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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed | Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number. | ||
{{TOC right}} | |||
==List of damage-dealing move variations== | ==List of damage-dealing move variations== | ||
===Elemental | ===Elemental fangs=== | ||
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}| | {{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|effects=Status condition}} | ||
{{mvar| | {{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}} | ||
{{mvar|Ice Fang|Ice|Physical|IV| | {{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}} | ||
{{mvar| | {{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc= | {{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}} | ||
{{mvar|Guillotine|Normal|Physical|I|other= }} | {{mvar|Guillotine|Normal|Physical|I|other= }} | ||
{{mvar|Horn Drill|Normal|Physical|I|other= }} | {{mvar|Horn Drill|Normal|Physical|I|other= }} | ||
{{mvar|Fissure|Ground|Physical|I|other= }} | |||
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}} | {{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center> | |||
===Pledge moves=== | ===Pledge moves=== | ||
These | These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>. | ||
{{mvar/h|10|power= | {{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:|signature=Can only be learned by}} | ||
{{mvar|Fire Pledge|Fire|Special|V| | {{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.|signature=Water type [[first partner Pokémon]], [[Panpour]] & [[Simipour]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>.}} | ||
{{mvar|Grass Pledge|Grass|Special|V| | {{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.|signature=Fire type [[first partner Pokémon]], [[Pansear]] & [[Simisear]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>}} | ||
{{mvar| | {{mvar|Grass Pledge|Grass|Special|V|effects='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.|signature=Grass type [[first partner Pokémon]], [[Pansage]] & [[Simisage]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup> {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (due to a bug)}} | ||
|} | |||
|} | |||
<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | |||
===Torque moves with 80 base power=== | |||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | |||
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect|signature=Team Star member:}} | |||
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela]]}} | |||
{{mvar|Wicked Torque|Dark|Physical|IX|signature=[[Giacomo]]|effects=10% chance of causing the target to sleep}} | |||
|} | |||
|} | |||
===Torque moves with 100 base power=== | |||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | |||
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Team Star member:|effects=Secondary effect}} | |||
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]}} | |||
{{mvar|Combat Torque|Fighting|Physical|IX|signature=[[Eri]]|effects=30% chance of paralyzing the target}} | |||
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]}} | |||
|} | |||
|} | |||
===Let's Go Partner moves=== | |||
====Variations of Pika Papow==== | |||
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | |||
{{mvar/h|20|power=varying|acc=—|notes=Power depends on user’s friendship|signature=Signature Partner}} | |||
{{mvar|Pika Papow|Electric|Special|VII|signature=[[Partner Pokemon|Pikachu]]}} | |||
{{mvar|Veevee Volley|Normal|Physical|VII|signature=[[Partner Pokemon|Eevee]]}} | |||
|} | |||
|} | |||
====Variations of Bouncy Bubble==== | |||
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}} | |||
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} | |||
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} | |||
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}} | |||
|} | |} | ||
|} | |} | ||
<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center> | |||
====Variations of Glitzy Glow==== | |||
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Screen}} | |||
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} | |||
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}} | |||
|} | |||
|} | |||
<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
====Variations of Sappy Seed==== | |||
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by [[Partner Pokemon|Partner Eevee]]|effects=Secondary effect}} | |||
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}} | |||
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} | |||
|} | |||
|} | |||
<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
===Variations of Acid=== | ===Variations of Acid=== | ||
{{mvar/h|25 or 30|power=40|acc=100| | {{mvar/h|25 or 30|power=40|acc=100|effects=10% chance of secondary effect occurring|PP=PP|notes=Secondary effect|other=Notes}} | ||
{{mvar|Acid|Poison|Special|I| | {{mvar|Acid|Poison|Special|I|other=Affects all foes (adjacent foes in Triple Battles). Lowered Defense in Generations I-III|PP=30|effects=Lowers Special Defense}} | ||
{{mvar| | {{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other= }} | ||
{{mvar| | {{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other= }} | ||
{{mvar| | {{mvar|Bubble|Water|Special|I|PP=30|other=20 power prior to Generation VI|effects=Lowers Speed}} | ||
{{mvar|Powder Snow|Ice|Special|II| | {{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other= }} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
These are [[signature move]]s of [[Legendary Pokémon]]. | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio| | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|signature=Signature move of:}} | ||
{{mvar|Aeroblast|Flying|Special|II| | {{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV| | {{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}} | ||
|} | |} | ||
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===Variations of | ===Variations of Arm Thrust=== | ||
{{mvar/h|20|power= | {{mvar/h|20|power=15|acc=100|notes=[[Multi-strike move|Multi-strike moves]]}} | ||
{{mvar| | {{mvar|Arm Thrust|Fighting|Physical|III|}} | ||
{{mvar| | {{mvar|Water Shuriken|Water|Special|VI|}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Water Shuriken}} is a priority move, and changes when [[Battle Bond]] is active.</small></center> | |||
===Variations of | ===Variations of Aqua Jet=== | ||
{{mvar/h|20|power= | {{mvar/h|20|power=40|acc=100|notes=+1 priority|PP=PP}} | ||
{{mvar| | {{mvar|Aqua Jet|Water|Physical|IV|PP=20}} | ||
{{mvar| | {{mvar|Accelerock|Rock|Physical|VII|PP=20}} | ||
|} | |} | ||
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===Variations of Barb Barrage=== | ===Variations of Barb Barrage=== | ||
These are the [[signature move]]s of certain Hisuian Pokémon. | These are the [[signature move]]s of certain Hisuian Pokémon. | ||
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition| | {{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}} | ||
{{mvar|Barb Barrage|Poison|Physical|VIII| | {{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=Hisuian {{p|Qwilfish}} and {{p|Overqwil}}}} | ||
{{ | {{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Hisuian {{p|Typhlosion}}}} | ||
{{mvar|Infernal Parade|Ghost|Special|VIII| | |||
|} | |} | ||
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===Variations of Bite=== | ===Variations of Bite=== | ||
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}} | {{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}} | ||
{{mvar|Bite|Dark|Physical| | {{mvar|Bite|Dark|Physical|I}} | ||
{{mvar|Heart Stamp|Psychic|Physical|V}} | {{mvar|Heart Stamp|Psychic|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I</small></center> | |||
{{ | |||
