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| style="background: #FFF; font-size: smaller;" class="roundybottom" colspan="2" | Startles Pokémon that have made a same-type appeal. | | style="background: #FFF; font-size: smaller;" class="roundybottom" colspan="2" | Startles Pokémon that have made a same-type appeal. | ||
|} | |} | ||
|- | |- | ||
| style="background: #EFBBCC;" class="roundy" | '''{{color2|000|Pokémon Super Contest|Super Contest}}''' | | style="background: #EFBBCC;" class="roundy" | '''{{color2|000|Pokémon Super Contest|Super Contest}}''' | ||
{| style="background: transparent;" width="100%" | {| style="background: transparent;" width="100%" | ||
|- | |- | ||
! width="50%" style="background: # | ! width="50%" style="background: #FFF;" class="roundytl" | Appeal | ||
| style="background: # | | style="background: #FFF;" class="roundytr" | <small>2</small> <span style="color: #faa; font-family:monospace;">{{Hearts|2}}</span> | ||
|- | |- | ||
| style="background: # | | style="background: #FFF; font-size: smaller;" class="roundybottom" colspan="2" | Earn +2 if the Pokémon performs first in the turn. | ||
|} | |} | ||
|- | |- | ||
| style="background: #FFB7C5;" class="roundy" | '''{{color|000|Contest Spectacular}}''' | | style="background: #FFB7C5;" class="roundy" | '''{{color|000|Contest Spectacular}}''' | ||
{| style="background: transparent;" width="100%" | {| style="background: transparent;" width="100%" | ||
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====Turn order==== | ====Turn order==== | ||
In the first round, the turn order is determined by how well each Pokémon did in the primary judging. In the rounds after the first, they are ordered from who won the most hearts to the least in the preceding round | In the first round, the turn order is determined by how well each Pokémon did in the primary judging, with the Pokémon who did best in primary judging being placed first in order. In the rounds after the first, they are ordered from who won the most hearts to the least in the preceding round. The turn order can be changed by: | ||
* Moves which make the user move first in the next round. Examples include {{m|Quick Attack}} and {{m|Shadow Sneak}}. | |||
* Moves which make the user move last in the next round. Examples include {{m|Dragon Tail}} and {{m|Vital Throw}}. | |||
* Moves which scramble the order on the next round. Examples include {{m|Confuse Ray}}{{sup/3|RSE}} and {{m|Wonder Room}}. | |||
If a move a Pokémon uses makes it "become oblivious to others", indicated by a | ====Secondary effects that affect appeal==== | ||
Certain moves can impose statuses on the user or other Pokémon. | |||
* If a move a Pokémon uses makes it "settle down just a bit" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "feeling pretty calm and collected now" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents one [[jam]]ming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection. Examples include {{m|Protect}} and {{m|Refresh}}. | |||
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}. | |||
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 3.png]]</span> icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round. | |||
* If a Pokémon becomes nervous due to another Pokémon's move (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 2.png]]</span> icon), it cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}. | |||
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 4.png]]</span> icon or a non-moving sprite{{sup/3|RSE}}. | |||
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}. | |||
Other effects which influence appeal include: | |||
* Certain moves make the Pokémon more aware of the other Pokémon's moves. If a move which jams is used after that Pokémon for the rest of the round, double the amount of points are lost than normal. Examples of moves include {{m|Take Down}} and {{m|Draco Meteor}}. | |||
* Certain moves prevent the user from appealing next round. Examples include {{m|Hyper Beam}} and {{m|Giga Impact}}. | |||
* Certain moves prevent the user from appealing for the rest of the Contest. {{m|Destiny Bond}}, {{m|Self-Destruct}} and {{m|Explosion}} have this effect. | |||
