Priority: Difference between revisions

319 bytes added ,  26 December 2016
no edit summary
No edit summary
Line 2: Line 2:
'''Priority''' (Japanese: '''先制''' ''preemption'') is a characteristic of [[move]]s, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users' {{stat|Speed}} statistics will determine which one is performed first in a {{pkmn|battle}}.
'''Priority''' (Japanese: '''先制''' ''preemption'') is a characteristic of [[move]]s, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users' {{stat|Speed}} statistics will determine which one is performed first in a {{pkmn|battle}}.


==Mechanics==
Each move has a hidden priority value in the game data, with values ranging from <tt>+5</tt> to <tt>-7</tt>. The great majority of moves have no special priority: their priority value is <tt>0</tt>. A move with a positive priority is a '''priority move''' (Japanese: '''先制攻撃''' ''preemptive attack'')<!--Refer to Quick Guard-->. Moves with a positive priority may also be referred to as having an increased priority<ref>[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]</ref> and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.
Each move has a hidden priority value in the game data, with values ranging from <tt>+5</tt> to <tt>-7</tt>. The great majority of moves have no special priority: their priority value is <tt>0</tt>. A move with a positive priority is a '''priority move''' (Japanese: '''先制攻撃''' ''preemptive attack'')<!--Refer to Quick Guard-->. Moves with a positive priority may also be referred to as having an increased priority<ref>[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]</ref> and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.


Certain actions always occur before any moves can be performed (with the possible exception of Pursuit). The messages for the activation of {{DL|In-battle effect item|Quick Claw}}, [[Custap Berry]], and [[O-Power]]s are always shown before anything else. [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], and the message that {{m|Focus Punch}} is charging are next. [[Mega Evolution]] generally occurs after any switching has occurred. If a Pokémon is Mega Evolving or rotating and using Pursuit on a Pokémon that is switching out, however, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).
Pokémon with the Ability {{a|Prankster}} or {{a|Gale Wings}} increase the priority of their [[status move]]s or {{type|Flying}} moves (respectively) by 1, and Pokémon with {{a|Triage}} increase the priority of most HP-restoring moves by 3.


{{m|Pursuit}} is a special exception to the general rule of priority, due to its effect. [[Recall|Switching]] fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémon [[fainting|faints]] before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.
If a Pokémon uses an increased priority move against a Pokémon that is protected by {{m|Quick Guard}} or has an ally with the Ability {{a|Queenly Majesty}} or {{a|Dazzling}}, the move will be blocked. From [[Generation VI]] onward, this applies even to moves given an increased priority by Abilities like Prankster.
 
Pokémon with the Ability {{a|Prankster}} or {{a|Gale Wings}} increase the priority of their [[status move]]s or {{type|Flying}} moves (respectively) by 1, and Pokémon with {{a|Triage}} increase the priority of most HP-restoring moves by 3. However, these are rendered useless when attempting to use them against a Pokémon that has either {{a|Queenly Majesty}} or {{a|Dazzling}}.


Move priority is not affected by the effects of {{m|Trick Room}}, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. Some [[held item]]s and {{Abilities}} also affect a move's resolution within its priority bracket (ignoring even Trick Room), but not the priority itself. The items {{DL|Incense|Full Incense}} and {{DL|In-battle effect item|Lagging Tail}} and the Ability {{a|Stall}} cause the affected Pokémon to go last in its priority bracket, while the items {{DL|In-battle effect item|Quick Claw}} and [[Custap Berry]] cause the user to go first in its priority bracket.
Move priority is not affected by the effects of {{m|Trick Room}}, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. Some [[held item]]s and {{Abilities}} also affect a move's resolution within its priority bracket (ignoring even Trick Room), but not the priority itself. The items {{DL|Incense|Full Incense}} and {{DL|In-battle effect item|Lagging Tail}} and the Ability {{a|Stall}} cause the affected Pokémon to go last in its priority bracket, while the items {{DL|In-battle effect item|Quick Claw}} and [[Custap Berry]] cause the user to go first in its priority bracket.


In the Pokémon Mystery Dungeon series, priority moves attack the target up to 2 tiles away, due to speed not determining the attacking order. In [[Pokémon Mystery Dungeon: Explorers of Sky]], wild Pokémon may attempt to attack the player or fellow teammate while inside a wall, but only if the foe is 2 tiles away.
Certain actions always occur before any moves can be performed (with the possible exception of Pursuit). The messages for the activation of {{DL|In-battle effect item|Quick Claw}}, [[Custap Berry]], and [[O-Power]]s are always shown before anything else. [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], and the message that {{m|Focus Punch}} is charging are displayed or performed next. [[Mega Evolution]] generally occurs after any switching has occurred. If a Pokémon is Mega Evolving or rotating and using Pursuit on a Pokémon that is switching out, however, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).
 
{{m|Pursuit}} is a special exception to the general rule of priority, due to its effect. [[Recall|Switching]] fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémon [[fainting|faints]] before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.


==Move priority==
==Move priority==
Line 276: Line 277:
{{an|Brock}} touched on the subject in ''[[DP177|A Grand Fight for Winning!]]'' while watching the [[Contest Battle]] between {{an|Dawn}} and [[Zoey]] in the final round of the [[Sinnoh Grand Festival]], during which [[Zoey's Glameow]] used {{m|Fake Out}} and caused [[Dawn's Piplup]] to {{status|flinch}}, making him unable to use {{m|Hydro Pump}}.
{{an|Brock}} touched on the subject in ''[[DP177|A Grand Fight for Winning!]]'' while watching the [[Contest Battle]] between {{an|Dawn}} and [[Zoey]] in the final round of the [[Sinnoh Grand Festival]], during which [[Zoey's Glameow]] used {{m|Fake Out}} and caused [[Dawn's Piplup]] to {{status|flinch}}, making him unable to use {{m|Hydro Pump}}.
{{-}}
{{-}}
==Trivia==
==Trivia==
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of {{m|Quash}} or {{m|After You}}.
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of {{m|Quash}} or {{m|After You}}.
Line 282: Line 282:
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* All moves that have ever had -7 priority have the word "room" in their names.
* All moves that have ever had -7 priority have the word "room" in their names.
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because Speed does not determine the attacking order, moves that are priority moves in the core series games become moves that have a range of 2 tiles. In [[Pokémon Mystery Dungeon: Explorers of Sky]], wild Pokémon may attempt to attack the player or fellow teammate while inside a wall, but only if the foe is 2 tiles away.


==In other languages==
==In other languages==