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Major overhaul and cleanup.
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{{incomplete|2=needs names for Quicksaving, Gen VII, VIII, and IX information}}
{{incomplete|2=needs names for Quicksaving, Gen VII, VIII, and IX information}}
[[File:Save Pokémon Sword.png|thumb|250px|right|Saving in [[Pokémon Sword and Shield|Pokémon Sword]]]]
[[File:Save Pokémon Sword.png|thumb|Saving in [[Pokémon Sword and Shield|Pokémon Sword]]]]
A '''save file''' or '''save''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]], which allows the player to resume their game from where they left off the last time it was played.
A '''save file''' or simply '''save''' is an important feature in the [[Pokémon games]], which allows the player to resume their game from where they left off the last time it was played.


In the [[core series]] games, players create or overwrite the save file by accessing the '''Save''' option in the [[menu]].  
Save files can become corrupted due to various factors such as abrupt interruption during the process (loss of power, removal of cartridge), [[cheating]], abusing certain [[glitches]], or physical damage. Dirt or incorrectly inserted cartridges can also prevent the save file from being read correctly.


Starting in [[Generation VIII]], an auto-save function is introduced.  If enabled from the [[options]] menu, the game is automatically saved whenever the player enters a different area.
==In the core series games==
===Mechanics===
{{incomplete|section|Were backup saves actually removed in Generations VI and VII?}}
In the [[core series]] games, players create or overwrite the save file by accessing the relevant entry in the [[menu]]. In the Japanese versions, saving is presented as a '''{{j|ポケモンレポート}}''' ''Pokémon Report'' or '''{{j|レポート}}''' ''report'' for short that is written down in a notebook, although there are occasional references to "saving" as such. As a result, the save entry has been usually accompanied by a book icon since [[Generation IV]].


==Pokémon Report==
The save file is stored in battery-powered {{wp|static random-access memory}} in [[Generation I|Generations I]] and {{gen|II}} or in {{wp|flash memory}} with {{wp|encryption}} from [[Generation III]] onwards. Beginning with {{LGPE}}, save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using [[:#Mandated saving|certain in-game features]].
In the Japanese [[core series]] games, saving from the [[menu]] is presented as writing down the player's recent actions in a Pokémon Report (Japanese: ポケモンレポート), although it is referred to as saving when saving due to changing [[Pokémon Storage System|Boxes]] in the Generation I and II games. As a result, the save function is represented by a book icon in the core series Pokémon games.


In the video game {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], saving is presented as writing in the player's Diary. Unlike the core series games, this is carried over to the localized versions as well.
Prior to [[Generation VI]], a [[new game]] can be started even if there is already a save file. Before Generation IV, a new game also allows overwriting a previous save file. From Generations IV up to VI, as a precaution against unwanted loss of data, the games inform the player that the current save file must be first manually deleted by pressing the relevant button combination on the [[title screen]] ('''↑ + SELECT + B''' before Generation VI or '''↑ + X + B''' after Generation VI). The ability to delete a save file is no longer included as of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! due to the {{wp|Nintendo Switch system software}} having the ability to manage save data.


==In the core series games==
Due to the usage of {{wp|checksum}}s, if a save file experiences corruption, the game reports this situation when trying to load it from the main menu, effectively causing its data to be lost, thus forcing the player to start a new game. Starting in Generation II, partial backups are stored, with Generation III upgrading them to full backups. In [[Generation VIII|Generations VIII]] and {{gen|IX}}, by pressing the aforementioned combination on the title screen, players can choose to load a backup save file.
===Mechanics===
The save file is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation]]s {{gen|I}} and {{gen|II}}, and in {{wp|flash memory}} from [[Generation III]] onward. Beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using certain in-game features (see [[:#Mandated saving|List of activities]] for more information).


Prior to [[Generation VI]], a new game can be started even if there is already a save file stored on the game's cartridge. However, the new game cannot be saved without overwriting the existing file, which results in all prior progress to be lost. From [[Generation IV]] up to [[Generation VI]], as a precaution against unwanted loss of data, any existing save file must be manually deleted by pressing the '''↑ + SELECT + B''' button combination on the title screen before a new game's save data can be written. The game will show a warning message notifying the player of this, and an error message will appear if the player attempts to save anyways. The combination was changed to '''↑ + X + B''' in [[Generation VI]], and the option to start a new game is not available in the [[main menu]] starting in Generation VI.
Save files of paired versions are compatible with each other. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.