If a move | * Certain moves provide more hearts depending on when the Pokémon executes its move. Moves such as {{m|Grassy Terrain}} and {{m|Wish}} excite the audience a lot if used first and will give the user an extra two hearts. Similarly, moves such as {{m|Disarming Voice}} give six hearts if used first but only two otherwise. | ||
* Certain moves provide a random number of hearts. Examples include {{m|Fury Swipes}} and {{m|Sleep Talk}}. | |||
====Judge's reactions==== | ====Judge's reactions==== | ||
When the Judge | In {{3v2|Ruby|Sapphire|Emerald}}, a Judge is present who will react in different circumstances. In Omega Ruby and Alpha Sapphire, the Judge is not present, though the effects such as changing turn order and contest combinations effects are similar. | ||
* When a Pokémon uses a move which make the user move first or last in the next round, the Judge will have the number 1 or 4 over his head while watching the Pokémon's appeal. The performing Pokémon will also be indicated with the text "NEXT TURN: X", where X is the same number over the Judge's head. If another Pokémon uses a similar appeal and also moves to the beginning or end, the Pokémon that appealed first will move to the next turn, and "NEXT TURN: X" will change accordingly. | |||
* When a Pokémon uses a move which scrambles the order in the next round, the Judge will have a question mark over his head, and each Pokémon will be indicated with the text "NEXT TURN: ?". | |||
* When a Pokémon uses a move twice in a row, the Judge will have a swirly spiral over his head while watching a Pokémon's appeal. The Pokémon will lose two hearts the first time a move is repeated, three hearts the second time, and so on{{sup/3|RSE}}, or only lose one heart every time a move is repeated{{sup/6|ORAS}}. There are a few moves to which this rule doesn't apply, such as {{m|Hidden Power}}. To prevent repeating moves accidentally, the name of the move used in the previous round is grayed out when selecting a move to appeal with. | |||
* When the Judge has a single exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon is indicated by a flashing red dot or a flashing panel, and a [[Contest combination|combo]] is possible with the move just used. When the Pokémon knows a move it can perform a combo with, its name will be red when selecting a move to appeal with. | |||
* When the Judge has a double exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon has just performed a combo with the two previous moves it appealed with. The Pokémon will then receive double the amount of hearts it would in a basic appeal{{sup/3|RSE}}, or receive three extra hearts{{sup/6|ORAS}}. | |||
* When the Judge has a star over his head while watching a Pokémon's appeal, the performing Pokémon receives a star. | |||
====Audience==== | |||
[[File:Mega Evolution Contest Spectacular.png|thumb|240px|A {{p|Gardevoir}} Mega Evolving during the Talent Round]] | |||
The audience's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals{{sup/3|RSE}} or stars{{sup/6|ORAS}} that may be filled or emptied. | |||
Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two related categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1. In Omega Ruby and Alpha Sapphire, filling this meter earns an additional heart, while emptying it deducts a heart from the Pokémon's score. | |||
If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero. If a Pokémon uses a move twice in a row, the judge will be disappointed and the excitement meter will not go up, regardless of the move's Contest type. However, it can still lower the excitement meter. | |||
=====Spectacular Talent===== | |||
In [[Pokémon Omega Ruby and Alpha Sapphire]], a special animation known as a '''Spectacular Talent''' (Japanese: '''ライブアピール''' ''Live Appeal'') is displayed when the excitement meter reaches five, depending on the [[Contest condition|category]] of the Contest Spectacular and the [[type]] of the Pokémon who filled the meter. If the Pokémon has two types, it is randomly selected between the two. For example, a {{type|Normal}} Pokémon's animation features the Pokémon running across the floor in zig-zags, and is called "Incredible Shining Road" in Coolness Contests. | |||
