Wonder Guard (Ability): Difference between revisions

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{{AbilityInfobox
{{AbilityInfobox/header
|name=Wonder Guard
|name=Wonder Guard
|jpname=ふしぎなまもり
|jpname=ふしぎなまもり
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|jptranslit=Fushigina Mamori
|jptranslit=Fushigina Mamori
|colorscheme=ghost
|colorscheme=ghost
|gen=3
|gen=III
|text3="Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}
|text4=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
|text7=Its mysterious power only lets supereffective moves hit the Pokémon.
|text8=Its mysterious power only lets supereffective moves hit the Pokémon.
}}
}}
{{AbilityInfobox/desc|III|"Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}}}
{{AbilityInfobox/desc|IV|Only supereffective moves will hit.<!--Yes, no space.-->}}
{{AbilityInfobox/desc|V|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|IX|Its mysterious power only lets supereffective moves hit the Pokémon.}}
|}
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.


==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not [[super effective]].
{{AbilityResearch|Does the type-effectiveness negating effect of the [[strong winds]] make a move unable to hit through Wonder Guard if a Flying-type has the Ability? What happens if [[Shadow moves]] are involved?}}
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].
 
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).
 
A [[typeless]] Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.
 
Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}.
 
Wonder Guard can be bypassed by a {{cat|Moves that ignore Abilities|move that ignores Abilities}} (such as {{m|Sunsteel Strike}}), or by a move used by a Pokémon with an {{cat|Abilities that ignore other Abilities|Ability that ignores Abilities}} (such as {{a|Mold Breaker}}).


It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard.


Wonder Guard prevents damage from {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.
====Generation III====
{{m|Beat Up}}, {{m|Future Sight}} and {{m|Doom Desire}} bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.


Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}.
====Generation IV====
Due to [[List_of_battle_glitches_(Generation_IV)#Fire_Fang_Wonder_Guard_glitch|a glitch]], {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves.


{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either.
====Generation V onwards====
Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.


===Outside of battle===
===Outside of battle===
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==Pokémon with Wonder Guard==
==Pokémon with Wonder Guard==
{{Ability/head|ghost}}
{{Ability/head|ghost}}
{{Ability/entry|292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/entry|0292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/foot|ghost}}
{{Ability/foot|ghost}}


===Pokéstar Studios opponents with Wonder Guard===
===Pokéstar Studios opponents with Wonder Guard===
{| align="center"
{| align="center"
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}}
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=148}}
|}
|}


==In other games==
==In other games==
Wonder Guard makes the Pokémon immune to damaging moves that are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s.
===Pokémon Mystery Dungeon series===
Wonder Guard makes the Pokémon immune to damaging moves with a type which are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s. Damage taken from regular attacks is reduced to 1.


===Description===
====Description====
{{translation notice|Japanese}}
{{movedesc|ghost}}
{{movedesc|ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}}
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}}
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{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}}
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}}
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}}
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}}
{{movedescentry|{{gameabbrevmd|BSL}}|こうかがばつぐんの わざしか ダメージを うけない}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうかがばつぐんの わざしか ダメージを うけない|Does not take damage except from moves that are super-effective.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
* In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.
* In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability.
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability.


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
** This characteristic was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{t|Poison}}/{{type|Dark}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
* Wonder Guard is the only thing that can make a Pokémon immune to {{t|Flying}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Ice}}, {{t|Dark}}, {{t|Fairy}}, or {{t|Stellar}}-type moves, although it is unavailable in {{g|Scarlet and Violet}} where Stellar-type moves exist.


==In other languages==
==In other languages==
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|it=Magidifesa
|it=Magidifesa
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|pt=Defesa Mágica
|pt_br=Defesa Misteriosa (manga)<br>Defesa Mágica
|pt_eu=Defesa Mágica
|es=Superguarda
|es=Superguarda
|vi=Phòng ngự thần kì
|vi=Phòng ngự thần kì