In [[Generation VIII]] and [[Generation IX]] by pressing the button '''↑ + X + B''' combination in the title screen players can choose to load a backup save file. There's also no way to delete the saves in-game (but can be deleted in the console's settings).  
[https://en-americas-support.nintendo.com/app/answers/detail/a_id/41213 Save Data Cloud Backups] are disabled for [[Pokémon games]].


In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will show an error message reporting the corrupted save data the next time they access the main menu. Starting in [[Generation III]], save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.
Several games have [[List of cloning glitches|cloning glitches]] that can be exploited via save files.


Save files of paired versions are compatible with either [[Core series|version]]. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.
In version 1.0 of {{g|X and Y}}, the [[Lumiose City save glitch]] causes the game to stop responding when a save is loaded. [[Nintendo]] acknowledged the existence of this issue and [[Game Freak]] subsequently included a patch in version 1.1.


===Process===
===Process===
====Generation I====
====Generation I====
The saving process in the [[Generation I]] games is performed in a single step.
The saving process is usually performed in a single step.


During the saving process, the message "''Now saving...''"{{sup/1|RB}} or "''Saving...''"{{sup/1|Y}} is shown. In the Japanese versions, the message of progress only appears in {{game|Yellow}}, and it reads ポケモンレポートに かきこんでいます (translation: ''The Pokémon Report is being written...''). In the Japanese {{game2|Red|Green|Blue}}, the process is instantaneous.
In the Japanese versions, the message of progress only appears in {{game|Yellow}} and matches the one later used in {{game|Gold and Silver|s}} and {{game|Crystal}}. In {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}, the process is instantaneous.


If the player attempts to save after starting a new game with a save file already present, a prompt with the text "''The older file will be erased to save. Okay?''" (Japanese: まえに かかれた レポートが きえて しまいますが うえから かいても いいですか? ''The previous report will be erased. Is it OK to overwrite it?'') will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.
If the player attempts to save after a new game with a save file already present, there is a second confirmation step. Due to a bug, this confirmation is requested in Pokémon Red and Green even if no save file is available.


The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
According to [[Junichi Masuda]], the sound effect played after saving the game differs between the four versions.<ref>[https://glitterberri.com/staff-secrets/ Part of TCRF admin GlitterBerri's translation of the Japanese Nintendo Online Magazine's interview with Game Freak from July 2000] (originally found [https://web.archive.org/web/20230407163056/https://www.nintendo.co.jp/nom/0007/gfreak/page06.html on Nintendo's website])</ref>
 
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


====Generation II====
====Generation II====
In the [[Generation II]] games, the saving process is always executed in two steps, with the exception of the player's very first save.
The saving process is now always executed in two steps with the exception of the player's very first save. Additionally, the message of progress warns the player to not turn off the power.
 
The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.


Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.
Unlike in later games, a backup is loaded without any information being provided to the player.  


====Generation III====
====Generation III====
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.
{{incomplete|section|Do non-English European versions inaccurately refer to the internal battery as well?}}
[[File:PKMN_RS-ENG_save-backup_text_bug_v1.0.png|thumb|Backup memory text window bug in English Ruby and Sapphire v1.0]]
[[File:PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|thumb|Backup memory text window in English Ruby and Sapphire v1.1 and v1.2]]
The player is now made aware when a backup is loaded.


Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but save files do not actually rely on the battery at all.


