Move variations: Difference between revisions

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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  


Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.
 
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<div style="float:right">__TOC__</div>


==List of damage-dealing move variations==
==List of damage-dealing move variations==
===Elemental Fangs===
===Elemental fangs===
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|effects=Status condition}}
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}
{{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
{{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}}
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===[[One-hit knockout move]]s===
===[[One-hit knockout move]]s===
{{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar|Fissure|Ground|Physical|I|other=&nbsp;}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
{{mvar|Fissure|Ground|Physical|I|other=&nbsp;}}
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}}
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}}
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<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center>


===Pledge moves===
===Pledge moves===
These are the [[signature move]]s of the various [[Starter Pokémon]], the [[elemental monkeys]]<sup>Gen. VII</sup> and {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only due to a bug).
These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>.
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}
{{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:|signature=Can only be learned by}}
{{mvar|Fire Pledge|Fire|Special|V|other='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}}
{{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.|signature=Water type [[first partner Pokémon]], [[Panpour]] & [[Simipour]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>.}}
{{mvar|Grass Pledge|Grass|Special|V|other='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.}}
{{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.|signature=Fire type [[first partner Pokémon]], [[Pansear]] & [[Simisear]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>}}
{{mvar|Water Pledge|Water|Special|V|other='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}}
{{mvar|Grass Pledge|Grass|Special|V|effects='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.|signature=Grass type [[first partner Pokémon]], [[Pansage]] & [[Simisage]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>  {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (due to a bug)}}
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center>
===Torque moves with 80 base power===
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon.
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect|signature=Team Star member:}}
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]}}
{{mvar|Wicked Torque|Dark|Physical|IX|signature=[[Giacomo]]|effects=10% chance of causing the target to sleep}}
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===Torque moves with 100 base power===
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon.
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Team Star member:|effects=Secondary effect}}
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]}}
{{mvar|Combat Torque|Fighting|Physical|IX|signature=[[Eri]]|effects=30% chance of paralyzing the target}}
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]}}
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===Let's Go Partner moves===
====Variations of Pika Papow====
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
{{mvar/h|20|power=varying|acc=&mdash;|notes=Power depends on user’s friendship|signature=Signature Partner}}
{{mvar|Pika Papow|Electric|Special|VII|signature=[[Partner Pokemon|Pikachu]]}}
{{mvar|Veevee Volley|Normal|Physical|VII|signature=[[Partner Pokemon|Eevee]]}}
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====Variations of Bouncy Bubble====
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}}
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}}
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}}
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}}
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<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center>
====Variations of Glitzy Glow====
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Screen}}
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}}
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}}
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<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
====Variations of Sappy Seed====
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}}
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}}
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}}
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<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>


===Variations of Acid===
===Variations of Acid===
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}
{{mvar/h|25 or 30|power=40|acc=100|effects=10% chance of secondary effect occurring|PP=PP|notes=Secondary effect|other=Notes}}
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}
{{mvar|Acid|Poison|Special|I|other=Affects all foes (adjacent foes in Triple Battles). Lowered Defense in Generations I-III|PP=30|effects=Lowers Special Defense}}
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}
{{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other=&nbsp;}}
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}
{{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other=&nbsp;}}
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}
{{mvar|Bubble|Water|Special|I|PP=30|other=20 power prior to Generation VI|effects=Lowers Speed}}
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}
{{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other=&nbsp;}}
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===Variations of Aeroblast===
===Variations of Aeroblast===
These are [[signature move]]s of [[Legendary Pokémon]].
These are [[signature move]]s of [[Legendary Pokémon]].
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|other=Signature move of:}}
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|signature=Signature move of:}}
{{mvar|Aeroblast|Flying|Special|II|other={{p|Lugia}}}}
{{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}}
{{mvar|Spacial Rend|Dragon|Special|IV|other={{p|Palkia}}}}
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}}
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===Variations of Aurora Beam===
===Variations of Arm Thrust===
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}
{{mvar/h|20|power=15|acc=100|notes=[[Multi-strike move|Multi-strike moves]]}}
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}}
{{mvar|Arm Thrust|Fighting|Physical|III|}}
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target's Speed one stage}}
{{mvar|Water Shuriken|Water|Special|VI|}}
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
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<center><small>*{{m|Water Shuriken}} is a priority move, and changes when [[Battle Bond]] is active.</small></center>


===Variations of Barrage===
===Variations of Aqua Jet===
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}
{{mvar/h|20|power=40|acc=100|notes=+1 priority|PP=PP}}
{{mvar|Barrage|Normal|Physical|I}}
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}
{{mvar|Fury Attack|Normal|Physical|I}}
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}
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===Variations of Barb Barrage===
===Variations of Barb Barrage===
These are the [[signature move]]s of certain Hisuian Pokémon.
These are the [[signature move]]s of certain Hisuian Pokémon.
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|other=Status Condition}}
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}}
{{mvar|Barb Barrage|Poison|Physical|VIII|other=Poison|note=Signature move of Hisuian Qwilfish and Overqwil}}
{{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=Hisuian {{p|Qwilfish}} and {{p|Overqwil}}}}
{{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|note=Signature move of Hisuian Zorua and Hisuian Zoroark}}
{{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Hisuian {{p|Typhlosion}}}}
{{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|note=Signature move of Hisuian Typhlosion}}
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===Variations of Behemoth Bash===
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}
{{mvar|Behemoth Bash|Steel|Physical|VIII}}
{{mvar|Behemoth Blade|Steel|Physical|VIII}}
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}
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===Variations of Bite===
===Variations of Bite===
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}
{{mvar|Bite|Dark|Physical|I}}
{{mvar|Heart Stamp|Psychic|Physical|V}}
{{mvar|Heart Stamp|Psychic|Physical|V}}
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<center><small>*{{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I</small></center>
===Variations of Bleakwind Storm===
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar/h|5|power=95|acc=80|notes=30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|other=Frostbite}}
{{mvar|Sandsear Storm|Ground|Special|VIII|other=Burn}}
{{mvar|Springtide Storm|Fairy|Special|VIII|other=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|other=Paralysis}}
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===Variations of Blizzard===
===Variations of Blizzard===
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}
{{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}}
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}}  
{{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}}  
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}}  
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}}  
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}}
{{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}}  
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
 
