Survival Mode: Difference between revisions

→‎Current version: rewording some disruption info, adding 5th supports
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Before starting a stage, the player has the option to spend [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} on items, similar to normal play. However, only the "[[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5", "[[File:Mega Start.png|20px|link=]] Mega Start", and occasionally "[[File:Disruption Delay.png|20px|link=]] Disruption Delay" {{DL|List of items (Shuffle)|Stage-use items|items}} are available for purchase.
Before starting a stage, the player has the option to spend [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} on items, similar to normal play. However, only the "[[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5", "[[File:Mega Start.png|20px|link=]] Mega Start", and occasionally "[[File:Disruption Delay.png|20px|link=]] Disruption Delay" {{DL|List of items (Shuffle)|Stage-use items|items}} are available for purchase.


Players are initially given 5 moves to use in stage 1, and are granted 5 additional moves (called called "Victor's bonus moves +5") at the start of each stage. Remaining moves are carried over to subsequent stages. Survival Mode will end when the player runs out of moves without defeating the foe, or when the player clears the final stage, which is stage 60.
Players are initially given 5 moves to use in stage 1, and are granted 5 additional moves (called "victor's bonus moves +5") at the end of each stage. Remaining moves are carried over to subsequent stages. Survival Mode will end when the player runs out of moves without defeating the foe, or when the player clears the final stage, which is stage 60.


Survival Mode also offers the ability for players to "Take a Break" between stages. Selecting this option pauses the current Survival Mode challenge, and creates a "temporary save point". Players may have only one temporary save point at a time, and cannot use other Pokémon Shuffle play modes while a temporary save point exists. Players are forced to return to their Survival Mode save point once they restart Pokémon Shuffle, or their temporary save point will be erased.
Survival Mode also offers the ability for players to "Take a Break" between stages. Selecting this option pauses the current Survival Mode challenge, and creates a "temporary save point". Players may have only one temporary save point at a time, and cannot use other Pokémon Shuffle play modes while a temporary save point exists. Players are forced to return to their Survival Mode save point once they restart Pokémon Shuffle, or their temporary save point will be erased.
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Survival Mode can be completed repeatedly to collect a large amount of experience in the form of boosters: up to 3,900 experience-as-boosters can be obtained from a full 60-stage run.
Survival Mode can be completed repeatedly to collect a large amount of experience in the form of boosters: up to 3,900 experience-as-boosters can be obtained from a 55-stage run (excluding the last 5 stages, as the final reward is a skill booster).


==Stages==
==Stages==
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| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] ×1 tile (Counter 0, 2)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Breakable-rock [[disruption]] ×1 tile (Start and Counter 2).
|- style="background:#fff"
|- style="background:#fff"
| SM3
| SM3
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| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] ×3 tiles with {{p|Slowpoke}} {{ShImg|080|Slowpoke}} (Counter 0, 3)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Places ×3 {{p|Slowpoke}} {{ShImg|079|Slowpoke}} (Start and Counter 3). Repeats until moves remaining are 14 or less, then switches to pattern 2.
* Pattern 2: Barriers on 1 column (Counter 2).
|- style="background:#fff"
|- style="background:#fff"
| SM5
| SM5
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| yes
| yes
| style="text-align:left;" | Barrier [[disruption]] on bottom 4 rows (Start) then non-Support Pokémon Disruption ×5 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4) then Barrier Disruption ×5 tiles (Counter 3)
| style="text-align:left;" |  
The board starts with Barrier [[disruption]]s covering the bottom 4 rows.
 
Disruptions follow these patterns:
* Pattern 1: Places ×5 {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4). Switches to pattern 2.
* Pattern 2: Barrier Disruption ×5 tiles (Counter 3).
|- style="background:#fff"
|- style="background:#fff"
| SM7
| SM7
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| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Eevee}} {{ShImg|133|Eevee}} that also falls in from the top (Start) then Barrier Disruption encompassing center two columns (Counter 3) then non-Support Pokémon Disruptions ×1 tile with {{p|Haunter}} {{ShImg|093|Haunter}} three times (Counter 1) then repeat the Barrier and non-Support Pokémon Disruptions sequence
| style="text-align:left;" | {{p|Eevee}} {{ShImg|133|Eevee}} is a 5th non-Support Pokémon.
 
