Contact: Difference between revisions

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(→‎Abilities: Focusing on the contact-related part of the Ability)
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'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]].
'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]].


Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact (with only 6 moves that do), and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon.
Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact (with only seven moves that do), and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon.


Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.


==Moves involving contact==
Contact does not factor into anything in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and [[Pokémon Legends: Arceus]].
In [[Generation III]] only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}}, and {{m|Fake Out}} do not.
 
==Moves that make contact==
In [[Generation III]] only, {{m|Ancient Power|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Feint Attack|Faint Attack}}, and {{m|Fake Out}} do not.
 
The move {{m|Shell Side Arm}} changes between being a physical move that makes contact and a special move that does not make contact, based on which it predicts to inflict more damage.


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{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;"
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{{movelist|Wicked Blow|Dark|cat=Physical}}
{{movelist|Wicked Blow|Dark|cat=Physical}}
{{movelist|Surging Strikes|Water|cat=Physical}}
{{movelist|Surging Strikes|Water|cat=Physical}}
{{movelist|Thunderous Kick|Fighting|cat=Physical}}
{{movelist|Dire Claw|Poison|cat=Physical}}
{{movelist|Psyshield Bash|Psychic|cat=Physical}}
{{movelist|Stone Axe|Rock|cat=Physical}}
{{movelist|Wave Crash|Water|cat=Physical}}
{{movelist|Headlong Rush|Ground|cat=Physical}}
{{movelist|Ceaseless Edge|Dark|cat=Physical}}
{{movelist|Axe Kick|Fighting|cat=Physical}}
{{movelist|Jet Punch|Water|cat=Physical}}
{{movelist|Spin Out|Steel|cat=Physical}}
{{movelist|Population Bomb|Normal|cat=Physical}}
{{movelist|Ice Spinner|Ice|cat=Physical}}
{{movelist|Glaive Rush|Dragon|cat=Physical}}
{{movelist|Triple Dive|Water|cat=Physical}}
{{movelist|Mortal Spin|Poison|cat=Physical}}
{{movelist|Kowtow Cleave|Dark|cat=Physical}}
{{movelist|Aqua Step|Water|cat=Physical}}
{{movelist|Raging Bull|Normal|cat=Physical}}
{{movelist|Psyblade|Psychic|cat=Physical}}
{{movelist|Collision Course|Fighting|cat=Physical}}
{{movelist|Electro Drift|Electric|cat=Special}}
{{movelist|Pounce|Bug|cat=Physical}}
{{movelist|Trailblaze|Grass|cat=Physical}}
{{movelist|Hyper Drill|Normal|cat=Physical}}
{{movelist|Rage Fist|Ghost|cat=Physical}}
{{movelist|Bitter Blade|Fire|cat=Physical}}
{{movelist|Double Shock|Electric|cat=Physical}}
{{movelist|Comeuppance|Dark|cat=Physical}}
{{movelist|Mighty Cleave|Rock|cat=Physical}}
{{movelist|Hard Press|Steel|cat=Physical}}
{{movelist|Temper Flare|Fire|cat=Physical}}
{{movelist|Supercell Slam|Electric|cat=Physical}}
{{movelist|Upper Hand|Fighting|cat=Physical}}
|}
|}
|}
|}
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| {{m|Beak Blast}}
| {{m|Beak Blast}}
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move.
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move.
|-
| {{m|Burning Bulwark}}
| {{status|Burn}}s an attacker if it attempts a contact move on the user.
|-
|-
| {{m|King's Shield}}
| {{m|King's Shield}}
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| {{m|Obstruct}}
| {{m|Obstruct}}
| Decreases an attacker's {{stat|Defense}} two stages if it attempts a contact move on the user.
| Decreases an attacker's {{stat|Defense}} two stages if it attempts a contact move on the user.
|-
| {{m|Silk Trap}}
| Decreases an attacker's {{stat|Speed}} one stage if it attempts a contact move on the user.
|-
|-
| {{m|Spiky Shield}}
| {{m|Spiky Shield}}
| Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user.
| Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user.
|-
|}
|}
|}
|}
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| {{a|Gooey}}
| {{a|Gooey}}
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
|-
| {{a|Gulp Missile}}
| If Gulping Form or Gorging Form {{p|Cramorant}} is hit by a contact move, Cramorant spits out its catch and reverts to its default form, dealing damage to the attacker equal to 1/4 of the attacker's max HP. If it was Gulping Form, it also decreases the attacker's {{stat|Defense}} by one stage. If it was Gorging Form, it also {{status|paralyze}}s the attacker.
|-
|-
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
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| {{a|Mummy}}
| {{a|Mummy}}
| Replaces an attacker's Ability with Mummy on contact.
| Replaces an attacker's Ability with Mummy on contact.
|-
| {{a|Unseen Fist}}
| | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
|-
|-
| {{a|Perish Body}}
| {{a|Perish Body}}
| Sets the perish count to 3 for all Pokémon on the field, until they switch out.
| | Sets the perish count to 3 for both the attacking and defending Pokémon, until they switch out.
|-
|-
| {{a|Pickpocket}}
| {{a|Pickpocket}}
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==Physical moves that do not make contact==
==Physical moves that do not make contact==
Most moves that make contact are [[physical move|physical]], although there are physical moves that '''do not''' make contact.
Most moves that make contact are [[physical move|physical]], although there are physical moves that do not make contact.
 
