Miracle Eye (move): Difference between revisions

→‎Learnset: format update
(→‎Learnset: format update)
 
(35 intermediate revisions by 24 users not shown)
Line 44: Line 44:
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.


Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


===Generation V onward===
===Generation V to VII===
Miracle Eye can now be reflected with {{m|Magic Coat}}.
Miracle Eye can now be reflected with {{m|Magic Coat}}.


Line 54: Line 54:


If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage.
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage.
===Generation VIII onwards===
Miracle Eye cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|PtHGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 66: Line 70:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|4}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/4|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/4|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/4|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|36|29|29|29}}
{{Moveentry/4|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29|}}
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/4|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}}
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39}}
{{Moveentry/4|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}}
{{Moveentry/4|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1}}
{{Moveentry/4|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}}
{{Moveentry/4|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11}}
{{Moveentry/4|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}}
{{Moveentry/4|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11}}
{{Moveentry/4|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}}
{{Moveentry/4|678|Meowstic|type=Psychic|1|Field|Field|||31|31|form=Male}}
{{Moveentry/4|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||31|31|}}
{{Movefoot|Psychic|4}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|4}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}
{{Moveentry/4|0238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}}
{{Moveentry/4|574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}
{{Moveentry/4|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}}
{{Movefoot|Psychic|4}}
{{Movefoot|Psychic|4}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict the {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Psychic}} moves. This status condition lasts for the duration of the floor.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=TDS|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=30|ppmax=40|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
Line 99: Line 112:
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}}
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}}
{{movebtm|type=psychic|user=Faba|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}}
{{movebtm|type=psychic|user=Faba (anime)|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}}
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to be hit with Psychic-type attacks.}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to lose their immunity against Psychic-type attacks.}}
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}


Line 113: Line 126:
|genIV=Miracle Eye IV
|genIV=Miracle Eye IV
|genV=Miracle Eye V
|genV=Miracle Eye V
|genVI=Miracle Eye
|genVI=Miracle Eye VI
}}
 
===Side series games===
{{Movegen
|type=Psychic
|PBR=Miracle Eye PBR
}}
}}
===Spin-off series games===
===Spin-off series games===
{{Movegen
{{Movegen
|type=Psychic
|type=Psychic
|PBR=Miracle Eye PBR
|PSMD=Miracle Eye PSMD
}}
}}


==Trivia==
==Trivia==
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves.
* Miracle Eye may be a reference to ''{{wp|Nazar (amulet)|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
* Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.


==In other languages==
==In other languages==
Line 132: Line 153:
|el=Θαυματοθέαση
|el=Θαυματοθέαση
|it=Miracolvista
|it=Miracolvista
|ko=미라클아이 ''Miracle Eye''
|ko=미라클아이 {{tt|''Mirakeurai''|Miracle Eye}}
|pt_br=Olhar Milagroso
|pl=Cudowne Oko
|pt_eu=Olho Milagroso
|pt_br=Olho Milagroso
|pt_eu=Olho Milagre
|es=Gran Ojo
|es=Gran Ojo
|sr=Čudesno Oko
|sr=Čudesno Oko
Line 144: Line 166:
[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Wunderauge]]
[[de:Wunderauge]]
29,889

edits