Guillotine (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=12 |
n=12 |
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jname=ハサミギロチン |
jname=ハサミギロチン |
jtranslit=Hasami Girochin |
jtranslit=Hasami Girochin |
jtrans=Scissors Guillotine |
jtrans=Pincer Guillotine |
gameimage=Guillotine V.png |
gameimage=Guillotine V.png |
type=Normal |
type=Normal |
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appealsc=0 |
appealsc=0 |
scdesc=Earn +15 if all the Pokémon choose the same Judge. |
scdesc=Earn +15 if all the Pokémon choose the same Judge. |
appeal6=2 |
jam6=1 |
cdesc6=Badly startles all Pokémon that successfully showed their appeal. |
pokefordex=guillotine |
pokefordex=guillotine |
touches=yes |
touches=yes |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Guillotine''' (Japanese: '''{{tt|ハサミギロチン|Hasami Girochin}}''' ''Scissors Guillotine'') is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].
'''Guillotine''' (Japanese: '''ハサミギロチン''' ''Pincer Guillotine'') is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].


==Effect==
==Effect==
===Generation I===
===Generation I===
Guillotine has 30% accuracy and inflicts damage equal to the target's current {{stat|HP}}. Guillotine will break a {{m|Substitute}} if it hits, and can be {{m|Counter|countered}} for infinite damage on the turn it breaks a Substitute.
Guillotine has 30% accuracy and inflicts damage equal to the target's current {{stat|HP}}. Guillotine will break a {{m|Substitute}} if it hits and can be {{m|Counter|countered}} for infinite damage on the turn it breaks a Substitute.


Guillotine will not affect an opponent whose current {{stat|Speed}} stat is greater than the user's current Speed stat.
Guillotine will not affect an opponent whose current {{stat|Speed}} stat is greater than the user's current Speed stat.


===Generation II and on===
===Generation II===
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.
===Mystery Dungeon===
Guillotine will cause a Pokémon to instantly faint through "calamitous damage" (changed to "It's a one-hit KO!" in Gates to Infinity), regardless of level, but is prone to missing.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A powerful pincer attack that may cause fainting.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A powerful pincer attack that may cause fainting.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|XY}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveheader/Level|Normal|1}}
{{Moveheader/Level|Normal|1}}
{{Moveentry/Level1|098|Krabby|1|Water|Water|25|27|34|31|31|31}}
{{Moveentry/Level1|098|Krabby|1|Water|Water|25|27|34|31|31|31}}
{{Moveentry/Level1|099|Kingler|1|Water|Water|--, 25|27|38|37|37}}
{{Moveentry/Level1|099|Kingler|1|Water|Water|--, 25|27|38|37|37|37}}
{{Moveentry/Level1|127|Pinsir|1|Bug|Bug|30|31|37|47|47}}
{{Moveentry/Level1|127|Pinsir|1|Bug|Bug|30|31|37|47|47|{{tt|47|XY}}<br>{{tt|50|ORAS}}}}
{{Moveentry/Level1|207|Gligar|2|Ground|Flying|no|49|52|45|45|B2W2=55}}
{{Moveentry/Level1|207|Gligar|2|Ground|Flying|no|49|52|45|45|B2W2=55|55}}
{{Moveentry/Level1|341|Corphish|1|Water|Water|no|no|44|FRLG=46|53|53}}
{{Moveentry/Level1|341|Corphish|1|Water|Water|no|no|44|FRLG=46|53|53|{{tt|53|XY}}<br>{{tt|48|ORAS}}}}
{{Moveentry/Level1|342|Crawdaunt|2|Water|Dark|no|no|52|FRLG=56|65|65}}
{{Moveentry/Level1|342|Crawdaunt|2|Water|Dark|no|no|52|FRLG=56|65|65|{{tt|--, 65|XY}}<br>{{tt|54|ORAS}}}}
{{Moveentry/Level1|472|Gliscor|2|Ground|Flying|no|no|no|45|49|B2W2=55}}
{{Moveentry/Level1|472|Gliscor|2|Ground|Flying|no|no|no|45|49|B2W2=55|--, 55}}
{{Moveentry/Level1|610|Axew|1|Dragon|Dragon|no|no|no|no|51}}
{{Moveentry/Level1|610|Axew|1|Dragon|Dragon|no|no|no|no|51|50}}
{{Moveentry/Level1|611|Fraxure|1|Dragon|Dragon|no|no|no|no|54}}
{{Moveentry/Level1|611|Fraxure|1|Dragon|Dragon|no|no|no|no|54|54}}
{{Moveentry/Level1|612|Haxorus|1|Dragon|Dragon|no|no|no|no|58}}
{{Moveentry/Level1|612|Haxorus|1|Dragon|Dragon|no|no|no|no|58|58}}
{{Moveentry/Level1|624|Pawniard|2|Dark|Steel|no|no|no|no|62}}
{{Moveentry/Level1|624|Pawniard|2|Dark|Steel|no|no|no|no|62|62}}
{{Moveentry/Level1|625|Bisharp|2|Dark|Steel|no|no|no|no|71}}
{{Moveentry/Level1|625|Bisharp|2|Dark|Steel|no|no|no|no|71|--, 71}}
{{Moveentry/Level1|632|Durant|2|Bug|Steel|no|no|no|no|61}}
{{Moveentry/Level1|632|Durant|2|Bug|Steel|no|no|no|no|61|--, 61}}
{{Movefooter|Normal|1}}
{{Movefooter|Normal|1}}
==In other games==
===[[Pokémon Mystery Dungeon]]===
Guillotine will cause a Pokémon to instantly faint through "calamitous damage" (changed to "It's a one-hit KO!" in Gates to Infinity), regardless of level, but is prone to missing.


==In the anime==
==In the anime==
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genIII=Guillotine III|
genIII=Guillotine III|
genIV=Guillotine IV|
genIV=Guillotine IV|
}}
{{movegen|
type=Normal|
PMDRB=Guillotine PMD RB|
}}
}}


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Stad2=Guillotine Stad2|
Stad2=Guillotine Stad2|
}}
}}
==Trivia==
* The {{p|Axew}} and {{p|Pawniard}} evolutionary lines can learn this move despite both lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name).


==In other languages==
==In other languages==
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}}
}}
{{-}}
{{-}}
{{OHKO|Normal}}
{{OHKO|Normal}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:One-hit knockout moves]]
[[Category:One-hit knockout moves]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[it:Ghigliottina (mossa)]]
[[pt:Guillotine]]


[[de:Guillotine]]
[[de:Guillotine]]
[[es:Guillotina]]
[[es:Guillotina]]
[[fr:Guillotine]]
[[fr:Guillotine]]
[[it:Ghigliottina (mossa)]]
[[ja:ハサミギロチン]]
[[ja:ハサミギロチン]]
[[pl:Guillotine]]
[[pl:Guillotine]]
[[pt:Guillotine]]
[[zh:剪刀断头台(技能)]]
[[zh:剪刀断头台(技能)]]
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