===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power= | {{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}} | ||
{{mvar|Blizzard|Ice|Special|I|other | {{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}} | ||
{{mvar|Thunder|Electric|Special|I|other | {{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | ||
{{mvar|Hurricane|Flying|Special|V|other | {{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} | ||
| | |||
= | |||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | |||
===Variations of Bolt Beak=== | ===Variations of Bolt Beak=== | ||
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | ||
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}} | {{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|signature=Signature move of}} | ||
{{mvar|Bolt Beak|Electric|Physical|VIII}} | {{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracovish}} & {{p|Arctovish}}}} | ||
{{mvar|Fishious Rend|Water|Physical|VIII}} | {{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracozolt}} & {{p|Arctozolt}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Bolt Strike=== | ||
{{mvar/h| | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar| | {{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}} | ||
{{mvar| | {{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} | ||
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Bone Rush=== | ||
{{mvar/h| | {{mvar/h|10|power=25|acc=90|notes=Hits multiple times}} | ||
{{mvar| | {{mvar|Bone Rush|Ground|Physical|II|}} | ||
{{mvar| | {{mvar|Rock Blast|Rock|Physical|III|}} | ||
|} | |||
|} | |} | ||
<center><small>*Move power was 80 prior to Generation VI.</small></center> | |||
<center><small>* | |||
===Variations of Brine=== | ===Variations of Brine=== | ||
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other= | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition|other=notes}} | ||
{{mvar|Brine|Water|Special|IV| | {{mvar|Brine|Water|Special|IV|effects=Target's HP under 50%|other= }} | ||
{{mvar|Hex|Ghost|Special|V| | {{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned|other= }} | ||
{{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition|other=50 power prior to Generation VI}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Bullet Seed=== | ===Variations of Bullet Seed=== | ||
{{mvar/h|30|power= | {{mvar/h|30|power=25|acc=100|notes=Hits multiple times}} | ||
{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III}} | {{mvar|Icicle Spear|Ice|Physical|III}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 10 prior to Generation V.</small></center> | |||
===Variations of Catastropika=== | ===Variations of Catastropika=== | ||
{{mvar/h|1|power=210|acc=—|notes=Signature Z-Move| | {{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}} | ||
{{mvar|Catastropika|Electric|Physical|VII| | {{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}} | ||
{{mvar|Pulverizing Pancake|Normal|Physical|VII| | {{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}} | ||
|} | |} | ||
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|} | |} | ||
===Variations of | ===Variations of Collision Course=== | ||
{{mvar/h| | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar| | {{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=PP|signature=Signature move of}} | ||
{{ | {{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}} | ||
{{mvar| | {{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}} | ||
{{ | |||
|} | |} | ||
|} | |} | ||
===Variations of Counter=== | ===Variations of Counter=== | ||
{{mvar/h|20|acc=100|notes= | {{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}} | ||
{{mvar|Counter|Fighting|Physical|I| | {{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}} | ||
{{mvar|Mirror Coat|Psychic|Special|II| | {{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Priorty was -1 prior in Generations I/II.</small></center> | |||
===Variations of Cross Chop=== | ===Variations of Cross Chop=== | ||
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{{mvar|Cross Chop|Fighting|Physical|II}} | {{mvar|Cross Chop|Fighting|Physical|II}} | ||
{{mvar|Stone Edge|Rock|Physical|IV}} | {{mvar|Stone Edge|Rock|Physical|IV}} | ||
|} | |} | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage| | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II| | {{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}} | ||
{{mvar|Shadow Ball|Ghost|Special|II| | {{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV| | {{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100| | {{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves|other=Notes}} | ||
{{mvar|Dig|Ground|Physical|I| | {{mvar|Dig|Ground|Physical|I|other=100 power in Generation I, 60 power in Generation II-III|effects=Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III| | {{mvar|Dive|Water|Physical|III|other=60 power in Generation III|effects=Surf and Whirlpool}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Discharge=== | ===Variations of Discharge=== | ||
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon| | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|effects=Secondary effect}} | ||
{{mvar|Discharge|Electric|Special|IV| | {{mvar|Discharge|Electric|Special|IV|effects=Paralysis}} | ||
{{mvar|Lava Plume|Fire|Special|IV| | {{mvar|Lava Plume|Fire|Special|IV|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Double-Edge=== | ===Variations of Double-Edge=== | ||
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | {{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | ||
{{mvar|Double-Edge|Normal|Physical|I| | {{mvar|Double-Edge|Normal|Physical|I|PP=15|effects= |other=100 power in Generation I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III| | {{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target|other= }} | ||
{{mvar|Brave Bird|Flying|Physical|IV}} | {{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target|other= }} | ||
{{mvar| | {{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar| | {{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects= |other=75 power in Generation VIII}} | |||
|} | |||
|} | |||
===Variations of Drill Peck=== | |||
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP|other=Notes}} | |||
{{mvar|Drill Peck|Flying|Physical|I|PP=20|other= }} | |||
{{mvar|Strength|Normal|Physical|I|PP=15|other=Signature move of Machamp in Generation VII}} | |||
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15|other= }} | |||
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15|other= }} | |||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15|other= }} | |||
{{mvar|Power Gem|Rock|Special|IV|other=70 power prior to Generation VI|PP=20}} | |||
|} | |||
|} | |||
===Variations of Dynamax Cannon=== | |||
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | |||
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|signature=Signature move of}} | |||
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}} | |||
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}} | |||
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Dynamic Punch=== | ===Variations of Dynamic Punch=== | ||
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]| | {{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}} | ||
{{mvar|Dynamic Punch|Fighting|Physical|II| | {{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} | ||
{{mvar|Inferno|Fire|Special|V| | {{mvar|Inferno|Fire|Special|V|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Earthquake=== | ===Variations of Earthquake=== | ||
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect| | {{mvar/h|10|power=100|acc=100|notes=Always has a special effect|effects=Special effect}} | ||
{{mvar|Earthquake|Ground|Physical|I| | {{mvar|Earthquake|Ground|Physical|I|effects=Hits all adjacent Pokémon}} | ||
