Move mastery: Difference between revisions

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'''Move mastery''' is a mechanic in [[Pokémon Legends: Arceus]] that allows a Pokémon to use a [[move]] in its '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]].
'''Move mastery''' (Japanese: '''技の皆伝''' ''move mastery'') is the signature mechanic of [[Pokémon Legends: Arceus]], allowing a Pokémon to use a [[move]] in the '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using the agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using the strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]]; this works by deducting an additional PP from the move after it is selected, meaning that a move with 1 PP remaining can be used in either style.


If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]]; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, [[alpha Pokémon]] may know mastered moves outside of their level-up learnsets.  
If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]], including moves she serves as a Move Tutor for (which cannot be mastered any other way). In the wild, [[alpha Pokémon]] may come with one of these Move Tutor moves already in its moveset, in which case this move will already be mastered. Mastered moves are indicated by a [[File:Move Master icon.png|20px]] icon on the summary and move selection screens.


The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered.
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} can never be mastered. {{p|Rotom}} cannot master the special moves associated with its appliance forms.


<!--
==Effects of mastered moves==
==Effects of mastered moves==
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed.
Status moves and moves with secondary effects are also affected by the agile style and strong style in ways besides power and action speed.


(Regular -> Agile/Strong)
: ''For effects on power and accuracy, see [[list of moves (Legends: Arceus)]]''
* Moves that drain HP (% heal, Strong only)
: ''For effects on action speed, see [[Action speed#List of moves by action speed modifier|list of moves by action speed modifier]]''
** 50 -> 75; 75 -> 100
 
