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==Effect== | ==Effect== | ||
{{MoveResearch|What is the maximum amount of money available per battle from Pay Day in all generations?}} | {{MoveResearch|What is the maximum amount of money available per battle from Pay Day in all generations?}} | ||
Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's [[level]]. If the player wins the battle or ends a wild encounter with a {{cat|Moves that switch the target out|move that forces the opponent to flee}} (such as {{m|Roar}} or {{m|Dragon Tail}}), they will pick up all the scattered coins and receive the [[Pokémon Dollar|money]] amount. | |||
Pay Day | The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.) | ||
No money is obtained if | |||
* Either side [[escape|flee]]s or {{m|Teleport}}s, unless the player forces the wild Pokémon to flee | |||
No money is obtained | * The player loses or [[black out|blacks out]] | ||
* The wild Pokémon ends the battle with a {{cat|Moves that switch the target out|move that forces the player to flee}} | |||
* The wild Pokémon is [[caught Pokémon|caught]] | |||
* The battle is one of these types of battles: | |||
** Link battle | |||
** [[Battle facility]] | |||
** [[Max Raid Battle]] | |||
** [[Tera Raid Battle]] | |||
===Generation I=== | ===Generation I=== | ||
Pay Day scatters coins with a value equal to twice the user's [[level]], up to 200 coins if the user is level 100 | Pay Day scatters coins with a value equal to twice the user's [[level]] (at the time the move was used), up to 200 coins if the user is level 100. | ||
Pay Day will normally scatter coins when it hits a {{m|substitute}}, but fails to do so if it breaks the substitute. | |||
In this generation, the maximum amount of Pay Day coins allowed per battle is {{Pdollar}}999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further. | |||
At the end of the battle, the player picks up all coins scatter by both their own Pokémon and opposing Pokémon. | |||
===Generation II=== | ===Generation II=== | ||
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===Generation III to V=== | ===Generation III to V=== | ||
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}} | {{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}} | ||
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon. | Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon. | ||
Pay Day hitting a substitute will no longer scatter coins ( | Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks). | ||
===Generation VI=== | ===Generation VI=== | ||
If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used. | If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used. | ||
If Pay Day is used by a Pokémon with {{a|Parental Bond}} ( | If Pay Day is used by a Pokémon with {{a|Parental Bond}} (e.g. by using {{m|Skill Swap}}), coins are only scattered on the first hit. | ||
{{m|Happy Hour}} increases the amount of money picked up. | {{m|Happy Hour}} increases the amount of money picked up. |