{{mvar|Judgment|Normal|Special|IV| | {{mvar|Judgment|Normal|Special|IV|effects=Type depends on held [[Plate]]}} | ||
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===Variations of Fire | ===Variations of Fire Punch=== | ||
{{mvar/h|15|power= | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Fire | {{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}} | ||
{{mvar| | {{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}} | ||
{{mvar| | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}} | ||
{{mvar| | {{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} | ||
{{mvar| | {{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Fire | ===Variations of Fire Spin=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}} | ||
{{mvar|Fire | {{mvar|Fire Spin|Fire|Special|I|PP=15}} | ||
{{mvar| | {{mvar|Clamp|Water|Physical|I|PP=10}} | ||
{{mvar| | {{mvar|Whirlpool|Water|Special|II|PP=15}} | ||
{{mvar| | {{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | ||
|} | |||
|} | |||
|} | |} | ||
<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center> | |||
===Variations of Flail=== | ===Variations of Flail=== | ||
Line 326: | Line 345: | ||
===Variations of Flame Charge=== | ===Variations of Flame Charge=== | ||
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect| | {{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect|other=Notes}} | ||
{{mvar|Flame Charge|Fire|Physical|V| | {{mvar|Flame Charge|Fire|Physical|V|effects=Raises user's Speed by one stage|other= }} | ||
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target's Special Attack by one stage}} | {{mvar|Struggle Bug|Bug|Special|V|other=30 power prior to Generation VI|effects=Lowers target's Special Attack by one stage}} | ||
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target's Speed by one stage|other= }} | |||
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user's Speed by one stage|other= }} | |||
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target's Attack by one stage|other= }} | |||
|} | |} | ||
|} | |} | ||
===Variations of Flamethrower=== | ===Variations of Flamethrower=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}} | ||
{{mvar|Flamethrower|Fire|Special|I| | {{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | ||
{{mvar|Ice Beam|Ice|Special|I| | {{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | ||
{{mvar|Thunderbolt|Electric|Special|I| | {{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 95 prior to Generation VI.</small></center> | |||
===Variations of | ===Variations of Fury Attack=== | ||
{{mvar/h| | {{mvar/h|20|power=15|acc=85|notes=Hits multiple times}} | ||
{{mvar| | {{mvar|Fury Attack|Normal|Physical|I}} | ||
{{mvar| | {{mvar|Barrage|Normal|Physical|I}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Fusion Flare=== | ===Variations of Fusion Flare=== | ||
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | ||
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn| | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by|signature=Signature move of}} | ||
{{mvar|Fusion Flare|Fire|Special|V| | {{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V| | {{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|10|power= | {{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}} | ||
{{mvar|Giga Drain|Grass|Special|II | {{mvar|Giga Drain|Grass|Special|II}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV | {{mvar|Drain Punch|Fighting|Physical|IV}} | ||
{{mvar|Horn Leech|Grass|Physical|V | {{mvar|Horn Leech|Grass|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>* | <center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center> | ||
===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}| | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|effects=Higher damage with|PP=PP}} | ||
{{mvar|Gyro Ball|Steel|Physical|IV| | {{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} | ||
{{mvar|Electro Ball|Electric|Special|V| | {{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} | ||
|} | |} | ||
|} | |} | ||
Line 404: | Line 401: | ||
|} | |} | ||
===Variations of | ===Variations of Heavy Slam=== | ||
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | {{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | ||
{{mvar|Heavy Slam|Steel|Physical|V}} | |||
{{mvar|Heat Crash|Fire|Physical|V}} | {{mvar|Heat Crash|Fire|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Hyper Beam=== | ===Variations of Hyper Beam=== | ||
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use|other=Notes}} | ||
{{mvar|Hyper Beam|Normal|Special|I| | {{mvar|Hyper Beam|Normal|Special|I|other=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III}} | {{mvar|Blast Burn|Fire|Special|III|other= }} | ||
{{mvar| | {{mvar|Hydro Cannon|Water|Special|III|other= }} | ||
{{mvar| | {{mvar|Frenzy Plant|Grass|Special|III|other= }} | ||
{{mvar|Giga Impact|Normal|Physical|IV}} | {{mvar|Giga Impact|Normal|Physical|IV|other= }} | ||
{{mvar|Roar of Time|Dragon|Special|IV}} | {{mvar|Rock Wrecker|Rock|Physical|IV|other= }} | ||
{{mvar| | {{mvar|Roar of Time|Dragon|Special|IV|other= }} | ||
{{mvar|Meteor Assault|Fighting|Physical|VIII|other= }} | |||
|} | |||
|} | |||
===Variations of Hyper Fang=== | |||
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|effects=Chance}} | |||
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}} | |||
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Icy Wind=== | ===Variations of Icy Wind=== | ||
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage| | {{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Icy Wind|Ice|Special|II| | {{mvar|Icy Wind|Ice|Special|II|effects=Speed}} | ||
{{mvar|Mud Shot|Ground|Special|III| | {{mvar|Mud Shot|Ground|Special|III|effects=Speed}} | ||
{{mvar|Electroweb|Electric|Special|V| | {{mvar|Electroweb|Electric|Special|V|effects=Speed}} | ||
{{mvar|Snarl|Dark|Special|V| | {{mvar|Snarl|Dark|Special|V|effects=Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Iron Tail=== | ===Variations of Iron Tail=== | ||
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect| | {{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|effects=Secondary effect|PP=PP}} | ||
{{mvar|Iron Tail|Steel|Physical|II| | {{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target's Defense by one stage|PP=15}} | ||
{{mvar|Dragon Rush|Dragon|Physical|IV| | {{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}} | ||
|} | |||
|} | |||
===Variations of Jump Kick=== | |||
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=PP}} | |||
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}} | |||
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Karate Chop=== | ===Variations of Karate Chop=== | ||
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | {{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}} | ||
{{mvar|Karate Chop|Fighting|Physical|I| | {{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}} | ||
{{mvar|Poison Tail|Poison|Physical|III| | {{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}} | ||
|} | |||
|} | |} | ||
===Variations of Last Respects=== | |||
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|effects=Power increased when|signature=Signature move of}} | |||
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user's team faints|signature={{p|Houndstone}} and {{p|Basculin}} (White-Striped Form)}} | |||
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move|signature={{p|Primeape}} and {{p|Annihilape}}}} | |||
|} | |||
|} | |} | ||
===Variations of Leaf Blade=== | ===Variations of Leaf Blade=== | ||
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)| | {{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|signature=Signature move of|other=Notes}} | ||
