List of glitches in spin-off games: Difference between revisions

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This is a '''list of glitches''' that occur in [[spin-off Pokémon games]].
This is a '''list of glitches''' that occur in [[spin-off Pokémon games]].
==[[Pokémon GO]]==
{{main|List of glitches (GO)}}


==In [[Pokémon Play It!]]==
==[[Pokémon Mystery Dungeon series]]==
===Bench glitch===
{{main|List of glitches (Mystery Dungeon)}}
It is not possible to put Pokémon on the {{DL|Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! v2]].


===Magmar Flamethrower glitch===
==[[Pokémon Picross]]==
No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! v2]].
===Area Map mistake===
If the player unlocks an area with a higher number than a locked area with a path that connects to it, then the paths between the locked and unlocked areas will be colored gold as if both locations are unlocked in the area select screen of the Map-Screen Menu.


==In the [[Pokémon Mystery Dungeon]] series==
==Pokémon Pinball series==
===In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]===
===[[Pokémon Pinball: Ruby & Sapphire]]===
====Dungeon shop glitch====
====Saved language glitch====
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], by placing an item on the carpet and quicksaving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to.
In the European version of [[Pokémon Pinball]], it is possible to change the language of the current game being played by closing the game, changing the language and then continuing the game. This is not possible in the European version of [[Pokémon Pinball: Ruby & Sapphire]]. If this procedure is attempted in the latter game, it will revert to the previous language. If  the player wants to play in another language, they will need to change the language and then start a new game.


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==Pokémon Play It! series==
===Bench glitch===
In [[Pokémon Play It!]] and the first 9 stages of [[Pokémon Play It! Version 2]], players must wait for their first turn to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}}. In the 10th stage (the Jigglypuff stage) of the second game, {{OBP|Julie|Play It!}} introduces the ability to put Pokémon on the Bench before the play starts as a "new rule".


===In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]===
===Magmar Flamethrower glitch===
====False thief glitch====
In [[Pokémon Play It!]], no Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]].
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], if a wild Pokémon is knocked out on a Kecleon shop and drops an item, the item is picked up like usual, but this will be considered as stealing. Even talking to Kecleon before leaving the shop won't do anything, as it wasn't set as a Kecleon shop item.


====Member join glitch====
===Tauros freeze glitch===
If the player completes a job with a reward listed as ???, it means that the player will either receive an {{pkmn|Egg}}, the client will join the exploration team, or—in the case of Magnezone and Magnemite when Chansey already has an Egg—receive 1000 [[Poké]]. If one of these jobs is completed before they player can recruit new members, the game will half freeze after the text: "Thank you for rescuing <Pokémon>!" However, the background music will stay an infinite loop.
In [[Pokémon Play It!]], if the [[Tauros (Pokémon)|Tauros]] card appears on either the player's deck or the digital opponent's deck, the game will shut down or freeze the computer.


===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]]===
==[[Pokémon Puzzle League]]==
====Kecleon team member glitch====
===CPU Garbage Block glitches===
A glitch in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] that allows the player to make Kecleon act as if it were part of the team without recruiting it. It is not present in {{g|Mystery Dungeon: Explorers of Sky}}. It is not actually part of the team, only behaving as part of it, so it will not follow the team onto the next floor.
{{GlitchResearch|Do these glitches occur more often in the VC release?}}
The CPU in the game is designed in a way that overlooks a Garbage Block entering the CPU's cursor. This can cause a variety of issues and glitches depending upon the board and the circumstances around how the Garbage Block entered the cursor.


If Kecleon is attacked by a wild Pokémon, Kecleon will attack the Pokémon who attacked it. After this Pokémon has fainted, Kecleon will act as if it were a team member for that floor. However, it is not actually a team member, so Kecleon will disappear once the team goes to the next floor.
====CPU lock glitch====
The CPU can occasionally lockup due to a Garbage Block falling into the CPU's cursor.  During this particular issue, the cursor will stay on the Garbage Block or the edge of it and another block. Occasionally, the CPU may recover if more Garbage Blocks drop from the top of the field or if a new row of blocks is added to the bottom of the field.
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Wild Pokémon will not usually attack Kecleon, but can be forced by using a Pass Scarf to pass their attacks on.
====Softlock glitch====
The game can occasionally [[softlock]] due to the interaction between the CPU's cursor and Garbage Blocks.  This will prevent the game from ending upon the blocks of one field staying at the top of the field for too long.  A clear sign of this glitch occurring is when gravity no longer works on blocks.
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===Same character glitch===
The game can be forced to use the same name by tricking it during the character select screen.  Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded.


