User talk:Force Fire/Archive 7: Difference between revisions

m (→‎Primal Kyogre and Primal Groudon: Still for CycloneGU and for the others in the discussion. Just needed to fix a type.)
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::I believe the following code could be added correctly, though it might need rewriting to be optimal, consistent, and for phasing (It does not use "NewFire," "NewWater," etc. as the code does for ''most'' type matchups other than Immune due to alterations to the Type Chart for existing types in Gen I-II and Gen V-VI.  Additionally, items could work around the ability, like our 'friend' Ring Target.  Furthermore, the switch might need to use 'maybe' as the Pokémon only use this as a Hidden Ability, but I did not get that far to see if maybe counts for Primary/Hidden or just Primary/Secondary.  Likely would require 'maybe'.  Finally, I do not know how to describe an Ability as being active and having been replace effectively.): <nowiki>{{#switch: {{{primordialsea|no}}}|yes|maybe=*If this Pokémon has {{acolor|Primordial Sea|000}} active, the effectiveness of {{typecolor2|Fire}} moves is 0×}}{{#switch: {{{desolateland|no}}}|yes|maybe=*If this Pokémon has {{acolor|Desolate Land|000}} active, the effectiveness of {{typecolor2|Water}} and {{typecolor2|Electric}} moves is 0×, the effectiveness of {{typecolor2|Ground}} moves is 2×, the effectiveness of {{typecolor2|Poison}}, {{typecolor2|Bug}}, {{typecolor2|Steel}}, {{typecolor2|Fire}}, and {{typecolor2|Fairy}} moves is ½×, and the effectiveness of all other moves is 1×.
::I believe the following code could be added correctly, though it might need rewriting to be optimal, consistent, and for phasing (It does not use "NewFire," "NewWater," etc. as the code does for ''most'' type matchups other than Immune due to alterations to the Type Chart for existing types in Gen I-II and Gen V-VI.  Additionally, items could work around the ability, like our 'friend' Ring Target.  Furthermore, the switch might need to use 'maybe' as the Pokémon only use this as a Hidden Ability, but I did not get that far to see if maybe counts for Primary/Hidden or just Primary/Secondary.  Likely would require 'maybe'.  Finally, I do not know how to describe an Ability as being active and having been replace effectively.): <nowiki>{{#switch: {{{primordialsea|no}}}|yes|maybe=*If this Pokémon has {{acolor|Primordial Sea|000}} active, the effectiveness of {{typecolor2|Fire}} moves is 0×}}{{#switch: {{{desolateland|no}}}|yes|maybe=*If this Pokémon has {{acolor|Desolate Land|000}} active, the effectiveness of {{typecolor2|Water}} and {{typecolor2|Electric}} moves is 0×, the effectiveness of {{typecolor2|Ground}} moves is 2×, the effectiveness of {{typecolor2|Poison}}, {{typecolor2|Bug}}, {{typecolor2|Steel}}, {{typecolor2|Fire}}, and {{typecolor2|Fairy}} moves is ½×, and the effectiveness of all other moves is 1×.
*If this Pokémon had activated {{acolor|Desolate Land|000}} and their opponent has {{acolor|Primordial Sea|000}} or {{acolor|Delta Sea|000}} as active, then  the effectiveness of {{typecolor2|Water}} moves is 4× until Desolate Land is active again.}}</nowiki>  One issue is the the notes seem to usuaaly work from the current ability or Mega Evolution of the Pokémon (and thus, Type Effectiveness) and then gives scenarios that would alter or remove that ability or alter the type matchups through altering the type.  However, Primal Pokémon work based on their ability, so I believe that this case in the notes would be permitted.  It should be noted that [[Template talk:TypeEffectiveness#Primal Abilities|the request was already requested more than a year ago.]]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:53, 30 January 2016 (UTC)
*If this Pokémon had activated {{acolor|Desolate Land|000}} and their opponent has {{acolor|Primordial Sea|000}} or {{acolor|Delta Sea|000}} as active, then  the effectiveness of {{typecolor2|Water}} moves is 4× until Desolate Land is active again.}}</nowiki>  One issue is the the notes seem to usuaaly work from the current ability or Mega Evolution of the Pokémon (and thus, Type Effectiveness) and then gives scenarios that would alter or remove that ability or alter the type matchups through altering the type.  However, Primal Pokémon work based on their ability, so I believe that this case in the notes would be permitted.  It should be noted that [[Template talk:TypeEffectiveness#Primal Abilities|the request was already requested more than a year ago.]]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:53, 30 January 2016 (UTC)
:::As this is a highly visible template (on 721 pages; I think {{p|Volcanion}} has it, too), it would not be prudent for Force Fire, myself, or anyone to edit it live.  I do thank you for pointing it out, and I'll see about making a copy of the template (as its own temporary page) and Kyogre's type effectiveness chart (in my [[User:CycloneGU/Sandbox|sandbox]]) to work with in a bit.  This is overdue, after all.  Anyone else working on it is welcome to assist those efforts, of course, but I'm going to take a close look at the template when creating the copy.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:23, 30 January 2016 (UTC)


== New template? v2 ==
== New template? v2 ==
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