{{mvar|Leaf Blade|Grass|Physical|III| | {{mvar|Leaf Blade|Grass|Physical|III|other=70 power in Generation III, formerly a variation of Slash|signature={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}} | ||
{{mvar|Attack Order|Bug|Physical|IV| | {{mvar|Attack Order|Bug|Physical|IV|signature={{p|Vespiquen}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Low Kick=== | ||
{{mvar/h| | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target|other=Notes}} | ||
{{mvar| | {{mvar|Low Kick|Fighting|Physical|I|other=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}} | ||
{{mvar| | {{mvar|Grass Knot|Grass|Special|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of | |||
{{mvar/h| | ===Variations of Lunge=== | ||
{{mvar| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Grass | {{mvar|Lunge|Bug|Physical|VII|effects=Attack}} | ||
|} | {{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}} | ||
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}} | |||
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}} | |||
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}} | |||
|} | |||
|} | |} | ||
===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | ||
{{mvar/h|5|power= | {{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}} | ||
{{mvar|Luster Purge|Psychic|Special|III| | {{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | ||
{{mvar|Mist Ball|Psychic|Special|III| | {{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 70 prior to Generation IX.</small></center> | |||
===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
{{mvar/h|10|power=120|acc=85|notes=No additional effect}} | {{mvar/h|10|power=120|acc=85|notes=No additional effect|signature=Signature move of}} | ||
{{mvar|Megahorn|Bug|Physical|II| | {{mvar|Megahorn|Bug|Physical|II|signature={{p|Heracross}} <sup>Gen. II</sup>}} | ||
{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV|signature= }} | ||
{{mvar|Precipice Blades|Ground|Physical|VI| | {{mvar|Precipice Blades|Ground|Physical|VI|signature={{p|Groudon}} from Omega Ruby and Alpha Sapphire onward}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Metal Burst=== | ||
{{mvar/h|10|acc=100|notes=Returns 1.5 times the damage dealt by the opponent's last attack}} | |||
{{mvar/h| | {{mvar|Metal Burst|Steel|Physical|IV}} | ||
{{mvar| | {{mvar|Comeuppance|Dark|Physical|IX}} | ||
{{mvar| | |||
|} | |} | ||
|} | |} | ||
===Variations of Needle Arm=== | ===Variations of Needle Arm=== | ||
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect| | {{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=PP}} | ||
{{mvar|Needle Arm|Grass|Physical|III| | {{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}} | ||
{{mvar|Force Palm|Fighting|Physical|IV| | {{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}} | ||
|} | |} | ||
|} | |} | ||
Line 514: | Line 529: | ||
===Variations of Overheat=== | ===Variations of Overheat=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}} | ||
{{mvar|Overheat|Fire|Special|III}} | {{mvar|Overheat|Fire|Special|III}} | ||
{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
Line 521: | Line 536: | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | <center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of | ===Variations of Pluck=== | ||
{{mvar/h| | {{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}} | ||
{{mvar| | {{mvar|Pluck|Flying|Physical|IV}} | ||
{{mvar|Bug Bite|Bug|Physical|IV}} | |||
{{mvar| | |} | ||
|} | |} | ||
===Variations of Pound=== | |||
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP|other=notes}} | |||
{{mvar|Pound|Normal|Physical|I|PP=35|other= }} | |||
{{mvar|Scratch|Normal|Physical|I|PP=35|other= }} | |||
{{mvar|Gust|Flying|Special|I||PP=35|other=Normal-Type in Gen. I}} | |||
{{mvar|Tackle|Normal|Physical|I|PP=35|other=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | |||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30|other= }} | |||
{{mvar|Leafage|Grass|Physical|VII|PP=40|other= }} | |||
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40|other= }} | |||
|} | |||
|} | |} | ||
===Variations of | ===Variations of Psybeam=== | ||
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}} | |||
{{mvar/h| | {{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}} | ||
{{mvar| | {{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target's Speed one stage}} | ||
{{mvar| | {{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target's Attack one stage}} | ||
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}} | |||
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}} | |||
|} | |||
|} | |||
===Variations of Psyblade=== | |||
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}} | |||
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}} | |||
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Psychic=== | ===Variations of Psychic=== | ||
{{mvar/h|10|power=90|acc=100|notes= | {{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Psychic|Psychic|Special|I}} | {{mvar|Psychic|Psychic|Special|I|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Bug Buzz|Bug|Special|IV}} | {{mvar|Bug Buzz|Bug|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar| | {{mvar|Energy Ball|Grass|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar| | {{mvar|Earth Power|Ground|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Psyshock=== | ===Variations of Psyshock=== | ||
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage| | {{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|effects=Effect}} | ||
{{mvar|Psyshock|Psychic|Special|V| | {{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent's Defense in place of Special Defense}} | ||
{{mvar|Body Press|Fighting|Physical|VIII| | {{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user's Defense in place of Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Quick Attack=== | ===Variations of Quick Attack=== | ||
{{mvar/h| | {{mvar/h|30|power=40|acc=100|notes=+1 priority|PP=PP}} | ||
{{mvar|Quick Attack|Normal|Physical|I|PP=30}} | {{mvar|Quick Attack|Normal|Physical|I|PP=30}} | ||
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | {{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | ||
{{mvar| | {{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | ||
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | {{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | ||
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | {{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | {{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | ||
|} | |} | ||
|} | |||
===Variations of Return=== | |||
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|effects=Higher damage with}} | |||
{{mvar|Return|Normal|Physical|II|effects=High friendship}} | |||
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} | |||
|} | |||
|} | |} | ||
Line 584: | Line 623: | ||
===Variations of Sacred Fire=== | ===Variations of Sacred Fire=== | ||
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)| | {{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Sacred Fire|Fire|Physical|II| | {{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | ||
{{mvar|Diamond Storm|Rock|Physical|VI| | {{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Seismic Toss=== | ||
{{mvar/h| | {{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | ||
{{mvar| | {{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | ||
{{mvar| | {{mvar|Night Shade|Ghost|Special|I|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Shadow Bone=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
|} | |||
|} | |||
===Variations of Skull Bash=== | |||
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|effects=Stat raised}} | |||
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}} | |||
