Lock-On (move): Difference between revisions

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Text replacement - "a {{m|Substitute}}" to "a {{OBP|substitute|doll}}"
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{{MoveInfobox|
{{MoveInfobox
n=199 |
|n=199
name=Lock-On |
|name=Lock-On
jname=ロックオン |
|jname=ロックオン
jtrans=Lock-On |
|jtrans=Lock-On
desc=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
|jtranslit=Rokku On
type=Normal |
|gameimage=Lock-On IX.png
damagecategory=Status |
|gameimagewidth=300
basepp=5 |
|type=Normal
maxpp=8 |
|damagecategory=Status
power=— |
|basepp=5
accuracy=— |
|maxpp=8
bdesc=??? |
|power=—
gen=II |
|accuracy={{tt|—|100 in Generations II-III}}
category=Smart |
|gen=II
appeal=3 |
|category=Smart
jam=0 |
|appeal=3
cdesc=??? |
|jam=0
appealsc=1 |
|cdesc=Temporarily stops the crowd from growing excited.
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|appealsc=1
pokefordex=lock-on |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
touches=no |
|category6=Clever
protect=yes |
|appeal6=3
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Causes the user to move earlier on the next turn.
brightpowder=yes |
|touches=no
kingsrock=no |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
footnotes= }}
|kingsrock=no
'''Lock-On''' is a non-damaging {{type2|Normal}} move introduced in [[Generation II]].
|sound=no
|target=anyadjacent
}}
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
 
==Effect==
After the user has used Lock-On and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Although this effect means moves will not "miss", they can still fail for other reasons (such as being {{m|Protect}}ed, or {{m|Fake Out}} being used outside the first turn) or be redirected by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}. The damaging turn of {{m|Future Sight}} and {{m|Doom Desire}} counts as an accuracy check.
 
Lock-On will fail if the target is behind a {{OBP|substitute|doll}}.
 
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}}"
! style="width:20%" |
! Gen II
! Gen III
! Gen IV
! Gen V+
|- style="background: #fff"
| [[Accuracy]]
| 100% || 100% || —* || —*
|- style="background: #fff"
| Fails if effect is already active
| {{no}} || {{no}} || {{no}} || {{yes}}
|- style="background: #fff"
| Effect expires...
| Next move against target || End of next turn || End of next turn || End of next turn
|- style="background: #fff"
| Effect ends when [who] leaves
| Affected target || Target or user || Target or user || Target or user
|- style="background: #fff"
| Can be {{m|Baton Pass}}ed
| {{yes}} (target only) || {{yes}} (either side) || {{yes}} (either side) || {{no}}
|}
<small>*: This move bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.</small>
 
===Generation II===
In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if {{m|Dream Eater}} is used against a non-{{status|sleep}}ing target; if Protect or {{m|Detect}} is active; or if Dream Eater, {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, or {{m|Giga Drain}} are targeting a Pokémon with a {{OBP|substitute|doll}}. Therefore, if a move fails in those cases, Lock-On's effect will remain in place.
 
In this generation only, this effect will not allow the moves {{m|Earthquake}}, {{m|Fissure}}, or {{m|Magnitude}} to hit a Pokémon in the semi-invulnerable turn of {{m|Fly}}; the move will miss and Lock-On's effect ends. ([[Type]] immunity is checked before Lock-On's effect, so this mainly applies to {{p|Mew}} or a non-{{type|Flying}} Pokémon that calls Fly {{cat|moves that call other moves|indirectly}} or via {{m|Mimic}} or {{m|Sketch}}.)
 
===Generations III===
Only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.
 
Lock-On can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Octazooka}}, {{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}}, and {{m|Zap Cannon}} to score double the normal appeal if used in the next turn.
 
===Generations IV===
Like in Generation III, only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target.
 
In this generation only, [[List of glitches (Generation IV)#Protection bypass glitch|due to a glitch]], if a move receives the effect of Lock-On while the target is under the effect of [[protection]], the move will ignore the protection with inverted accuracy. This does not apply to [[One-hit knockout move|OHKO moves]].
 
