmax=130|Block Shot|N/A|Shiny|amelia=3}}
{{ShDex|477|129S|Magikarp|Water|30|10|apmax=100|Cheer|{{DL|Skill (Shuffle)|Dragon Shriek}}|Shiny|amelia=0}}
{{ShDex|478|130S|Gyarados|Water|70|5|apmax=110|L-Boost|N/A|Shiny|amelia=2}}
{{ShDex|641|376S|Metagross|Steel|80|10|apmax=130|Hammering Streak|N/A|Shiny|amelia=3}}
|}
|}


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[[File:Magikarp Jump Pattern 99.png|thumb|Gold Magikarp|100px]]
[[File:Magikarp Jump Pattern 99.png|thumb|Gold Magikarp|100px]]
A Shiny {{p|Magikarp}}, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding. If the player breaks the [[Everstone]] that the Shiny {{p|Magikarp}} is holding and evolves it into a {{p|Gyarados}}, the {{p|Gyarados}} will also be Shiny.
A Shiny {{p|Magikarp}}, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding. If the player breaks the [[Everstone]] that the Shiny {{p|Magikarp}} is holding and evolves it into a {{p|Gyarados}}, the {{p|Gyarados}} will also be Shiny.
{{-}}


===Pokémon Quest===
===Pokémon Quest===
[[File:Shiny Tangela PQ.png|left|thumb|200px|Shiny Tangela]]
[[File:Shiny Tangela PQ.png|thumb|200px|Shiny Tangela]]
Pokémon can appear Shiny in [[Pokémon Quest]]. When viewing the Pokémon's details, the Pokémon's picture will appear in its shiny coloration. The only benefit to having a Shiny Pokémon in [[Pokémon Quest]] is to gain 20 PM Tickets. Otherwise, it is just an aesthetic feature. The exact chance is unknown, but is estimated to be between 1/75 and 1/100.  
Shiny Pokémon are available in {{g|Quest}}. When viewing the Pokémon's details, the Pokémon's picture will appear in its Shiny coloration. The only benefit to having a Shiny Pokémon in Pokémon Quest is to gain 20 PM Tickets. Otherwise, it is just an aesthetic feature. The exact chance of a Pokémon being Shiny is unknown, but is estimated to be between 1/75 and 1/100.
{{-}}


===Pokémon Masters EX===
===Pokémon Masters EX===
In [[Pokémon Masters EX]], some of the {{mas|Egg Pokémon}} have a chance to be a Shiny variant. Other characters would later team up with Shiny Pokémon. Shiny {{p|Celebi}} also makes its appearance during the [[List of special events (Masters)|special events]] Double Trouble and Blasting Off Again.
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[special event]]s {{DL|Special event|Double Trouble}} and {{DL|Special event|Blasting Off Again}}.


