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m (→In battle: Shed Shell was introduced in Gen IV) |
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Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] while the Pokémon with this Ability is on the field. | Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] while the Pokémon with this Ability is on the field. | ||
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out | Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch. | ||
If a wild Pokémon has Shadow Tag and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Shadow Tag. | If a wild Pokémon has Shadow Tag and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Shadow Tag. | ||
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====Generation IV==== | ====Generation IV==== | ||
Shadow Tag now makes the Pokémon immune to the effects of other Pokémon's Shadow Tag. | Shadow Tag now makes the Pokémon immune to the effects of other Pokémon's Shadow Tag. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. | ||
====Generation VI==== | ====Generation VI==== |
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