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
===Generation V===
Starting in [[Generation V]], multiple Pokémon can have the effect of Lock-On or Mind Reader on the same target. Lock-On will not fail if another Pokémon has used Lock-On or Mind Reader on the same target; it will only fail if the user already has the effect active on its current target.
 
===Generation VII===
If powered up by a [[Normalium Z]] into Z-Lock-On, the user's {{stat|Speed}} stat is raised by one stage.
 
==Description==
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
{{movedescentry|{{gameabbrev9|SV}}|The user takes sure aim at the target. This ensures the user's next move does not miss that target.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/9|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41|48|48|48}}
{{Moveentry/9|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}}
{{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|55}}
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6|24|24}}
{{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2|−|−|−|−|−|−|24|24}}
{{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|50}}
{{Moveentry/9|0299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}}
{{Moveentry/9|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/9|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/9|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/9|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}}
{{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45|55|55|55}}
{{Moveentry/9|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}}
{{Moveentry/9|0599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50|36}}
{{Moveentry/9|0600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56|36}}
{{Moveentry/9|0601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60|36}}
{{Moveentry/9|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||11|11|11|77}}
{{Moveentry/9|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||−|−||42}}
{{Moveentry/9|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}}
{{Moveentry/9|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}}
{{Moveentry/9|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||60||60}}
{{Movefoot|Normal|9}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/3|0524|Roggenrola|type=Rock|1|Mineral|Mineral|✔|✔|✔|}}
{{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral||✔|✔|}}
{{Movefoot|Normal|3}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Lock-On causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Sure Shot}} status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12{{sup/md|RB}}{{sup/md|TDS}} / 3{{sup/md|GTI}}{{sup/md|SMD}} turns.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=7|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=7|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|GO}}===
In {{g|GO}}, Lock-On is a Fast Attack that has been available since November 1, 2019.
 
{{GoFastAttack
|id=325
|move=Lock-On
|type=Normal
|pow=1
|energy=6
|duration=0.3
|damage_window=0.17 - 0.3
|pow_trainer=1
|energy_trainer=5
|turns=1
|users={{MSP/GO|224|Octillery}}{{MSP/GO|233|Porygon2}}{{MSP/GO|377|Regirock}}{{MSP/GO|378|Regice}}{{MSP/GO|379|Registeel}}{{MSP/GO|474|Porygon-Z}}{{MSP/GO|0894|Regieleki}}
|snapshot_users={{MSP/GO|235|Smeargle}}
}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Sure Shot status, which makes your attack hit the enemy without fail.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
[[Image:Porygon Lockon.JPG|240px|left|thumb|Porygon using Lock-On]]
===Main series===
<br clear="left">
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the target. This ensures the user's next move does not miss that target.|image1=Brandon Registeel Lock-On.png|image1p=Registeel|image2=Ash Sceptile Lock-On effect.png|image2p=Effect|image3=Brandon Regirock Lock-On.png|image3p=Regirock}}
===Pokémon===
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss and will curve should the target move.}}
'''{{p|Porygon}}''' Porygon focuses on the opponent.  
{{movemid|type=normal|user=Brandon's legendary giants#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
* Used by a {{p|Porygon}} in ''[[EP038|Electric Soldier Porygon]]''. '''Debut'''
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss and will curve should the target move.}}
'''{{p|Regirock}}''' Regirock fires a transmitter at the opponent.
{{movebtm|type=normal|user=Brandon's legendary giants#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
* Used by Brandon's {{p|Regirock}} in ''[[AG177|Battling the Enemy Within!]]''.


