List of moves that do damage: Difference between revisions

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{{outdated|needs=Generation V moves}}
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.  


{| align="center" width="100%" style="background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
|-
|-
|  
|  
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
|-  
|-  
! Move
! Move
! width="15%" | [[Elemental type|Type]]
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Power]]
Line 14: Line 13:
! width="40%" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
| {{m|Absorb}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to ¼ the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
| {{m|Aerial Ace}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Aqua Jet}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 77: Line 90:
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|80|90 in Generations IV-V}}
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Beat Up}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|—|10 in Generations II-IV}}
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Bind}}
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
| {{m|Bind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Bite}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blast Burn}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Blaze Kick}}
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of {{status|burning}}.
| Has a 10% chance of {{status|burning}}.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of {{status|freeze|freezing}}.
| Has a 10% chance of {{status|freezing}}.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Blue Flare}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burning}}.
|-
| {{m|Body Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralyzing}}.
|-
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralyzing}}.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bone Club}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
| {{m|Bounce}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralyzing}}.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Brick Break}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Bubble}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held [[berry]].
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Charge Beam}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|65|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Has a 100% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Chip Away}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Counter}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Covet}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of {{status|poisoning}} the target.
| Has a high critical hit ratio and 10% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 385: Line 461:
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Dig}}
| {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 100%
|
|-
| {{m|Dig}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
| User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Has a 30% chance of {{status|paralyzing}} the target.
|-
|-
| class="l" | {{m|Dive}}
| {{m|Dive}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|60 in Generation III}}
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 469: Line 559:
|  
|  
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| Always deals 40 HP of damage.
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Dragon Tail}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralyzing}}.
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Drill Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 518: Line 622:
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 50%
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Earth Power}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Earthquake}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals double damage against targets using {{m|Dig}}.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 546: Line 671:
|  
|  
|-
|-
| class="l" | {{m|Ember}}
| {{m|Electro Ball}}
{{typetable|Electric}}
{{statustable|Special}}
| —
| 100%
| Inflicts more damage the faster the user is compared to the target.
|-
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Has a 10% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Endeavor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Energy Ball}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Eruption}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
|-
| class="l" | {{m|Explosion}}
| {{m|Explosion}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 250
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Target's {{stat|Defense}} is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Extrasensory}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Facade}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Power doubles if user is {{status|burned}}, {{status|paralysis|paralyzed}}, or {{status|poisoned}}.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Faint Attack}}
| {{m|Fairy Wind}}
{{typetable|Dark}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 40
| 100%
| 100%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Fake Out}}
| {{m|Fake Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}.
|-
|-
| class="l" | {{m|False Swipe}}
| {{m|False Swipe}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Feint}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|30|50 in Generation IV}}
| 100%
| 100%
| class="l" | Fails unless the target has used {{m|Protect}} or {{m|Detect}}.
| Breaks {{m|Protect}}, {{m|Detect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King's Shield}}, and {{m|Crafty Shield}}.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Feint Attack}}
{{typetable|Fire}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 60
| 100%
| Never misses.
|-
| {{m|Fell Stinger}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30
| 100%
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| The target takes damage equal to the user's HP; user faints.
|-
| {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 85%
| 85%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Has a 10% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Fire Fang}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of {{status|burning}} or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|burning}} or causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Fire Punch}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Has a 10% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Fire Spin}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 15
| {{tt|35|15 in Generations I-IV}}
| 70%
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Flail}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Flame Burst}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Flame Charge}}
{{typetable|Fire}}
{{statustable|Physical}}
| 50
| 100%
| Raises the user's {{stat|Speed}} by one stage.
|-
| {{m|Flame Wheel}}
{{typetable|Fire}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; thaws {{status|frozen}} users.
| Has a 10% chance of {{status|burning}} the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Flamethrower}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Has a 10% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Flare Blitz}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; user receives 1/3 of damage dealt as [[recoil]] damage.
| Has a 10% chance of {{status|burning}} the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Flash Cannon}}
| {{m|Flash Cannon}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Fling}}
| {{m|Fling}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Fly}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|90|70 in Generations I-III}}
| 95%
| User flies up on the first turn, attacks on the second.
|-
| {{m|Flying Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 95%
| 95%
| class="l" | User flies up on the first turn, attacks on the second.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Focus Blast}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 120
| 70%
| 70%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Focus Punch}}
| {{m|Focus Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 100%
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Force Palm}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralyzing}}.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Foul Play}}
{{typetable|Grass}}
{{typetable|Dark}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 95
| 100%
| 100%
| class="l" | Damage depends on user's [[happiness]] level.
