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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | :''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | ||
---- | ---- | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=4 | | |n=4 | ||
name=Comet Punch | | |name=Comet Punch | ||
jname=れんぞくパンチ | | |jname=れんぞくパンチ | ||
jtranslit=Renzoku Panchi | | |jtranslit=Renzoku Panchi | ||
jtrans=Consecutive Punch | | |jtrans=Consecutive Punch | ||
gameimage=Comet Punch.png | | |gameimage=Comet Punch PE.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=15 | | |damagecategory=Physical | ||
maxpp=24 | | |basepp=15 | ||
power=18 | | |maxpp=24 | ||
accuracy=85 | | |power=18 | ||
gen=I | | |accuracy=85 | ||
category=Tough | | |gen=I | ||
appeal=2 | | |category=Tough | ||
jam=0 | | |appeal=2 | ||
cdesc=Works well if it's the same type as the one before. | | |jam=0 | ||
appealsc=2 | | |cdesc=Works well if it's the same type as the one before. | ||
scdesc=Allows performance of the same move twice in a row. | | |appealsc=2 | ||
|scdesc=Allows performance of the same move twice in a row. | |||
touches=yes | | |appeal6=1 | ||
protect=yes | | |jam6=0 | ||
magiccoat=no | | |cdesc6=Effectiveness varies depending on when it is used. | ||
snatch=no | | |touches=yes | ||
mirrormove=yes | | |protect=yes | ||
kingsrock=yes | |magiccoat=no | ||
|snatch=no | |||
|mirrormove=yes | |||
|kingsrock=yes | |||
|sound=no | |||
target=anyadjacent | |target=anyadjacent | ||
}} | |||
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | '''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
=== | ===Generation I=== | ||
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times | Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | ||
===Generation II=== | |||
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out. | |||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]]. | |||
===[[ | ===Generations III and IV=== | ||
Each strike has an independent chance of activating an [[Contact#Abilities|Ability that activates upon contact]]. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out. | |||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. | |||
=== | ===Generations V to VII=== | ||
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4. | |||
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate {{a|Weak Armor}}, {{a|Stamina}}, or a [[Rocky Helmet]]. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | |||
===Generation VIII onwards=== | |||
Comet Punch cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | {{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Normal|g7=2|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/8|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}} | ||
{{Moveentry/ | {{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22|}} | ||
{{Moveentry/ | {{Moveentry/8|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|1, 9|1, 9|1, 9|24|}} | ||
{{ | {{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15|}} | ||
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15|}} | |||
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||7|}} | |||
{{Movefoot|Normal|9}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Normal|Egg Move|g7=1|g7g={{gameabbrev7|SMUSUM}}|g1=none|g2=none|g3=none|g4=none|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/3|0532|Timburr|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}} | ||
{{ | {{Movefoot|Normal|8}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series). | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pow=3|pp=19|acc=80%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TDS|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pow=2|powmax=99|pp=15|ppmax=30|acc=70%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Comet Punch|type=Normal | |||
|stars=3 | |||
|pow=19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4) | |||
|charge=0.5 seconds (Hits 1-3), 0.86 | |||
|range=Arc (melee) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 2 to 5 attacks in a single turn.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br>{{gameabbrevmd|DX}}|It damages an enemy 2 to 5 times in a row.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | {{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}} | {{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}} | ||
{{movemid|type=normal|user=Anthony ( | {{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}} | ||
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}} | |||
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | {{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | ||
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | {{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | ||
{{movebtm|type=normal|user= | {{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}} | ||