The following is a list of Sync Pairs with Shiny Pokémon.
The following is a list of [[sync pair]]s with Shiny Pokémon.
{| style="margin:auto; text-align:center; background:#{{orange color}}; {{roundy|10px}}; border:3px solid #{{gold color}}" cellpadding=2px
{{PairDex/h|Gold}}
|- style="background:#{{orange color light}}"
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|6|Master Fair Sync Pair Scout}}
! style="{{roundytl|5px}}" | Trainer
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|trainerimg=Sonia Special Costume|sygna=Special Costume|0763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}
! style="{{roundytr|5px}}" | Shiny Pokémon
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|trainerimg=Morty Sygna|sygna=[[Sygna suit|Sygna Suit]]|0250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|6|Poké Fair Sync Pair Scout}}
|- style="background:#fff"
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|trainerimg=Hilda Summer 2022|sygna=Summer 2022|0853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}
| [[File:VSSteven_Anniversary_2021_Masters.png|100px]]<br>{{mas|Steven}} (Anniversary 2021)
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|6|Poké Fair Sync Pair Scout}}
| [[File:Masters384_s.png|100px]]<br>{{p|Rayquaza}}{{shinystar}}
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja (Sync Move: Dark ↔ Water)|trainerimg=Calem Champion|sygna={{pkmn|Champion}}|0658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|6|Master Fair Sync Pair Scout}}
|- style="background:#fff"
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash (Galarian Form)|trainerimg=Lisia New Years 2023|sygna=New Year's 2023|0078G s|shiny=yes|Rapidash|gender=male|form=[[Galarian form|Galarian Form]]|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}
| [[File:VSSonia_Special_Costume_Masters.png|100px]]<br>{{mas|Sonia}} (Special Costume)
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|trainerimg=Diantha Sygna|sygna=[[Sygna suit|Sygna Suit]]|0719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|6|Poké Fair Sync Pair Scout}}
| [[File:Masters763_s.png|100px]]<br>{{p|Tsareena }} {{female}}{{shinystar}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}
|- style="background:#fff"
{{PairDex|168|Eusine|trainerlink=Eusine (Masters)#Suicune|trainerimg=Eusine|0245 s|Suicune|shiny=yes|buddy=yes|Water|Electric|Special Strike|6|Poké Fair Sync Pair Scout}}
| [[File:VSMorty_Sygna_Masters.png|100px]]<br>[[Sygna Suit]] {{mas|Morty}}
{{PairDex|109|Nate|trainerlink=Nate (Masters)#Haxorus|trainerimg=Nate Champion|sygna={{pkmn|Champion}}|0612 s|Haxorus|shiny=yes|gender=male|master=yes|buddy=yes|Dragon|Fairy|Physical Strike|6|Master Fair Sync Pair Scout}}
| [[File:Masters250_s.png|100px]]<br>{{p|Ho-Oh}}{{shinystar}}
{{PairDex|091|Silver|trainerlink=Silver (Masters)#Tyranitar|trainerimg=Silver Champion|sygna={{pkmn|Champion}}|0248 s|Tyranitar|form=[[Mega Evolution|Mega Tyranitar]]|mega=Tyranitarite|shiny=yes|master=yes|buddy=yes|gender=male|Rock|Fighting|Physical Strike|6|Master Fair Sync Pair Scout}}
|- style="background:#fff"
| [[File:VSHilda_Summer_2022_Masters.png|100px]]<br>{{mas|Hilda}} (Summer 2022)
| [[File:Masters853_s.png|100px]]<br>{{p|Grapploct}} {{female}}{{shinystar}}
|- style="background:#fff"
| [[File:VSWally_Sygna_Masters.png|100px]]<br>[[Sygna Suit]] {{mas|Wally}}
| [[File:Masters282_s.png|100px]]<br>{{p|Gardevoir}} {{male}}{{shinystar}}
|}
|}


===Pokémon Café ReMix===
===Pokémon Café ReMix===
In [[Pokémon Café Mix]], there was only Shiny {{p|Celebi}} available as a part of special event from December 23, 2020 to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.
In {{g|Café Mix}}, there was only Shiny {{p|Celebi}} available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.


In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to [[Pokémon GO]], new Shiny Pokémon are added over time, the first being Shiny {{p|Minccino}} and {{p|Eevee}}. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022 the "Shuffle Customers" button now shines if there's a Shiny Pokémon in the customer pool.
In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to {{g|GO}}, new Shiny Pokémon are added over time, the first being Shiny {{p|Minccino}} and {{p|Eevee}}. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the "Shuffle Customers" button now shines if there's a Shiny Pokémon in the customer pool.


