Pay Day (move): Difference between revisions

(→‎Effect: restructuring. removing incredibly verbose wording for "coins don't scatter")
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** Either side [[escape|flee]]s, including with {{m|Teleport}}
** Either side [[escape|flee]]s, including with {{m|Teleport}}
** The player loses or [[black out|blacks out]]
** The player loses or [[black out|blacks out]]
** The wild Pokémon ends the battle with Roar or Whirlwind.
** The wild Pokémon ends the battle with Roar or Whirlwind
** The wild Pokémon is [[caught Pokémon|caught]]  
** The wild Pokémon is [[caught Pokémon|caught]]  


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===Generation II===
===Generation II===
{{MoveResearch|Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)}}
{{MoveResearch|Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)}}
Pay Day now scatters coins even if the target break the substitute.
Pay Day now scatters coins even if the move breaks a substitute.


===Generation III to V===
===Generation III to V===
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Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.


The opponent's substitute now prevents coins from being picked up, even if the substitute is broken.
Pay Day hitting a substitute will no longer scatter coins (not even if the substitute breaks).


===Generation VI===
===Generation VI===