Nightmare (move): Difference between revisions

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{{MoveResearch|The Nightmare glitch also occurs in Gen. II, but under what conditions?}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Ability|Bad Dreams}}
{{samename|Ability|Bad Dreams (Ability)|Bad Dreams}}
{{MoveInfobox|
{{MoveInfobox
n=171 |
|n=171
name=Nightmare |
|name=Nightmare
jname=あくむ |
|jname=あくむ
jtrans=Nightmare |
|jtrans=Nightmare
jtranslit=Akumu|
|jtranslit=Akumu
gameimage=Nightmare.png |
|gameimage=Nightmare VII.png
gameimagewidth=286px |
|gameimagewidth=300
type=Ghost |
|type=Ghost
damagecategory=Status |
|damagecategory=Status
basepp=15 |
|basepp=15
maxpp=24 |
|maxpp=24
power=— |
|power=—
accuracy=100 |
|accuracy={{tt|100|— in Generations II and III}}
bdesc=??? |
|gen=II
gen=II|
|category=Smart
category=Smart |
|appeal=1
appeal=1 |
|jam=3
jam=3 |
|cdesc=Badly startles those that have made appeals.  
cdesc=Badly startles those that have made appeals. |
|appealsc=2
appealsc=2 |
|scdesc=Prevents the Voltage from going down in the same turn.
scdesc=Prevents the Voltage from going down in the same turn. |
|category6=Clever
category6=Clever|
|appeal6=1
appeal6=1 |
|jam6=3
jam6=3 |
|cdesc6=Badly startles all of the Pokémon to act before the user.
cdesc6=Badly startles all of the Pokémon to act before the user.|
|tm2=yes
pokefordex=nightmare |
|tm#2=50
tm2=yes |
|mtxd=yes
tm#2=50 |
|na=no
mtxd=yes |
|touches=no
na=no |
|protect=yes
touches=no |
|magiccoat=no
protect=yes |
|snatch=no
magiccoat=no |
|mirrormove=yes
snatch=no |
|kingsrock=no
brightpowder=yes |
|sound=no
kingsrock=no |
|target=anyadjacent
flag7=no |
}}
flag8=no |
sound=no |
target=anyadjacent |
footnotes= }}


'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It is [[TM50]] in Generation II.


==Effect==
==Effect==
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?}}
===Generation II===
If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum [[HP]] each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
 
Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.
 
In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
 
===Generation III===
A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).
 
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
 
Nightmare can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 1 bonus appeal point if {{m|Hypnosis}} was used in the previous turn.
 
===Generation IV to VII===
Nightmare now has 100% accuracy.
 
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.
 
If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat rises by one stage.
 
===Generation VIII onwards===
Nightmare cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A sleeping target sees a nightmare that inflicts some damage every turn.
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Ghost|2}}
{{Movehead/Games|Ghost|g1=none|g2=none|g3g={{gameabbrev3|FRLG}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Level2|092|Gastly|2|Ghost|Poison|no|no|FRLG=41|43|47|47}}
{{Moveentry/5|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|41|43|47|47|47}}
{{Moveentry/Level2|093|Haunter|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/5|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|53|55|61|61|61}}
{{Moveentry/Level2|094|Gengar|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/5|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|53|55|61|61|61}}
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG=1|1|1|1}}
{{Moveentry/5|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1}}
{{Moveentry/Level2|491|Darkrai|1|Dark|Dark|no|no|38|38|38}}
{{Moveentry/5|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||38|38|38|38|}}
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|29|29}}
{{Moveentry/5|0517|Munna|type=Psychic|1|Field|Field|||29|29|29|}}
{{Movefooter|Ghost|2}}
{{Movefoot|Ghost|5}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Ghost|2}}
{{Movehead/Games|Ghost|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Breed2|442|Spiritomb|2|Ghost|Dark|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Moveentry/3|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||||}}
{{Moveentry/Breed2|562|Yamask|1|Ghost|Ghost|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Moveentry/3|0562|Yamask|type=Ghost|2|Mineral|Amorphous||||}}
{{Movefooter|Ghost|2}}
{{Moveentry/3|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||}}
{{Movefoot|Ghost|3}}