Sometimes there are events called ''Welcome, Shiny Pokémon!'' that increase Shiny encounter rate for specific Pokémon, or in Shiny {{p|Rowlet}}'s case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:
Sometimes there are events called ''Welcome, Shiny Pokémon!'' that increase Shiny encounter rate for specific Pokémon, or in Shiny {{p|Rowlet}}'s case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:
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| February 27, 2022
| February 27, 2022
! [[File:Café Mix Starly Shiny.png|x50px]]
! [[File:Café Mix Starly Shiny.png|x50px]]
|  
|
|- style="background:#fff;"
|- style="background:#fff;"
| January 28, 2022
| January 28, 2022
| February 1, 2022
| February 1, 2022
! [[File:Café ReMix Munchlax Shiny.png|x50px]]
! [[File:Café ReMix Munchlax Shiny.png|x50px]]
|  
|
|- style="background:#fff;"
|- style="background:#fff;"
| January 19, 2022
| January 19, 2022
| January 27, 2022
| January 27, 2022
! [[File:Café Mix Rowlet Shiny.png|x50px]]
! [[File:Café Mix Rowlet Shiny.png|x50px]]
| Released for the [[Pokémon Legends: Arceus]] release.<br>Shiny Rowlet was available on Day 5 of special event daily stamp.
| Released for the {{g|Legends: Arceus}} release.<br>Shiny Rowlet was available on Day 5 of special event daily stamp.
|- style="background:#fff;"
|- style="background:#fff;"
| style="background:#fff; {{roundybl|5px}}" | December 29, 2021
| style="background:#fff; {{roundybl|5px}}" | December 29, 2021
| style="background:#fff; | January 4, 2022
| style="background:#fff; | January 4, 2022
! style="background:#fff; | [[File:Café ReMix Minccino Shiny.png|x50px]][[File:Café ReMix Eevee Shiny.png|x50px]]
! style="background:#fff; | [[File:Café ReMix Minccino Shiny.png|x50px]][[File:Café ReMix Eevee Shiny.png|x50px]]
| style="background:#fff; {{roundybr|5px}}" | Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021 to January 1, 2022,<br>while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
| style="background:#fff; {{roundybr|5px}}" | Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,<br>while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
|}
|}
===Pokémon UNITE===
From February 22, 2024 to March 12, 2024, Shiny {{p|Rayquaza}} replaced the regular Rayquaza that normally appears as an objective Pokémon on [[Theia Sky Ruins]].


==In the TCG==
==In the TCG==
[[File:RadiantGardevoirLostOrigin69.jpg|200px|thumb|{{TCG ID|Lost Origin|Radiant Gardevoir|69}}, an example of a Radiant Pokémon]]
{{main|List of cards featuring Shiny Pokémon}}
{{main|List of cards featuring Shiny Pokémon}}
Many cards in the [[Pokémon Trading Card Game]] feature Shiny Pokémon. Most of these cards are regular cards. Usually, they have especially high [[Rarity]] compared to cards that do not have Shiny Pokémon, assuming they are not released as a [[Black Star Promo]]. There are also gimmicks in the TCG that involve Shiny Pokémon. All Pokémon that use such gimmicks are {{TCG|Basic Pokémon}} (even if they are normally [[Evolution#In the TCG|Evolution Pokémon]]) and are generally restricted to 1 per deck.
* {{TCG|Shining Pokémon}}, introduced in the {{TCG|Neo Revelation}} expansion. There may be only 1 Shining Pokémon with the same name in a deck. The costs of {{TCG|attack}}s of these cards include {{TCG|Energy}} of multiple types.
**Later reintroduced in the {{TCG|Shining Legends}} expansion, but no longer with the rule restricting the number of copies played nor costs including multiple Energy types..
* {{TCG|Pokémon ☆|Pokémon}} {{Star}}, introduced in the {{TCG|EX Team Rocket Returns}} expansion. Only 1 Pokémon {{Star}} is allowed to be in a deck total. This means that no other Pokémon {{Star}} can be in the deck.
* Dual-type Pokémon cards featured in the {{TCG|Steam Siege}} expansion feature Shiny Pokémon, except for {{TCG ID|Steam Siege|Volcanion-EX|26}}.
* {{TCG|Radiant Pokémon}}, introduced in the {{TCG|Astral Radiance}} expansion. They have the Radiant Pokémon rule, contained within a {{TCG|Rule Box}}, which only allows for 1 Radiant Pokémon to be in a deck total. This means that no other Radiant Pokémon can be in the deck.
{{-}}


