Damage: Difference between revisions

80 bytes added ,  2 December 2022
→‎Generation V onward: Going off Showdown's source code for this, and it seems Glaive Rush is the only new "final" damage modifier
(→‎Generation V onward: So from Gen 5 onward, battles can have flags set to always use minimum or maximum damage rolls, SadisticMystic confirmed on Discord that Pokéstar always uses max damage rolls, but I'm not sure other than that, or if Gen 4 has any (I know the Diamond debug ROM has a flag you can turn on in battle to always use max damage rolls))
(→‎Generation V onward: Going off Showdown's source code for this, and it seems Glaive Rush is the only new "final" damage modifier)
Line 158: Line 158:
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|-
|{{m|Glaive Rush}}
|2
|If it is the turn after the target has used this move
|-
|-
|{{a|Multiscale}} and {{a|Shadow Shield}}
|{{a|Multiscale}} and {{a|Shadow Shield}}