Razor Wind (move): Difference between revisions

m
Relink bound, replaced: {{status|partially trapped|partial trapping}} → binding
m (Relink bound, replaced: {{status|partially trapped|partial trapping}} → binding)
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If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).
If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).


{{status|Sleep}}, {{status|freeze}}, {{status|partially trapped|partial trapping}}, and [[flinch]]ing will pause but not disrupt the duration of Razor Wind.
{{status|Sleep}}, {{status|freeze}}, [[bound|binding]], and [[flinch]]ing will pause but not disrupt the duration of Razor Wind.


In {{Eng|Pokémon Stadium}}, Mirror Move will copy Razor Wind on either of the turns it takes to execute.
In {{Eng|Pokémon Stadium}}, Mirror Move will copy Razor Wind on either of the turns it takes to execute.
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Due to it being a two-turn move, this move cannot be linked. Razor Wind cannot be used in a {{OBP|Pokémon Tower|Mystery Dungeon}} in the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series.
Due to it being a two-turn move, this move cannot be linked. Razor Wind cannot be used in a {{OBP|Pokémon Tower|Mystery Dungeon}} in the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series.


{{Template:MDMoveheader|type=normal}}
{{MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=RB|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=TDS|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=16|pp=13|acc=100%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pow=20|powmax=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=20|powmax=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===