| Damage is calculated using the target's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Freeze-Dry}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Special}}
| 70
| 100%
| Has a 10% chance of {{status|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s.
|-
| {{m|Freeze Shock}}
{{typetable|Ice}}
{{statustable|Physical}}
| 140
| 90%
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralyzing}} the target.
|-
| {{m|Frenzy Plant}}
{{typetable|Grass}}
{{statustable|Special}}
| 150
| 90%
| User recharges on the second turn.
|-
| {{m|Frost Breath}}
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|60|40 in Generation V}}
| 90%
| Always lands a critical hit.
|-
| {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
| {{m|Fury Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Fury Cutter}}
| {{m|Fury Cutter}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| 95%
| class="l" | Doubles power with each consecutive hit.
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Fury Swipes}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 80%
| 80%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Future Sight}}
| {{m|Fusion Bolt}}
{{typetable|Psychic}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
| {{m|Fusion Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
| {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| 90%
| {{tt|100%|90% in Generations II-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
| {{m|Gear Grind}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 85%
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Giga Drain}}
| {{m|Giga Drain}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Giga Impact}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Grass Knot}}
| {{m|Glaciate}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Grass Knot}}
{{typetable|Grass}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| {{m|Grass Pledge}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Gunk Shot}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 70%
| {{tt|80%|70% in Generations IV-V}}
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a 30% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Gust}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Gyro Ball}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Hammer Arm}}
| {{m|Hammer Arm}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
| Lowers the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Head Charge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Head Smash}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 80%
| 80%
| class="l" | User receives 1/2 of damage dealt as [[recoil]] damage.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Headbutt}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
| {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Heat Wave}}
| {{m|Heat Crash}}
{{typetable|Fire}}
{{statustable|Physical}}
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Heat Wave}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| {{tt|95|100 in Generations III-V}}
| 90%
| 90%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Has a 10% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Hi Jump Kick}}
| {{m|Heavy Slam}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| 90%
| class="l" | Deals 1/8 [[recoil]] of calculated damage if user misses.
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Hidden Power}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|60|— in Generations II-V}}
| 100%
| 100%
| class="l" | Type and base power based on the user's [[individual values]].
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Hold Back}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 40
| 100%
| 100%
|
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Horn Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
|
|-
| {{m|Horn Leech}}
{{typetable|Grass}}
{{statustable|Physical}}
| 75
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|Confusion|confusing}} the target.
|-
| {{m|Hydro Cannon}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Hydro Pump}}
| {{m|Hydro Pump}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 80%
| 80%
|  
|  
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Hyper Beam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Hyper Fang}}
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Hyper Voice}}
| {{m|Hyper Voice}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
Line 896: Line 1,210:
|  
|  
|-
|-
| class="l" | {{m|Ice Ball}}
| {{m|Ice Ball}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits.
| Power is doubled for each turn it hits.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Ice Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
| Has a 10% chance of {{status|freezing}} the target.
|-
|-
| class="l" | {{m|Ice Fang}}
| {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| Has a 30% chance of {{status|burning}} the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|freezing}} or causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Ice Punch}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
| Has a 10% chance of {{status|freezing}} the target.
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Ice Shard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Icicle Crash}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 85
| 100%
| 90%
| class="l" | Strikes the target two to five times in a row.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Icy Wind}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the target's Speed by one stage.
|-
| {{m|Incinerate}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|60|30 in Generation V}}
| 100%
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Inferno}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 50%
| Leaves the target with a {{status|burn}}.
|-
| {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100%
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
| {{m|Iron Head}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Iron Tail}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Judgment}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Changes type based on its held [[Plate]].
| Changes type based on its held [[Plate]].
|-
|-
| class="l" | {{m|Jump Kick}}
| {{m|Jump Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| 95%
| class="l" | Deals 1/8 [[recoil]] of calculated damage if user misses.
| Deals [[recoil]] damage equal to half the user's HP if the user misses.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Karate Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Knock Off}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| {{tt|65|20 in Generations III-V}}
| 100%
| Removes the target's held item.
|-
| {{m|Land's Wrath}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| 100%
| class="l" | Disables the target's held item.
|  
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Last Resort}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 130
| {{tt|140|130 in Generation IV}}
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Can only be used after user has used all of its other moves.
