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'''Move mastery''' is | '''Move mastery''' (Japanese: '''技の皆伝''' ''move mastery'') is the signature mechanic of [[Pokémon Legends: Arceus]], allowing a Pokémon to use a [[move]] in the '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using the agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using the strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]]; this works by deducting an additional PP from the move after it is selected, meaning that a move with 1 PP remaining can be used in either style. | ||
If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]] | If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]], including moves she serves as a Move Tutor for (which cannot be mastered any other way). In the wild, [[alpha Pokémon]] may come with one of these Move Tutor moves already in its moveset, in which case this move will already be mastered. Mastered moves are indicated by a [[File:Move Master icon.png|20px]] icon on the summary and move selection screens. | ||
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} | The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} can never be mastered. {{p|Rotom}} cannot master the special moves associated with its appliance forms. | ||
==Effects of mastered moves== | ==Effects of mastered moves== | ||
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed. | Status moves and moves with secondary effects are also affected by the agile style and strong style in ways besides power and action speed. | ||
(Regular | : ''For effects on power and accuracy, see [[list of moves (Legends: Arceus)]]'' | ||
: ''For effects on action speed, see [[Action speed#List of moves by action speed modifier|list of moves by action speed modifier]]'' | |||
===Moves that affect battle status=== | |||
<!--User Stat Drops from Draco Meteor, Leaf Storm, Overheat, Close Combat, Headlong Rush, etc are unaffected by agile or strong style--> | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! rowspan="2" style="width: 200px" | Effect | |||
! colspan="2" | Chance | |||
! colspan="3" | Turns | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Acid Armor}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Guard Boost | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Acid Spray}} | |||
* | {{typetable|Poison}} | ||
** | {{statustable|Special}} | ||
| style='text-align:left;' | Target Guard Drop | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Baby-Doll Eyes}} | |||
{{typetable|Fairy}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Target Power Drop | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Barb Barrage}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bitter Malice}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bleakwind Storm}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Blizzard}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bug Buzz}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Bulk Up}} | |||
{{typetable|Fighting}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Power Boost<br>User Guard Boost | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Calm Mind}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Power Boost<br>User Guard Boost | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves splinters on the target | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Charge Beam}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | User Power Boost | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Cross Poison}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Crunch}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dark Void}} | |||
{{typetable|Dark}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target drowsy<br>Target Guard Drop | |||
| — | |||
| — | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target poisoned, paralyzed, or drowsy | |||
| 50% | |||
| 80% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Double Hit}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User becomes primed | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Earth Power}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ember}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Energy Ball}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Blast}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Fang}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Fire Punch}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flame Wheel}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flamethrower}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flare Blitz}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flash Cannon}} | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Focus Energy}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User becomes pumped | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Hypnosis}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target drowsy | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Beam}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Fang}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ice Punch}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Infernal Parade}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Iron Defense}} | |||
{{typetable|Steel}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Guard Boost | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Iron Tail}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Lunar Blessing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User becomes obscured | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Magma Storm}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Moonblast}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Power Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mud Bomb}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | User becomes obscured | |||
| — | |||
| — | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mud-Slap}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | User becomes obscured | |||
| — | |||
| — | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mystical Fire}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Mystical Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | User Power or Guard Boost | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Nasty Plot}} | |||
{{typetable|Dark}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Power Boost | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Octazooka}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | User becomes obscured | |||
| — | |||
| — | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Pin Missile}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves splinters on the target | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Play Rough}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Target Power Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Gas}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Jab}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Powder}} | |||
{{typetable|Poison}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Poison Sting}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| 50% | |||
| 100% | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Powder Snow}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with frostbite | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Power Shift}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User's offensive stats are swapped with its defensive stats | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psychic}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psyshield Bash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | User Guard Boost | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Rock Smash}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 50% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sandsear Storm}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Seed Flare}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Ball}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Guard Drop | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | User becomes obscured | |||
| — | |||
| — | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shelter}} | |||