==In the anime==
==In the anime==
===Main series===
===Main series===
{{main|List of alternately colored Pokémon in the anime}}
{{main|List of alternately colored Pokémon (anime)}}
[[File:Ash Noctowl sparkling.png|250px|thumb|[[Ash's Noctowl]] sparkling as it exits its Poké Ball, similarly to the games]]
[[File:Ash Noctowl sparkling.png|250px|thumb|[[Ash's Noctowl|Ash's Shiny Noctowl]] sparkling as it is sent out from its Poké Ball, similar to how Shiny Pokémon sparkle when sent into battle in the core series games]]
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in the {{pkmn|anime}}]]
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in the {{pkmn|anime}}]]
Although the games had not premiered alternate colored Pokémon until [[Generation II]], several Pokémon seen beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash's Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in ''[[EP205|The Kecleon Caper]]'' featured a non-standard alternately colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in ''[[SM058|Fighting Back the Tears!]]'', where a non-standard alternately colored {{p|Mareanie}} (who happens to be [[James's Mareanie]]'s first love) appears, and later evolves into a {{p|Toxapex}}.
Although the games had not premiered alternate colored Pokémon until [[Generation II]], several Pokémon seen beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash's Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in ''[[EP205|The Kecleon Caper]]'' featured a non-standard alternately colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in ''[[SM058|Fighting Back the Tears!]]'', where a non-standard alternately colored {{p|Mareanie}} (who happens to be [[James's Mareanie]]'s first love) appears, and later evolves into a {{p|Toxapex}}.
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The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in ''[[EP154|Fowl Play!]]''. {{Ash}} eventually {{pkmn2|caught}} it, and, as in the games, sparkles surround it as it comes from its {{i|Poké Ball}}. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in ''[[DP185|Working on a Right Move!]]''.
The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in ''[[EP154|Fowl Play!]]''. {{Ash}} eventually {{pkmn2|caught}} it, and, as in the games, sparkles surround it as it comes from its {{i|Poké Ball}}. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in ''[[DP185|Working on a Right Move!]]''.
{{-}}


[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|Shiny Hisuian Zorua in [[Pokémon: Hisuian Snow]]]]
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]
 
===Pokémon Generations===
===Pokémon Generations===
In [[PG04|''The Lake of Rage'']], [[Red Gyarados]] appeared at the [[Lake of Rage]].
In [[PG04|''The Lake of Rage'']], the [[Red Gyarados]] appeared at the [[Lake of Rage]].


===Pokémon: Hisuian Snow===
===Pokémon: Hisuian Snow===
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==In the manga==
==In the manga==
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in [[Pokémon Adventures]]]]
[[File:Colress Genesect Adventures.png|thumb|200px|left|A Shiny Genesect in [[Pokémon Adventures]]]]
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].


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A Shiny {{p|Rayquaza}} appeared in ''{{ma|Hoopa and the Clash of Ages}}''. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.
A Shiny {{p|Rayquaza}} appeared in ''{{ma|Hoopa and the Clash of Ages}}''. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.
===Pocket Monsters HGSS Jō's Big Adventure===
In [[Pocket Monsters HGSS Jō's Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].


===Pokémon Adventures===
===Pokémon Adventures===
===={{chap|Gold, Silver & Crystal}}====
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in [[Pokémon Adventures]]]]
[[File:Blake Colress Genesect.png|thumb|left|250px|A Shiny Genesect (left) and a regular Genesect (right) in [[Pokémon Adventures]]]]
===={{MangaArc|Gold, Silver & Crystal}}====
In ''[[PS112|Raise the Red Gyarados]]'', {{adv|Silver}} caught a [[Silver's Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.
In ''[[PS112|Raise the Red Gyarados]]'', {{adv|Silver}} caught a [[Silver's Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.


{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in ''[[PS121|Off Course with Corsola]]''.
{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in ''[[PS121|Off Course with Corsola]]''.


===={{chap|Black & White}}====
===={{MangaArc|Black & White}}====
A Shiny {{p|Genesect}} appeared in ''[[PS515|The Shadow Triad]]'', although it wasn't revealed to be Shiny at this time.
A Shiny {{p|Genesect}} appeared in ''[[PS515|The Shadow Triad]]'', although it wasn't revealed to be Shiny at this time.