===Variations of Blue Flare===
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar|Blue Flare|Fire|Special|V|other=Burn}}
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}}  
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<center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
===Variations of Bolt Beak===
===Variations of Bolt Beak===
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|signature=Signature move of}}
{{mvar|Bolt Beak|Electric|Physical|VIII}}
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracovish}} & {{p|Arctovish}}}}
{{mvar|Fishious Rend|Water|Physical|VIII}}
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracozolt}} & {{p|Arctozolt}}}}
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===Variations of Bone Rush===
===Variations of Bolt Strike===
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}
These are [[signature move]]s of [[Legendary Pokémon]].
{{mvar|Bone Rush|Ground|Physical|II}}  
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}}
{{mvar|Rock Blast|Rock|Physical|III}}  
{{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}}  
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}}  
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===Variations of Bouncy Bubble===
===Variations of Bone Rush===
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar/h|10|power=25|acc=90|notes=Hits multiple times}}
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}}  
{{mvar|Bone Rush|Ground|Physical|II|}}  
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}}  
{{mvar|Rock Blast|Rock|Physical|III|}}  
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}
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<center><small>*Move power was 80 prior to Generation VI.</small></center>
<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP and 100% accuracy.</small></center>


===Variations of Brine===
===Variations of Brine===
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition|other=notes}}
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}  
{{mvar|Brine|Water|Special|IV|effects=Target's HP under 50%|other=&nbsp;}}
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}}
{{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned|other=&nbsp;}}
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition|other=50 power prior to Generation VI}}  
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===Variations of Bug Bite===
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}}
{{mvar|Bug Bite|Bug|Physical|IV}}
{{mvar|Pluck|Flying|Physical|IV}}  
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===Variations of Bullet Seed===
===Variations of Bullet Seed===
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}
{{mvar/h|30|power=25|acc=100|notes=Hits multiple times}}
{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Bullet Seed|Grass|Physical|III}}  
{{mvar|Icicle Spear|Ice|Physical|III}}  
{{mvar|Icicle Spear|Ice|Physical|III}}  
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<center><small>*Move power was 10 prior to Generation V.</small></center>


===Variations of Catastropika===
===Variations of Catastropika===
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|other=Pokémon}}
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}}
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}
{{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}}
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}}  
{{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}}
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===Variations of Ceaseless Edge===
These are the [[signature moves]] of Hisuian Pokémon.
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters|splinters}} in the target|other=Signature move of:}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|other=Hisuian Samurott}}
{{mvar|Stone Axe|Rock|Physical|VIII|other=Kleavor}}
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===Variations of Clamp===
===Variations of Collision Course===
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=Partially traps target|PP=PP}}
These are [[signature move]]s of [[Legendary Pokémon]].
{{mvar|Clamp|Water|Physical|I|note=35 power even before Generation V|PP=10}}
{{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=PP|signature=Signature move of}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}  
{{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}}
{{mvar|Whirlpool|Water|Special|II|PP=15}}}
{{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}  
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===Variations of Counter===
===Variations of Counter===
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}}
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}}  
{{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}}  
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}}  
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}}  
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<center><small>*Priorty was -1 prior in Generations I/II.</small></center>


===Variations of Cross Chop===
===Variations of Cross Chop===
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{{mvar|Cross Chop|Fighting|Physical|II}}  
{{mvar|Cross Chop|Fighting|Physical|II}}  
{{mvar|Stone Edge|Rock|Physical|IV}}  
{{mvar|Stone Edge|Rock|Physical|IV}}  
|}
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===Variations of Crush Grip===
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}}
{{mvar|Crush Grip|Normal|Physical|IV}}
{{mvar|Wring Out|Normal|Special|IV}}
|}  
|}  
|}
|}
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===Variations of Crunch===
===Variations of Crunch===
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat|PP=PP}}
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15}}
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}}
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}}
|}
|}
|}
|}
<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center>


===Variations of Dig===
===Variations of Dig===
{{mvar/h|10|power=80|acc=100|other=Double damage from|notes=Two-turn move; double damage from certain moves}}
{{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves|other=Notes}}
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}}  
{{mvar|Dig|Ground|Physical|I|other=100 power in Generation I, 60 power in Generation II-III|effects=Earthquake and Magnitude}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}}  
{{mvar|Dive|Water|Physical|III|other=60 power in Generation III|effects=Surf and Whirlpool}}  
|}  
|}
|}
|}


===Variations of Discharge===
===Variations of Discharge===
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|effects=Secondary effect}}
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}
{{mvar|Discharge|Electric|Special|IV|effects=Paralysis}}
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}
{{mvar|Lava Plume|Fire|Special|IV|effects=Burn}}
|}
|}
|}
|}


===Variations of Double-Edge===
===Variations of Double-Edge===
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}
{{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}
{{mvar|Double-Edge|Normal|Physical|I|PP=15|effects=&nbsp;|other=100 power in Generation I}}
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target|other=&nbsp;}}
{{mvar|Brave Bird|Flying|Physical|IV}}
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target|other=&nbsp;}}
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}
{{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects=&nbsp;|other=&nbsp;}}
{{mvar|Wood Hammer|Grass|Physical|IV}}
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects=&nbsp;|other=&nbsp;}}
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects=&nbsp;|other=75 power in Generation VIII}}
|}
|}
 
===Variations of Drill Peck===
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP|other=Notes}}
{{mvar|Drill Peck|Flying|Physical|I|PP=20|other=&nbsp;}}
{{mvar|Strength|Normal|Physical|I|PP=15|other=Signature move of Machamp in Generation VII}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15|other=&nbsp;}}
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|X-Scissor|Bug|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Power Gem|Rock|Special|IV|other=70 power prior to Generation VI|PP=20}}
|}
|}
 
===Variations of Dynamax Cannon===
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|signature=Signature move of}}
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}}
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}}
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}}
|}
|}
|}
|}


===Variations of Dynamic Punch===
===Variations of Dynamic Punch===
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}}
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}}  
{{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}}  
{{mvar|Inferno|Fire|Special|V|other=Burn}}  
{{mvar|Inferno|Fire|Special|V|effects=Burn}}
|}  
|}  
|}
|}
<center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center>


===Variations of Earthquake===
===Variations of Earthquake===
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect|other=Special effect}}
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect|effects=Special effect}}
{{mvar|Earthquake|Ground|Physical|I|other=Hits all adjacent Pokémon}}  
{{mvar|Earthquake|Ground|Physical|I|effects=Hits all adjacent Pokémon}}  
{{mvar|Judgment|Normal|Special|IV|other=Type depends on held [[Plate]]}}  
{{mvar|Judgment|Normal|Special|IV|effects=Type depends on held [[Plate]]}}  
|}  
|}  
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===Variations of Fire Lash===
===Variations of Fire Punch===
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}}  
{{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}}
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}}
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}}
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}}  
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}}  
|}  
|}
|}
|}


