18,944
edits
YoungMan16 (talk | contribs) mNo edit summary |
m (Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}") |
||
Line 65: | Line 65: | ||
Pay Day scatters coins with a value equal to twice the user's [[level]] (at the time the move was used), up to 200 coins if the user is level 100. | Pay Day scatters coins with a value equal to twice the user's [[level]] (at the time the move was used), up to 200 coins if the user is level 100. | ||
Pay Day will normally scatter coins when it hits a {{ | Pay Day will normally scatter coins when it hits a {{OBP|substitute|doll}}, but fails to do so if it breaks the substitute. | ||
In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further. | In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further. |