===={{chap|Black 2 & White 2}}====
===={{MangaArc|Black 2 & White 2}}====
In ''[[PS546|Giant Chasm]]'', the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake's Genesect]].
In ''[[PS546|Giant Chasm]]'', the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake's Genesect]].


[[File:Lance Gyarados JNM.png|thumb|100px|The red Gyarados in {{ma|Pokémon Journeys: The Series}}]]
===Pokémon Journeys: The Series===
===Pokémon Journeys: The Series===
[[File:Lance Gyarados JNM.png|thumb|100px|The red Gyarados in {{ma|Pokémon Journeys: The Series}}]]
{{main|Lance's Gyarados}}
{{main|Lance's Gyarados}}
The red Gyarados, owned by {{an|Lance}}, appeared in ''[[JNM04|Flash of the Titans!]]''. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{p|Charizard}}.
The red Gyarados, owned by {{an|Lance}}, appeared in ''[[JNM04|Flash of the Titans!]]''. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{TP|Leon|Charizard}}.


A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].
A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].
===Pocket Monsters HGSS Jō's Big Adventure===
In [[Pocket Monsters HGSS Jō's Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].


===Pokémon Pocket Monsters===
===Pokémon Pocket Monsters===
The Red Gyarados makes an appearance in ''[[PM099|Stop That Strange Sonic Sound!!]]'' where Team Rocket plots on catching it by luring it out of hiding using sonic waves while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
The Red Gyarados made an appearance in ''[[PM099|Stop That Strange Sonic Sound!!]]'', where [[Team Rocket]] plotted on catching it by luring it out of hiding using sonic waves, while at the same time, {{TP|Red|Clefairy}} went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
{{-}}
{{-}}


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** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny {{p|Manaphy}}.
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny {{p|Manaphy}}.
* {{game|Black and White|s|Pokémon Black 2 and White 2|2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.
* {{B2W2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.
* Before [[Generation VIII]], {{p|Castform}}'s [[List of Pokémon with form differences#Castform|weather forms]] and {{p|Magearna}}'s [[List of Pokémon with form differences#Magearna|default form]] had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* Before [[Generation VIII]], {{p|Castform}}'s {{form|Castform|weather forms}} and {{p|Magearna}}'s {{form|Magearna|default form}} had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]'s biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true standard chance of 1/4096.


==In other languages==
==In other languages==
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|zh_cmn=發光寶可夢 / 发光宝可梦 ''{{tt|Fāguāng Pokémon|Shiny Pokémon}}''
|zh_cmn=發光寶可夢 / 发光宝可梦 ''{{tt|Fāguāng Pokémon|Shiny Pokémon}}''
|cs=Alternativně zbarveného Pokémon
|cs=Alternativně zbarveného Pokémon
|nl=Flitsende Pokémon
|nl=Schitterende Pokémon
|da=Skinne Pokémon
|da=Skinne Pokémon
|fi=Kiilto-Pokémon
|fi=Kiilto-Pokémon
|fr=Pokémon chromatique
|fr=Pokémon chromatique
|de=Schillerndes Pokémon
|de=Schillerndes Pokémon
|id=Pokémon Bersinar
|it=Pokémon cromatico
|it=Pokémon cromatico
|ko=빛나는 포켓몬 ''{{tt|Binnaneun Pokémon|Shiny Pokémon}}''
|ko=빛나는 포켓몬 ''{{tt|Binnaneun Pokémon|Shiny Pokémon}}''
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|es=Pokémon variocolor
|es=Pokémon variocolor
|sv=Glänsande Pokémon
|sv=Glänsande Pokémon
|tr=Parlak Pokémon<!-- Source: Pokémon GO -->
|vi=Pokémon Sáng Ngời
|vi=Pokémon Sáng Ngời
}}
}}
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==References==
==References==
<references/>
<references/>
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