===Variations of Fire Punch===
===Variations of Fire Spin===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Clamp|Water|Physical|I|PP=10}}  
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Whirlpool|Water|Special|II|PP=15}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}}  
|}  
|}
|}
|}
<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center>


===Variations of Flail===
===Variations of Flail===
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===Variations of Flame Charge===
===Variations of Flame Charge===
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect|other=Notes}}
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}}
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user's Speed by one stage|other=&nbsp;}}
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target's Special Attack by one stage}}
{{mvar|Struggle Bug|Bug|Special|V|other=30 power prior to Generation VI|effects=Lowers target's Special Attack by one stage}}
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target's Speed by one stage|other=&nbsp;}}
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user's Speed by one stage|other=&nbsp;}}
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target's Attack by one stage|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Flamethrower===
===Variations of Flamethrower===
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}
{{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}}
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}}
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}}
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}
{{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}}
|}
|}
|}
|}
<center><small>*Move power was 95 prior to Generation VI.</small></center>


===Variations of Frost Breath===
===Variations of Fury Attack===
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}
{{mvar|Frost Breath|Ice|Special|V}}  
{{mvar|Fury Attack|Normal|Physical|I}}
{{mvar|Storm Throw|Fighting|Physical|V}}
{{mvar|Barrage|Normal|Physical|I}}
|}  
|}
|}
===Variations of Frustration===
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|other=Higher damage with}}
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}}
{{mvar|Return|Normal|Physical|II|other=High friendship}}
|}
|}
|}


===Variations of Fusion Flare===
===Variations of Fusion Flare===
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by|signature=Signature move of}}
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}}  
{{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}}  
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}}  
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}}  
|}  
|}  
|}
|}


===Variations of Giga Drain===
===Variations of Giga Drain===
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}
{{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}}
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}
{{mvar|Giga Drain|Grass|Special|II}}
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}}  
{{mvar|Drain Punch|Fighting|Physical|IV}}  
{{mvar|Horn Leech|Grass|Physical|V}}
{{mvar|Horn Leech|Grass|Physical|V}}
|}
|}
 
===Variations of Glitzy Glow===
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by Partner Eevee|other=Screen}}
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Light Screen}}
{{mvar|Baddy Bad|Dark|Special|VII|other=Reflect}}
|}
|}
|}
|}
<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
<center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center>
 
===Variations of Gust===
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}}
{{mvar|Pound|Normal|Physical|I|PP=35}}
{{mvar|Scratch|Normal|Physical|I|PP=35}}
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}
|}
|}


===Variations of Gyro Ball===
===Variations of Gyro Ball===
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|effects=Higher damage with|PP=PP}}
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}  
{{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}}  
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}  
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}}  
|}  
|}  
|}
|}
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===Variations of Heat Crash===
===Variations of Heavy Slam===
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}}
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}}
{{mvar|Heavy Slam|Steel|Physical|V}}
{{mvar|Heat Crash|Fire|Physical|V}}  
{{mvar|Heat Crash|Fire|Physical|V}}  
{{mvar|Heavy Slam|Steel|Physical|V}}
|}  
|}  
|}
|}


===Variations of Hyper Beam===
===Variations of Hyper Beam===
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use|other=Notes}}
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}}  
{{mvar|Hyper Beam|Normal|Special|I|other=Physical move prior to Generation IV}}  
{{mvar|Blast Burn|Fire|Special|III}}  
{{mvar|Blast Burn|Fire|Special|III|other=&nbsp;}}
{{mvar|Frenzy Plant|Grass|Special|III}}  
{{mvar|Hydro Cannon|Water|Special|III|other=&nbsp;}}
{{mvar|Hydro Cannon|Water|Special|III}}  
{{mvar|Frenzy Plant|Grass|Special|III|other=&nbsp;}}
{{mvar|Giga Impact|Normal|Physical|IV}}  
{{mvar|Giga Impact|Normal|Physical|IV|other=&nbsp;}}
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Rock Wrecker|Rock|Physical|IV|other=&nbsp;}}
{{mvar|Rock Wrecker|Rock|Physical|IV}}
{{mvar|Roar of Time|Dragon|Special|IV|other=&nbsp;}}  
{{mvar|Meteor Assault|Fighting|Physical|VIII|other=&nbsp;}}
|}
|}
 
===Variations of Hyper Fang===
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|effects=Chance}}
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}}
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}}
|}
|}
|}
|}


===Variations of Icy Wind===
===Variations of Icy Wind===
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|effects=Stat lowered}}
{{mvar|Icy Wind|Ice|Special|II|other=Speed}}  
{{mvar|Icy Wind|Ice|Special|II|effects=Speed}}  
{{mvar|Mud Shot|Ground|Special|III|other=Speed}}  
{{mvar|Mud Shot|Ground|Special|III|effects=Speed}}  
{{mvar|Electroweb|Electric|Special|V|other=Speed}}  
{{mvar|Electroweb|Electric|Special|V|effects=Speed}}  
{{mvar|Snarl|Dark|Special|V|other=Special Attack}}  
{{mvar|Snarl|Dark|Special|V|effects=Special Attack}}  
|}  
|}  
|}
|}


===Variations of Iron Tail===
===Variations of Iron Tail===
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|effects=Secondary effect|PP=PP}}
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target's Defense by one stage|PP=15}}
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}}
|}
|}
 
===Variations of Jump Kick===
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=PP}}
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}}
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}}
|}
|}
|}
|}


===Variations of Karate Chop===
===Variations of Karate Chop===
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}}
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}
{{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}}
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}
{{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}}
|}
|}
|}
===Variations of Last Respects===
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|effects=Power increased when|signature=Signature move of}}
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user's team faints|signature={{p|Houndstone}} and {{p|Basculin}} (White-Striped Form)}}
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move|signature={{p|Primeape}} and {{p|Annihilape}}}}
|}
|}
|}