==Learnset==
===Pokémon: Twilight Wings===
===[[Generation II]]===
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Leon Dragapult Lock-On TW.png|image1p=Dragapult}}
<div style="{{Learnset section box style}}">
{{movep|type=normal|ms=887|pkmn=Dragapult|method=Dragapult focuses a target on the opponent. The next move Dragapult uses cannot miss.}}
====By [[Level|leveling up]]====
{{movebtm|type=normal|user=Leon|user1=Leon's Dragapult|startcode=TW07|startname=Sky|notes=Debut}}
<div style="{{Learnset list style|items=5}}">
 
* {{p|Magnemite}} at Lv.27
==In the manga==
* {{p|Magneton}} at Lv.27
===Pokémon Adventures===
* {{p|Porygon}} at Lv.32
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent so the next move does not miss.|image1=Pokémon Association Porygon2 Lock-On.png|image1p=Porygon2}}
* {{p|Remoraid}} at Lv.11
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
* {{p|Porygon2}} at Lv.32
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
</div></div>


===[[Generation III]]===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
<div style="{{Learnset section box style}}">
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}}
====By [[Level|leveling up]]====
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}}
<div style="{{Learnset list style|items=9}}">
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer's Magnezone|startcode=PBK6|notes=Debut}}
* {{p|Magnemite}} at Lv.32
* {{p|Magneton}} at Lv.35
* {{p|Porygon}} at Lv.32
* {{p|Remoraid}} at Lv.11
* {{p|Porygon2}} at Lv.32
* {{p|Nosepass}} at Lv.46
* {{p|Regirock}} at Lv.57
* {{p|Regice}} at Lv.57
* {{p|Registeel}} at Lv.57
</div></div>


===[[Generation IV]]===
==In other generations==
<div style="{{Learnset section box style}}">
===Core series games===
====By [[Level|leveling up]]====
{{Movegen
<div style="{{Learnset list style|items=12}}">
|type=Normal
* {{p|Magnemite}} at Lv.27
|genII=Lock-On II
* {{p|Magneton}} at Lv.27
|genIII=Lock-On III
* {{p|Porygon}} at Lv.45
|genIV=Lock-On IV
* {{p|Remoraid}} at Lv.6
}}
* {{p|Octillery}} at Lv.--
{{Movegen|
* {{p|Octillery}} at Lv.6
type=Normal|
* {{p|Porygon2}} at Lv.45
genV=Lock-On V|
* {{p|Nosepass}} at Lv.67
genVI=Lock-On VI|
* {{p|Regirock}} at Lv.57
genVII=Lock-On VII|
* {{p|Regice}} at Lv.57
genVIII=Lock-On VIII
* {{p|Registeel}} at Lv.57
}}
* {{p|Magnezone}} at Lv.27
===Side series games===
* {{p|Porygon-Z}} at Lv.45
{{Movegen
* {{p|Probopass}} at Lv.67
|type=Normal
</div></div>
|Stad2=Lock-On Stad2
|Colo=Lock-On Colo
|XD=Lock-On XD
|PBR=Lock-On PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Lock-On PMD RB
|PMDGTI=Lock-On PMD GTI
|PSMD=Lock-On PSMD
}}


==In other languages==
==In other languages==
*Spanish: '''Fijar Blanco'''
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
*German: '''Zielschuss'''
|zh_yue=鎖定 ''{{tt|Sódihng|Lock On}}''
{{Project MoveDex notice}}
|zh_cmn=鎖定 / 锁定 ''{{tt|Suǒdìng|Lock On}}''
|fr=Verrouillage
|de=Zielschuss
|el=Κλείδωμα Στόχου
|it=Localizza
|ko=록온 {{tt|''Rogon''|Lock On}}
|pt_br=Mirar
|pt_eu=Mira
|sr=Nišanjenje
|es=Fijar Blanco
|th=ล็อคออน
|vi=Khóa Mục Tiêu
}}
{{-}}
 
{{Lock-On|Normal}}
 
{{Project Moves and Abilities notice}}
 
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Zielschuss]]
[[de:Zielschuss]]
[[es:Fijar blanco]]
[[fr:Verrouillage (capacité)]]
[[it:Localizza]]
[[ja:ロックオン]]
[[ja:ロックオン]]
[[zh:锁定(招式)]]