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===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc= | {{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}} | ||
{{mvar|Guillotine|Normal|Physical|I|other= }} | {{mvar|Guillotine|Normal|Physical|I|other= }} | ||
{{mvar|Horn Drill|Normal|Physical|I|other= }} | {{mvar|Horn Drill|Normal|Physical|I|other= }} | ||
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<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center> | |||
===Pledge moves=== | ===Pledge moves=== | ||
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | <center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | ||
===Torque moves with 80 base power=== | ===Torque moves with 80 base power=== | ||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | ||
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===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power= | {{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}} | ||
{{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}} | {{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail, affects all foes|PP=5|effects=10% chance of freezing target}} | ||
{{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | {{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | ||
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | <center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | ||
===Variations of Bolt Beak=== | ===Variations of Bolt Beak=== | ||
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | ||
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===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc= | {{mvar/h|10|power=25|acc=90|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II|}} | {{mvar|Bone Rush|Ground|Physical|II|}} | ||
{{mvar|Rock Blast|Rock|Physical|III|}} | {{mvar|Rock Blast|Rock|Physical|III|}} | ||
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<center><small>*Move power was 80 prior to Generation VI.</small></center> | |||
===Variations of Brine=== | ===Variations of Brine=== | ||
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===Variations of Bullet Seed=== | ===Variations of Bullet Seed=== | ||
{{mvar/h|30|power= | {{mvar/h|30|power=25|acc=100|notes=Hits multiple times}} | ||
{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III}} | {{mvar|Icicle Spear|Ice|Physical|III}} | ||
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<center><small>*Move power was 10 prior to Generation V.</small></center> | |||
===Variations of Catastropika=== | ===Variations of Catastropika=== | ||
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===Variations of Counter=== | ===Variations of Counter=== | ||
{{mvar/h|20|acc=100|notes= | {{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}} | ||
{{mvar|Counter|Fighting|Physical|I|effects= | {{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}} | ||
{{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | {{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | ||
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<center><small>*Priorty was -1 prior in Generations I/II.</small></center> | |||
===Variations of Cross Chop=== | ===Variations of Cross Chop=== | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense | {{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}} | ||
{{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | {{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | {{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
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===Variations of Fire Spin=== | ===Variations of Fire Spin=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}} | ||
{{mvar|Fire Spin|Fire|Special|I|PP=15 | {{mvar|Fire Spin|Fire|Special|I|PP=15}} | ||
{{mvar|Clamp|Water|Physical|I | {{mvar|Clamp|Water|Physical|I|PP=10}} | ||
{{mvar|Whirlpool|Water|Special|II|PP=15 | {{mvar|Whirlpool|Water|Special|II|PP=15}} | ||
{{mvar|Sand Tomb|Ground|Physical|III|PP=15 | {{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | ||
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<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center> | |||
===Variations of Flail=== | ===Variations of Flail=== | ||
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===Variations of Flamethrower=== | ===Variations of Flamethrower=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}} | ||
{{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | {{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | ||
{{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | {{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | ||
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<center><small>*Move power was 95 prior to Generation VI.</small></center> | |||
===Variations of Fury Attack=== | ===Variations of Fury Attack=== | ||
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===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|10|power= | {{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}} | ||
{{mvar|Giga Drain|Grass|Special|II | {{mvar|Giga Drain|Grass|Special|II}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV | {{mvar|Drain Punch|Fighting|Physical|IV}} | ||
{{mvar|Horn Leech|Grass|Physical|V | {{mvar|Horn Leech|Grass|Physical|V}} | ||
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<center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center> | |||
===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
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===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | ||
{{mvar/h|5|power= | {{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}} | ||
{{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | {{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | ||
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | {{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | ||
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<center><small>*Move power was 70 prior to Generation IX.</small></center> | |||
===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
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===Variations of Overheat=== | ===Variations of Overheat=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}} | ||
{{mvar|Overheat|Fire|Special|III}} | {{mvar|Overheat|Fire|Special|III}} | ||
{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | <center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Pluck=== | ===Variations of Pluck=== | ||
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{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | {{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | {{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | ||
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target | {{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}} | ||
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===Variations of Springtide Storm=== | ===Variations of Springtide Storm=== | ||
These are the [[signature moves]] of the [[Forces of Nature]]. | These are the [[signature moves]] of the [[Forces of Nature]]. | ||
{{mvar/h | {{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}} | ||
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme | {{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}} | ||
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | {{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | ||
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | {{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | ||
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<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center> | |||
===Variations of Steel Beam=== | ===Variations of Steel Beam=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}} | ||
{{mvar|Steel Beam|Steel|Special|VIII}} | {{mvar|Steel Beam|Steel|Special|VIII}} | ||
{{mvar|Chloroblast|Grass|Special|VIII}} | {{mvar|Chloroblast|Grass|Special|VIII}} | ||
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<center><small>*Move power is 120 in Legends: Arceus</small></center> | |||
===Variations of Stomp=== | ===Variations of Stomp=== | ||
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{{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | {{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | {{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | ||
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense | {{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into "defensive stats"}} | ||
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | {{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | ||
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===Variations of Thief=== | ===Variations of Thief=== | ||
{{mvar/h|25|power= | {{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}} | ||
{{mvar|Thief|Dark|Physical|II|other=10}} | {{mvar|Thief|Dark|Physical|II|other=10}} | ||
{{mvar|Covet|Normal|Physical|III|other=40}} | {{mvar|Covet|Normal|Physical|III|other=40}} | ||
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<center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center> | |||
===Variations of Thrash=== | ===Variations of Thrash=== | ||
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{{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | {{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | ||
{{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | {{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | ||
{{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP | {{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}} | ||
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===Variations of Follow Me=== | ===Variations of Follow Me=== | ||
{{mvar/h|20|notes=+2 priority | {{mvar/h|20|notes=+2 priority, forces all opponents to target the user}} | ||
{{mvar|Follow Me|Normal|Status|III}} | {{mvar|Follow Me|Normal|Status|III}} | ||
{{mvar|Rage Powder|Bug|Status|V}} | {{mvar|Rage Powder|Bug|Status|V}} | ||
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<center><small>*+3 priority prior to Generation VI</small></center> | |||
===Variations of Foresight=== | ===Variations of Foresight=== | ||
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===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|5 or 10 | {{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}} | ||
{{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I|other= }} | {{mvar|Soft-Boiled|Normal|Status|I|other= }} | ||
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<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center> | |||
===Variations of Sand Attack=== | ===Variations of Sand Attack=== | ||
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===Variations of Stockpile=== | ===Variations of Stockpile=== | ||
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | {{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20 | {{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}} | ||
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | {{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | ||
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | {{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | ||
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===Variations of Whirlwind=== | ===Variations of Whirlwind=== | ||
{{mvar/h|20 | {{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}} | ||
{{mvar|Whirlwind|Normal|Status|I|other= | {{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}} | ||
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | {{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | ||
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<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center> | |||
===Variations of Wide Guard=== | ===Variations of Wide Guard=== |
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