{{typetable|Steel}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User becomes obscured<br>User Guard Boost | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sleep Powder}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target drowsy | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Sludge Bomb}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target poisoned | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Snarl}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spark}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spikes}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves splinters on the target | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spore}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target drowsy | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stealth Rock}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves splinters on the target | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves splinters on the target | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Struggle Bug}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Target Power Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stun Spore}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Swords Dance}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Power Boost | |||
| — | |||
| — | |||
| 5 | |||
| 4 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Take Heart}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User Power Boost<br>User Guard Boost | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Fang}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Punch}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Shock}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder Wave}} | |||
{{typetable|Electric}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| — | |||
| — | |||
| 5 | |||
| 3 | |||
| 7 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunder}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Thunderbolt}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Tri Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target with a burn, frostbite, or paralysis | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | User becomes pumped<br>Target Guard Drop | |||
| 100% | |||
| 100% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Victory Dance}} | |||
{{typetable|Fighting}} | |||
{{statustable|Status}} | |||
| style='text-align:left;' | User becomes primed<br>User Power Boost<br>User Guard Boost | |||
| — | |||
| — | |||
| 4 | |||
| 3 | |||
| 5 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 20% | |||
| 40% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wildbolt Storm}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| style='text-align:left;' | Leaves the target paralyzed | |||
| 30% | |||
| 50% | |||
| 3 | |||
| 2 | |||
| 4 | |||
|} | |||
|} | |||
===Moves that cause recoil damage to the user=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|+ '''As a percentage of damage dealt''' | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | Recoil | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Brave Bird}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Double-Edge}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flare Blitz}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Head Smash}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wave Crash}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 25% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wood Hammer}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|} | |||
|} | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
|+ '''As a percentage of the user's maximum HP''' | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="3" | HP cost | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Chloroblast}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 33% | |||
| 66% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Self-Destruct}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80% | |||
| 70% | |||
| 90% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Steel Beam}} | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 33% | |||
| 66% | |||
|} | |||
|} | |||
===Moves that heal the user=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
|+ '''As a percentage of damage dealt''' | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | HP drain | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Absorb}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Drain Punch}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Draining Kiss}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 75% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leech Life}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|} | |||
|} | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
|+ '''As a percentage of the user's maximum HP''' | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="3" | HP healed | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Lunar Blessing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Recover}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Rest}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 75% | |||
| 50% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Roost}} | |||
{{typetable|Flying}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Soft-Boiled}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|} | |||
|} | |||
===Moves with heightened critical-hit ratios=== | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | Crit. stage | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Air Cutter}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Cross Poison}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dragon Claw}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Esper Wing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leaf Blade}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Night Slash}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psycho Cut}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Claw}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Slash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spacial Rend}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| {{tt|+1|+2 when used by Origin Forme Palkia}} | |||
| {{tt|+2|+3 when used by Origin Forme Palkia}} | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Edge}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|X-Scissor}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|} | |||
|} | |||
===Moves that evolve the Pokémon=== | |||
A couple of Pokémon evolve into another by using a certain style of its [[signature move]] at least 20 times. They are as follows: | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center;" | |||
|- style="background: #ddf; text-align:center;" | |||
! Pokémon | |||
! Move | |||
! Style | |||
! Evolved Form | |||
|- | |||
| {{MSP/LA|234}}<br>{{p|Stantler}} | |||
| {{m|Psyshield Bash}} | |||
| Agile | |||
| {{MSP/LA|899}}<br>{{p|Wyrdeer}} | |||
|- | |||
| {{MSP/LA|211|form=H}}<br>{{rf|Hisuian}} {{p|Qwilfish}} | |||
| {{m|Barb Barrage}} | |||
| Strong | |||
| {{MSP/LA|904}}<br>{{p|Overqwil}} | |||
|- | |||
|} | |||
|} | |||
==Trivia== | |||
* Even though in-game text states that using agile style moves increases the user's action speed, only self-targeting moves actually do so. Agile style moves that target an opponent work by lowering the opponent's action speed. Therefore: | |||
** Knocking out an opposing Trainer's Pokémon with an agile style move will not affect the action order against the next Pokémon. | |||
** In battles against multiple Pokémon at once, using an agile style move against one target will not cause the user to move ahead of the other foes. | |||
* [[Ingo]] uses {{p|Rotom}} that have mastered their respective appliance moves during the [[Path of Solitude]], even though this should be impossible. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}} | |||
|zh_yue=精通招式 ''{{tt|Jīngtūng Jīusīk|Move mastery}}'' | |||
|zh_cmn=精通招式 ''{{tt|Jīngtōng Zhāoshì|Move mastery}}'' | |||
|fr=Maîtrisé capacité | |||
|de=Attacke gemeistert | |||
|it=Padroneggiato mossa | |||
|ko=기술 숙달 ''{{tt|Gisul Sukdal|Move mastery}}'' | |||
|es=Dominado movimiento | |||
}} | |||
<div style="display:inline-block"> | <div style="display:inline-block"> | ||
''Agile Style'' | ''Agile Style'' | ||
Line 76: | Line 1,255: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Moves|*]] | [[Category:Moves|*]] | ||
[[es:Movimiento#Estilo]] | |||
[[fr:Style (Légendes Pokémon : Arceus)]] | |||
[[it:Padroneggiamento mosse]] | |||
[[ja:技皆伝]] | |||
[[zh:精通招式]] |