Damage: Difference between revisions

56 bytes added ,  5 December 2022
(→‎Generation V onward: Going off Showdown's source code for this, and it seems Glaive Rush is the only new "final" damage modifier)
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|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|-
|-
|{{m|Glaive Rush}}
|{{m|Collision Course}} and {{m|Electro Drift}}
|2
|5461/4096 (~1.3333)
|If it is the turn after the target has used this move
|If either of these are the used move and it is super effective
|-
|-
|{{a|Multiscale}} and {{a|Shadow Shield}}
|{{a|Multiscale}} and {{a|Shadow Shield}}