Disruptions follow these patterns:
* Pattern 1: Barrier [[disruption]] encompassing center two columns (Counter 3). Switches to pattern 2.
* Pattern 2: Places ×1 {{p|Haunter}} {{ShImg|093|Haunter}} (Counter 1). Switches to pattern 1 after this pattern occurs 3 times.
|- style="background:#fff"
|- style="background:#fff"
| SM9
| SM9
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| yes
| yes
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Espeon}} {{ShImg|196|Espeon}} that also falls in from the top (Start) then Unbreakable-block Disruption ×2-6 tiles then Barrier Disruption ×2 then repeating and mixing at random (Counter 2)
| style="text-align:left;" | {{p|Espeon}} {{ShImg|196|Espeon}} is a 5th non-Support Pokémon.
 
Disruptions follow these patterns:
* Pattern 1: Unbreakable-block Disruption ×2 or Barrier Disruption ×2 (Counter 2). Switches to pattern 2 after this pattern occurs 2 times.
* Pattern 2: Unbreakable-block Disruption ×6-8 and Barrier Disruption ×2-3, in one of 3 specific layouts (Counter 2). Switches to pattern 1 after this pattern occurs 2 times.
|- style="background:#fff"
|- style="background:#fff"
| SM11
| SM11
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| yes
| yes
| style="text-align:left;" | Coin [[File:Coin Shuffle.png|20px|link=]] [[disruption]]s ×3 tiles, Coin ×1, ×2, ×3 or Breakable-rock ×1 Disruptions (Counter 0, 3)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Coin [[File:Coin Shuffle.png|20px|link=]] [[disruption]]s ×3 tiles (Start)
* Pattern 2: Coin ×1, ×2, ×3 or Breakable-rock ×1 Disruptions (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM12
| SM12
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| yes
| yes
| style="text-align:left;" | Non-support Pokémon Aerodactyl {{ShImg|142|Aerodactyl}} [[disruption]] ×3 tiles, Breakable-rock Disruption ×1 (Counter 3, 1)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Non-support Pokémon Aerodactyl {{ShImg|142|Aerodactyl}} [[disruption]] ×3 tiles (Counter 3)
* Pattern 2: Breakable-rock Disruption ×1 (Counter 1)
|- style="background:#fff"
|- style="background:#fff"
| SM16
| SM16
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Illumise}} {{ShImg|314|Illumise}} is a 5th non-Support Pokémon.
|- style="background:#fff"
|- style="background:#fff"
| SM31
| SM31
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Deoxys}} (Normal Forme) {{ShImg|386|Deoxys}} is a 5th non-Support Pokémon.
|- style="background:#fff"
|- style="background:#fff"
| SM51
| SM51
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| SM58-59
| SM58-59
| Stage 183-185
| Stage 183-185
| style="text-align:left;" | Randomly selected {{p|Snorlax}}, {{p|Granbull}}, or {{p|Frogadier}} from [[Pedra Valley]]
| style="text-align:left;" | Randomly selected {{p|Snorlax}} {{ShImg|143|Snorlax}}, {{p|Granbull}} {{ShImg|210|Granbull}}, or {{p|Frogadier}} {{ShImg|657|Frogadier}} from [[Pedra Valley]]
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| yes
| yes
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Rayquaza}} {{ShImg|384|Rayquaza}} is a 5th non-Support Pokémon.
|-
|-
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
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! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
|}
|}
==Trivia==
* During Survival Mode, the player is transported to the overworld zone for the real main stage. After Survival Mode ends, the player's last location is set to the Eevee stage in Puerto Blanco.
* After playing Survival Mode, the player's team will overwrite the saved team on all main stages played during the run. For example: the player's Survival Mode team is saved to the real Eevee stage in Puerto Blanco.


==In other languages==
==In other languages==