===Variations of Leaf Blade===
===Variations of Leaf Blade===
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|other=Signature move of...}}
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|signature=Signature move of|other=Notes}}
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power in Generation III, formerly a variation of Slash|other={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}}
{{mvar|Leaf Blade|Grass|Physical|III|other=70 power in Generation III, formerly a variation of Slash|signature={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}}
{{mvar|Attack Order|Bug|Physical|IV|other={{p|Vespiquen}}}}
{{mvar|Attack Order|Bug|Physical|IV|signature={{p|Vespiquen}}|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Liquidation===
===Variations of Low Kick===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target|other=Notes}}
{{mvar|Liquidation|Water|Physical|VII}}
{{mvar|Low Kick|Fighting|Physical|I|other=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}}
{{mvar|Shadow Bone|Ghost|Physical|VII}}
{{mvar|Grass Knot|Grass|Special|IV|other=&nbsp;}}
|}
|}
|}
|}
===Variations of Low Kick===
 
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
===Variations of Lunge===
{{mvar|Low Kick|Fighting|Physical|I|note=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}}
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|effects=Stat lowered}}
{{mvar|Grass Knot|Grass|Special|IV}}
{{mvar|Lunge|Bug|Physical|VII|effects=Attack}}
|}
{{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}}
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}}
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}}
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}}
|}  
|}
|}


===Variations of Luster Purge===
===Variations of Luster Purge===
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.
{{mvar/h|5|power=70|acc=100|notes=50% chance of lowering the target's stat by 1 stage|other=Lowered stat}}
{{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}}
{{mvar|Luster Purge|Psychic|Special|III|other=Special Defense}}
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}}
{{mvar|Mist Ball|Psychic|Special|III|other=Special Attack}}
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}}
|}
|}
|}
|}
<center><small>*Move power was 70 prior to Generation IX.</small></center>


===Variations of Megahorn===
===Variations of Megahorn===
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}
{{mvar/h|10|power=120|acc=85|notes=No additional effect|signature=Signature move of}}
{{mvar|Megahorn|Bug|Physical|II|note=Signature move of Heracross in Generation II}}
{{mvar|Megahorn|Bug|Physical|II|signature={{p|Heracross}} <sup>Gen. II</sup>}}
{{mvar|Power Whip|Grass|Physical|IV}}
{{mvar|Power Whip|Grass|Physical|IV|signature=&nbsp;}}
{{mvar|Precipice Blades|Ground|Physical|VI|note=Signature move of Groudon from Omega Ruby and Alpha Sapphire onward}}
{{mvar|Precipice Blades|Ground|Physical|VI|signature={{p|Groudon}} from Omega Ruby and Alpha Sapphire onward}}
|}
|}
|}
|}


===Variations of Moongeist Beam===
===Variations of Metal Burst===
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
{{mvar/h|10|acc=100|notes=Returns 1.5 times the damage dealt by the opponent's last attack}}
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}}
{{mvar|Metal Burst|Steel|Physical|IV}}
{{mvar|Moongeist Beam|Ghost|Special|VII}}
{{mvar|Comeuppance|Dark|Physical|IX}}
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}}
{{mvar|Sunsteel Strike|Steel|Physical|VII}}
|}
|}
|}
===Variations of Night Shade===
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar|Night Shade|Ghost|Special|I|PP=15}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}
|}
|}
|}


===Variations of Needle Arm===
===Variations of Needle Arm===
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=PP}}
{{mvar|Needle Arm|Grass|Physical|III|other=Flinching|PP=15}}
{{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}}
{{mvar|Force Palm|Fighting|Physical|IV|other=Paralysis|PP=10}}
{{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}}
|}
|}
|}
|}
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===Variations of Overheat===
===Variations of Overheat===
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user's Special Attack two stages}}
{{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}}
{{mvar|Overheat|Fire|Special|III}}
{{mvar|Overheat|Fire|Special|III}}
{{mvar|Draco Meteor|Dragon|Special|IV}}
{{mvar|Draco Meteor|Dragon|Special|IV}}
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|}
|}
|}
|}
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
<center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>


===Variations of Petal Dance===
===Variations of Pluck===
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V and in Legends: Arceus}}|acc=100{{tt|*|85 in Legends: Arceus}}|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}}
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}
{{mvar|Pluck|Flying|Physical|IV}}  
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}
{{mvar|Bug Bite|Bug|Physical|IV}}  
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}
|}  
{{mvar|Raging Fury|Fire|Physical|VIII}}
|}
|}
===Variations of Pound===
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP|other=notes}}
{{mvar|Pound|Normal|Physical|I|PP=35|other=&nbsp;}}
{{mvar|Scratch|Normal|Physical|I|PP=35|other=&nbsp;}}
{{mvar|Gust|Flying|Special|I||PP=35|other=Normal-Type in Gen. I}} 
{{mvar|Tackle|Normal|Physical|I|PP=35|other=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30|other=&nbsp;}}
{{mvar|Leafage|Grass|Physical|VII|PP=40|other=&nbsp;}}
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40|other=&nbsp;}}
|}
|}
|}


===Variations of Pika Papow===
===Variations of Psybeam===
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}}
{{mvar/h|20|power=varying|acc=&mdash;|notes=Power depends on user’s friendship}}
{{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}}
{{mvar|Pika Papow|Electric|Special|VII}}
{{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target's Speed one stage}}
{{mvar|Veevee Volley|Normal|Physical|VII}}
{{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target's Attack one stage}}
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}}
|}
|}
 
===Variations of Psyblade===
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}
|}
|}
|}
|}


===Variations of Psychic===
===Variations of Psychic===
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}
{{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}}
{{mvar|Psychic|Psychic|Special|I}}  
{{mvar|Psychic|Psychic|Special|I|effects=10% chance of lowering the target's Special Defense}}  
{{mvar|Bug Buzz|Bug|Special|IV}}  
{{mvar|Bug Buzz|Bug|Special|IV|effects=10% chance of lowering the target's Special Defense}}
{{mvar|Earth Power|Ground|Special|IV}}  
{{mvar|Energy Ball|Grass|Special|IV|effects=10% chance of lowering the target's Special Defense}}  
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}}  
{{mvar|Earth Power|Ground|Special|IV|effects=10% chance of lowering the target's Special Defense}}  
|}  
|}
|}
|}


===Variations of Psyshock===
===Variations of Psyshock===
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|effects=Effect}}
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent's Defense in place of Special Defense}}
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent's Defense in place of Special Defense}}
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user's Defense in place of Attack}}
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user's Defense in place of Attack}}
|}
|}
|}
|}