===By [[TM]]===
===By [[TM]]/[[Move Tutor]]===
{{Moveheader/TM|Ghost|2|no|TM50|no|no|no|no}}
{{Movehead/TMGames|Ghost|g1=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none
{{Moveentry/TM2|012|Butterfree|2|Bug|Flying|yes|no|no|no}}
|g2tm=50
{{Moveentry/TM2|035|Clefairy|1|Normal|Normal|yes|no|no|no}}
|g3tm=tutor|g3g={{gameabbrevss|XD}}}}
{{Moveentry/TM2|036|Clefable|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug||}}
{{Moveentry/TM2|039|Jigglypuff|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0035|Clefairy|type=Fairy|1|Fairy|Fairy||}}
{{Moveentry/TM2|040|Wigglytuff|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0036|Clefable|type=Fairy|1|Fairy|Fairy||}}
{{Moveentry/TM2|052|Meowth|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy||}}
{{Moveentry/TM2|053|Persian|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy||}}
{{Moveentry/TM2|063|Abra|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0052|Meowth|type=Normal|1|Field|Field||}}
{{Moveentry/TM2|064|Kadabra|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0053|Persian|type=Normal|1|Field|Field||}}
{{Moveentry/TM2|065|Alakazam|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0063|Abra|type=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|079|Slowpoke|2|Water|Psychic|yes|no|no|no}}
{{Moveentry/2|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|080|Slowbro|2|Water|Psychic|yes|no|no|no}}
{{Moveentry/2|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|092|Gastly|2|Ghost|Poison|yes|no|no|no}}
{{Moveentry/2|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1||}}
{{Moveentry/TM2|093|Haunter|2|Ghost|Poison|yes|no|no|no}}
{{Moveentry/2|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1||}}
{{Moveentry/TM2|094|Gengar|2|Ghost|Poison|yes|no|no|no}}
{{Moveentry/2|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔}}
{{Moveentry/TM2|096|Drowzee|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous||}}
{{Moveentry/TM2|097|Hypno|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous||}}
{{Moveentry/TM2|102|Exeggcute|2|Grass|Psychic|yes|no|no|no}}
{{Moveentry/2|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|103|Exeggutor|2|Grass|Psychic|yes|no|no|no}}
{{Moveentry/2|0097|Hypno|type=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass||}}
{{Moveentry/TM2|121|Starmie|2|Water|Psychic|yes|no|no|no}}
{{Moveentry/2|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass||}}
{{Moveentry/TM2|122|Mr. Mime|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0108|Lickitung|type=Normal|1|Monster|Monster||}}
{{Moveentry/TM2|124|Jynx|2|Ice|Psychic|yes|no|no|no}}
{{Moveentry/2|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|}}
{{Moveentry/TM2|131|Lapras|2|Water|Ice|yes|no|no|no}}
{{Moveentry/2|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|137|Porygon|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like||}}
{{Moveentry/TM2|150|Mewtwo|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1||}}
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0137|Porygon|type=Normal|1|Mineral|Mineral||}}
{{Moveentry/TM2|163|Hoothoot|2|Normal|Flying|yes|no|no|no}}
{{Moveentry/2|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/TM2|164|Noctowl|2|Normal|Flying|yes|no|no|no}}
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/TM2|173|Cleffa|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying||}}
{{Moveentry/TM2|174|Igglybuff|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|}}
{{Moveentry/TM2|177|Natu|2|Psychic|Flying|yes|no|no|no}}
{{Moveentry/2|0173|Cleffa|type=Fairy|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/TM2|178|Xatu|2|Psychic|Flying|yes|no|no|no}}
{{Moveentry/2|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/TM2|190|Aipom|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying||}}
{{Moveentry/TM2|196|Espeon|1|Psychic|Psychic|yes|no|no|no}}
{{Moveentry/2|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying||}}
{{Moveentry/TM2|197|Umbreon|1|Dark|Dark|yes|no|no|no}}
{{Moveentry/2|0190|Aipom|type=Normal|1|Field|Field||}}
{{Moveentry/TM2|198|Murkrow|2|Dark|Flying|yes|no|no|no}}
{{Moveentry/2|0196|Espeon|type=Psychic|1|Field|Field||}}
{{Moveentry/TM2|199|Slowking|2|Water|Psychic|yes|no|no|no}}
{{Moveentry/2|0197|Umbreon|type=Dark|1|Field|Field||}}
{{Moveentry/TM2|200|Misdreavus|1|Ghost|Ghost|yes|no|no|no}}
{{Moveentry/2|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying||}}
{{Moveentry/TM2|203|Girafarig|2|Normal|Psychic|yes|no|no|no}}
{{Moveentry/2|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||}}
{{Moveentry/TM2|206|Dunsparce|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||}}
{{Moveentry/TM2|215|Sneasel|2|Dark|Ice|yes|no|no|no}}
{{Moveentry/2|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||}}
{{Moveentry/TM2|228|Houndour|2|Dark|Fire|yes|no|no|no}}
{{Moveentry/2|0206|Dunsparce|type=Normal|1|Field|Field||}}
{{Moveentry/TM2|229|Houndoom|2|Dark|Fire|yes|no|no|no}}
{{Moveentry/2|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔}}
{{Moveentry/TM2|233|Porygon2|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0228|Houndour|type=Dark|type2=Fire|1|Field|Field||}}
{{Moveentry/TM2|234|Stantler|1|Normal|Normal|yes|no|no|no}}
{{Moveentry/2|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field||}}
{{Moveentry/TM2|238|Smoochum|2|Ice|Psychic|yes|no|no|no}}
{{Moveentry/2|0233|Porygon2|type=Normal|1|Mineral|Mineral||}}
{{Moveentry/TM2|248|Tyranitar|2|Rock|Dark|yes|no|no|no}}
{{Moveentry/2|0234|Stantler|type=Normal|1|Field|Field||}}
{{Moveentry/TM2|249|Lugia|2|Psychic|Flying|yes|no|no|no}}
{{Moveentry/2|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/TM2|250|Ho-Oh|2|Fire|Flying|yes|no|no|no}}
{{Moveentry/2|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster||}}
{{Moveentry/TM2|251|Celebi|2|Psychic|Grass|yes|no|no|no}}
{{Moveentry/2|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||}}
{{Movefooter|Ghost|2}}
{{Moveentry/2|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||}}
 
