Freeze (status condition): Difference between revisions

→‎Generation II: https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm#L288 HandleDefrost is called alongside between-turn effects such as Leftovers
(→‎Pokémon Shuffle: effectiveness table)
(→‎Generation II: https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm#L288 HandleDefrost is called alongside between-turn effects such as Leftovers)
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===Generation II===
===Generation II===
A frozen Pokémon has a 25/256 (≈10%) chance of being thawed out each time it attempts to move. On the turn that a Pokémon defrosts, it cannot attack until the next turn, similar to {{status|sleep}} in Generation I.
A frozen Pokémon has a 25/256 (≈10%) chance of being thawed out at the end of each turn, regardless of whether the Pokémon attempted to act that turn (e.g. it was just switched in).


In [[Generation II]] only, {{m|Tri Attack}} is capable of freezing {{type|Ice}}s and has a 1/3 chance of thawing a frozen target.
In [[Generation II]] only, {{m|Tri Attack}} is capable of freezing {{type|Ice}}s and has a 1/3 chance of thawing a frozen target.
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