Psycho Boost (move): Difference between revisions

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'''Psycho Boost''' is a slightly inaccurate and very highly-damaging {{type2|Psychic}} move introduced in [[Generation III]].
'''Psycho Boost''' is a slightly inaccurate and very highly-damaging {{type2|Psychic}} move introduced in [[Generation III]].  It is essentially a Psychic form of [[Overheat]].


==Effect==
==Effect==

Revision as of 19:25, 28 May 2008

Psycho Boost
サイコブースト Psycho Boost
[[File:|center]]
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Smart
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Smart
Appeal  0  
Jamming  0  

Psycho Boost is a slightly inaccurate and very highly-damaging Template:Type2 move introduced in Generation III. It is essentially a Psychic form of Overheat.

Effect

The user deals massive damage, but their Special Attack harshly falls.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: psycho boost, German: psyschub, Italian: psicoslancio, Spanish: psicoataque

Template:Project MoveDex notice

Variations of the move Overheat
SpecialIC HOME.png OverheatDraco MeteorLeaf StormFleur Cannon
Formerly a variation
SpecialIC HOME.png Psycho Boost