Kinesis (move): Difference between revisions

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{{incomplete|2=Needs picture from [[Generation VIII]]}}
{{MoveInfobox
{{MoveInfobox
|n=134
|n=134
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|jtrans=Spoon Bend
|jtrans=Spoon Bend
|jtranslit=Supūn Mage
|jtranslit=Supūn Mage
|gameimage=Kinesis VII.png
|gameimage=Kinesis BDSP.png
|gameimage2=Kinesis VII 2.png
|gameimage2=Kinesis BDSP 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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==Effect==
==Effect==
===Generations I to III===
===Generations I to II===
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.


Kinesis can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if either the move {{m|Confusion}} or {{m|Psychic}} was used in the prior turn. It can also be used to start a combination, causing certain moves ({{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}} and {{m|Teleport}}) to have their base appeal points doubled.
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.


===Generations IV to VII===
===Generation III===
Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn.
 
===Generation IV to VII===
Kinesis can now be reflected with {{m|Magic Coat}}.
Kinesis can now be reflected with {{m|Magic Coat}}.


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===Generation VIII===
===Generation VIII===
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis cannot be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
====Pokémon Sword and Shield====
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
 
===Generation IX===
Kinesis cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}{{tt|*|Version 1.2.0 onward}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.{{tt|*|Prior to Version 1.2.0}}<br>The user distracts the target by bending a spoon. This lowers the target's accuracy.{{tt|*|Version 1.2.0 onward}}}}
{{movedescentry|{{gameabbrev8|SwSh}}{{tt|*|Prior to Version 1.2.0}}{{gameabbrev8|LA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g1g={{gameabbrev1|Y}}|g7=2|g8=2|g9=none}}
{{Moveentry/8|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}}
{{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1|1}}
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}{{sup/7|SMUSUM}}<br>1{{sup/7|PE}}|1}}
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1|1|1}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|10}}
{{-}}
{{-}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Kinesis lowers the enemy's accuracy by one stage.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=20|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
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{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It lowers the enemy's accuracy.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It lowers the enemy's accuracy.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
==In the manga==
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}}
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred to as<br>{{color2|000|Spoons of Destiny}}}}


==In other generations==
==In other generations==
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|genV=Kinesis V
|genV=Kinesis V
|genVI=Kinesis VI
|genVI=Kinesis VI
|SMUSUM=Kinesis VII
|SMUSUM2=Kinesis VII 2
|LGPE=Kinesis PE
}}
{{Movegen
|type=Psychic
|SwSh=Kinesis VIII
}}
}}
===Side series games===
===Side series games===
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|type=Psychic
|type=Psychic
|PMDRB=Kinesis PMD RB
|PMDRB=Kinesis PMD RB
|PSMD=Kinesis PSMD
}}
}}


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* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series. In the case of Kinesis, this may be due to [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]].
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series. In the case of Kinesis, this may be due to [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]].
** This may also be why Kinesis is one of the two Generation I moves never seen in the [[Pokémon Adventures]] {{pkmn|manga}} (the other being Struggle).
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* This is the only move that received the "This move can't be used" description in {{g|Sword and Shield}} to have been made usable again with the [[Pokémon Sword and Shield Expansion Pass|Expansion Pass]].
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}.


==In other languages==
==In other languages==
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[[ja:スプーンまげ]]
[[ja:スプーンまげ]]
[[zh:折弯汤匙(招式)]]
[[zh:折弯汤匙(招式)]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
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