Pay Day (move): Difference between revisions

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==Effect==
==Effect==
{{MoveResearch|What is the maximum amount of money available per battle from Pay Day in all generations?}}
{{MoveResearch|What is the maximum amount of money available per battle from Pay Day in all generations?}}
Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's [[level]]. If the player wins the battle or ends a wild encounter with a {{cat|Moves that switch the target out|move that forces the opponent to flee}} (such as {{m|Roar}} or {{m|Dragon Tail}}), they will pick up all the scattered coins and receive the [[Pokémon Dollar|money]] amount.


Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's [[level]]. If the player wins the battle or ends a wild encounter with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the [[Pokémon Dollar|money]] amount.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)


The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. (The effect cannot be increased by using multiple Pokémon holding these items.)
No money is obtained if
 
* Either side [[escape|flee]]s or {{m|Teleport}}s, unless the player forces the wild Pokémon to flee
No money is obtained in
* The player loses or [[black out|blacks out]]
* Link battles
* The wild Pokémon ends the battle with a {{cat|Moves that switch the target out|move that forces the player to flee}}
* [[Battle facility|Battle facilities]]
* The wild Pokémon is [[caught Pokémon|caught]]
* [[Max Raid Battle]]s
* The battle is one of these types of battles:
* [[Tera Raid Battle]]s
** Link battle
* Battles where
** [[Battle facility]]
** Either side [[escape|flee]]s, including with {{m|Teleport}}
** [[Max Raid Battle]]
** The player loses or [[black out|blacks out]]
** [[Tera Raid Battle]]
** The wild Pokémon ends the battle with Roar or Whirlwind
** The wild Pokémon is [[caught Pokémon|caught]]  


===Generation I===
===Generation I===
Pay Day scatters coins with a value equal to twice the user's [[level]], up to 200 coins if the user is level 100.
Pay Day scatters coins with a value equal to twice the user's [[level]] (at the time the move was used), up to 200 coins if the user is level 100.
 
If Pay Day hits the target's {{m|substitute}}, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.


In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.
Pay Day will normally scatter coins when it hits a {{m|substitute}}, but fails to do so if it breaks the substitute.


Leveling up in battle does not affect the amount of coins already scattered in the current battle.
In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.


There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.
At the end of the battle, the player picks up all coins scatter by both their own Pokémon and opposing Pokémon.


===Generation II===
===Generation II===
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===Generation III to V===
===Generation III to V===
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.


Pay Day hitting a substitute will no longer scatter coins (not even if the substitute breaks).
Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).


===Generation VI===
===Generation VI===
If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.
If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.


If Pay Day is used by a Pokémon with {{a|Parental Bond}} (for example by using {{m|Skill Swap}}), coins are only scattered on the first hit.
If Pay Day is used by a Pokémon with {{a|Parental Bond}} (e.g. by using {{m|Skill Swap}}), coins are only scattered on the first hit.


{{m|Happy Hour}} increases the amount of money picked up.
{{m|Happy Hour}} increases the amount of money picked up.