==== | |||
If a Pokémon | If a Pokémon is able to [[Mega Evolution|Mega Evolve]] and is holding the correct [[Mega Stone]], the Pokémon will Mega Evolve before performing its Spectacular Talent and gain eight hearts instead of six; it will remain Mega Evolved for the rest of the Talent Round. If a Pokémon's Mega Evolution changes its type, the Spectacular Talent chosen will be chosen from one of the Mega-Evolved Pokémon's types. | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}};" | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color | |||
|- | |- | ||
! style="background:#{{contest color light}} | ! style="background:#{{contest color light}}; {{roundytl|5px}}" rowspan=2 | {{color2|000|Type}} | ||
! style="background:#{{contest color light}} | ! style="background:#{{contest color light}}; {{roundytr|5px}}" colspan="5" | {{color|000|Spectacular Talent}} | ||
|- | |- | ||
| style="background:#{{ | ! style="background:#{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}} | ||
| style="background:#fff" | Incredible Shining Road | ! style="background:#{{beauty color light}}" | {{color2|000|Beautiful (condition)|Beauty}} | ||
! style="background:#{{cute color light}}" | {{color2|000|Cute (condition)|Cuteness}} | |||
! style="background:#{{smart color light}}" | {{color2|000|Clever (condition)|Cleverness}} | |||
! style="background:#{{tough color light}}" | {{color2|000|Tough (condition)|Toughness}} | |||
|- style="background:#fff" | |||
! style="background:#{{normal color light}}" | {{color2|000|Normal (type)|Normal}} | |||
| Incredible Shining Road | |||
| Graceful Shining Road | |||
| Pretty Shining Road | |||
| Bright Shining Road | |||
| Strong Shining Road | |||
|- style="background:#fff" | |||
! style="background:#{{fighting color light}}" | {{color2|000|Fighting (type)|Fighting}} | |||
| Grand Advance | |||
| Uplifting Dawn | |||
| Charming Onslaught | |||
| Tactical Approach | |||
| Ballistic Bullet | |||
|- style="background:#fff" | |||
! style="background:#{{flying color light}}" | {{color2|000|Flying (type)|Flying}} | |||
| Glorious Skies | |||
| Celestial Skies | |||
| Pleasant Skies | |||
| Keen Skies | |||
| Intrepid Skies | |||
|- style="background:#fff" | |||
! style="background:#{{poison color light}}" | {{color2|000|Poison (type)|Poison}} | |||
| Toxiquad CL | |||
| Venin Quartet BT | |||
| Poison Orbit CN | |||
| Vitriolic Division CV | |||
| Blighted Force TG | |||
|- style="background:#fff" | |||
! style="background:#{{ground color light}}" | {{color2|000|Ground (type)|Ground}} | |||
| Planet Burst | |||
| Global Shuddering | |||
| Shaky Ground | |||
| Tectonic Shift | |||
| Supershear Quake | |||
|- style="background:#fff" | |||
! style="background:#{{rock color light}}" | {{color2|000|Rock (type)|Rock}} | |||
| Rising Above | |||
| Roaring Fantasia | |||
| Echo Ridge | |||
| Ambient World | |||
| These Stone Walls | |||
|- style="background:#fff" | |||
! style="background:#{{bug color light}}" | {{color2|000|Bug (type)|Bug}} | |||
| Cool Chrysalis | |||
| Radiant Emergence | |||
| Sweet Unfurling | |||
| Intellectual Awakening | |||
| Bold Transformation | |||
|- style="background:#fff" | |||
! style="background:#{{ghost color light}}" | {{color2|000|Ghost (type)|Ghost}} | |||
| Accursed House | |||
| Nightmare Dawn | |||
| Midnight Revels | |||
| Evil Rituals | |||
| Agony Theater | |||
|- style="background:#fff" | |||
! style="background:#{{steel color light}}" | {{color2|000|Steel (type)|Steel}} | |||
| Clarior E Tenebris | |||
| Luceat Lux Vestra | |||
| Amor Vincit Omnia | |||
| Scientia Potentia Est | |||
| Audaces Fortuna Iuvat | |||
|- style="background:#fff" | |||
! style="background:#{{fire color light}}" | {{color2|000|Fire (type)|Fire}} | |||
| Splendid Inferno | |||
| Exquisite Inferno | |||
| Scintillating Inferno | |||
| Philosophical Inferno | |||
| Devouring Inferno | |||
|- style="background:#fff" | |||
! style="background:#{{water color light}}" | {{color2|000|Water (type)|Water}} | |||
| Amazing Blessed Rain | |||
| Serene Blessed Rain | |||
| Pattering Blessed Rain | |||
| Clear Blessed Rain | |||
