Nightmare (move): Difference between revisions

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{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Ability|Bad Dreams}}
{{samename|Ability|Bad Dreams}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=171
|n=171
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|jtrans=Nightmare
|jtrans=Nightmare
|jtranslit=Akumu
|jtranslit=Akumu
|gameimage=Nightmare.png
|gameimage=Nightmare VII.png
|gameimagewidth=286
|gameimagewidth=300
|type=Ghost
|type=Ghost
|damagecategory=Status
|damagecategory=Status
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|maxpp=24
|maxpp=24
|power=—
|power=—
|accuracy=100
|accuracy={{tt|100|— in Generation II}}
|gen=II
|gen=II
|category=Smart
|category=Smart
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|target=anyadjacent
|target=anyadjacent
}}
}}
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.


==Effect==
==Effect==
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn.
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?}}
If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
 
===Generation II===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.
 
Due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
 
===Generation III onward===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn. Nightmare now has 100% accuracy.


The effect of Nightmare ends if the target awakens from its sleep, is cured of it, or switches out, and its effects will not continue if the Pokémon is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.


Due to glitches, the effects of Nightmare will remain if an opponent is cured of sleep by an item in [[Generation II]], as well as if a Pokémon cures itself with the {{a|Shed Skin}} Ability in {{game|Ruby and Sapphire|s}}.
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.


If powered up by a {{DL|Z-Crystal|Ghostium Z}} into Z-Nightmare, the user's {{stat|Special Attack}} stat raises one stage.
If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat rises by one stage.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A sleeping target sees a nightmare that inflicts some damage every turn.
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{movedesc|Ghost}}
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.{{tt|*|Move Summary}}<br>It causes an enemy to have a nightmare.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movebtmManga|type=ghost|user=Camper (Trainer class)|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}
{{movebtmManga|type=ghost|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}


==In other generations==
==In other generations==
{{-}}
===Core series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
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|HGSS=Nightmare HGSS
|HGSS=Nightmare HGSS
}}
}}
{{movegen
{{movegen
|type=Ghost
|type=Ghost
|BW=Nightmare BW
|BW=Nightmare BW
|B2W2=Nightmare B2W2
|B2W2=Nightmare B2W2
|PMDRB=Nightmare PMD RB
|genVI=Nightmare
}}
}}
===Side series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
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|Colo=Nightmare Colo
|Colo=Nightmare Colo
|XD=Nightmare XD
|XD=Nightmare XD
|PBR=Nightmare PBR
}}
===Spin-off series games===
{{movegen
|type=Ghost
|PMDRB=Nightmare PMD RB
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_cmn=惡夢 ''{{tt|Èmèng|Nightmare}}''
|zh_yue=惡夢 ''{{tt|Okmuhng|Nightmare}}''
|zh_cmn=惡夢 / 恶梦 ''{{tt|Èmèng|Nightmare}}''
|fr=Cauchemar
|fr=Cauchemar
|de=Nachtmahr
|de=Nachtmahr
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[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]


[[de:Nachtmahr]]
[[de:Nachtmahr]]
[[es:Pesadilla]]
[[fr:Cauchemar]]
[[fr:Cauchemar]]
[[it:Incubo (mossa)]]
[[it:Incubo]]
[[ja:あくむ]]
[[ja:あくむ]]
[[zh:恶梦(招式)]]
[[zh:恶梦(招式)]]
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