Flinch: Difference between revisions

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(The King's Rock functions the same in both generations, there's just a new item in Gen 4. No need for a new section.)
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[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul's Chimchar]] flinching]]
[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul's Chimchar]] flinching]]
'''Flinch''' (Japanese: '''ひるみ''' ''Flinch'') is a volatile [[status condition]] in which a Pokémon becomes unable to attack for one turn.
'''Flinch''' (Japanese: '''ひるみ''' ''Flinch'') is a transient [[status condition]] in which a Pokémon becomes unable to execute a move for one turn.


==Effect==
==Effect==
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are [[physical move]]s.
The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon's attacking move before using its move. Most moves that cause flinching are [[physical move]]s.


Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch.
Pokémon with {{a|Inner Focus}} cannot flinch. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message '''"<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!"''' ([[Generation III]]) or '''"<Pokémon> won't flinch because of its Inner Focus!"''' ([[Generation IV]]) appears. Due to flinching always occurring as an additional effect, having {{a|Shield Dust}} or holding a [[Covert Cloak]] also prevents the user from flinching. However, {{cat|Moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}} can bypass these Abilities.
 
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch.
 
[[Dynamax]] Pokémon and [[Tera Raid Battle]] bosses are immune to flinching.


===Generation II===
===Generation II===
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===Generations III and IV===
===Generations III and IV===
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
A Pokémon holding a King's Rock or [[Razor Fang]] has a 10% chance of causing a target to flinch when using the moves affected by these items.
 
Each strike of a multi-strike move has an independent chance of causing the target to flinch from King's Rock or Razor Fang.


===Generation V onward===
===Generation V onward===
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang.
A Pokémon with {{a|Stench}} has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King's Rock, Razor Fang, or moves that already have a chance to cause flinching.
 
Each strike of a multi-strike move has an independent chance of causing the target to flinch from Stench.


The chance of flinching from Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}.
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King's Rock and Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}.


==Cause==
==Cause==
{{incomplete|section|Items and Abilities}}
===Moves===
===Moves===
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
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| 40
| 40
| 100%
| 100%
| class="l" | Always goes first; only works if it is the user's first turn
| class="l" | [[Priority|Always goes first]]; only works if it is the user's first turn
|-
|-
| class="l" | {{m|Fiery Wrath}}
| class="l" | {{m|Fiery Wrath}}
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| 90%<!--in Generation I-->
| 90%<!--in Generation I-->
| class="l" | Generations I and II only
| class="l" | Generations I and II only
|-
| class="l" | {{m|Mountain Gale}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| 100
| 85%
|
|-
|-
| class="l" | {{m|Needle Arm}}
| class="l" | {{m|Needle Arm}}
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| 95%
| 95%
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
| class="l" | {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| 90
| 100%
| class="l" | [[Generation IX]] onward<br>May also lower Defense (50% chance)
|-
|-
| class="l" | {{m|Twister}}
| class="l" | {{m|Twister}}
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|}
|}
|}
|}
==Prevention==
{{a|Inner Focus}} prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. While some descriptions state that the user flinches, {{m|Focus Punch}} failing due to taking damage is not flinching, so the move is unaffected by Inner Focus. If the Pokémon is hit by a move that always causes flinching, the message '''"<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!"''' ([[Generation III]]) or '''"<Pokémon> won't flinch because of its Inner Focus!"''' ([[Generation IV]]) will appear.
[[Dynamax]] Pokémon are immune to flinching.


==In the spin-off games==
==In the spin-off games==
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==In the anime==
==In the anime==
[[File:Paul Magmar flinch.png|thumb|250px|{{TP|Paul|Magmar}} flinching in the {{pkmn|anime}}]]
[[File:Cynthia Togekiss Serene Grace.png|thumb|250px|{{AP|Pikachu}} flinching in the {{pkmn|anime}}]]
In ''[[EP249|I Politoed Ya So!]]'', [[Misty's Politoed]] made [[Jessie's Arbok]] flinch with {{m|Headbutt}}.
In ''[[EP249|I Politoed Ya So!]]'', [[Misty's Politoed]] made [[Jessie's Arbok]] flinch with {{m|Headbutt}}.


