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In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category. | |||
In the '''{{g|Mystery Dungeon}} | |||
==Enemy in front== | ==Enemy in front== | ||
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*{{m|Twister}} | *{{m|Twister}} | ||
*{{m|Dive}}* | *{{m|Dive}}* | ||
*{{m|Charm}} | |||
*{{m|Fire Spin}} | |||
*{{m|Whirlpool}} | |||
*{{m|Sand Tomb}} | |||
*{{m|Rock Slide}} | |||
*{{m|Muddy Water}} | |||
*{{m|Foresight}} | |||
*{{m|Endeavor}} | |||
*{{m|Cotton Spore}} | |||
*{{m|Poison Jab}} | |||
*{{m|Knock Off}} | |||
*{{m|Fire Fang}} | |||
*{{m|Thunder Fang}} | |||
*{{m|Ice Fang}} | |||
*{{m|Night Slash}} | |||
*{{m|X-Scissor}} | |||
Moves with an asterisk (*) technically affect the user, since they are two turn moves. They will still only damage the enemy in front though. | Moves with an asterisk (*) technically affect the user, since they are two turn moves. They will still only damage the enemy in front though. | ||
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*{{m|Ember}} | *{{m|Ember}} | ||
*{{m|Water Gun}} | *{{m|Water Gun}} | ||
*{{m|Blizzard}} | |||
*{{m|Leech Seed}} | *{{m|Leech Seed}} | ||
*{{m|SolarBeam}} | *{{m|SolarBeam}} | ||
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*{{m|Fire Blast}} | *{{m|Fire Blast}} | ||
*{{m|Mud-Slap}} | *{{m|Mud-Slap}} | ||
*{{m| | *{{m|AncientPower}} | ||
*{{m|Attract}} | *{{m|Attract}} | ||
*{{m|Present}} | *{{m|Present}} | ||
*{{m|Hidden Power}} | *{{m|Hidden Power}} | ||
*{{m|Rock Blast}} | |||
*{{m|Sludge}} | |||
*{{m|Metal Sound}} | |||
*{{m|Flame Wheel}} | |||
*{{m|Barrage}} | |||
*{{m|Dragon Pulse}} | |||
*{{m|Mud Shot}} | |||
*{{m|Swift}} | |||
==Enemy up to 2 tiles away== | ==Enemy up to 2 tiles away== | ||
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*{{m|ExtremeSpeed}} | *{{m|ExtremeSpeed}} | ||
*{{m|Sucker Punch}} | *{{m|Sucker Punch}} | ||
*{{m|U-turn}} | |||
==Line of sight== | ==Line of sight== | ||
These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer | These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer {{PP}} to compensate for the excellent range. | ||
*{{m|Pin Missile}} | *{{m|Pin Missile}} | ||
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*{{m|Razor Leaf}} | *{{m|Razor Leaf}} | ||
*{{m|String Shot}} | *{{m|String Shot}} | ||
*{{m| | *{{m|Shock Wave}} | ||
*{{m|Spike Cannon}} | *{{m|Spike Cannon}} | ||
*{{m|Bubble}} | *{{m|Bubble}} | ||
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*{{m|Weather Ball}} | *{{m|Weather Ball}} | ||
*{{m|Water Pulse}} | *{{m|Water Pulse}} | ||
*{{m|Meteor Mash}} | *{{m|Meteor Mash}} | ||
*{{m|Signal Beam}} | *{{m|Signal Beam}} | ||
*{{m|Icicle Spear}} | *{{m|Icicle Spear}} | ||
*{{m|Rock Wrecker}} | *{{m|Rock Wrecker}} | ||
*{{m|Gunk Shot}} | |||
==Enemies within 1 tile range== | ==Enemies within 1 tile range== | ||
These moves affect all enemies adjacent to the user, even Ghost | These moves affect all enemies adjacent to the user, even Ghost types in walls. These moves do have fewer {{PP}} because they can affect multiple enemies with one use. | ||
*{{m|Cut}} | *{{m|Cut}} | ||
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==All enemies in the room== | ==All enemies in the room== | ||
These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room if they do damage. As a result, damaging moves in this category have even fewer | These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility, including Ghost-types in walls. Obviously, these moves can be very useful in clearing out a room if they do damage. As a result, damaging moves in this category have even fewer {{PP}} than line of sight moves. | ||
*{{m|Attack Order}} | *{{m|Attack Order}} | ||
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*{{m|Heat Wave}} | *{{m|Heat Wave}} | ||
*{{m|Memento}} | *{{m|Memento}} | ||
*{{m|Spore}} | *{{m|Spore}} | ||
*{{m|Powder Snow}} | *{{m|Powder Snow}} | ||
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*{{m|Swords Dance}} | *{{m|Swords Dance}} | ||
*{{m|Mist}} | *{{m|Mist}} | ||
*{{m|Counter}} | *{{m|Counter}} | ||
*{{m|Magnet Rise}} | *{{m|Magnet Rise}} | ||
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*{{m|Substitute}} | *{{m|Substitute}} | ||
*{{m|Mind Reader}} | *{{m|Mind Reader}} | ||
*{{m|Curse}} (when used by non-Ghost | *{{m|Curse}} (when used by non-Ghost types) | ||
*{{m|Conversion 2}} | *{{m|Conversion 2}} | ||
*{{m|Protect}} | *{{m|Protect}} | ||
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*{{m|Lock-On}} | *{{m|Lock-On}} | ||
*{{m|Endure}} | *{{m|Endure}} | ||
*{{m|Pursuit}} | *{{m|Pursuit}} | ||
*{{m|Vital Throw}} | *{{m|Vital Throw}} | ||
*{{m|Synthesis}} | *{{m|Synthesis}} | ||
*{{m|Mirror Coat}} | *{{m|Mirror Coat}} | ||
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*{{m|Agility}} | *{{m|Agility}} | ||
*{{m|Aromatherapy}} | |||
*{{m|Heal Bell}} | *{{m|Heal Bell}} | ||
*{{m|Safeguard}} | |||
*{{m|Tailwind}} | |||
==All team members on the floor== | |||
These beneficial moves affect all team members on the floor, including the user. | |||
*{{m|Milk Drink}} | *{{m|Milk Drink}} | ||
*{{m|Moonlight}} | *{{m|Moonlight}} | ||
*{{m|Morning Sun}} | |||
==All Pokémon in the room== | ==All Pokémon in the room== | ||
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==Floor== | ==Floor== | ||
These moves affect the whole floor and all Pokémon friend or foe. Weather and certain other moves fall under this category. | These moves affect the whole floor and all Pokémon, friend or foe. Weather and certain other moves fall under this category. | ||
*{{m|Sandstorm}} | *{{m|Sandstorm}} |
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