;Japanese Ruby/Sapphire text
{| class="roundy" style="margin-left: 30px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
<blockquote>{{j|「バックアップきのうの こしょう または じゅみょうが きました。セーブすることは できませんが このまま ゲームを あそぶことはできます」}}<br>(''The backup function has failed or reached the end of its lifespan. Saving is not possible but the game can be played.'')</blockquote>
|-
 
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Games
;English Ruby/Sapphire text
! style="background:#{{locationcolor/light|building}}" | Japanese
<blockquote>The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.</blockquote>
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | English
|- style="background:#fff"
| {{gameabbrev3|RS}}
| lang="ja" | バックアップきのうの こしょう または じゅみょうが<br>きました。セーブすることは できませんが このまま<br>ゲームを あそぶことはできます
| The backup memory is damaged<br>or the internal battery has run dry.<br>The game can be played. However,<br>progress cannot be saved.
|- style="background:#fff"
| {{gameabbrev3|FRLG}}
| lang="ja" | バックアップきのうの<br>こしょう または じゅみょうが きました<br>セーブすることは できませんが<br>このまま ゲームを あそぶことはできます<br>『Aボタンを おしてください』
| The backup memory is damaged or<br>the game's battery has run dry.<br>The game can be played, but its<br>progress cannot be saved.<br>“Please press the A Button.”
|- style="background:#fff"
| {{gameabbrev3|E}}
| lang="ja" | バックアップきのうの こしょう または じゅみょうが<br>きました。セーブすることは できませんが このまま<br>ゲームを あそぶことはできます
| The backup memory is damaged, or<br>the internal battery has run dry.<br>You can still play, but not save.
|-
! style="background:#{{locationcolor/light|building}}; {{roundybottom|5px}}; height: 5px" colspan=3 |
|}


In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, a bug causes the text box for the messages of the backup function to be displayed with a corrupted background and appear too low on the screen, causing the last row of text to be cut off. It was partially fixed in release 1.1 and fixed by release 1.2.<ref>[https://www.youtube.com/watch?v=K9NUMK6N4F0 Various revision differences (Pokémon Ruby and Sapphire v1.0, v1.1) by ChickasaurusGL]</ref>
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, a bug causes the window for the aforementioned message to be displayed with a corrupted background and appear too low on the screen since its height was not updated from the Japanese versions. This was fixed in the 1.1 release.<ref>[https://web.archive.org/web/20200802035606/https://forums.glitchcity.info/index.php?topic=7211.0 Archived copy of the Glitch City Laboratories Forums thread about the differences in the English revisions]</ref> An additional issue with the text not being properly cleared when the window is scrolled persists, but it was not carried over to the non-English European localizations.


<gallery>
In the Japanese 1.0 and 1.1 as well as English 1.0 releases of {{game|FireRed and LeafGreen|s}}, a check in the code that causes a light-colored blank screen if the backup memory is not detected is absent, exposing additional checks that would otherwise go unused and are nonetheless present in all Generation III games.
PKMN_RS-ENG_save-backup_text_bug_v1.0.png|English Ruby and Sapphire v1.0 text bug
PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|English Ruby and Sapphire v1.1/1.2
</gallery>


====Generation IV====
====Generation IV====
In the [[Generation IV]] games, the saving process is similar to that of [[Generation III]].
Due to how the save encryption and decryption process works in this [[generation]], the game will mention that it is saving "a lot of data" if the player accesses the [[Pokémon Storage System]] directly or indirectly (such as when capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box){{sup/4|DPPt}} / major changes are performed to the Pokémon Storage System{{sup/4|HGSS}}, after a [[Global Trade System]] trade, or when saving for the first time after a backup is loaded or a new game and there is no save file already present.
 
In {{game2|Diamond|Pearl|Platinum}}, the usual "''Saving...''" message is replaced with "''Saving a lot of data...''" if the player has used the [[Pokémon Storage System]] at all during their session. This includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message only appears after a [[Global Trade System]] trade, if the player is saving with no save file already present, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.


Starting in this [[generation]], players are prevented from saving the game if there is already a save file present and they are attempting to save a game started from the New Game option, but they can delete the save file by holding up, select, and B while viewing the title screen. If the player starts a new game when an old file is saved, they will be notified to delete the old save file first before a new game and while attempting to save one.
[[Pokéwalker]] data is also stored in the save file.
 
In Pokémon HeartGold and SoulSilver, the [[Pokéwalker]] data associated to the game is also stored in the save file, therefore deleting the save file will also delete the Pokéwalker data.


