Freeze Shock (move): Difference between revisions

→‎Pokémon Masters EX: added N's sync move, formatting tweaks
m (→‎Generation IX: Having a description does not mean programmed into the game, the move is flagged as unusable, this is not related to not being learned by available Pokémon)
(→‎Pokémon Masters EX: added N's sync move, formatting tweaks)
(8 intermediate revisions by 7 users not shown)
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jtrans=Freeze Bolt |
jtrans=Freeze Bolt |
jtranslit=Furīzu Boruto|
jtranslit=Furīzu Boruto|
gameimage=Freeze Shock VIII.png |
gameimage=Freeze Shock IX.png |
gameimage2=Freeze Shock VIII 2.png |
gameimage2=Freeze Shock IX 2.png |
gameimagewidth=300px |
gameimagewidth=300px |
type=Ice |
type=Ice |
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Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target.
Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target.


Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user won't be able to switch out until it is disrupted or fully executed.
Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user will not be able to switch out until it is disrupted or fully executed.


If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it can't).
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it cannot).


{{status|Sleep}}, {{status|freeze}}, {{status|partially trapped|partial trapping}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock.
{{status|Sleep}}, {{status|freeze}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock.


===Generation VIII===
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
====Pokémon Brilliant Diamond and Shining Pearl====
Freeze Shock cannot be selected in a battle.
===Generation IX===
Freeze Shock cannot be selected in a battle.
Freeze Shock cannot be selected in a battle.


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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ice|5}}
{{Movehead/Games|Ice|g1=none|g2=none|g3=none|g4=none|g5g={{gameabbrev5|B2W2}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/5|0646|formsig=B|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|50{{sup/5|B2W2}}|50|50|80{{sup/8|SwSh}}|STAB='''|form=Black Kyurem}}
{{Moveentry/5|0646|formsig=B|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=Black Kyurem|50|50|50|80|80|STAB='''}}
{{Movefoot|Ice|5}}
{{Movefoot|Ice|5}}


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Freeze Shock gives the user the {{DL|Status condition (Mystery Dungeon)|Freeze Shock}} status condition on the first turn, and then attacks the turn after. It may leave the target {{DL|Status condition (Mystery Dungeon)|paralyzed}}.
Freeze Shock gives the user the {{DL|Status condition (Mystery Dungeon)|Freeze Shock}} status condition on the first turn, and then attacks the turn after. It may leave the target {{DL|Status condition (Mystery Dungeon)|paralyzed}}.


{{Template:MDMoveheader|type=ice}}
{{MDMoveheader|type=ice}}
{{Template:MDMoveRow|game=GTI|pow=40|powmax=99|pp=20|ppmax=50|acc=100%|range=Others|target=All}}
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=20|ppmax=50|acc=100%|range=Others|target=All}}
{{Template:MDMoveRow|game=SMD|pow=37|powmax=99|pp=10|ppmax=30|acc=100%|range=10 tiles away (piercing)|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=10|ppmax=30|acc=100%|range=10 tiles away (piercing)|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=ice|GTI=yes|SMD=yes}}
{{MDMovefoot|type=ice|GTI=yes|SMD=yes}}


===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center; width:80%"
|- style="background: #{{ice color light}}"
|- style="background: #{{ice color light}}"
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Gauge
! {{color2|000|Damage category|Category}}
! style="width: 50px"|MP
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|Base {{color2|000|Power}}
! MP<br>(uses)
! style="width: 50px"|Max {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 55px"|Effect Tag
! Target
! style="width: 250px"|Description
! Effect tag
! style="width: 250px"|Playable Users
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|Freeze Shock
{{statustable|Physical}}
{{statustable|Physical}}
|4
|4
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|—
|—
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack.
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack.
|[[Sygna Suit]] {{mas|N}} & {{p|Kyurem}}{{tt|*|Black Kyurem}} <small>{{DL|N (Masters)|Kyurem (Black Kyurem)|(Direct link)}}</small>
|{{sync|N|Kyurem|sygna=y}}
|- style="background:#{{ice color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync move}}
|- style="background: #{{ice color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | World-Changing Freeze Shock
{{statustable|Physical}}
| colspan=2 | Default<hr>'''6★ EX'''
| 200<hr>'''300'''
| 240<hr>'''360'''
| colspan=2 | An opponent
| —
| The more the target's Attack is lowered, the greater the power of this attack.
| style="{{roundybr|5px}}" | {{sync|N|Kyurem|sygna=y}}
|}
|}


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genVI2=Freeze Shock VI 2|
genVI2=Freeze Shock VI 2|
genVII=Freeze Shock VII|
genVII=Freeze Shock VII|
genVII2=Freeze Shock VII 2
genVII2=Freeze Shock VII 2|
genVIII=Freeze Shock VIII|
genVIII2=Freeze Shock VIII 2
}}
}}
===Spin-off series games===
===Spin-off series games===
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|it=Elettrogelo
|it=Elettrogelo
|ko=프리즈볼트 {{tt|''Peurijeubolteu''|Freeze Volt}}
|ko=프리즈볼트 {{tt|''Peurijeubolteu''|Freeze Volt}}
|pt_br=Gelochoque<br>Choque Congelante (TCG)
|pt_br=Choque Congelante
|pt_eu=Choque Gelado
|es=Rayo Gélido
|es=Rayo Gélido
}}
}}
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[[Category:Moves that can inflict paralysis]]
[[Category:Moves that can inflict paralysis]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Frostvolt]]
[[de:Frostvolt]]