Entrainment (move): Difference between revisions

→‎Effect: Entrainment DOES work if the target's Ability is Protosynthesis or Quark Drive.
mNo edit summary
(→‎Effect: Entrainment DOES work if the target's Ability is Protosynthesis or Quark Drive.)
(143 intermediate revisions by 76 users not shown)
Line 5: Line 5:
jtrans=Befriend |
jtrans=Befriend |
jtranslit=Nakama Zukuri|
jtranslit=Nakama Zukuri|
desc=The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
gameimage=Entrainment IX.png|
gameimage=Entrainment.png|
gameimage2=Entrainment IX 2.png|
gameimagewidth=300 |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |
Line 15: Line 16:
bdesc= |
bdesc= |
gen=V |
gen=V |
category=Cute|
appeal6=2|
jam6=1|
cdesc6=Badly startles Pokémon that used a move of the same type.|
pokefordex=Entrainment |
pokefordex=Entrainment |
touches=no |
touches=no |
Line 20: Line 25:
magiccoat=yes |
magiccoat=yes |
snatch=no |
snatch=no |
brightpowder=yes |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
Line 27: Line 32:
target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Entrainment''' (Japanese: '''なかまづくり''' ''Befriend'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation V]].
'''Entrainment''' (Japanese: '''なかまづくり''' ''Befriend'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
Entrainment temporarily changes the target's [[ability]] to match the user's. It does not work on Pokémon with the {{a|Truant}}, {{a|Zen Mode}} or {{a|Multitype}} abilities.
{{MoveResearch|Check Imposter in Generation V<br>Check if these Abilities are unaffected: {{a|As One}}, {{a|Orichalcum Pulse}}, {{a|Hadron Engine}}}}
Entrainment [[Ability change|changes the target's Ability]] to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.
 
If both Pokémon have the same Ability, Entrainment will fail.
 
Entrainment fails if the target's Ability is {{a|Truant}}, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Zero to Hero}}, or {{a|Commander}}.
 
Entrainment fails if the user's Ability is {{a|Trace}}, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Zen Mode}}, {{a|Illusion}}, {{a|Imposter}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Disguise}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Hunger Switch}}, {{a|Gulp Missile}}, {{a|Neutralizing Gas}}, {{a|Zero to Hero}}, or {{a|Commander}}.
 
If powered up by a [[Normalium Z]] into Z-Entrainment, the user's {{stat|Special Defense}} stat is raised by one stage.
 
Entrainment can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Circle Throw}}, {{m|Seismic Toss}}, {{m|Sky Drop}}, {{m|Smack Down}}, {{m|Storm Throw}} and {{m|Vital Throw}}) to give an extra three appeal points if any of them is used in the next turn.
 
Entrainment fails if used on [[Dynamax]] or [[Gigantamax]] Pokémon.
 