====Generation V====
====Generation V====
In the [[Generation V]] games, the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is a progress bar at the bottom of the screen.
The process is performed in only one step and the older messages of progress were replaced by a {{wp|progress bar}}.


The long saving periods of Generation IV have been rectified by giving the player only eight Boxes in the [[Pokémon Storage System]] until each one of the eight has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the "''Saving a lot of data...''" message appears, and saving will take longer than normal like in Generation IV when this message is shown.
The player only has eight Boxes available in the Pokémon Storage System until each one of the eight has at least one Pokémon in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the game will still save "a lot of data" like in Pokémon HeartGold and SoulSilver.


====Generation VI====
====Generation VI====
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option, and/or when using a digital version of the game) compared to earlier [[generation]]s. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.
The progress bar has been removed. If the player is online and has Auto Sync enabled with a [[Pokémon Trainer Club]] account, saving will take significantly longer while the data syncs.


The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.
{{DL|Vs. Recorder|Battle Videos}} and the player's uncollected [[StreetPass]] tags are saved to the {{wp|SD card}} (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between Pokémon X and Y or {{g|Omega Ruby and Alpha Sapphire}} and is separate for each pair of games.
 
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
 
Battle Videos and the player's uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.
 
Unlike the three generations before, this generation of games appears to have no backup memory.


====Generation VII====
====Generation VII====
====={{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}=====
====={{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}=====
 
In Pokémon Ultra Sun and Ultra Moon, the save entry in the main menu is separated from the other entries and can be activated by pressing the Y button.
In the 3DS [[Generation VII]] games, the saving process is similar to that of [[Generation VI]], though saving takes somewhat longer than in Generation VI. In {{g|Ultra Sun and Ultra Moon}}, the save option in the [[main menu]] is separated from the other options on the main menu and can be activated by pressing the Y button.


=====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]=====
=====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]=====
 
There is no longer a limit of one save file per cartridge or downloaded copy, although each user profile is still limited to only one save file per console. Using the features of the Nintendo Switch system software, save files can be transferred, but not copied, from one console to another.
The saving process remains similar to the other Generation VII games.
 
Due to the Nintendo Switch handling save data differently from previous systems, the following changes are in place:
* Save files are now stored on consoles, rather than cartridges.
* There is no longer a limit of one save game per cartridge/game, though each user profile is still limited to only one save game per console.
* Using the Switch's features, save files can be transferred, but not copied, from one console to another. The Save Data Cloud is disabled for Pokémon games.
* Save files can be deleted from the console's System Settings menu. The games no longer have in-game screens allowing to do so.


====Generation VIII====
====Generation VIII====
In the [[Generation VIII]] games, the saving process is similar to that of {{pkmn|Let's Go, Pikachu! and Let's Go, Eevee!}}. An optional autosave feature has been introduced in {{g|Sword and Shield}}.
The saving process is similar to that of Pokémon Let's Go, Pikachu! and Let's Go, Eevee! and an optional autosave feature was introduced in {{g|Sword and Shield}}.


===Mandated saving===
===Mandated saving===
{{incomplete|section|needs=Scarlet & Violet.}}
{{incomplete|section|Scarlet & Violet.}}
This is a list of activities which require saving in order to use them in the [[core series]] games. In some games, it is possible to disable to requirement to save in the [[options]] menu, such as [[Player Search System]] {{pkmn|battle}}s. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.
This is a list of activities which require saving in order to use them in the core series games. In some games, it is possible to disable to requirement to save in the options, such as [[Player Search System]] {{pkmn|battle}}s. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.


====Generation I====
====Generation I====
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* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
* Starting and finishing a [[Dynamax Adventure]]
* Starting and finishing a [[Dynamax Adventure]]
===Cloning glitches===
{{main|Cloning glitches}}
In the [[Generation I]] and {{gen|II}} games, as well as in {{game|Emerald}}, there are cloning [[glitch]]es that exploit saving.


==In spin-off games==
==In spin-off games==
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{Spading|This section|Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.}}
{{Spading|This section|Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.}}
[[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]] store save data on a [[Nintendo GameCube]] Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.
{{g|Colosseum}} and {{g|XD: Gale of Darkness}} store save data on a [[Nintendo GameCube]] Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.