===Variations of Quick Attack===
===Variations of Quick Attack===
{{mvar/h|20 or 30|power=40|acc=100|notes=+1 priority|PP=PP}}
{{mvar/h|30|power=40|acc=100|notes=+1 priority|PP=PP}}
{{mvar|Quick Attack|Normal|Physical|I|PP=30}}  
{{mvar|Quick Attack|Normal|Physical|I|PP=30}}
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}  
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}  
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}  
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}
|}
|}
|}
===Variations of Return===
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|effects=Higher damage with}}
{{mvar|Return|Normal|Physical|II|effects=High friendship}}
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}}
|}
|}
|}


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===Variations of Sacred Fire===
===Variations of Sacred Fire===
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|other=Secondary effect}}
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}}
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn|note=Signature move of Ho-Oh prior to Generation VI}}  
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}}  
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user's Defense by 2 stages per target{{tt|*|Raises the user's Defense by 1 stage prior to Generation VII}}|note=Signature move of Diancie}}
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}}
|}  
|}  
|}
|}


===Variations of Sappy Seed===
===Variations of Seismic Toss===
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}  
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}}  
{{mvar|Night Shade|Ghost|Special|I|PP=15}}
|}  
|}  
|}
|}
<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
 
===Variations of Shadow Bone===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar|Shadow Bone|Ghost|Physical|VII}}
{{mvar|Liquidation|Water|Physical|VII}}
|}
|}
 
===Variations of Skull Bash===
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|effects=Stat raised}}
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}}
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}}
|}
|}


===Variations of Sky Attack===
===Variations of Sky Attack===
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]].
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]].
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of|other=Notes}}
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio, signature move of Moltres in Generation II}}  
{{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio|signature=signature move of {{p|Moltres}} in Generation II}}  
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|note=Signature move of Black Kyurem}}
{{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|signature=Black {{p|Kyurem}}|other=&nbsp;}}
{{mvar|Ice Burn|Ice|Special|V|other=Burn|note=Signature move of White Kyurem}}  
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|signature=White {{p|Kyurem}}|other=&nbsp;}}
|}  
|}  
|}
|}


===Variations of Slash===
===Variations of Slash===
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP|other=Notes}}
{{mvar|Slash|Normal|Physical|I|PP=20}}  
{{mvar|Slash|Normal|Physical|I|PP=20|other=&nbsp;}}
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}}  
{{mvar|Night Slash|Dark|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}}  
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other=&nbsp;}}
{{mvar|Night Slash|Dark|Physical|IV|PP=15}}  
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other=&nbsp;}}
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}}  
{{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}}
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other=&nbsp;}}
|}  
|}  
|}
|}
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===Variations of Sludge Wave===
===Variations of Sludge Wave===
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect}}
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target's Special Attack by one stage}}
{{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}}
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning, hits all adjacent Pokémon}}
{{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target's Special Attack by one stage}}
|}
|}
|}
|}


===Variations of Smelling Salts===
===Variations of Springtide Storm===
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}}  
{{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}}
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}}  
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}}
|}  
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}}
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=Burn|signature={{p|Landorus}}}}
|}
|}
|}
<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center>


===Variations of Steel Beam===
===Variations of Steel Beam===
{{mvar/h|5|power={{tt|140|120 in Legends: Arceus}}|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}}
{{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}}
{{mvar|Steel Beam|Steel|Special|VIII}}
{{mvar|Steel Beam|Steel|Special|VIII}}
{{mvar|Chloroblast|Grass|Special|VIII}}
{{mvar|Chloroblast|Grass|Special|VIII}}
|}
|}
|}
|}
<center><small>*Move power is 120 in Legends: Arceus</small></center>


===Variations of Stomp===
===Variations of Stomp===
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===Variations of Stomping Tantrum===
===Variations of Stomping Tantrum===
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|effects=Condition|PP=PP}}
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Stomping Tantrum|Ground|Physical|VII|effects=If the user's previous move missed or failed, but was not protected from|PP=10}}  
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
{{mvar|Lash Out|Dark|Physical|VIII|effects=If the user's stats were lowered|PP=5}}
{{mvar|Temper Flare|Fire|Physical|IX|effects=If the user's previous move missed or failed, but was not protected from|PP=10}}
|}  
|}  
|}
===Variations of Stone Axe===
These are the [[signature moves]] of Hisuian Pokémon.
{{mvar/h|15|power=65|acc=90|signature=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}}
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}}
|}
|}
|}


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|}
|}


===Variations of Strength===
===Variations of Sucker Punch===
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn't using a damaging move on the turn}}
{{mvar|Strength|Normal|Physical|I|PP=15|note=Signature move of Machamp in Generation VII}}
{{mvar|Sucker Punch|Dark|Physical|IV}}
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}  
{{mvar|Thunderclap|Electric|Special|IX}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}  
|}
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}
|}
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}  
 
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
===Variations of Sunsteel Strike===
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]|signature=Signature move|effects=Added effect}}
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects=&nbsp;}}
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects=&nbsp;}}
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user's Attack is higher than Special Attack}}
|}
|}
|}
|}


===Variations of Superpower===
===Variations of Superpower===
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats|other=Stats lowered}}
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|effects=Stats lowered}}
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}}  
{{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}}  
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}}  
{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}}  
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}}
{{mvar|Headlong Rush|Ground|Physical|VIII|other=Same as Close Combat{{tt|*|In Legends: Arceus, Defense and Special Defense share a modifier}}}}
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into &quot;defensive stats&quot;}}
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}}
|}  
|}  
|}
|}
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{{mvar|Super Fang|Normal|Physical|I}}
{{mvar|Super Fang|Normal|Physical|I}}
{{mvar|Nature's Madness|Fairy|Special|VII}}
{{mvar|Nature's Madness|Fairy|Special|VII}}
{{mvar|Ruination|Dark|Special|IX}}
|}
|}
|}
|}