* Moves that cause recoil to the user (% recoil, Strong only)
===Moves that affect battle status===
**  X -> 50; except Head Smash: 50 -> 75
<!--User Stat Drops from Draco Meteor, Leaf Storm, Overheat, Close Combat, Headlong Rush, etc are unaffected by agile or strong style-->
* Moves that inflict a [[status condition]] (including Splinters) (chance & duration)
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
** 3 turns -> 2/4
|-
** 5 turns -> 3/7
|
** Chance: 20 -> 30, 30-> 50, 50 -> 80(Dire Claw) / 100(Poison Sting)
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
* Moves that modify stats (i.e. Guard Boost, Guard Drop, Power Boost, Power Drop) (chance & duration)
|- style="background: #ddf; text-align:center;"
** No effects on self debuffs (Close Combat, Draco Meteor, etc.)
! rowspan="2" style="width: 160px"| Move
** 3 turns -> 2/4
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
** 4 turns -> 3/5
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
** 5 turns -> 4/7
! rowspan="2" style="width: 200px" | Effect
** 20% -> 30% (chance strong only)
! colspan="2" | Chance
** 30% -> 50%
! colspan="3" | Turns
** 50% -> 100%
|- style="background: #ddf; font-size:80%; text-align:center;"
** Dark Void is the only move in this and the above category.
! Regular<br>Agile
* Moves that heal a % of the user's total HP (Rest, Recover, etc.)
! Strong
** 50% -> 30/70
! Regular
** 75% -> 50/100
! Agile
* Moves that reduce a % of the user's total HP (Self-Destruct, etc.)
! Strong
** 80% -> 70/90
|-style='background:#fff'
** 50% -> 33/66
| style='text-align:left;' | {{m|Acid Armor}}
* Critical hit chance (Leaf Blade, Slash, etc.)
{{typetable|Poison}}
** Strong: 1 -> 2; no change for Agile
{{statustable|Status}}
* User Buffs (duration only)
| style='text-align:left;' | User Guard Boost
** Obscure: +1 Turn if Strong, -1 if Agile
| &mdash;
** Primes the user
| &mdash;
*** Victory Dance: 4 -> 3/5
| 5
*** Double Hit: 5 -> 4/7
| 4
** Pumps the user
| 7
*** Triple arrow: 3 -> 2/4
|-style='background:#fff'
*** Focus Energy: 5 -> 4/7
| style='text-align:left;' | {{m|Acid Spray}}
* Stance Swap
{{typetable|Poison}}
** 5 -> 4/7
{{statustable|Special}}
-->
| style='text-align:left;' | Target Guard Drop
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Baby-Doll Eyes}}
{{typetable|Fairy}}
{{statustable|Status}}
| style='text-align:left;' | Target Power Drop
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Barb Barrage}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bitter Malice}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bleakwind Storm}}
{{typetable|Flying}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Blizzard}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bug Buzz}}
{{typetable|Bug}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Bulk Up}}
{{typetable|Fighting}}
{{statustable|Status}}
| style='text-align:left;' | User Power Boost<br>User Guard Boost
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Calm Mind}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:left;' | User Power Boost<br>User Guard Boost
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Ceaseless Edge}}
{{typetable|Dark}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves splinters on the target
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Charge Beam}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:left;' | User Power Boost
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Cross Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target poisoned
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Crunch}}
{{typetable|Dark}}
{{statustable|Physical}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Dark Void}}
{{typetable|Dark}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target drowsy<br>Target Guard Drop
| &mdash;
| &mdash;
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target poisoned, paralyzed, or drowsy
| 50%
| 80%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Double Hit}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:left;' | User becomes primed
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Earth Power}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Energy Ball}}
{{typetable|Grass}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Fang}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with a burn
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Fire Punch}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with a burn
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flame Wheel}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with a burn
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flamethrower}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with a burn
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Flash Cannon}}
{{typetable|Steel}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Focus Energy}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:left;' | User becomes pumped
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Hypnosis}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target drowsy
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with frostbite
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with frostbite
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Ice Punch}}
{{typetable|Ice}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target with frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Infernal Parade}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Iron Defense}}
{{typetable|Steel}}
{{statustable|Status}}
| style='text-align:left;' | User Guard Boost
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Liquidation}}
{{typetable|Water}}
{{statustable|Physical}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Lunar Blessing}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:left;' | User becomes obscured
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Moonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| style='text-align:left;' | Target Power Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:left;' | User becomes obscured
| &mdash;
| &mdash;
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:left;' | User becomes obscured
| &mdash;
| &mdash;
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| style='text-align:left;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Mystical Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| style='text-align:left;' | User Power or Guard Boost
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Nasty Plot}}
{{typetable|Dark}}
{{statustable|Status}}
| style='text-align:left;' | User Power Boost
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Octazooka}}
{{typetable|Water}}
{{statustable|Special}}
| style='text-align:left;' | User becomes obscured
| &mdash;
| &mdash;
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves splinters on the target
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| style='text-align:left;' | Target Power Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Gas}}
{{typetable|Poison}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target poisoned
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Jab}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Powder}}
{{typetable|Poison}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target poisoned
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Poison Sting}}
{{typetable|Poison}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target poisoned
| 50%
| 100%
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Powder Snow}}
{{typetable|Ice}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with frostbite
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Power Shift}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:left;' |  User's offensive stats are swapped with its defensive stats
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Psyshield Bash}}
{{typetable|Psychic}}
{{statustable|Physical}}
| style='text-align:left;' | User Guard Boost
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| style='text-align:left;' | Target Guard Drop
| 50%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Sandsear Storm}}
{{typetable|Ground}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| style='text-align:left;' | Target Guard Drop
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| style='text-align:left;' | User becomes obscured
| &mdash;
| &mdash;
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Shelter}}
{{typetable|Steel}}
{{statustable|Status}}
| style='text-align:left;' | User becomes obscured<br>User Guard Boost
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Sleep Powder}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target drowsy
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target poisoned
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| style='text-align:left;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Spikes}}
{{typetable|Ground}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves splinters on the target
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target drowsy
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Stealth Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves splinters on the target
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Stone Axe}}
{{typetable|Rock}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves splinters on the target
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| style='text-align:left;' | Target Power Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Stun Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target paralyzed
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Swords Dance}}
{{typetable|Normal}}
{{statustable|Status}}
| style='text-align:left;' | User Power Boost
| &mdash;
| &mdash;
| 5
| 4
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Take Heart}}
{{typetable|Psychic}}
{{statustable|Status}}
| style='text-align:left;' | User Power Boost<br>User Guard Boost
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder Wave}}
{{typetable|Electric}}
{{statustable|Status}}
| style='text-align:left;' | Leaves the target paralyzed
| &mdash;
| &mdash;
| 5
| 3
| 7
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target with a burn, frostbite, or paralysis
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| style='text-align:left;' | User becomes pumped<br>Target Guard Drop
| 100%
| 100%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Victory Dance}}
{{typetable|Fighting}}
{{statustable|Status}}
| style='text-align:left;' | User becomes primed<br>User Power Boost<br>User Guard Boost
| &mdash;
| &mdash;
| 4
| 3
| 5
|-style='background:#fff'
| style='text-align:left;' | {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| style='text-align:left;' | Leaves the target paralyzed
| 20%
| 40%
| 3
| 2
| 4
|-style='background:#fff'
| style='text-align:left;' | {{m|Wildbolt Storm}}
{{typetable|Electric}}
{{statustable|Special}}
| style='text-align:left;' | Leaves the target paralyzed
| 30%
| 50%
| 3
| 2
| 4
|}
|}
 
===Moves that cause recoil damage to the user===
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|+ '''As a percentage of damage dealt'''
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! colspan="2" | Recoil
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular<br>Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Brave Bird}}
{{typetable|Flying}}
{{statustable|Physical}}
| 33%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Double-Edge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 33%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| 33%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Head Smash}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50%
| 75%
|-style='background:#fff'
| style='text-align:left;' | {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 33%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Wave Crash}}
{{typetable|Water}}
{{statustable|Physical}}
| 33%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 25%
| 50%
|-style='background:#fff'
| style='text-align:left;' | {{m|Wood Hammer}}
{{typetable|Grass}}
{{statustable|Physical}}
| 33%
| 50%
|}
|}
 
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|-
|+ '''As a percentage of the user's maximum HP'''
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! colspan="3" | HP cost
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular
! Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Chloroblast}}
{{typetable|Grass}}
{{statustable|Special}}
| 50%
| 33%
| 66%
|-style='background:#fff'
| style='text-align:left;' | {{m|Self-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80%
| 70%
| 90%
|-style='background:#fff'
| style='text-align:left;' | {{m|Steel Beam}}
{{typetable|Steel}}
{{statustable|Special}}
| 50%
| 33%
| 66%
|}
|}
 