Pokémon Colosseum requires the player to use the [[PC]] for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).
Pokémon Colosseum requires the player to use the [[PC]] for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).
Line 193: Line 181:


===Pokémon Ranger series===
===Pokémon Ranger series===
In {{vg|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]], and [[Pokémon Ranger: Guardian Signs]], the save file may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
In {{vg|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}, the save file may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.


When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.
When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.
Line 200: Line 188:


===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the player can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up.
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}, the player can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up.


Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.
Starting in {{g|Mystery Dungeon: Gates to Infinity}}, the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.


Prior to [[Pokémon Super Mystery Dungeon]], it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and  immediately returns the player to the [[main menu]]. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their [[Bag]] and all [[Poké]] that they had on-hand.
Prior to {{g|Super Mystery Dungeon}}, it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and  immediately returns the player to the [[main menu]]. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their [[Bag]] and all [[Poké]] that they had on-hand.


In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the [[Progress Device]] can be used to create a Progress Point, which allows the player to save in a dungeon.
In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the [[Progress Device]] can be used to create a Progress Point, which allows the player to save in a dungeon.


In [[Pokémon Mystery Dungeon: Rescue Team DX]], the game autosaves.
In {{g|Mystery Dungeon: Rescue Team DX}}, the game autosaves.


===Pokémon Conquest===
===Pokémon Conquest===
Saving the game in [[Pokémon Conquest]] can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.
Saving the game in {{g|Conquest}} can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.


To delete the save file in Pokémon Conquest, the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).
To delete the save file in Pokémon Conquest, the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).


===Pokémon Trading Card Game series===
===Pokémon Trading Card Game series===
In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], the player saves using the '''Diary''' (Japanese: '''にっき''' ''Diary'') command from the menu. Saving takes a significantly short amount of time, compared to the [[core series]] games of the first few generations.
In {{vg|Pokémon Trading Card Game}} and {{g|Trading Card Game 2: The Invasion of Team GR!}}, the player saves using the '''Diary''' (Japanese: '''{{j|にっき}}''' ''Diary'') command from the menu. Saving takes a significantly short amount of time, compared to the [[core series]] games of the first few generations.


When the player chooses "Diary", both games ask for confirmation before saving:
When the player chooses "Diary", both games ask for confirmation before saving:
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===Pokémon Pinball series===
===Pokémon Pinball series===
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], the [[Pokédex]] information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.
In {{g|Pinball}} and {{g|Pinball: Ruby & Sapphire}}, the [[Pokédex]] information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.
 
==Corruption==
A save file can become corrupted due to various factors:
* interruption of the saving process by shutting down the system or removing the Game Card
* [[cheating]]
* abusing certain [[glitch]]es
 
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file. Improperly inserted cartridges (or memory cards, in the case of [[Nintendo GameCube]] games) may cause data to be read as corrupt; in such instances, simply turning the system off and reinserting the cartridge properly may allow the data to be read correctly.
 
When a save file is corrupted, the game will normally show an error message and prevent the player from continuing from the saved data. For Generation III to V core series games, when the save file is corrupted but the backup save file is valid, the game will state that the game will resume from the backup version of the save.
 
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==Gallery==
==Gallery==
===Core series===
===Core series===
====Game Boy and Game Boy Color====
====Game Boy and Game Boy Color====
{{incomplete|section|Yellow}}
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
|-
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! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Crystal.png]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Crystal.png]]
|-
|-
! class="roundybottom" style="background:#{{kanto color}}" | {{color2|FFF|Pokémon Red and Blue Versions|RB}}{{color2|FFF|Pokémon Yellow Version|Y}}
! class="roundybottom" style="background:#{{kanto color}}" | {{color2|FFF|Pokémon Red and Blue Versions|RB}}
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon Gold and Silver Versions|GS}}{{color2|FFF|Pokémon Crystal Version|C}}
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon Gold and Silver Versions|GS}}{{color2|FFF|Pokémon Crystal Version|C}}
|}
|}
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