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}} | |||
|} | |||
|} | |||
===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]]. | These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]]. | ||
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect| | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of|other=Notes}} | ||
{{mvar|Sky Attack|Flying|Physical|I| | {{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio|signature=signature move of {{p|Moltres}} in Generation II}} | ||
{{mvar|Freeze Shock|Ice|Physical|V| | {{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|signature=Black {{p|Kyurem}}|other= }} | ||
{{mvar|Ice Burn|Ice|Special|V| | {{mvar|Ice Burn|Ice|Special|V|effects=Burn|signature=White {{p|Kyurem}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Slash=== | ===Variations of Slash=== | ||
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | {{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP|other=Notes}} | ||
{{mvar|Slash|Normal|Physical|I|PP=20}} | {{mvar|Slash|Normal|Physical|I|PP=20|other= }} | ||
{{mvar| | {{mvar|Night Slash|Dark|Physical|IV|PP=15|other= }} | ||
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} | {{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other= }} | ||
{{mvar| | {{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other= }} | ||
{{mvar| | {{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}} | ||
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other= }} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Sludge Wave=== | ===Variations of Sludge Wave=== | ||
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect| | {{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect}} | ||
{{mvar| | {{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}} | ||
{{mvar| | {{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target's Special Attack by one stage}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Springtide Storm=== | ||
{{mvar/h|10|power={{ | These are the [[signature moves]] of the [[Forces of Nature]]. | ||
{{mvar| | {{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar| | {{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}} | ||
|} | {{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | ||
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | |||
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=Burn|signature={{p|Landorus}}}} | |||
|} | |||
|} | |} | ||
<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center> | |||
===Variations of Steel Beam=== | ===Variations of Steel Beam=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}} | ||
{{mvar|Steel Beam|Steel|Special|VIII}} | {{mvar|Steel Beam|Steel|Special|VIII}} | ||
{{mvar|Chloroblast|Grass|Special|VIII}} | {{mvar|Chloroblast|Grass|Special|VIII}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power is 120 in Legends: Arceus</small></center> | |||
===Variations of Stomp=== | ===Variations of Stomp=== | ||
Line 647: | Line 705: | ||
===Variations of Stomping Tantrum=== | ===Variations of Stomping Tantrum=== | ||
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs| | {{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|effects=Condition|PP=PP}} | ||
{{mvar|Stomping Tantrum|Ground|Physical|VII| | {{mvar|Stomping Tantrum|Ground|Physical|VII|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | ||
{{mvar|Lash Out|Dark|Physical|VIII| | {{mvar|Lash Out|Dark|Physical|VIII|effects=If the user's stats were lowered|PP=5}} | ||
{{mvar|Temper Flare|Fire|Physical|IX|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | |||
|} | |} | ||
|} | |||
===Variations of Stone Axe=== | |||
These are the [[signature moves]] of Hisuian Pokémon. | |||
{{mvar/h|15|power=65|acc=90|signature=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}} | |||
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}} | |||
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}} | |||
|} | |||
|} | |} | ||
Line 660: | Line 727: | ||
|} | |} | ||
===Variations of | ===Variations of Sucker Punch=== | ||
{{mvar/h| | {{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn't using a damaging move on the turn}} | ||
{{mvar| | {{mvar|Sucker Punch|Dark|Physical|IV}} | ||
{{mvar| | {{mvar|Thunderclap|Electric|Special|IX}} | ||
{{mvar| | |} | ||
{{mvar| | |} | ||
{{ | |||
{{mvar| | ===Variations of Sunsteel Strike=== | ||
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]|signature=Signature move|effects=Added effect}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects= }} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects= }} | |||
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user's Attack is higher than Special Attack}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Superpower=== | ===Variations of Superpower=== | ||
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats| | {{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|effects=Stats lowered}} | ||
{{mvar|Superpower|Fighting|Physical|III| | {{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV| | {{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI| | {{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | ||
{{mvar|Headlong Rush|Ground|Physical|VIII| | {{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into "defensive stats"}} | ||
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | |||
|} | |} | ||
|} | |} | ||
Line 684: | Line 757: | ||
{{mvar|Super Fang|Normal|Physical|I}} | {{mvar|Super Fang|Normal|Physical|I}} | ||
{{mvar|Nature's Madness|Fairy|Special|VII}} | {{mvar|Nature's Madness|Fairy|Special|VII}} | ||
{{mvar|Ruination|Dark|Special|IX}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other= | {{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Targets|other=Notes|signature=Signature move of}} | ||
{{mvar|Surf|Water|Special|I| | {{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive. <sup>95 power prior to Generation VI</sup>|effects=all adjacent Pokémon<sup>All adjacent foes prior to Gen. III</sup>|signature= }} | ||
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent | {{mvar|Hyper Voice|Normal|Special|III|other= |effects=All adjacent foes|signature= }} | ||
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent | {{mvar|Petal Blizzard|Grass|Physical|VI|other= |effects=All adjacent Pokémon|signature= }} | ||
{{mvar| | {{mvar|Land's Wrath|Ground|Physical|VI|other= |effects=All all adjacent foes|signature={{p|Zygarde}}}} | ||
{{mvar|Thousand Arrows|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
{{mvar|Thousand Waves|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
|} | |} | ||
|} | |} | ||
Line 699: | Line 775: | ||
{{mvar/h|20|power=60|acc=—|notes=Never misses}} | {{mvar/h|20|power=60|acc=—|notes=Never misses}} | ||
{{mvar|Swift|Normal|Special|I}} | {{mvar|Swift|Normal|Special|I}} | ||
{{mvar|Feint Attack|Dark|Physical|II}} | {{mvar|Feint Attack|Dark|Physical|II}} | ||
{{mvar|Shadow Punch|Ghost|Physical|III}} | |||
{{mvar|Aerial Ace|Flying|Physical|III}} | {{mvar|Aerial Ace|Flying|Physical|III}} | ||
{{mvar|Magical Leaf|Grass|Special|III}} | {{mvar|Magical Leaf|Grass|Special|III}} | ||
{{mvar|Shock Wave|Electric|Special|III}} | {{mvar|Shock Wave|Electric|Special|III}} | ||
{{mvar|Magnet Bomb|Steel|Physical|IV}} | {{mvar|Magnet Bomb|Steel|Physical|IV}} | ||
Line 710: | Line 786: | ||
===Variations of Techno Blast=== | ===Variations of Techno Blast=== | ||
These are signature moves of Legendary Pokémon. | These are signature moves of Legendary Pokémon. | ||
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP| | {{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|signature=Signature move of}} | ||
{{mvar|Techno Blast|Normal|Special|V|PP=5| | {{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}} | ||