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Lava Plume}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|burning}} the target.
| Has a 30% chance of {{status|burning}} the target.
|-
|-
| class="l" | {{m|Leaf Blade}}
| {{m|Leaf Blade}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|90|70 in Generation III}}
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Leaf Storm}}
| {{m|Leaf Storm}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Leech Life}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Lick}}
| {{m|Lick}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Has a 30% chance of {{status|paralyzing}} the target.
|-
| {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|—|50 in Generations I-II}}
| {{tt|100%|90% in Generation I}}
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|Low Sweep}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|65|60 in Generation V}}
| 100%
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Luster Purge}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Mach Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Magical Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Magma Storm}}
| {{m|Magma Storm}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|100|120 in Generations IV-V}}
| 70%
| {{tt|75%|70% in Generation IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Magnet Bomb}}
| {{m|Magnet Bomb}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|Magnitude}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Me First}}
| {{m|Me First}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
| Deals damage if it goes first and the target uses a damaging move on that turn.
|-
|-
| class="l" | {{m|Mega Drain}}
| {{m|Mega Drain}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|Mega Kick}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,099: Line 1,469:
|  
|  
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Mega Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,106: Line 1,476:
|  
|  
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Megahorn}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,113: Line 1,483:
|  
|  
|-
|-
| class="l" | {{m|Metal Burst}}
| {{m|Metal Burst}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Deals back 1.damage inflicted if the user gets attacked on the turn used.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Metal Claw}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 95%
| 95%
| class="l" | Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| {{tt|90|100 in Generations III-V}}
| 85%
| {{tt|90%|85% in Generations III-V}}
| class="l" | Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Mirror Coat}}
| {{m|Mirror Coat}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Mirror Shot}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Mist Ball}}
| {{m|Mist Ball}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Mud Bomb}}
| {{m|Moonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| 95
| 100%
| May lower the target's {{stat|Special Attack}}
|-
| {{m|Mud Bomb}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Mud Shot}}
| {{m|Mud Shot}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Lowers the user's {{stat|Accuracy}} by one stage.
| Lowers the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Muddy Water}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations III-V}}
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Natural Gift}}
| {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| 65
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage per hit.
|-
| {{m|Natural Gift}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Power and type depend on thrown held [[berry]].
| Power and type depend on thrown held [[Berry]].
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Nature Power}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
| Becomes a different move depending on location.
|-
|-
| class="l" | {{m|Needle Arm}}
| {{m|Needle Arm}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Night Daze}}
{{typetable|Ghost}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 85
| 95%
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Night Shade}}
{{typetable|Ghost}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Night Slash}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Nuzzle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 20
| 100%
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Oblivion Wing}}
{{typetable|Flying}}
{{statustable|Special}}
| 80
| 100%
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
| {{m|Octazooka}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 50% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Ominous Wind}}
| {{m|Ominous Wind}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Outrage}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|90 in Generations II-III}}
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| {{status|Confusion|Confuses}} the user after two or three turns.
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Overheat}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations III-V}}
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Pay Day}}
| {{m|Parabolic Charge}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
| {{m|Pay Day}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Payback}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Power is doubled if user is hit by foe first.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,267: Line 1,679:
|  
|  
|-
|-
| class="l" | {{m|Petal Dance}}
| {{m|Petal Blizzard}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | [[List of moves that confuse|Confuses]] the user after two or three turns.
|  
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Petal Dance}}
{{typetable|Bug}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 14
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 85%
| 100%
| class="l" | Strikes the target two to five times in a row.
| {{status|Confusion|Confuses}} the user after two or three turns.
|-
| {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 90
| 100%
| Disappears on first turn, attacks on second; bypasses {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, and {{m|King's Shield}}.
|-
| {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|25|14 in Generations I-V}}
| {{tt|95%|85% in Generations I-V}}
| Strikes the target two to five times in a row.
|-
| {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 90
| 90%
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Pluck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held [[berry]].
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Poison Fang}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|badly poison}}ing the target.
| Has a 50% chance of {{status|badly poisoning}} the target.
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Poison Jab}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a 30% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Poison Sting}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a 30% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Poison Tail}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of {{status|poisoning}} the target.
| Has a high critical hit ratio and a 10% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Pound}}
| {{m|Pound}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,323: Line 1,756:
|  
|  
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Powder Snow}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of ((status|freeze|freezing}} the target.
| Has a 10% chance of {{status|freezing}} the target.
|-
|-
| class="l" | {{m|Power Gem}}
| {{m|Power Gem}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| {{tt|80|70 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Power-Up Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| Raises the user's {{stat|Attack}} by one stage.
|-
| {{m|Power Whip}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,344: Line 1,784:
|  
|  
|-
|-
| class="l" | {{m|Present}}
| {{m|Present}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Randomly damages or heals the target.