==Description==
{{movedesc|normal}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation V]]===
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Learnlist|Normal}}
{{Moveentry/6|0234|Stantler|type=Normal|1|Field|Field|−|−|−||50|−}}
{{Moveentry|311|Plusle|1|Electric||63}}
{{Moveentry/6|0311|Plusle|type=Electric|1|Fairy|Fairy|63|1, 63{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49||49|49}}
{{Moveentry|312|Minun|1|Electric||63}}
{{Moveentry/6|0312|Minun|type=Electric|1|Fairy|Fairy|63|1, 63{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49||49|49}}
{{Moveentry|427|Buneary|1|Normal||53}}
{{Moveentry/6|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous|−|−|−||1|−}}
{{Moveentry|428|Lopunny|1|Normal||53}}
{{Moveentry/6|0427|Buneary|type=Normal|2|Field|Human-Like|53|50|50|40|40}}
{{Moveentry|433|Chingling|1|Psychic||25}}
{{Moveentry/6|0428|Lopunny|type=Normal|2|Field|Human-Like|53|53|53|40|40}}
{{Moveentry|531|Audino|1|Normal||25}}
{{Moveentry/6|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|25|25{{sup/6|XY}}<br>19{{sup/6|ORAS}}|19||19|19}}
{{Moveentry|542|Leavanny|2|Bug|Grass|43}}
{{Moveentry/6|0531|Audino|type=Normal|1|Fairy|Fairy|25|25{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|52}}
{{Moveentry|548|Petilil|1|Grass||37}}
{{Moveentry/6|0542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug|43|43|43|||43}}
{{Moveentry|632|Durant|2|Bug|Steel|46}}
{{Moveentry/6|0548|Petilil|type=Grass|1|Grass|Grass|37|37|37|39||39}}
{{Learnlist/footer}}
{{Moveentry/6|0549|Lilligant|type=Grass|1|Grass|Grass|−|−|−|1||1}}
{{Moveentry/6|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass||||||1|form=Hisuian Form}}
{{Moveentry/6|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|46|46|36|48}}
{{Moveentry/6|0674|Pancham|type=Fighting|2|Field|Human-Like||42|42|44}}
{{Moveentry/6|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||1, 45|1, 45|52}}
{{Moveentry/6|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||39|39|55||55}}
{{Moveentry/6|0751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||48|32||32}}
{{Moveentry/6|0752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||62|38||32}}
{{Moveentry/6|0868|Milcery|type=Fairy|2|Fairy|Amorphous||||50||50}}
{{Moveentry/6|0869|Alcremie|type=Fairy|2|Fairy|Amorphous|form=All forms||||50||50}}
{{Moveentry/6|0921|Pawmi|type=Electric|1|Field|Field||||||31}}
{{Moveentry/6|0922|Pawmo|type=Electric|type2=Fighting|1|Field|Field||||||38}}
{{Moveentry/6|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field||||||39}}
{{Movefoot|Normal|6}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/5|0086|Seel|type=Water|2|Water 1|Field|✔|✔||✔|✔}}
{{Moveentry/5|0223|Remoraid|type=Water|2|Water 1|Water 2|✔|✔|−|✔|note=Chain breed}}
{{Moveentry/5|0370|Luvdisc|type=Water|1|Water 2|Water 2|✔|✔||✔|✔{{tt|*|Version 2.0.1 onwards}}|note=Chain breed}}
{{Moveentry/5|0667|Litleo|type=Fire|type2=Normal|1|Field|Field|✔|✔|||✔}}
{{Moveentry/5|0692|Clauncher|type=Water|2|Water 1|Water 3|✔|✔|✔||✔|note=Chain breed}}
{{Moveentry/5|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|✔|✔|✔||✔}}
{{Moveentry/5|0974|Cetoddle|type=Ice|1|Field|Field|||||✔}}
{{Movefoot|Normal|5}}
 
===By {{pkmn2|event}}===
====[[Generation VIII]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0868|Milcery|type=Fairy|2|Fairy|Amorphous|{{DL|List of event Pokémon distributions (Sword and Shield)|Pokémon Center Birthday Milcery}}|note=Lv.&nbsp;5}}
{{Movefoot|Normal|1}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
{{MoveResearch|Interaction with Primordial Sea, Desolate Land, and Delta Stream}}
Entrainment changes the Ability of the target to the same as the user's. It fails if the target has the Ability [[Wonder Guard (Ability)|Wonder Guard]] or [[Stance Change (Ability)|Stance Change]].


{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=GTI|pp=20|ppmax=99|acc=100%|range=Front|target=All|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=20|ppmax=99|acc=100%|range=Front|target=All|cuts=No}}
{{Template:MDMovefoot|type=normal|GTI=yes|SMD=yes|RTDX=yes}}
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|GTI}}|It makes the Ability of the Pokémon in front of you same as yours.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes a target's Ability the same as yours.{{tt|*|Move Summary}}<br>It makes the Ability of the Pokémon in front of you the same as yours.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
==In other generations==
===Core series games===
{{movegen
|type=Normal
|genV=Entrainment V
|genVI=Entrainment VI
|genVII=Entrainment VII
|genVIII=Entrainment VIII
}}
===Spin-off series games===
{{movegen
|type=Normal
|PMDGTI=Entrainment PMD GTI
|PSMD=Entrainment PSMD
}}
==In other languages==
==In other languages==
*French: '''Ten-danse'''
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
*German: '''Zwango'''
|zh_yue=找夥伴 ''{{tt|Jáau Fóbuhn|Find Partner}}''
*Italian: '''Saltamicizia'''
|zh_cmn=找夥伴 / 找伙伴 ''{{tt|Zhǎo Huǒbàn|Find Partner}}''
*Spanish: '''Danza amiga'''
|fr=Ten-Danse<sup>{{gen|VIII}}+</sup><br>Ten-danse<sup>{{gen|V}}–{{gen|VII}}</sup>
|de=Zwango
|it=Saltamicizia
|ko=동료만들기 ''Dongnyo Mandulgi''
|pt_br=Embarque
|es=Danza Amiga}}
{{-}}


{{Worry Seed|Normal}}


{{Gastro Acid|Normal}}
{{Project Moves and Abilities notice}}


{{Project Moves and Abilities notice}}
[[Category:Moves that can jam]]
[[Category:Ability-changing moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Zwango]]
[[de:Zwango]]
[[es:Danza amiga]]
[[fr:Ten-Danse]]
[[it:Saltamicizia]]
[[ja:なかまづくり]]
[[ja:なかまづくり]]
[[zh:找伙伴(招式)]]
2,109

edits