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10| | {{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Thief=== | ===Variations of Thief=== | ||
{{mvar/h|25|power= | {{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}} | ||
{{mvar|Thief|Dark|Physical|II| | {{mvar|Thief|Dark|Physical|II|other=10}} | ||
{{mvar|Covet|Normal|Physical|III| | {{mvar|Covet|Normal|Physical|III|other=40}} | ||
|} | |} | ||
|} | |} | ||
<center><small>* | <center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center> | ||
===Variations of Thrash=== | |||
{{mvar/h|10|other=Notes|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}} | |||
{{mvar|Thrash|Normal|Physical|I|other=<sup>20 PP prior to Generation V</sup>}} | |||
{{mvar|Petal Dance|Grass|Special|I|other=<sup>70 power prior to Gen III and 20 PP prior to Generation V</sup>}} | |||
{{mvar|Outrage|Dragon|Physical|II|other=<sup>15 PP Gen I-V</sup>}} | |||
{{mvar|Raging Fury|Fire|Physical|VIII|other= }} | |||
|} | |||
|} | |||
<center><small>*These moves had 90 power prior to Generation V. In Legends: Arceus, their power is 90 and their accuracy is 85%.</small></center> | |||
===Variations of U-turn=== | ===Variations of U-turn=== | ||
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===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target| | {{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Secondary effect|PP=PP|other=Notes}} | ||
{{mvar|Waterfall|Water|Physical|I| | {{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15|other=Signature move of Goldeen and Seaking in Generation I. No additional effect prior to Generation IV}} | ||
{{mvar|Extrasensory|Psychic|Special|III| | {{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20|other=30PP prior to Generation VI}} | ||
{{mvar|Dark Pulse|Dark|Special|IV| | {{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20||other= }} | ||
{{mvar|Iron Head|Steel|Physical|IV| | {{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15|other= }} | ||
{{mvar| | {{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15|other= }} | ||
{{mvar| | {{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15|other= }} | ||
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10|other= }} | |||
|} | |||
|} | |} | ||
===Variations of Weather Ball=== | |||
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|effects=Field condition}} | |||
{{mvar|Weather Ball|Normal|Physical|III|effects=Any type of weather, except strong winds}} | |||
{{mvar|Terrain Pulse|Normal|Physical|VIII|effects=Any type of terrain}} | |||
|} | |||
|} | |||
===Variations of Wring Out=== | |||
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target's current HP is high|PP=PP}} | |||
{{mvar|Wring Out|Normal|Special|IV|PP=5}} | |||
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} | |||
{{mvar|Hard Press|Steel|Physical|IX|PP=10}} | |||
|} | |||
|} | |} | ||
==List of status move variations== | ==List of status move variations== | ||
===Terrain moves=== | ===Terrain moves=== | ||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns| | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|effects=Effect}} | ||
{{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}} | |||
{{mvar|Grassy Terrain|Grass|Status|VI| | {{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}} | ||
{{mvar|Misty Terrain|Fairy|Status|VI| | {{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}} | ||
{{mvar|Psychic Terrain|Psychic|Status|VII| | {{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}} | ||
|} | |} | ||
|} | |} | ||
=== | ===Weather moves=== | ||
{{mvar/h| | {{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=PP}} | ||
{{mvar| | {{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}} | ||
{{mvar| | {{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}} | ||
{{mvar| | {{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}} | ||
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}} | |||
{{mvar| | {{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}} | ||
{{mvar| | |||
|} | |} | ||
|} | |} | ||
===Variations of After You=== | ===Variations of After You=== | ||
{{mvar/h|15|notes=Changes move order of the target| | {{mvar/h|15|notes=Changes move order of the target|effects=Change}} | ||
{{mvar|After You|Normal|Status|V| | {{mvar|After You|Normal|Status|V|effects=Target moves next}} | ||
{{mvar|Quash|Dark|Status|V| | {{mvar|Quash|Dark|Status|V|effects=Target moves last}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Camouflage=== | ===Variations of Camouflage=== | ||
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP| | {{mvar/h|15 or 20|notes=Changes user's type|PP=PP|effects=Changes to}} | ||
{{mvar|Camouflage|Normal|Status|III|PP=20| | {{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}} | ||
{{mvar|Reflect Type|Normal|Status|V|PP=15| | {{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent's type}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Charm=== | ===Variations of Charm=== | ||
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages| | {{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Charm|Fairy|Status|II| | {{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=<sup>Normal-type from Gen I-VI</sup>}} | ||
{{mvar| | {{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other= }} | ||
{{mvar| | {{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other= }} | ||
{{mvar|Captivate|Normal|Status|IV| | {{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}} | ||
{{mvar|Eerie Impulse|Electric|Status|VI| | {{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Confide=== | ===Variations of Confide=== | ||
{{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves| | {{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}} | ||
{{mvar|Confide|Normal|Status|VI| | {{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}} | ||
{{mvar|Play Nice|Normal|Status|VI|other= | {{mvar|Play Nice|Normal|Status|VI|effects=Attack|other= }} | ||
|} | |} | ||
|} | |} | ||
Line 825: | Line 897: | ||
===Variations of Conversion=== | ===Variations of Conversion=== | ||
These are [[signature move]]s of {{p|Porygon}}'s evolutionary line. | These are [[signature move]]s of {{p|Porygon}}'s evolutionary line. | ||
{{mvar/h|30|notes=Changes user's type| | {{mvar/h|30|notes=Changes user's type|effects=Changes to}} | ||
{{mvar|Conversion|Normal|Status|I| | {{mvar|Conversion|Normal|Status|I|effects=One of the user's moves}} | ||
{{mvar|Conversion 2|Normal|Status|II| | {{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent's last move}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Destiny Bond=== | ===Variations of Destiny Bond=== | ||
{{mvar/h|5|notes=Requires user to faint| | {{mvar/h|5|notes=Requires user to faint|effects=Effect}} | ||
{{mvar|Destiny Bond|Ghost|Status|II| | {{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III| | {{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Disable=== | ===Variations of Disable=== | ||
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items| | {{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|effects=Disables|PP=PP}} | ||
{{mvar|Disable|Normal|Status|I| | {{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}} | ||
{{mvar| | {{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}} | ||
{{mvar| | {{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | ||
{{mvar|Embargo|Dark|Status|IV| | {{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | ||
{{mvar|Heal Block|Psychic|Status|IV| | {{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Follow Me=== | ===Variations of Follow Me=== | ||
{{mvar/h|20|notes=+2 priority | {{mvar/h|20|notes=+2 priority, forces all opponents to target the user}} | ||
{{mvar|Follow Me|Normal|Status|III}} | {{mvar|Follow Me|Normal|Status|III}} | ||