===Moves that heal the user===
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|-
|+ '''As a percentage of damage dealt'''
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! colspan="2" | HP drain
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular<br>Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Absorb}}
{{typetable|Grass}}
{{statustable|Special}}
| 50%
| 75%
|-style='background:#fff'
| style='text-align:left;' | {{m|Drain Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 50%
| 75%
|-style='background:#fff'
| style='text-align:left;' | {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 75%
| 100%
|-style='background:#fff'
| style='text-align:left;' | {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
| 50%
| 75%
|}
|}
 
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|-
|+ '''As a percentage of the user's maximum HP'''
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! colspan="3" | HP healed
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular
! Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Lunar Blessing}}
{{typetable|Psychic}}
{{statustable|Status}}
| 50%
| 30%
| 70%
|-style='background:#fff'
| style='text-align:left;' | {{m|Recover}}
{{typetable|Normal}}
{{statustable|Status}}
| 50%
| 30%
| 70%
|-style='background:#fff'
| style='text-align:left;' | {{m|Rest}}
{{typetable|Psychic}}
{{statustable|Status}}
| 75%
| 50%
| 100%
|-style='background:#fff'
| style='text-align:left;' | {{m|Roost}}
{{typetable|Flying}}
{{statustable|Status}}
| 50%
| 30%
| 70%
|-style='background:#fff'
| style='text-align:left;' | {{m|Soft-Boiled}}
{{typetable|Normal}}
{{statustable|Status}}
| 50%
| 30%
| 70%
|}
|}
 
===Moves with heightened critical-hit ratios===
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"
|- style="background: #ddf; text-align:center;"
! rowspan="2" style="width: 160px"| Move
! rowspan="2" style="width: 60px"| {{color2|000|Type}}
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}}
! colspan="2" | Crit. stage
|- style="background: #ddf; font-size:80%; text-align:center;"
! Regular<br>Agile
! Strong
|-style='background:#fff'
| style='text-align:left;' | {{m|Air Cutter}}
{{typetable|Flying}}
{{statustable|Special}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Ceaseless Edge}}
{{typetable|Dark}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Cross Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Dragon Claw}}
{{typetable|Dragon}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Esper Wing}}
{{typetable|Psychic}}
{{statustable|Special}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Night Slash}}
{{typetable|Dark}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|+1|+2 when used by Origin Forme Palkia}}
| {{tt|+2|+3 when used by Origin Forme Palkia}}
|-style='background:#fff'
| style='text-align:left;' | {{m|Stone Axe}}
{{typetable|Rock}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| +1
| +2
|-style='background:#fff'
| style='text-align:left;' | {{m|X-Scissor}}
{{typetable|Bug}}
{{statustable|Physical}}
| +1
| +2
|}
|}
 
===Moves that evolve the Pokémon===
A couple of Pokémon evolve into another by using a certain style of its [[signature move]] at least 20 times. They are as follows:
 
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center;"
|- style="background: #ddf; text-align:center;"
! Pokémon
! Move
! Style
! Evolved Form
|-  
| {{MSP/LA|234}}<br>{{p|Stantler}}
| {{m|Psyshield Bash}}
| Agile
| {{MSP/LA|899}}<br>{{p|Wyrdeer}}
|-  
| {{MSP/LA|211|form=H}}<br>{{rf|Hisuian}} {{p|Qwilfish}}
| {{m|Barb Barrage}}
| Strong
| {{MSP/LA|904}}<br>{{p|Overqwil}}
|-
|}
|}
 
==Trivia==
* Even though in-game text states that using agile style moves increases the user's action speed, only self-targeting moves actually do so. Agile style moves that target an opponent work by lowering the opponent's action speed. Therefore:
** Knocking out an opposing Trainer's Pokémon with an agile style move will not affect the action order against the next Pokémon.
** In battles against multiple Pokémon at once, using an agile style move against one target will not cause the user to move ahead of the other foes.
* [[Ingo]] uses {{p|Rotom}} that have mastered their respective appliance moves during the [[Path of Solitude]], even though this should be impossible.


==In other languages==
==In other languages==
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}
|zh_yue=精通招式 ''{{tt|Jīngtūng Jīusīk|Move mastery}}''
|zh_cmn=精通招式 ''{{tt|Jīngtōng Zhāoshì|Move mastery}}''
|fr=Maîtrisé capacité
|de=Attacke gemeistert
|it=Padroneggiato mossa
|ko=기술 숙달 ''{{tt|Gisul Sukdal|Move mastery}}''
|es=Dominado movimiento
}}
<div style="display:inline-block">
<div style="display:inline-block">
''Agile Style''
''Agile Style''
Line 76: Line 1,255:
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Moves|*]]
[[Category:Moves|*]]
[[es:Movimiento#Estilo]]
[[fr:Style (Légendes Pokémon : Arceus)]]
[[it:Padroneggiamento mosse]]
[[ja:技皆伝]]
[[zh:精通招式]]