===In Pokémon Mystery Dungeon: Gates to Infinity===
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====Level up glitch====
[[File:Level up glitch PMDGTI.png|thumb|Level up glitch]]
In [[Pokémon Mystery Dungeon: Gates to Infinity]] there is a level up glitch where the partner Pokémon levels up suddenly without an enemy being defeated or an item being used.


In this particular instance at the very start of a dungeon, {{p|Pikachu}} levels up to level 12 prior to any Pokémon being defeated, and the {{p|Foongus}} is still there. There is no message of a KO of a Pokémon or experience points gained. Instead there's only a sudden level up message and level up sound effect. The Pokémon is attacked again and is finally defeated. Unlike with the new game feature where Pokémon that gained experience when not in the previous dungeon level up in the next dungeon, Pikachu was in the previous dungeon and so couldn't have any extra experience points to make it level up immediately in the following dungeon.
==Pokémon Ranger series==
 
===[[Pokémon Ranger: Shadows of Almia]]===
==In the Pokémon Ranger series==
===In Pokémon Ranger: Shadows of Almia===
====Invisible wall glitch====
====Invisible wall glitch====
{{incomplete|section|Needs a video or animation}}
{{incomplete|section|Needs a video or animation}}
In [[Vien Forest]], the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.
In [[Vien Forest]], the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.


==In the Pokémon Rumble series==
==Pokémon Rumble series==
===In Pokémon Rumble Blast===
===[[Pokémon Rumble Blast]]===
====Ditto move glitch====
===={{p|Ditto}} move glitch====
{{Incomplete|section|Needs a video or animation}}
{{Incomplete|section|Needs a video or animation}}
If a {{p|Ditto}} copies a Ditto which copied a Ditto who copied one of the player's Toy Pokemon and the Ditto is toppled and recruited, the Ditto will have one of the moves of the Pokémon that was copied originally.
If a {{p|Ditto}} copies a Ditto which copied a Ditto who copied one of the player's [[Toy Pokémon]] and the Ditto is toppled and recruited, the Ditto will have one of the moves of the Pokémon that was copied originally.
 
====Noclip Pokémon spawn glitch====
In 4-1, if a Pokémon uses one of the long ranged skills into the main hull of the [[Temple of Keys]], it will tell that the player that they have just defeated a [[Toy Pokémon]] from the area.
This can be easily explained by spawning zones. Some other building models also have this spawn effect.
 
===[[Pokémon Rumble World]]===
====Out of bounds====
It is possible to go out of bounds. If the {{player}} calls their Mii character to the grassy area on the left, they must go inside the Mii and have them carry the player over the grass and hit up, and then, the player is out of bounds. If the player goes too far to the east, they can enter the void. If the player go too far into the west, they will enter the castle. If the player goes too far to the north, the camera goes back to the plaza and the player enters the castle. Going south just takes the player to the plaza. To end the glitch, the player can go south or enter the castle.
 
=====Alternate method=====
If the {{player}} gets their Mii character to go into the small patch of grass, go through their Mii and have them carry them. Once the player in the castle from the carrying, hit left or up and the player will be out of bounds.
 
====Royal Competition glitch====
In any Royal Competition, it is possible to knock out a wild [[Toy Pokémon]] just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing.
 
If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared.
 
==[[Pokémon Shuffle]]==
===Make a move before immediate Disruption===
In any stage where the opponent starts out with a disruption countdown of 0, it is possible to drag a Pokémon on the board to make a match the first frame the word "START!" appears before the disruption completely triggers.
 