{{mvar|Rage Powder|Bug|Status|V}} | {{mvar|Rage Powder|Bug|Status|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*+3 priority prior to Generation VI</small></center> | |||
===Variations of Foresight=== | ===Variations of Foresight=== | ||
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness| | {{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|effects=Removed immunity}} | ||
{{mvar|Foresight|Normal|Status|II| | {{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Odor Sleuth|Normal|Status|III| | {{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Miracle Eye|Psychic|Status|IV| | {{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Guard Split=== | ===Variations of Guard Split=== | ||
{{mvar/h|10|notes=Averages the target's stats with the user| | {{mvar/h|10|notes=Averages the target's stats with the user|effects=Affected stats}} | ||
{{mvar|Guard Split|Psychic|Status|V| | {{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}} | ||
{{mvar|Power Split|Psychic|Status|V| | {{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Harden=== | ===Variations of Harden=== | ||
{{mvar/h|30|notes=Raises a stat by one stage| | {{mvar/h|30|notes=Raises a stat by one stage|effects=Stat affected}} | ||
{{mvar|Harden|Normal|Status|I| | {{mvar|Harden|Normal|Status|I|effects=Defense}} | ||
{{mvar|Sharpen|Normal|Status|I| | {{mvar|Sharpen|Normal|Status|I|effects=Attack}} | ||
|} | |} | ||
|} | |} | ||
Line 927: | Line 965: | ||
===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of | {{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}} | ||
{{mvar|Ingrain|Grass|Status|III| | {{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Jungle Healing=== | ||
{{mvar/h| | {{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}} | ||
{{mvar| | {{mvar|Jungle Healing|Grass|Status|VIII}} | ||
{{mvar| | {{mvar|Lunar Blessing|Psychic|Status|VIII}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Magnetic Flux=== | ||
{{mvar/h| | {{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|effects=Boosted stats}} | ||
{{mvar| | {{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}} | ||
{{mvar| | {{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Meditate=== | ||
{{mvar/h| | {{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}} | ||
{{mvar| | {{mvar|Meditate|Psychic|Status|I|effects=Attack|other= }} | ||
{{mvar| | {{mvar|Withdraw|Water|Status|I|effects=Defense|other= }} | ||
{{mvar| | {{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}} | ||
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies' Attack stats by one stage too. Is a Sound-based move}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Memento=== | ||
{{mvar/h| | {{mvar/h|10|notes=Causes the user to faint without damaging the foe|effects=Effect}} | ||
{{mvar| | {{mvar|Memento|Dark|Status|III|effects=Lowers the target's Attack and Sp. Attack by two stages}} | ||
{{mvar| | {{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}} | ||
{{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Mind Reader=== | ||
{{mvar/h|5 | {{mvar/h|5|notes=Ensures user's next move will hit}} | ||
{{mvar| | {{mvar|Mind Reader|Normal|Status|II}} | ||
{{mvar| | {{mvar|Lock-On|Normal|Status|II}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Mist=== | ||
{{mvar/h| | {{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|effects=Protects from|PP=PP}} | ||
{{mvar| | {{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}} | ||
{{mvar| | {{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}} | ||
{{mvar| | {{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Morning Sun=== | ||
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other= | {{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=notes}} | ||
{{mvar| | {{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} <sup>Gen. II</sup>|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= }} | ||
{{mvar| | {{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= |signature= }} | ||
{{mvar| | {{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature= }} | ||
{{mvar|Shore Up|Ground|Status|VII| | {{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Mud Sport=== | ===Variations of Mud Sport=== | ||
{{mvar/h|15|notes=Halves damage taken from a certain type| | {{mvar/h|15|notes=Halves damage taken from a certain type|effects=Affected type}} | ||
{{mvar|Mud Sport|Ground|Status|III| | {{mvar|Mud Sport|Ground|Status|III|effects=Electric}} | ||
{{mvar|Water Sport|Water|Status|III| | {{mvar|Water Sport|Water|Status|III|effects=Fire}} | ||
|} | |||
|} | |||
===Variations of No Retreat=== | |||
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|effects=Additional Effect}} | |||
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}} | |||
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Poison Powder=== | ===Variations of Poison Powder=== | ||
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]| | {{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Poison Powder|Poison|Status|I| | {{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}} | ||
{{mvar|Stun Spore|Grass|Status|I| | {{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center> | <center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center> | ||
===Variations of | ===Variations of Protect=== | ||
{{mvar/h|10 | {{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}} | ||
{{mvar| | {{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature= |other=Yes}} | ||
{{mvar| | {{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature= |other=Yes}} | ||
{{mvar| | {{mvar|King's Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)|other=No}} | ||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} <sup>Pokémon X and Y</sup>|other=Yes}} | |||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}} | |||
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}} | |||
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}} | |||
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | <center><small>*[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A "Yes" in this column means it only protects against the Status moves that can be protected against.</small></center> | ||
{{mvar/h| | |||
{{mvar| | ===Variations of Quiver Dance=== | ||
{{mvar| | {{mvar/h|20|notes=Raises three of user's stats by one stage|effects=Affected stats}} | ||
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}} | |||
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|10|notes=Heals user by half max HP}} | {{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}} | ||
{{mvar|Recover|Normal|Status|I| | {{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I}} | {{mvar|Soft-Boiled|Normal|Status|I|other= }} | ||
{{mvar|Milk Drink|Normal|Status|II}} | {{mvar|Milk Drink|Normal|Status|II|other= }} | ||
{{mvar|Slack Off|Normal|Status|III | {{mvar|Slack Off|Normal|Status|III|other= }} | ||
{{mvar|Roost|Flying|Status|IV|other=Removes user's Flying-type until end of turn}} | |||
{{mvar|Roost|Flying|Status|IV| | {{mvar|Heal Order|Bug|Status|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center> | |||
===Variations of | ===Variations of Sand Attack=== | ||
{{mvar/h|20|acc= | {{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP|other=Notes}} | ||
{{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}} | |||
{{mvar| | {{mvar|Smokescreen|Normal|Status|I|other= |PP=20}} | ||
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}} | |||
{{mvar| | |||
{{mvar| | |||
|} | |} | ||
|} | |} | ||
