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m (seems like they fixed the mistake for PBR.) |
Oneofthosedf (talk | contribs) (→Learnset: format update) |
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{{MoveInfobox | {{MoveInfobox | ||
|n=357 | |n=357 | ||
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|jtrans=Miracle Eye | |jtrans=Miracle Eye | ||
|jtranslit=Mirakuru Ai | |jtranslit=Mirakuru Ai | ||
|gameimage=Miracle Eye.png | |gameimage=Miracle Eye VII.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
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|magiccoat=yes | |magiccoat=yes | ||
|snatch=no | |snatch=no | ||
| | |mirrormove=yes | ||
|kingsrock=no | |kingsrock=no | ||
|flag7=no | |flag7=no | ||
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Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out. | Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out. | ||
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the | Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
===Generation V | ===Generation V to VII=== | ||
Miracle Eye can now be reflected with {{m|Magic Coat}}. | Miracle Eye can now be reflected with {{m|Magic Coat}}. | ||
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Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
If powered up by a | If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage. | ||
===Generation VIII onwards=== | |||
Miracle Eye cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}} | {{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}} | ||
{{movedescentry|{{gameabbrev4| | {{movedescentry|{{gameabbrev4|PtHGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/4| | {{Moveentry/4|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}} | ||
{{Moveentry/4| | {{Moveentry/4|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}} | ||
{{Moveentry/4| | {{Moveentry/4|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}} | ||
{{Moveentry/4| | {{Moveentry/4|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}} | ||
{{Moveentry/4| | {{Moveentry/4|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}} | ||
{{Moveentry/4| | {{Moveentry/4|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}} | ||
{{Moveentry/4| | {{Moveentry/4|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}} | ||
{{Moveentry/4| | {{Moveentry/4|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||31|31|}} | ||
{{Movefoot|Psychic|4}} | {{Movefoot|Psychic|4}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/4| | {{Moveentry/4|0238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}} | ||
{{Moveentry/4| | {{Moveentry/4|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}} | ||
{{Movefoot|Psychic|4}} | {{Movefoot|Psychic|4}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict the {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Psychic}} moves. This status condition lasts for the duration of the floor. | |||
{{Template:MDMoveheader|type=psychic}} | |||
{{Template:MDMoveRow|game=TDS|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pp=30|ppmax=40|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | |||
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}} | |||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}} | |||
{{movebtm|type=psychic|user=Faba (anime)|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}} | |||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}} | {{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}} | ||
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to | {{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to lose their immunity against Psychic-type attacks.}} | ||
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}} | {{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}} | ||
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|genIV=Miracle Eye IV | |genIV=Miracle Eye IV | ||
|genV=Miracle Eye V | |genV=Miracle Eye V | ||
|genVI=Miracle Eye VI | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PBR=Miracle Eye PBR | |||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
{{Movegen | {{Movegen | ||
|type=Psychic | |type=Psychic | ||
| | |PSMD=Miracle Eye PSMD | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move. | * In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves. | ||
* Miracle Eye may be a reference to ''{{wp|Nazar (amulet)|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations. | |||
* Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|zh_cmn=奇蹟眼 ''{{tt|Qíjī Yǎn|Miracle Eye}}'' | |zh_yue=奇跡之眼 ''{{tt|Kēijīk-jī Ngáahn|Miracle Eye}}'' {{tt|*|Games}}<br>奇蹟眼 ''{{tt|Kēijīk Ngáahn|Miracle Eye}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=奇跡之眼 / 奇迹之眼 ''{{tt|Qíjī-zhī Yǎn / Qíjì-zhī Yǎn|Miracle Eye}}'' {{tt|*|Games}}<br>奇蹟眼 ''{{tt|Qíjī Yǎn|Miracle Eye}}'' {{tt|*|Pre-Gen VII Media}} | |||
|fr=Œil Miracle | |fr=Œil Miracle | ||
|de=Wunderauge | |de=Wunderauge | ||
|el=Θαυματοθέαση | |el=Θαυματοθέαση | ||
|it=Miracolvista | |it=Miracolvista | ||
|ko=미라클아이 ''Miracle Eye | |ko=미라클아이 {{tt|''Mirakeurai''|Miracle Eye}} | ||
|pt_br= | |pl=Cudowne Oko | ||
|pt_eu=Olho | |pt_br=Olho Milagroso | ||
|pt_eu=Olho Milagre | |||
|es=Gran Ojo | |es=Gran Ojo | ||
|sr=Čudesno Oko}} | |sr=Čudesno Oko | ||
|vi=Mắt Thần}} | |||
{{-}} | {{-}} | ||
{{Foresight|Psychic}} | {{Foresight|Psychic}} | ||
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[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
[[Category:Moves that remove some type immunities]] | [[Category:Moves that remove some type immunities]] | ||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Wunderauge]] | [[de:Wunderauge]] | ||
[[es:Gran ojo]] | |||
[[fr:Œil Miracle]] | [[fr:Œil Miracle]] | ||
[[it:Miracolvista | [[it:Miracolvista]] | ||
[[ja:ミラクルアイ]] | [[ja:ミラクルアイ]] | ||
[[zh:奇迹之眼(招式)]] | [[zh:奇迹之眼(招式)]] |
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