{{m|Water Shuriken}}, which was a physical move in [[Generation VI]], also does not make contact in any generation.


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! {{color2|000|Type}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
{{movelist|Aqua Cutter|Water|cat=Physical}}
{{movelist|Attack Order|Bug|cat=Physical}}
{{movelist|Attack Order|Bug|cat=Physical}}
{{movelist|Aura Wheel|Electric|cat=Physical}}
{{movelist|Aura Wheel|Electric|cat=Physical}}
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{{movelist|Beak Blast|Flying|cat=Physical}}
{{movelist|Beak Blast|Flying|cat=Physical}}
{{movelist|Beat Up|Dark|cat=Physical}}
{{movelist|Beat Up|Dark|cat=Physical}}
{{movelist|Blazing Torque|Fire|cat=Physical}}
{{movelist|Bone Club|Ground|cat=Physical}}
{{movelist|Bone Club|Ground|cat=Physical}}
{{movelist|Bone Rush|Ground|cat=Physical}}
{{movelist|Bone Rush|Ground|cat=Physical}}
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{{movelist|Bulldoze|Ground|cat=Physical}}
{{movelist|Bulldoze|Ground|cat=Physical}}
{{movelist|Bullet Seed|Grass|cat=Physical}}
{{movelist|Bullet Seed|Grass|cat=Physical}}
{{movelist|Combat Torque|Fighting|cat=Physical}}
{{movelist|Diamond Storm|Rock|cat=Physical}}
{{movelist|Diamond Storm|Rock|cat=Physical}}
{{movelist|Dragon Darts|Dragon|cat=Physical}}
{{movelist|Dragon Darts|Dragon|cat=Physical}}
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{{movelist|Fissure|Ground|cat=Physical}}
{{movelist|Fissure|Ground|cat=Physical}}
{{movelist|Fling|Dark|cat=Physical}}
{{movelist|Fling|Dark|cat=Physical}}
{{movelist|Flower Trick|Grass|cat=Physical}}
{{movelist|Freeze Shock|Ice|cat=Physical}}
{{movelist|Freeze Shock|Ice|cat=Physical}}
{{movelist|Fusion Bolt|Electric|cat=Physical}}
{{movelist|Fusion Bolt|Electric|cat=Physical}}
{{movelist|Gigaton Hammer|Steel|cat=Physical}}
{{movelist|Grav Apple|Grass|cat=Physical}}
{{movelist|Grav Apple|Grass|cat=Physical}}
{{movelist|Gunk Shot|Poison|cat=Physical}}
{{movelist|Gunk Shot|Poison|cat=Physical}}
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{{movelist|Icicle Crash|Ice|cat=Physical}}
{{movelist|Icicle Crash|Ice|cat=Physical}}
{{movelist|Icicle Spear|Ice|cat=Physical}}
{{movelist|Icicle Spear|Ice|cat=Physical}}
{{movelist|Ivy Cudgel|Grass|cat=Physical}}
{{movelist|Land's Wrath|Ground|cat=Physical}}
{{movelist|Land's Wrath|Ground|cat=Physical}}
{{movelist|Last Respects|Ghost|cat=Physical}}
{{movelist|Leafage|Grass|cat=Physical}}
{{movelist|Leafage|Grass|cat=Physical}}
{{movelist|Magical Torque|Fairy|cat=Physical}}
{{movelist|Magnet Bomb|Steel|cat=Physical}}
{{movelist|Magnet Bomb|Steel|cat=Physical}}
{{movelist|Magnitude|Ground|cat=Physical}}
{{movelist|Magnitude|Ground|cat=Physical}}
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{{movelist|Meteor Assault|Fighting|cat=Physical}}
{{movelist|Meteor Assault|Fighting|cat=Physical}}
{{movelist|Natural Gift|Normal|cat=Physical}}
{{movelist|Natural Gift|Normal|cat=Physical}}
{{movelist|Noxious Torque|Poison|cat=Physical}}
{{movelist|Order Up|Dragon|cat=Physical}}
{{movelist|Pay Day|Normal|cat=Physical}}
{{movelist|Pay Day|Normal|cat=Physical}}
{{movelist|Petal Blizzard|Grass|cat=Physical}}
{{movelist|Petal Blizzard|Grass|cat=Physical}}
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{{movelist|Rock Wrecker|Rock|cat=Physical}}
{{movelist|Rock Wrecker|Rock|cat=Physical}}
{{movelist|Sacred Fire|Fire|cat=Physical}}
{{movelist|Sacred Fire|Fire|cat=Physical}}
{{movelist|Salt Cure|Rock|cat=Physical}}
{{movelist|Sand Tomb|Ground|cat=Physical}}
{{movelist|Sand Tomb|Ground|cat=Physical}}
{{movelist|Scale Shot|Dragon|cat=Physical}}
{{movelist|Scale Shot|Dragon|cat=Physical}}
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{{movelist|Thousand Arrows|Ground|cat=Physical}}
{{movelist|Thousand Arrows|Ground|cat=Physical}}
{{movelist|Thousand Waves|Ground|cat=Physical}}
{{movelist|Thousand Waves|Ground|cat=Physical}}
{{movelist|Triple Arrows|Fighting|cat=Physical}}
{{movelist|Twineedle|Bug|cat=Physical}}
{{movelist|Twineedle|Bug|cat=Physical}}
{{movelist|Wicked Torque|Dark|cat=Physical}}
|}
|}
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