===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages| | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|effects=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I| | {{mvar|Screech|Normal|Status|I|effects=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III| | {{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]| | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I| | {{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I| | {{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}} | ||
{{mvar|Grass Whistle|Grass|Status|III| | {{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Skill Swap=== | ===Variations of Skill Swap=== | ||
{{mvar/h|10|notes=Switches the user's condition with the target| | {{mvar/h|10|notes=Switches the user's condition with the target|effects=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III| | {{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}} | ||
{{mvar| | {{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}} | ||
{{mvar|Guard Swap|Psychic|Status|IV| | {{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}} | ||
{{mvar| | {{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}} | ||
{{mvar|Speed Swap|Psychic|Status|VII| | {{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Sleep Powder=== | |||
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP|other=Notes}} | |||
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other= }} | |||
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other= }} | |||
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}} | |||
|} | |||
|} | |||
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | |||
===Variations of Soak=== | ===Variations of Soak=== | ||
{{mvar/h|20|notes=Changes targets type to a pure type| | {{mvar/h|20|notes=Changes targets type to a pure type|effects=Type Changed to}} | ||
{{mvar|Soak|Water|Status|V| | {{mvar|Soak|Water|Status|V|effects=Changes to Water type}} | ||
{{mvar|Magic Powder|Psychic|Status|VIII| | {{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}} | ||
|} | |||
|} | |||
===Variations of Spider Web=== | |||
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}} | |||
{{mvar|Spider Web|Bug|Status|II|PP=10}} | |||
{{mvar|Mean Look|Normal|Status|II|PP=5}} | |||
{{mvar|Block|Normal|Status|III|PP=5}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Spikes=== | ===Variations of Spikes=== | ||
{{mvar/h|20|notes=Lays down entry hazards| | {{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|signature=Signature move of}} | ||
{{mvar|Spikes|Ground|Status|II| | {{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}<sup>Gen. II</sup>}} | ||
{{mvar| | {{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature= }} | ||
{{mvar| | {{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature= }} | ||
{{mvar|Sticky Web|Bug|Status|VI| | {{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Splash=== | ===Variations of Splash=== | ||
{{mvar/h|40|notes=Does nothing|other=Notes}} | {{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}} | ||
{{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}| | {{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} <sup>Gen. I</sup>}} | ||
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!" | {{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!"|signature=Event-exclusive move}} | ||
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally | {{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}} | ||
|} | |||
|} | |||
===Variations of Stockpile=== | |||
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | |||
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}} | |||
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | |||
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | |||
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other= }} | |||
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other= }} | |||
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other= }} | |||
|} | |||
|} | |||
===Variations of Swords Dance=== | |||
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|effects=Stat affected|PP=PP|other=Notes}} | |||
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}} | |||
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}} | |||
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}} | |||
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}} | |||
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other= }} | |||
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other= }} | |||
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other= }} | |||
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user's weight|PP=15}} | |||
|} | |||
|} | |||
<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | |||
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center> | |||
===Variations of Tail Whip=== | |||
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}} | |||
{{mvar|Tail Whip|Normal|Status|I}} | |||
{{mvar|Leer|Normal|Status|I}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Trick=== | ===Variations of Trick=== | ||
{{mvar/h|10|acc=100|notes=Switches items with target}} | {{mvar/h|10|acc=100|notes=Switches [[held items]] with target}} | ||
{{mvar|Trick|Psychic|Status|III}} | {{mvar|Trick|Psychic|Status|III}} | ||
{{mvar|Switcheroo|Dark|Status|IV}} | {{mvar|Switcheroo|Dark|Status|IV}} | ||
|} | |||
|} | |||
===Variations of Trick-or-Treat=== | |||
{{mvar/h|20|notes=Adds a type to the target|effects=Added type}} | |||
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}} | |||
{{mvar|Forest's Curse|Grass|Status|VI|effects=Grass}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Trick Room=== | ===Variations of Trick Room=== | ||
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns| | {{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=PP|other=Priority}} | ||
{{mvar|Trick Room|Psychic|Status|IV| | {{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=0}} | ||
{{mvar| | {{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
{{mvar| | {{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
|} | |||
|} | |||
===Variations of Whirlwind=== | |||
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}} | |||
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}} | |||
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | |||
|} | |||
|} | |||
<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center> | |||
===Variations of Wide Guard=== | |||
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|effects=Protects from|PP=PP}} | |||
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}} | |||
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}} | |||
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Worry Seed=== | ===Variations of Worry Seed=== | ||
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability| | {{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|effects=Ability becomes|PP=PP}} | ||
{{mvar|Worry Seed|Grass|Status|IV| | {{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}} | ||
{{mvar| | {{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}} | ||
{{mvar| | {{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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==List of Shadow move variations== | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
These are the [[signature move|signature]] [[Shadow move]]s of the [[ | These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | ||
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}} | ||
{{mvar|Shadow Bolt|Shadow|Special|III| | {{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}} | ||
{{mvar|Shadow Chill|Shadow|Special|III| | {{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}} | ||
{{mvar|Shadow Fire|Shadow|Special|III| | {{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}} | ||
|} | |} | ||
|} | |} | ||
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* [[Ability variations]] | * [[Ability variations]] | ||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||