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Psybeam}}
| {{m|Psybeam}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Psychic}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Psycho Boost}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 140
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Psycho Cut}}
| {{m|Psycho Cut}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Psyshock}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 80
| 80%
| 100%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Punishment}}
| {{m|Psystrike}}
{{typetable|Dark}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 100
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Psywave}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| Power of this attack rises with the target's stat increases.
|-
| {{m|Pursuit}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Power doubles if target switches out.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Quick Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Rage}}
| {{m|Rage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | User's {{stat|Attack}} increases by one stage if attacked after using this move.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Rapid Spin}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Removes user from various annoyances.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Razor Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| 55
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Razor Wind}}
| {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second.
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
|-
| class="l" | {{m|Return}}
| {{m|Retaliate}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 70
| 100%
| 100%
| class="l" | Damage depends on user's [[happiness]] level.
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
|-
| class="l" | {{m|Revenge}}
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
| {{m|Revenge}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Reversal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Roar of Time}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Rock Blast}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations III-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Rock Climb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Rock Slide}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 90%
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Rock Smash}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|40|20 in Generations II-III}}
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Rock Throw}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| {{tt|90%|65% in Generation I}}
|  
|  
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Rock Tomb}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations III-V}}
| 80%
| {{tt|95%|80% in Generations III-V}}
| class="l" | Lowers the target's {{stat|Speed}} by one stage.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Rock Wrecker}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Rolling Kick}}
| {{m|Rolling Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Rollout}}
| {{m|Rollout}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses {{m|Defense Curl}} on the previous turn).
| Power is doubled for each turn it hits (and/or if the user uses {{m|Defense Curl}} on the previous turn).
|-
| {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| Power doubles if used consecutively by an ally.
|-
|-
| class="l" | {{m|Sacred Fire}}
| {{m|Sacred Fire}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a 50% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
| Has a 50% chance of {{status|burning}} the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Sand Tomb}}
| {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Sand Tomb}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|35|15 in Generations III-IV}}
| 70%
| {{tt|85%|70% in Generations III-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Scratch}}
| {{m|Scratch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,547: Line 2,043:
|
|
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Has a 30% chance of {{status|burning}} the target.
|-
| {{m|Secret Power}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}} or {{stat|Accuracy}} or [[list of moves that confuse|confuse]], {{status|paralyze}}, [[list of moves that cause flinching|flinch]], {{status|poison}} or put to {{status|sleep}} the target.
| Depending on current battlefield, can also lower the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}}, or {{stat|accuracy}} or {{status|Confusion|confuse}}, {{status|paralyze}}, {{status|flinch}}, {{status|poison}}, or put to {{status|sleep}} the target.
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Secret Sword}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Seed Bomb}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
Line 1,561: Line 2,071:
|  
|  
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Seed Flare}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 120
| 85%
| 85%
| class="l" | Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Seismic Toss}}
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 200
| {{tt|200|130 in Generation I}}
| 100%
| 100%
| class="l" | Target's {{stat|Defense}} is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Shadow Ball}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Shadow Claw}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Shadow Force}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses {{m|Protect}} and {{m|Detect}}.
| Disappears on first turn, attacks on second; bypasses {{m|Protect}} and {{m|Detect}}.
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Shadow Punch}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Shadow Sneak}}
| {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Shock Wave}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Signal Beam}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Silver Wind}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Skull Bash}}
| {{m|Skull Bash}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| {{tt|130|100 in Generations I-V}}
| 100%
| 100%
| class="l" | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
|-
| class="l" | {{m|Sky Attack}}
| {{m|Sky Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 140
| 140
| 90%
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Sky Uppercut}}
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
| Can hit targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Slam}}
| {{m|Slam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,666: Line 2,183:
|  
|  
|-
|-
| class="l" | {{m|Slash}}
| {{m|Slash}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Sleep Talk}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Damages the target if a damaging attack is selected.
| Damages the target if a damaging attack is selected.
|-
|-
| class="l" | {{m|Sludge}}
| {{m|Sludge}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a 30% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a 30% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|SmellingSalt}}
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poisoning}} the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|70|60 in Generations III-V}}
| 100%
| 100%
| class="l" | If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis.
| If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis.
|-
|-
| class="l" | {{m|Smog}}
| {{m|Smog}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| {{tt|30|20 in Generations I-V}}
| 70%
| 70%
| class="l" | Has a 40% chance of {{status|poisoning}} the target.
| Has a 40% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Snore}}
| {{m|Snarl}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is {{status|asleep}}.
