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Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches | Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches in Generation II#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels. | ||
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats. | Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats. | ||
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| {{no}} | | {{no}} | ||
| Increases [[Pikachu (Yellow)|the partner Pikachu]]'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches | | Increases [[Pikachu (Yellow)|the partner Pikachu]]'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches in Generation I|Friendship item effect|even if the item would have no effect}} | ||
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| [[File:Bag Berry Juice Sprite.png]] | | [[File:Bag Berry Juice Sprite.png]] |