Nature: Difference between revisions

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'''Natures''' are the Pokémon analogue of personalities. They were introduced by the [[Generation III]] games and remain a game mechanic in [[Generation IV]]. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its [[stats]] by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect [[experience]] or [[Individual values|DVs]].) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From [[Pokémon Emerald Version|Emerald]] onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon daycare.  Natures also depend on the way the Pokémon battle by themselves at the [[Battle Palace]], different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace.
'''Natures''' are the Pokémon analogue of personalities. They were introduced by the [[Generation III]] games and remain a game mechanic in [[Generation IV]]. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its [[stats]] by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect [[experience]] or [[Individual values|DVs]].) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From {{v2|Emerald}} onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon daycare.  Natures also depend on the way the Pokémon battle by themselves at the [[Battle Palace]], different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace.


The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
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