===Use any Pokémon glitch===
This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught.
 
Steps:
#Enter the Support Pokémon selection screen.
#Tap the search icon.
#Change "Caught Pokémon" to "All Pokémon".
#Tap "SEARCH".
#Drag and drop a Pokémon that was already selected as a Support Pokémon with any of the 158 different Pokémon to get it as a Support Pokémon.
 
If the player wants to remove the icon of a non-caught Support Pokémon, they can drag an existing Support Pokémon on to it to get the existing Support Pokémon in that slot. The player cannot move the icon of a non-caught Support Pokémon directly.
 
This glitch was patched in version 1.0.2.
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==[[Pokémon Stadium series]]==
===[[Pokémon Stadium]]===
====Magnemite type display glitch====
If the Lab feature in [[Pokémon Stadium 2]] is used to view and save the contents of a [[Generation I]] game that includes a {{p|Magnemite}} or {{p|Magneton}}, and then that same Game Boy cartridge is loaded into the earlier Stadium game, attempting to register that Magnemite or Magneton for battle will cause the screen to show its types as Electric and Fire. This occurs because when Stadium 2 saved its data, it included data about the Pokémon's types from its own [[Generation II]] standpoint, with those two species being the only ones who underwent a type change between the generations. The Steel type does not exist in Generation I, and its index number falls in what would otherwise be a gap, so no graphic is defined for that type and in falling through the cases, the next sensibly-defined type it finds a graphic for is Fire, which is what's displayed.
 
This glitch is purely graphical, as the Magnemite or Magneton does not demonstrate any qualities of being Fire type in battle, and is still treated as being pure Electric.
 
====Nickname display glitch====
In revisions 1.0 and 1.1 of the North American version of [[Pokémon Stadium]], if the Lab feature is used to view and save the contents of a [[Generation I]] game that includes a Pokémon with a space in its [[nickname]], anything after the space will disappear when viewed through the Game Boy game. This is because when Pokémon Stadium maps characters back to their [[Character encoding (Generation_I)#English|Generation I encoding]], it mistakenly leaves hex <code>0x00</code> (a space) unconverted, where Generation I treats it as a null terminator.
 
This glitch is fixed in revision 1.2 of the game, and if the Lab feature is used to view and save the contents of a game with a Pokémon affected by this glitch, the null value will be reverted back to normal. While [[Pokémon Stadium 2]] does not have this glitch, it does not contain the fix from 1.2.
 
===[[Pokémon Stadium 2]]===
====International Pokémon Blue map glitch====
In non-Japanese versions of [[Pokémon Stadium 2]], if the {{player}} connects a non-Japanese version of {{game|Red and Blue|s|Pokémon Blue}} via [[Transfer Pak]], then the distribution map in the [[Pokédex]] displays the location of Pokémon found in the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]] instead.
 
For instance, the Pokédex map in Pokémon Stadium 2 incorrectly displays {{p|Raticate}} as available in the [[Cerulean Cave]] in the non-Japanese versions of Pokémon Blue, when in fact Raticate is only available there in the Japanese version of Pokémon Blue.
 
Since the international version of Pokémon Stadium 2 has data to recognize Pokémon Green, once it is loaded to the game (done through [[ROM hacks]] due to Pokémon Green never being released outside of Japan), the distribution map in the Pokédex will display the location of Pokémon found in the Japanese version of Pokémon Green (which is identical to English Blue).
 
==Pokémon Trading Card Game series==
{{main|List of glitches (TCG GB)}}


==In the Super Smash Bros. series==
==Super Smash Bros. series==
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{{main|sbw:Category:Glitches|Glitches category on SmashWiki}}
{{main|sbw:Category:Glitches|Glitches category on SmashWiki}}


==References==
{{reflist}}
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{{Glitches}}<br>
{{Glitches}}<br>
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[[Category:Glitches by game]]
[[Category:Glitches by game]]
[[Category:Lists]]


[[de:Bugs außerhalb der Hauptserie]]
[[de:Bugs außerhalb der Hauptserie]]
[[it:Elenco glitch negli spin-off]]