===Variations of Surf===
===Variations of Surf===
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}}
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Targets|other=Notes|signature=Signature move of}}
{{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}}
{{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive. <sup>95 power prior to Generation VI</sup>|effects=all adjacent Pokémon<sup>All adjacent foes prior to Gen. III</sup>|signature=&nbsp;}}
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}}  
{{mvar|Hyper Voice|Normal|Special|III|other=&nbsp;|effects=All adjacent foes|signature=&nbsp;}}
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}}  
{{mvar|Petal Blizzard|Grass|Physical|VI|other=&nbsp;|effects=All adjacent Pokémon|signature=&nbsp;}}
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}}
{{mvar|Land's Wrath|Ground|Physical|VI|other=&nbsp;|effects=All all adjacent foes|signature={{p|Zygarde}}}}
{{mvar|Thousand Arrows|Ground|Physical|VII|other=&nbsp;|effects=All adjacent foes|signature={{p|Zygarde}}}}
{{mvar|Thousand Waves|Ground|Physical|VII|other=&nbsp;|effects=All adjacent foes|signature={{p|Zygarde}}}}
|}
|}
|}
|}
Line 699: Line 775:
{{mvar/h|20|power=60|acc=&mdash;|notes=Never misses}}
{{mvar/h|20|power=60|acc=&mdash;|notes=Never misses}}
{{mvar|Swift|Normal|Special|I}}
{{mvar|Swift|Normal|Special|I}}
{{mvar|Feint Attack|Dark|Physical|II}}  
{{mvar|Feint Attack|Dark|Physical|II}}
{{mvar|Shadow Punch|Ghost|Physical|III}}
{{mvar|Aerial Ace|Flying|Physical|III}}  
{{mvar|Aerial Ace|Flying|Physical|III}}  
{{mvar|Magical Leaf|Grass|Special|III}}  
{{mvar|Magical Leaf|Grass|Special|III}}  
{{mvar|Shadow Punch|Ghost|Physical|III}}
{{mvar|Shock Wave|Electric|Special|III}}  
{{mvar|Shock Wave|Electric|Special|III}}  
{{mvar|Magnet Bomb|Steel|Physical|IV}}
{{mvar|Magnet Bomb|Steel|Physical|IV}}
Line 710: Line 786:
===Variations of Techno Blast===
===Variations of Techno Blast===
These are signature moves of Legendary Pokémon.
These are signature moves of Legendary Pokémon.
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|other=Signature move of:}}
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|signature=Signature move of}}
{{mvar|Techno Blast|Normal|Special|V|PP=5|other={{p|Genesect}}}}
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}}
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|other={{p|Silvally}}}}
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}}
|}  
|}  
|}
|}


===Variations of Thief===
===Variations of Thief===
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|PP=PP|notes=Steals the target's held item}}
{{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}}
{{mvar|Thief|Dark|Physical|II|PP=10}}
{{mvar|Thief|Dark|Physical|II|other=10}}
{{mvar|Covet|Normal|Physical|III|PP=40}}
{{mvar|Covet|Normal|Physical|III|other=40}}
|}
|}
|}
|}
<center><small>*The PP column refers to the PP before Generation VI.</small></center>
<center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center>
 
===Variations of Thrash===
{{mvar/h|10|other=Notes|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar|Thrash|Normal|Physical|I|other=<sup>20 PP prior to Generation V</sup>}}
{{mvar|Petal Dance|Grass|Special|I|other=<sup>70 power prior to Gen III and 20 PP prior to Generation V</sup>}}
{{mvar|Outrage|Dragon|Physical|II|other=<sup>15 PP Gen I-V</sup>}}
{{mvar|Raging Fury|Fire|Physical|VIII|other=&nbsp;}}
|}
|}
<center><small>*These moves had 90 power prior to Generation V. In Legends: Arceus, their power is 90 and their accuracy is 85%.</small></center>


===Variations of U-turn===
===Variations of U-turn===
Line 732: Line 818:


===Variations of Waterfall===
===Variations of Waterfall===
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Secondary effect|PP=PP|other=Notes}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15|other=Signature move of Goldeen and Seaking in Generation I. No additional effect prior to Generation IV}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20|other=30PP prior to Generation VI}}
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}
{{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20||other=&nbsp;}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15|other=&nbsp;}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}
{{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15|other=&nbsp;}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15|other=&nbsp;}}
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10|other=&nbsp;}}
|}
|}
|}
===Variations of Weather Ball===
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|effects=Field condition}}
{{mvar|Weather Ball|Normal|Physical|III|effects=Any type of weather, except strong winds}}
{{mvar|Terrain Pulse|Normal|Physical|VIII|effects=Any type of terrain}}
|}
|}
===Variations of Wring Out===
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target's current HP is high|PP=PP}}
{{mvar|Wring Out|Normal|Special|IV|PP=5}}
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}}
{{mvar|Hard Press|Steel|Physical|IX|PP=10}}
|}
|}
|}


==List of status move variations==
==List of status move variations==
===Terrain moves===
===Terrain moves===
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|effects=Effect}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents sleep}}
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}}
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}}
|}
|}
|}
|}


===Variations of Acid Armor===
===Weather moves===
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|other=Stat affected|PP=PP}}
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=PP}}
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}
{{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}}
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}
{{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}}
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}
{{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}}
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}}
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}
{{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}}
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user's weight|PP=15}}
|}
|}
|}
|}
<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>


===Variations of After You===
===Variations of After You===
{{mvar/h|15|notes=Changes move order of the target|other=Change}}
{{mvar/h|15|notes=Changes move order of the target|effects=Change}}
{{mvar|After You|Normal|Status|V|other=Target moves next}}
{{mvar|After You|Normal|Status|V|effects=Target moves next}}
{{mvar|Quash|Dark|Status|V|other=Target moves last}}
{{mvar|Quash|Dark|Status|V|effects=Target moves last}}
|}
|}
 
===Variations of Bulk Up===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|other=Stats affected|PP=PP}}
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}
|}
|}
|}
|}


===Variations of Camouflage===
===Variations of Camouflage===
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP|other=Changes to}}
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP|effects=Changes to}}
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}
{{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}}
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent's type}}
{{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent's type}}
|}
|}
|}
|}


===Variations of Charm===
===Variations of Charm===
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|other=Stats affected|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|effects=Stats affected|PP=PP|other=Notes}}
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}
{{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=<sup>Normal-type from Gen I-VI</sup>}}
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other=&nbsp;}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}
{{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other=&nbsp;}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}
{{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
{{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other=&nbsp;}}
|}
|}
 
===Variations of Clangorous Soul===
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}
|}
|}
 
===Variations of Coil===
{{mvar/h|20|notes=Raises three of user's stats by one stage|other=Affected stats}}
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, accuracy}}
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}
|}
|}
|}
|}


===Variations of Confide===
===Variations of Confide===
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|other=Stat affected}}
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}}
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}
{{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}}
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}
{{mvar|Play Nice|Normal|Status|VI|effects=Attack|other=&nbsp;}}
|}
|}
|}
|}
Line 825: Line 897:
===Variations of Conversion===
===Variations of Conversion===
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line.
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line.
{{mvar/h|30|notes=Changes user's type|other=Changes to}}
{{mvar/h|30|notes=Changes user's type|effects=Changes to}}
{{mvar|Conversion|Normal|Status|I|other=One of the user's moves}}
{{mvar|Conversion|Normal|Status|I|effects=One of the user's moves}}
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move}}
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent's last move}}
|}
|}
 