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|asleep}}.
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Solar Beam}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 120
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Always deals 20 HP of damage.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Spark}}
| {{m|Spark}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Has a 30% chance of {{status|paralyzing}} the target.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Spit Up}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| 100%
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|Steel Wing}}
| {{m|Steel Wing}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 90%
| 90%
| class="l" | Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Stomp}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against {{m|Minimize}}d targets.
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Stone Edge}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever the user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,785: Line 2,344:
|  
|  
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Struggle}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage; hits {{type2|Ghost}}s.
| Deals ¼ of damage dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
|-
| class="l" | {{m|Submission}}
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 80%
| 80%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always goes first, fails if target is not attacking.
| Always goes first, fails if target is not using an attack move.
|-
|-
| class="l" | {{m|Super Fang}}
| {{m|Super Fang}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Target's HP is halved.
| Target's remaining HP is halved.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Superpower}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Surf}}
| {{m|Surf}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
| Double damage against a target using {{m|Dive}}.
|-
|-
| class="l" | {{m|Swift}}
| {{m|Swift}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Tackle}}
| {{m|Synchronoise}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| {{tt|50|35 in Generations I-IV}}
| 95%
| {{tt|100%|95% in Generations I-IV}}
|  
|  
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 85%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Thief}}
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thief}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations II-V}}
| 100%
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
| If user is not holding an item, user steals the target's held item.
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Thrash}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|120|90 in Generations I-IV}}
| 100%
| 100%
| class="l" | [[List of moves that confuse|Confuses]] the user after two or three turns.
| {{status|Confusion|Confuses}} the target the user after two or three turns.
|-
|-
| class="l" | {{m|Thunder}}
| {{m|Thunder}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| 70%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
| Has a 30% chance of {{status|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
|-
| class="l" | {{m|Thunder Fang}}
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|paralyzing}} or causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Thunderbolt}}
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Physical}}
| 95
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Has a 10% chance of {{status|paralyzing}} the target.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Has a 10% chance of {{status|paralyzing}} the target.
|-
|-
| class="l" | {{m|ThunderShock}}
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Has a 10% chance of {{status|paralyzing}} the target.
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Tri Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
|-
| class="l" | {{m|Triple Kick}}
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 90%
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
| Strikes the target three times in a row; base power doubles with each strike.
|-
|-
| class="l" | {{m|Trump Card}}
| {{m|Trump Card}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| -
| —
| class="l" | Power depends on remaining [[power points]].
| Power depends on remaining {{PP}}.
|-
|-
| class="l" | {{m|Twineedle}}
| {{m|Twineedle}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of {{status|poisoning}} the target.
| Strikes the target twice in a row; has a 20% chance of {{status|poisoning}} the target.
|-
|-
| class="l" | {{m|Twister}}
| {{m|Twister}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|U-turn}}
| {{m|U-turn}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | User switches out after attacking.
| User switches out after attacking.
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Uproar}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| {{tt|90|50 in Generations III-IV}}
| 100%
| 100%
| class="l" | User and opponent cannot fall {{status|asleep}} for two to five turns.
| User and opponent cannot fall {{status|asleep}} for three turns.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
|-
| class="l" | {{m|ViceGrip}}
| {{m|Vice Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,960: Line 2,561:
|  
|  
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Vine Whip}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| {{tt|45|35 in Generations I-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| Always strikes last, never misses.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as [[recoil]] damage.
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|70|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | If target is {{status|asleep}}, power is doubled and target is woken up.
| If target is {{status|asleep}}, power is doubled and target is woken up.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Water Gun}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
Line 1,994: Line 2,602:
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Water Pledge}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Water Spout}}
| {{m|Water Pulse}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 60
| 100%
| Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Physical}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Waterfall}}
| {{m|Wing Attack}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: {{type2|Fire}} during {{m|Sunny Day}}, {{type2|Water}} during {{m|Rain Dance}}, {{type2|Ice}} during {{m|Hail}}, {{type2|Rock}} during {{m|Sandstorm}}.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wing Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 2,065: Line 2,694:
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | {{status|paralysis|Paralyzes}} the target.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|}
|}
|}
|}