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List of moves that do damage

1,244 bytes added, 12:08, 4 June 2016
Adding missing Gen VI moves
| 100%
|
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
| {{m|Dragon Claw}}
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{mcat|Protect}},protection {{m|Detect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King's Shield}}, and {{m|Crafty Shieldmoves}}.
|-
| {{m|Feint Attack}}
{{statustable|Physical}}
| 60
| 100%—
| Never misses.
|-
| 100%
|
|-
| {{m|Hyperspace Hole}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| —
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Special}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
| {{m|Ice Ball}}
| 100%
| Has a 30% chance of {{status|paralyzing}} the target.
|-
| {{m|Light of Ruin}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Low Kick}}
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
| {{m|Outrage}}
| 90
| 100%
| Disappears on first turn, attacks on second; bypassesbreaks {{mcat|Protect}},protection {{m|Detect}}, {{m|Spiky Shield}}, and {{m|King's Shieldmoves}}.
|-
| {{m|Pin Missile}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Precipice Blades}}
{{typetable|Water}}
{{statustable|Special}}
| 120
| 85%
| 80
| 100%
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
| 120
| 100%
| Disappears on first turn, attacks on second; bypassesbreaks {{mcat|Protect}}protection and {{m|Detectmoves}}.
|-
| {{m|Shadow Punch}}
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
| 50
| 100%
| Deals ¼ of damagemaximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}