===Variations of Defense Curl===
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense|note=Doubles the power of Rollout and Ice Ball}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Howl|Normal|Status|III|other=Attack}}
|}
|}
|}
|}


===Variations of Destiny Bond===
===Variations of Destiny Bond===
{{mvar/h|5|notes=Requires user to faint|other=Effect}}
{{mvar/h|5|notes=Requires user to faint|effects=Effect}}
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
{{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}}
|}
|}
 
===Variations of Detect===
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|other=Added effect on contact}}
{{mvar|Detect|Fighting|Status|II|PP=5|other=None}}
{{mvar|Protect|Normal|Status|II|PP=10|other=None}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>Gen VI-VII</sup>/1<sup>Gen VIII</sup> stage(s)}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons|note=Signature move of Toxapex}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
|}
|}
|}
|}


===Variations of Disable===
===Variations of Disable===
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|other=Disables|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|effects=Disables|PP=PP}}
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}
{{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}}
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}
{{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}}
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}
{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}}
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}}
|}
|}
 
===Variations of Flash===
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}
{{mvar|Smokescreen|Normal|Status|I|PP=20}}
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}
|}
|}
|}
|}


===Variations of Follow Me===
===Variations of Follow Me===
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}
{{mvar/h|20|notes=+2 priority, forces all opponents to target the user}}
{{mvar|Follow Me|Normal|Status|III}}
{{mvar|Follow Me|Normal|Status|III}}
{{mvar|Rage Powder|Bug|Status|V}}
{{mvar|Rage Powder|Bug|Status|V}}
|}
|}
|}
|}
<center><small>*+3 priority prior to Generation VI</small></center>


===Variations of Foresight===
===Variations of Foresight===
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|other=Removed immunity}}
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|effects=Removed immunity}}
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}}
|}
|}
 
===Variations of Forest's Curse===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
|}
|}
|}
|}


===Variations of Guard Split===
===Variations of Guard Split===
{{mvar/h|10|notes=Averages the target's stats with the user|other=Affected stats}}
{{mvar/h|10|notes=Averages the target's stats with the user|effects=Affected stats}}
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}
{{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}}
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}
{{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}}
|}
|}
|}
|}


===Variations of Harden===
===Variations of Harden===
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar/h|30|notes=Raises a stat by one stage|effects=Stat affected}}
{{mvar|Harden|Normal|Status|I|other=Defense}}
{{mvar|Harden|Normal|Status|I|effects=Defense}}
{{mvar|Sharpen|Normal|Status|I|other=Attack}}
{{mvar|Sharpen|Normal|Status|I|effects=Attack}}
|}
|}
|}
|}
Line 927: Line 965:


===Variations of Ingrain===
===Variations of Ingrain===
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}
{{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}}
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}
{{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}}
{{mvar|Aqua Ring|Water|Status|IV}}
{{mvar|Aqua Ring|Water|Status|IV|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Leer===
===Variations of Jungle Healing===
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}}
{{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}}
{{mvar|Leer|Normal|Status|I}}
{{mvar|Jungle Healing|Grass|Status|VIII}}
{{mvar|Tail Whip|Normal|Status|I}}
{{mvar|Lunar Blessing|Psychic|Status|VIII}}
|}
|}
|}
|}


===Variations of Lock-On===
===Variations of Magnetic Flux===
{{mvar/h|5|notes=Ensures user's next move will hit}}
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|effects=Boosted stats}}
{{mvar|Lock-On|Normal|Status|II}}
{{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}}
{{mvar|Mind Reader|Normal|Status|II}}
{{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}}
|}
|}
|}
|}


===Variations of Lovely Kiss===
===Variations of Meditate===
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}
{{mvar|Meditate|Psychic|Status|I|effects=Attack|other=&nbsp;}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}
{{mvar|Withdraw|Water|Status|I|effects=Defense|other=&nbsp;}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}}
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies' Attack stats by one stage too. Is a Sound-based move}}
|}
|}
|}
|}
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>


===Variations of Magnetic Flux===
===Variations of Memento===
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|effects=Effect}}
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}
{{mvar|Memento|Dark|Status|III|effects=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}
{{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}}
|}
|}
|}
|}


===Variations of Mean Look===
===Variations of Mind Reader===
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}
{{mvar/h|5|notes=Ensures user's next move will hit}}
{{mvar|Mean Look|Normal|Status|II|PP=5}}
{{mvar|Mind Reader|Normal|Status|II}}
{{mvar|Spider Web|Bug|Status|II|PP=10}}
{{mvar|Lock-On|Normal|Status|II}}
{{mvar|Block|Normal|Status|III|PP=5}}
|}
|}
|}
|}


===Variations of Memento===
===Variations of Mist===
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|effects=Protects from|PP=PP}}
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}}
|}
|}
|}
|}


===Variations of Moonlight===
===Variations of Morning Sun===
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other=Conditions}}
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=notes}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather}}
{{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} <sup>Gen. II</sup>|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&nbsp;}}
{{mvar|Morning Sun|Normal|Status|II|note=Signature move of Espeon in Generation II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other=&nbsp;|signature=&nbsp;}}
{{mvar|Synthesis|Grass|Status|II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature=&nbsp;}}
{{mvar|Shore Up|Ground|Status|VII|other=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|note=Signature move of Sandygast and Palossand}}
{{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other=&nbsp;}}
|}
|}
|}
|}


===Variations of Mud Sport===
===Variations of Mud Sport===
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}
{{mvar/h|15|notes=Halves damage taken from a certain type|effects=Affected type}}
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}
{{mvar|Mud Sport|Ground|Status|III|effects=Electric}}
{{mvar|Water Sport|Water|Status|III|other=Fire}}
{{mvar|Water Sport|Water|Status|III|effects=Fire}}
|}
|}
 
===Variations of No Retreat===
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|effects=Additional Effect}}
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}}
|}
|}
|}
|}


===Variations of Poison Powder===
===Variations of Poison Powder===
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}
{{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}}
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}
{{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}}
|}
|}
|}
|}
<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center>
<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center>