In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Chimchar]] flinched when [[Roark's Cranidos]] used {{m|Zen Headbutt}} on him.
In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Chimchar]] flinched when [[Roark's Cranidos]] used {{m|Zen Headbutt}} on him, preventing him from carrying out [[Paul]]'s order to use {{m|Dig}}.


In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain.
In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain.


In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's Legendary titans#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place.
In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's legendary giants#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place.


In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched upon being hit by [[Brycen]]'s {{p|Vanillish}}'s {{m|Astonish}}.
In ''[[DP177|A Grand Fight for Winning!]]'', during the finals of the [[Sinnoh Grand Festival]], [[Dawn's Piplup]] was made to flinch when [[Zoey's Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}.
 
In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched when [[Brycen]]'s {{p|Vanillish}} hit him with {{m|Astonish}}.
 
In ''[[JN116|Pride of a Champion!]]'', [[Diantha]]'s {{p|Gourgeist}} flinched when {{an|Lance}}'s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}.
 
In ''[[JN123|Bewitch, Battle, and Bewilder!]]'', [[Ash's Pikachu]] flinched when {{an|Cynthia}}'s {{p|Togekiss}} hit him with {{m|Air Slash}}, the flinch chance getting boosted by Togekiss's {{a|Serene Grace}}. This prevented Pikachu from being able to use {{m|Electroweb}} and left him open to get hit by a {{m|Zen Headbutt}}. In [[JN124|the next episode]], Togekiss attempted to also make [[Ash's Lucario]] flinch, but it resisted flinching thanks to it possessing {{a|Inner Focus}}.
{{-}}
{{-}}


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===Pokémon Adventures===
===Pokémon Adventures===
===={{chap|Ruby & Sapphire}}====
===={{MangaArc|Ruby & Sapphire}}====
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly's Hariyama]] used Fake Out to make [[Blaise]]'s two {{p|Slugma}} flinch.
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly's Hariyama]] used Fake Out to make [[Blaise]]'s two {{p|Slugma}} flinch.


In ''[[PS258|Rayquaza Redemption I]]'', {{adv|Wally}}'s {{p|Kecleon}} caused [[Norman's Slaking]] to flinch with {{m|Astonish}}.
In ''[[PS258|Rayquaza Redemption I]]'', {{adv|Wally}}'s {{p|Kecleon}} caused [[Norman's Slaking]] to flinch with {{m|Astonish}}.


===={{chap|Sword & Shield}}====
===={{MangaArc|Sword & Shield}}====
In [[PASS11]], a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it.
In ''[[PASS11|Gulp Gulp!! Pokémon]]'', a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it.
{{-}}
{{-}}
==In the TCG==
Flinching does not exist in the [[Pokémon Trading Card Game]]. However, the recurring {{TCG|attack}} {{m|Fake Out}} inflicts the {{TCG|Special Condition}} {{DL|Paralysis (status condition)|In the TCG|Paralyzed}} on a successful {{TCG|coin}} flip. This suggests that Flinching is replaced by Paralyzed in the TCG.


==In other languages==
==In other languages==
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|fi=Pelko
|fi=Pelko
|de=Zurückschrecken
|de=Zurückschrecken
|pt_br=Recuar
|es=Amedrentado<sup>Gen. VIII</sup><br/>Retroceder<sup>Gen. I-VII</sup>
|es=Amedrentado<sup>Gen. VIII</sup><br/>Retroceder<sup>Gen. I-VII</sup>
|fr=Peur
|fr=Peur
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[[es:Amedrentado]]
[[es:Amedrentado]]
[[fr:Statut#Peur]]
[[it:Tentennamento]]
[[it:Tentennamento]]
[[ja:ひるみ]]
[[ja:ひるみ]]
[[zh:畏缩(状态)]]
[[zh:畏缩(状态)]]
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