{{Moveentry/2|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered||}}
===By [[Move Tutor]]===
{{Moveentry/2|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔}}
{{Moveheader/tutor|Ghost|1}}
{{Moveentry/2|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||}}
{{Moveheader/tutor/3|no|no|yes}}
{{Moveentry/2|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||}}
{{Moveentry/tutor|012|Butterfree|2|Bug|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug||}}
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||}}
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||}}
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass||}}
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0316|Gulpin|type=Poison|1|Amorphous|Amorphous||✔}}
{{Moveentry/tutor|052|Meowth|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0317|Swalot|type=Poison|1|Amorphous|Amorphous||}}
{{Moveentry/tutor|053|Persian|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0327|Spinda|type=Normal|2|Field|Human-Like||}}
{{Moveentry/tutor|063|Abra|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||}}
{{Moveentry/tutor|064|Kadabra|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0354|Banette|type=Ghost|1|Amorphous|Amorphous||✔}}
{{Moveentry/tutor|065|Alakazam|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||}}
{{Moveentry/tutor|079|Slowpoke|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||}}
{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||}}
{{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0359|Absol|type=Dark|1|Field|Field||}}
{{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||}}
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/2|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Normal Forme||✔}}
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Movefoot|Ghost|2}}
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|121|Starmie|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|122|Mr. Mime|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|124|Jynx|2|Ice|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|131|Lapras|2|Water|Ice|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|137|Porygon|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|150|Mewtwo|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|163|Hoothoot|2|Normal|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|164|Noctowl|2|Normal|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|177|Natu|2|Psychic|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|178|Xatu|2|Psychic|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|190|Aipom|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|196|Espeon|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|197|Umbreon|1|Dark|Dark|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|198|Murkrow|2|Dark|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|199|Slowking|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|200|Misdreavus|1|Ghost|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|203|Girafarig|2|Normal|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|215|Sneasel|2|Dark|Ice|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|228|Houndour|2|Dark|Fire|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|229|Houndoom|2|Dark|Fire|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|233|Porygon2|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|234|Stantler|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|238|Smoochum|2|Ice|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|248|Tyranitar|2|Rock|Dark|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|249|Lugia|2|Psychic|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|250|Ho-Oh|2|Fire|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|251|Celebi|2|Psychic|Grass|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|280|Ralts|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|281|Kirlia|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|282|Gardevoir|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|284|Masquerain|2|Bug|Flying|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|292|Shedinja|2|Bug|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|302|Sableye|2|Dark|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|315|Roselia|2|Grass|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|353|Shuppet|1|Ghost|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|354|Banette|1|Ghost|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|355|Duskull|1|Ghost|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|356|Dusclops|1|Ghost|Ghost|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|359|Absol|1|Dark|Dark|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|385|Jirachi|2|Steel|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X|form=Normal}}
{{Movefooter/tutor|Ghost|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Nightmare inflicts the {{DL|Status condition (Mystery Dungeon)|Nightmare}} status condition, causing the target to fall asleep and deals 8{{sup/md|RB}}{{sup/md|TDS}} / 10{{sup/md|SMD}} HP damage when waking up. The status lasts for 4-7{{sup/md|RB}}{{sup/md|TDS}} / 10{{sup/md|SMD}} turns. The move can be reflected by {{m|Magic Coat}} from the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series
 
