Fainting: Difference between revisions

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'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}.
'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}.


Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. A Pokémon can also faint from certain types of [[weather]], [[status condition]]s, [[item]]s, and {{Abilities}}.
During a battle, if all Pokémon in a Trainer's [[party]] have fainted, the Trainer loses that battle.
 
If all Pokémon in a Trainer's party have fainted, they will be unable to battle and [[black out]], and the player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money will be paid to the winner, but in battles with [[wild Pokémon]] the money will be dropped in panic, the amount of money given or dropped determined by the level of the Pokémon in the player's party and are the same amount as each other.


==In the games==
==In the games==
===In the core series===
===In the core series===
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint.
If all Pokémon in the player's party have fainted, they [[black out]] lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.


====Fainting through status conditions====
====Fainting through status conditions====
Fainting can also be caused through [[status condition]]s. When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, every four steps taken outside of battle will reduce the Pokémon's HP by one point until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]] onward, poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. Poison can be removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s. {{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle. 
Fainting can also be caused through [[status condition]]s.
 
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP; from [[Generation V]] onward, poison does not harm Pokémon outside of battle.)
 
{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle.


All of these conditions are also removable upon the use of a Pokémon Center (or depositing the Pokémon in the PC), though it is wise to keep the aforementioned items in supply for usage when needed.
A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint.


====Fainting through Pomeg Berry====
====Fainting through a Pomeg Berry====
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.