===Variations of Quick Guard===
===Variations of Protect===
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|other=Protects from|PP=PP}}
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}}
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}
{{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature=&nbsp;|other=Yes}}
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}
{{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature=&nbsp;|other=Yes}}
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)|other=No}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} <sup>Pokémon X and Y</sup>|other=Yes}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}}
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}}
|}
|}
|}
|}


===Variations of Rain Dance===
<center><small>*[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A "Yes" in this column means it only protects against the Status moves that can be protected against.</small></center>
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]] or [[strong winds]]|other=Weather|PP=PP}}
 
{{mvar|Rain Dance|Water|Status|II|other=Rain|PP=5}}
===Variations of Quiver Dance===
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}
{{mvar/h|20|notes=Raises three of user's stats by one stage|effects=Affected stats}}
{{mvar|Sunny Day|Fire|Status|II|other=Harsh sunlight|PP=5}}
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}}
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}}
|}
|}
|}
|}


===Variations of Recover===
===Variations of Recover===
{{mvar/h|10|notes=Heals user by half max HP}}
{{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}}
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}}
{{mvar|Soft-Boiled|Normal|Status|I}}
{{mvar|Soft-Boiled|Normal|Status|I|other=&nbsp;}}
{{mvar|Milk Drink|Normal|Status|II}}
{{mvar|Milk Drink|Normal|Status|II|other=&nbsp;}}
{{mvar|Slack Off|Normal|Status|III}}
{{mvar|Slack Off|Normal|Status|III|other=&nbsp;}}
{{mvar|Heal Order|Bug|Status|IV}}
{{mvar|Roost|Flying|Status|IV|other=Removes user's Flying-type until end of turn}}
{{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}}
{{mvar|Heal Order|Bug|Status|IV|other=&nbsp;}}
|}
|}
|}
|}
<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center>


===Variations of Roar===
===Variations of Sand Attack===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP|other=Notes}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}}
{{mvar|Whirlwind|Normal|Status|I}}
{{mvar|Smokescreen|Normal|Status|I|other=&nbsp;|PP=20}}
|}
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}}
|}
 
===Variations of Safeguard===
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
|}
|}
|}
|}


===Variations of Screech===
===Variations of Screech===
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}}
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|effects=Stat affected}}
{{mvar|Screech|Normal|Status|I|other=Defense}}
{{mvar|Screech|Normal|Status|I|effects=Defense}}
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}
{{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}}
|}
|}
|}
|}
Line 1,055: Line 1,099:


===Variations of Sing===
===Variations of Sing===
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=PP}}
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}
{{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}}
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}
{{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}}
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}
{{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}}
|}
|}
|}
|}


===Variations of Skill Swap===
===Variations of Skill Swap===
{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar/h|10|notes=Switches the user's condition with the target|effects=Switched}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}
{{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
{{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}}
|}
|}
|}
|}
===Variations of Sleep Powder===
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP|other=Notes}}
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other=&nbsp;}}
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other=&nbsp;}}
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}}
|}
|}
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>


===Variations of Soak===
===Variations of Soak===
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}
{{mvar/h|20|notes=Changes targets type to a pure type|effects=Type Changed to}}
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}}
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}}
|}
|}
 
===Variations of Spider Web===
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}
{{mvar|Spider Web|Bug|Status|II|PP=10}}
{{mvar|Mean Look|Normal|Status|II|PP=5}}
{{mvar|Block|Normal|Status|III|PP=5}}
|}
|}
|}
|}


===Variations of Spikes===
===Variations of Spikes===
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}
{{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|signature=Signature move of}}
{{mvar|Spikes|Ground|Status|II|other=Inflicts damage when grounded opponent switches in|note=Signature move of Pineco and Forretress in Pokémon Gold and Silver}}
{{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}<sup>Gen. II</sup>}}
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}
{{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature=&nbsp;}}
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon}}
{{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature=&nbsp;}}
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when grounded opponent switches in}}
{{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature=&nbsp;}}
|}
|}
|}
|}


===Variations of Splash===
===Variations of Splash===
{{mvar/h|40|notes=Does nothing|other=Notes}}
{{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}}
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|note=Signature move of Magikarp in Generation I}}
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} <sup>Gen. I</sup>}}
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!", event-exclusive move}}
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!"|signature=Event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally, event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}}
|}
|}
 
===Variations of Stockpile===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}}
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}}
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other=&nbsp;}}
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other=&nbsp;}}
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other=&nbsp;}}
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other=&nbsp;}}
|}
|}
 
===Variations of Swords Dance===
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|effects=Stat affected|PP=PP|other=Notes}}
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}}
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}}
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}}
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}}
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other=&nbsp;}}
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other=&nbsp;}}
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other=&nbsp;}}
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user's weight|PP=15}}
|}
|}
<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>
 
===Variations of Tail Whip===
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}}
{{mvar|Tail Whip|Normal|Status|I}}
{{mvar|Leer|Normal|Status|I}}
|}
|}
|}
|}


===Variations of Trick===
===Variations of Trick===
{{mvar/h|10|acc=100|notes=Switches items with target}}
{{mvar/h|10|acc=100|notes=Switches [[held items]] with target}}
{{mvar|Trick|Psychic|Status|III}}
{{mvar|Trick|Psychic|Status|III}}
{{mvar|Switcheroo|Dark|Status|IV}}
{{mvar|Switcheroo|Dark|Status|IV}}
|}
|}
===Variations of Trick-or-Treat===
{{mvar/h|20|notes=Adds a type to the target|effects=Added type}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}}
{{mvar|Forest's Curse|Grass|Status|VI|effects=Grass}}
|}
|}
|}
|}


===Variations of Trick Room===
===Variations of Trick Room===
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=PP|other=Priority}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}
{{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=0}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}}
|}
|}
 
===Variations of Whirlwind===
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}}
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}}
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}}
|}
|}
<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center>
 
===Variations of Wide Guard===
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|effects=Protects from|PP=PP}}
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}}
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}}
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}}
|}
|}
|}
|}


===Variations of Worry Seed===
===Variations of Worry Seed===
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|other=Ability becomes|PP=PP}}
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|effects=Ability becomes|PP=PP}}
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}
{{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}}
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}
{{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}}
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}
{{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}}
|}
|}
|}
|}
Line 1,121: Line 1,238:
==List of Shadow move variations==
==List of Shadow move variations==
===Variations of Shadow Bolt===
===Variations of Shadow Bolt===
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.
These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}.
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}
{{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}
{{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}}
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}}
|}
|}
|}
|}
Line 1,132: Line 1,249:
* [[Ability variations]]
* [[Ability variations]]


{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}