{{Template:MDMoveheader|type=ghost}}
{{Template:MDMoveRow|game=RB|pp=15|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=ghost|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
{{movedesc|Ghost}}
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.{{tt|*|Move Summary}}<br>It causes an enemy to have a nightmare.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movebtmManga|type=ghost|user=Camper (Trainer class)|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}
{{movebtmManga|type=ghost|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}


==In other generations==
==In other generations==
{{-}}
===Core series games===
{{movegen|
{{movegen
type=Ghost|
|type=Ghost
genII=Nightmare II|
|genII=Nightmare II
genIII=Nightmare III|
|genIII=Nightmare III
genIV=Nightmare DPPt|
|genIV=Nightmare DPPt
HGSS=Nightmare HGSS|
|HGSS=Nightmare HGSS
}}
 
{{movegen
|type=Ghost
|BW=Nightmare BW
|B2W2=Nightmare B2W2
|genVI=Nightmare VI
}}
}}
{{movegen|
 
type=Ghost|
===Side series games===
BW=Nightmare BW|
{{movegen
B2W2=Nightmare B2W2|
|type=Ghost
PMDRB=Nightmare PMD RB|
|Stad2=Nightmare Stad2
|Colo=Nightmare Colo
|XD=Nightmare XD
|PBR=Nightmare PBR
}}
}}
{{movegen|
===Spin-off series games===
type=Ghost|
{{movegen
Stad2=Nightmare Stad2|
|type=Ghost
Colo=Nightmare Colo|
|PMDRB=Nightmare PMD RB
XD=Nightmare XD|
|PMDGTI=Nightmare PMD GTI
|PSMD=Nightmare PSMD
}}
}}


==Trivia==
==Trivia==
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}}<!-- and Colosseum?--> without trading, as no Pokémon can learn it outside of FireRed, LeafGreen, and XD.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
** A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of {{status|sleep}} status through the {{a|Shed Skin}} Ability, Nightmare will still remain in effect.
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}.
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}.
* This move [[Haunter (Fossil 6)|originated]] as a [[Pokémon Trading Card Game|TCG]] {{TCG|Attack}}.


==In other languages==
==In other languages==
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_cmn=惡夢 ''{{tt|Èmèng|Nightmare}}''
|zh_yue=惡夢 ''{{tt|Okmuhng|Nightmare}}''
|zh_cmn=惡夢 / 恶梦 ''{{tt|Èmèng|Nightmare}}''
|fr=Cauchemar
|fr=Cauchemar
|de=Nachtmahr
|de=Nachtmahr
|el=Εφιάλτης
|el=Εφιάλτης
|it=Incubo
|it=Incubo
|ko=악몽 ''Akmong''
|ko=악몽 ''Angmong''
|pl=Koszmar
|pt=Pesadelo
|pt=Pesadelo
|sr=Noćna mora
|sr=Noćna mora
|es=Pesadilla}}
|es=Pesadilla
|vi=Ác Mộng
}}
{{-}}
{{-}}


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[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Nachtmahr]]
[[de:Nachtmahr]]
[[es:Pesadilla]]
[[fr:Cauchemar]]
[[fr:Cauchemar]]
[[it:Incubo (mossa)]]
[[it:Incubo]]
[[ja:あくむ]]
[[ja:あくむ]]
[[zh:恶梦(招式)]]
[[zh:恶梦(招式)]]
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