| Soaking Blessed Rain | |||
|- style="background:#fff" | |||
! style="background:#{{grass color light}}" | {{color2|000|Grass (type)|Grass}} | |||
| Fresh Flower Garden | |||
| Cultured Flower Garden | |||
| Enchanting Flower Garden | |||
| Blooming Flower Garden | |||
| Impressive Flower Garden | |||
|- style="background:#fff" | |||
! style="background:#{{electric color light}}" | {{color2|000|Electric (type)|Electric}} | |||
| Striking Chronicles | |||
| Lightning Dazzle | |||
| Glittering Rhapsody | |||
| Electrodynamic Archives | |||
| Thunderbolt Aftershock | |||
|- style="background:#fff" | |||
! style="background:#{{psychic color light}}" | {{color2|000|Psychic (type)|Psychic}} | |||
| Techno | |||
| Serenade | |||
| Lullaby | |||
| Madrigal | |||
| Anthem | |||
|- style="background:#fff" | |||
! style="background:#{{ice color light}}" | {{color2|000|Ice (type)|Ice}} | |||
| Sublime Iceberg | |||
| Glistening Icicles | |||
| Twinkling Diamonds | |||
| Acute Frost | |||
| Powerful Blizzard | |||
|- style="background:#fff" | |||
! style="background:#{{dragon color light}}" | {{color2|000|Dragon (type)|Dragon}} | |||
| Doom Incarnate | |||
| Regal Courtesy | |||
| Passionate Archetype | |||
| Proven Sagacity | |||
| Agent of Divinity | |||
|- style="background:#fff" | |||
! style="background:#{{dark color light}}" | {{color2|000|Dark (type)|Dark}} | |||
| Moonlit Pledge | |||
| Moonscape Reflection | |||
| Moonrise Beckoning | |||
| Moonbright Vision | |||
| Moonshadow Sorrow | |||
|- | |- | ||
! style="background:#{{fairy color light}}; {{roundybl|5px}}" | {{color2|000|Fairy (type)|Fairy}} | |||
| style="background:#fff" | Awesome ★ Adventure | |||
| style="background:#fff" | Elegant ★ Outing | |||
| style="background:#fff" | Delightful ★ Wandering | |||
| style="background:#fff" | | | style="background:#fff" | Intelligent ★ Expedition | ||
| style="background:#fff; {{roundybr|5px}}" | Heroic ★ Journey | |||
| style="background:# | |}{{-}} | ||
| style="background:#fff" | | |||
======Gallery====== | |||
| style="background:# | The animation is the same regardless of the Contest category except for some unique background features, with Coolness Contest Spectacular Talents featuring red sparkles, Beauty with translucent circles, Cuteness with love hearts, Cleverness with numbers, and Toughness with orange streaks. | ||
| style="background:#fff | |||
{| class="roundy" style="margin:auto; background:#{{contest color}}; border: 3px solid #{{contest color dark}}" | |||
|- style="background:#{{contest color light}}" | |||
! style="{{roundytl|5px}}" | Normal | |||
! Fighting | |||
| style="background:#{{ | ! Flying | ||
! Poison | |||
|- | ! Ground | ||
! style="{{roundytr|5px}}" | Rock | |||
|- style="background:#fff" | |||
| [[File:Contest Spectacular Talent Normal.png|180px]] | |||
| [[File:Contest Spectacular Talent Fighting.png|180px]] | |||
| style="background:#fff" | | | [[File:Contest Spectacular Talent Flying.png|180px]] | ||
| | | [[File:Cuteness Contest Spectacular Talent Poison.png|180px]] | ||
| | | [[File:Contest Spectacular Talent Ground.png|180px]] | ||
| | | [[File:Toughness Contest Spectacular Talent Rock.png|180px]] | ||
| | |- style="background:#{{contest color light}}" | ||
! Bug | |||
| | ! Ghost | ||
|- | ! Steel | ||
! Fire | |||
| style="background:#fff" | | ! Water | ||
| | ! Grass | ||
| | |- style="background:#fff" | ||
| | | [[File:Beauty Contest Spectacular Talent Bug.png|180px]] | ||
| | | [[File:Contest Spectacular Talent Ghost.png|180px]] | ||
| [[File:Contest Spectacular Talent Steel.png|180px]] | |||
| | | [[File:Contest Spectacular Talent Fire.png|180px]] | ||
|- | | [[File:Beauty Contest Spectacular Talent Water.png|180px]] | ||
| [[File:Contest Spectacular Talent Grass.png|180px]] | |||
| style="background:#fff" | |- style="background:#{{contest color light}}" | ||
| | ! Electric | ||
! Psychic | |||
| | ! Ice | ||
! Dragon | |||
| | ! Dark | ||
| | ! Fairy | ||
| | |- style="background:#fff" | ||
| [[File:Contest Spectacular Talent Electric.png|180px]] | |||
| | | [[File:Contest Spectacular Talent Psychic.png|180px]] | ||
| [[File:Contest Spectacular Talent Ice.png|180px]] | |||
