Conversion (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox|
{{incomplete|2=Missing Generation VI image}}
n=160 |
{{MoveInfobox
name=Conversion |
|n=160
jname=テクスチャー |
|name=Conversion
jtrans=Texture |
|jname=テクスチャー
jtranslit=Tekusuchā |
|jtrans=Texture
gameimage=Conversion V.png |
|jtranslit=Tekusuchā
type=Normal |
|gameimage=Conversion V.png
damagecategory=Status |
|type=Normal
basepp=30 |
|damagecategory=Status
maxpp=48 |
|basepp=30
power=— |
|maxpp=48
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=I |
|gen=I
category=Beauty |
|category=Beauty
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Works well if it's the same type as the one before. |
|cdesc=Works well if it's the same type as the one before.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
category6=Beautiful |
|category6=Beautiful
appeal6=2 |
|appeal6=2
jam6=0 |
|jam6=0
cdesc6=Works well if it is the same type as the move used by the last Pokémon. |
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.
pokefordex=conversion |
|touches=no
touches=no |
|protect=no
protect=no |
|magiccoat=no
magiccoat=no |
|snatch=yes
snatch=yes |
|mirrormove=no
brightpowder=no |
|kingsrock=no
kingsrock=no |
|sound=no
flag7=yes |
|target=self
flag8=no |
}}
sound=no |
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family|evolutionary line]].
target=self |
footnotes= }}
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family]].


==Effect==
==Effect==
{{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}}
===Generation I===
===Generation I===
Conversion changes the user's current type(s) to the target's current type(s).
Conversion changes the user's current type(s) to the target's current type(s).
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Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.
Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.


===Generation VI===
===Generation VI onwards===
Conversion now changes the user's current type to match the type of the first of the user's moves.
Conversion now changes the user's current type to match the type of the move the user has in its first move slot.
 
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.


==Description==
==Description==
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{{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev3|RSE}}|Changes the user's type into a known move's type.}}
{{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}}
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves. }}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user changes its type to become the same type as the move at the top of the list of moves it knows. }}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|137|Porygon|1|Normal|Normal|1|1|1|1|1|1}}
{{Moveentry/7|137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|1}}
{{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|1|1|1|1|1}}
{{Moveentry/7|233|Porygon2|type=Normal|1|Mineral|Mineral||1|1|1|1|1|1}}
{{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|1|1|1}}
{{Moveentry/7|474|Porygon-Z|type=Normal|1|Mineral|Mineral||||1|1|1|1}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal|7}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Changes the user's type into the same type as one of its moves.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genI=Conversion I|
|type=Normal
genII=Conversion II|
|genI=Conversion I
genIII=Conversion III|
|genII=Conversion II
genIV=Conversion IV|
|genIII=Conversion III
|genIV=Conversion IV
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad=Conversion Stad
|Stad2=Conversion Stad2
|Colo=Conversion Colo
|XD=Conversion XD
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Conversion PMD RB|
|PBR=Conversion PBR
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Conversion Stad|
|PMDRB=Conversion PMD RB
Stad2=Conversion Stad2|
Colo=Conversion Colo|
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=變性 ''{{tt|Biànxìng|Denature}}''
|zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}}
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Omzetting
|nl=Omzetting
|fr=Conversion{{tt|*|Generation VI onwards}}<br />Adaptation{{tt|*|Generations I-V}}
|fr=Conversion{{tt|*|Generation VI onwards}}<br>Adaptation{{tt|*|Generations I-V}}
|de=Umwandlung
|de=Umwandlung
|el=Μετατροπή
|el=Μετατροπή ''Metatropí''
|it=Conversione
|it=Conversione
|ko=텍스처 ''Texture''
|ko=텍스처 ''Texture''
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|pt_eu=Conversão
|pt_eu=Conversão
|sr=Konverzija
|sr=Konverzija
|es=Conversión}}
|es=Conversión
|vi=Chuyển Hệ
}}
{{-}}
{{-}}


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[[ja:テクスチャー]]
[[ja:テクスチャー]]
[[pl:Conversion]]
[[pl:Conversion]]
[[zh:变性(技能)]]
[[zh:纹理(招式)]]