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | |||
==In the manga== | ==In the manga== | ||
=== | ===Let's Play the Pokémon Card Game XY!=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}} | {{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | ||
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | |||
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}} | |||
===Pokémon Adventures=== | |||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}} | |||
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | {{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | ||
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{ | {{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{mcolor|Metronome|000}}}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of | {{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of his hands.}} | ||
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock | {{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock}} | ||
=== | ===Pokémon Pocket Monsters=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba}} | {{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba|image2=Giovanni Hitmonchan Comet Punch PM.png|image2p=Hitmonchan|image3=Green Machamp Comet Punch PM.png|image3p=Machamp}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan moves his fists in a swift fashion and punches the opponent with them.}} | |||
{{movemid|type=normal|user=Giovanni's Hitmonchan|startcode=PM011|startname=Finish Off Team Rocket!!|notes=Debut}} | |||
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp repeatedly punches the opponent in a swift fashion.}} | |||
{{movemid|type=normal|user=Green (Pocket Monsters)|user1=Green's Machamp|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Machamp {{color2|000|Manga move errors|cannot legally learn}} Comet Punch}} | |||
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}} | {{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}} | ||
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!! | {{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!}} | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genI=Comet Punch I| | |type=Normal | ||
genII=Comet Punch II| | |genI=Comet Punch I | ||
genIII=Comet Punch III| | |genII=Comet Punch II | ||
genIV=Comet Punch IV | |genIII=Comet Punch III | ||
|genIV=Comet Punch IV | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad=Comet Punch Stad| | |genV=Comet Punch V | ||
Stad2=Comet Punch Stad2| | |genVI=Comet Punch VI | ||
|genVI2=Comet Punch VI 2 | |||
|SMUSUM=Comet Punch VII | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Comet Punch Stad | |||
|Stad2=Comet Punch Stad2 | |||
|Colo=Comet Punch Colo | |||
|XD=Comet Punch XD | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PBR=Comet Punch PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|PMDRB=Comet Punch PMD RB | |||
|PSMD=Comet Punch PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Comet Punch is | * Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being {{m|Fury Swipes}}. | ||
* | ** {{m|Pin Missile}} was a third until its base power was increased to 25 in [[Generation VI]]. | ||
* According to its [[Pokédex]] entry, {{p|Kangaskhan}} is skilled at attacking using Comet Punch. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}'' | ||
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |||
|cs=Kometová rána | |||
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | |||
|nl=Komeetslag | |nl=Komeetslag | ||
|fi=Komeettamäjäys | |fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]]) | ||
|fr=Poing Comète | |fr=Poing Comète | ||
|de=Kometenhieb | |de=Kometenhieb | ||
|el=Γρονθοκόπημα | |el=Γρονθοκόπημα | ||
|it=Cometapugno | |it=Cometapugno | ||
|ko=연속펀치 '' | |ko=연속펀치 ''{{tt|Yeonsokpeonchi|Consecutive Punch}}'' | ||
|pt_br=Soco Cometa | |pl=Cios Komety | ||
|pt_br=Soco de Cometa ({{TCG|HeartGold & SoulSilver}}–present, manga)<br>Soco Cometa ([[AG145]]–[[AG176]], {{TCG|Jungle}}, The Official Pokémon Handbook)<br>Gancho Cometa ([[EP172]]) | |||
|pt_eu=Soco Cometa | |pt_eu=Soco Cometa | ||
|sr=Kometa Pesnica | |sr=Kometa Pesnica | ||
| | |es_eu=Puño Cometa | ||
|es_la=Golpe Cometa ([[EP172]]-present)<br>Golpe Cohete ([[EP029]]) | |||
|tr=Kuyrukluyıldız Yumruğu | |||
|vi=Liên Hoàn Đấm | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Multi-strike moves]] | [[Category:Multi-strike moves]] | ||
[[Category:Punching moves]] | [[Category:Punching moves]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Kometenhieb]] | [[de:Kometenhieb]] | ||
[[es:Puño cometa]] | |||
[[fr:Poing Comète]] | [[fr:Poing Comète]] | ||
[[it:Cometapugno]] | |||
[[ja:れんぞくパンチ]] | [[ja:れんぞくパンチ]] | ||
[[zh:连续拳(招式)]] |
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