| [[File:Contest Spectacular Talent Dragon.png|180px]] | |||
| [[File:Contest Spectacular Talent Dark.png|180px]] | |||
| [[File:Contest Spectacular Talent Fairy.png|180px]] | |||
|}{{-}} | |}{{-}} | ||
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==In the anime== | ==In the anime== | ||
[[File:May | [[File:May and Wartortle.png|thumb|220px|{{an|May}} and her {{TP|May|Wartortle}} finishing their performance in the [[Wallace Cup]]]] | ||
In the | In the {{pkmn|anime}}, the '''Performance Stage''' (Japanese: '''アピールステージ''' ''Appeal Stage'') is the round in which {{pkmn|Coordinator}}s must deliver a performance that showcases the charms of their {{OBP|Pokémon|species}} in order to appeal to the judges. The object of the round is to show off the Pokémon in a visually impressive manner, a task that involves displaying an array of [[move]]s to demonstrate the Pokémon's style and skill while simultaneously highlighting its appearance. In the {{series|Advanced Generation}}, this round was referred to as the '''Appeals Round'''. | ||
During the Performance Stage, Coordinators are expected to exhibit their Pokémon's moves creatively. To improve their chances of succeeding in this round, they will often develop unique [[Contest combination|move collaborations]]. Coordinators can also use props such as {{wp|juggling ball}}s and {{wp|Frisbee|flying disc}}s to assist them during performances. Since a Pokémon's overall appearance is also evaluated, Coordinators will {{pkmn|groomer|groom}} their Pokémon and feed them [[Pokéblock]]s and [[Poffin]]s to keep them healthy. | |||
The performances are assigned scores by a panel of judges, usually formed by the Chief of the Pokémon Activities Committee, [[Raoul Contesta|Mr. Contesta]]; the [[Pokémon Fan Club Chairman|President]] of the [[Pokémon Fan Club]], [[Mr. Sukizo]]; and the [[Pokémon Center Nurse|operator]] of the local [[Pokémon Center]], [[Nurse Joy]]. When analyzing a performance, the judges take into account the Pokémon's entry and the [[Friendship|level of cooperation]] between Coordinator and Pokémon, among other aspects. | |||
The Coordinators with the highest scores proceed to the second round, known as the Battle Stage. The number of Coordinators that advance to the second round varies depending on the competition. After the results are announced by the [[Contest announcer|master of ceremonies]], the Coordinators are paired randomly by a computer to compete in {{wp|Single-elimination tournament|single-elimination}} [[Contest Battle]]s. | |||
In the {{series|Diamond & Pearl}}, [[Double Performance]]s were introduced. In competitions following the format, Coordinators have to send out two Pokémon at once. | |||
==Trivia== | ==Trivia== | ||
* For ''[[DP011|Mounting a Coordinator Assault!]]'', [[Professor Oak's | * For ''[[DP011|Mounting a Coordinator Assault!]]'', [[Professor Oak's Big Pokémon Encyclopedia]] is about the Appeals Round. He writes this Pokémon senryū about it: ポケモンが かれいにまわるよ コンテスト ''Pokémon spinning beautifully; that is a Contest''. | ||
==In other languages== | ==In other languages== | ||
{{langtable|color={{contest color light}}|bordercolor={{contest color}} | {{langtable|color={{contest color light}}|bordercolor={{contest color}} | ||
|fi=Esiintyminen | |||
|fr=Charme | |||
|de=Ausdruck | |de=Ausdruck | ||
|it=Esibizione | |||
|ko=어필 ''Appeal'' | |||
|es=Exhibición | |es=Exhibición | ||
}} | |||
{| | |||
|- style="vertical-align:top" | |||
| | |||
''Acting Competition'' | |||
{{langtable|color={{contest color light}}|bordercolor={{contest color}} | |||
|fr_eu=Epreuve de Comédie | |||
|de=Aktionswettstreit | |||
|it=Saggio di Recitazione | |||
|ko=연기심사 ''Yeongi Simsa'' | |||
|es_eu=Prueba de ejecución | |||
|vi=Trình diễn | |||
}} | |||
| | |||
''Spectacular Talent'' | |||
{{langtable|color={{contest color light}}|bordercolor={{contest color}} | |||
|fr=Démonstration Live | |||
|de=Live-Kunststücke | |||
|it=Esibizione Live | |||
|ko=라이브어필 ''Live Appeal'' | |||
|es=Gran exhibición | |||
}} | |||
|} | |||
{{contest}}<br> | {{contest}}<br> | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} |
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