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Skrelp (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Skrelp
By
leveling up
Generation VI
Other generations:
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Smokescreen
Normal
Status
0000
—
100
100%
20
Clever
2
♥♥
3
♥♥♥
01
1
Water Gun
Water
Special
040
40
100
100%
25
Cute
4
♥♥♥♥
0
05
5
Feint Attack
Dark
Physical
060
60
00—
—%
20
Clever
2
♥♥
0
09
9
Tail Whip
Normal
Status
0000
—
100
100%
30
Cute
2
♥♥
0
12
12
Bubble
Water
Special
040
40
100
100%
30
Cute
4
♥♥♥♥
0
15
15
Acid
Poison
Special
040
40
100
100%
30
Clever
3
♥♥♥
0
19
19
Camouflage
Normal
Status
0000
—
00—
—%
20
Clever
1
♥
0
23
23
Poison Tail
Poison
Physical
050
50
100
100%
25
Clever
3
♥♥♥
0
25
25
Water Pulse
Water
Special
060
60
100
100%
20
Beautiful
3
♥♥♥
0
28
28
Double Team
Normal
Status
0000
—
00—
—%
15
Cool
1
♥
0
32
32
Toxic
Poison
Status
0000
—
090
90%
10
Clever
3
♥♥♥
0
35
35
Aqua Tail
Water
Physical
090
90
090
90%
10
Beautiful
4
♥♥♥♥
0
38
38
Sludge Bomb
Poison
Special
090
90
100
100%
10
Tough
2
♥♥
1
♥
42
42
Hydro Pump
Water
Special
110
110
080
80%
5
Beautiful
1
♥
0
49
49
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Beautiful
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Skrelp
Italic
indicates a move that gets STAB only when used by an evolution of Skrelp
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
Tough
3
♥♥♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Skrelp
Italic
indicates a move that gets STAB only when used by an evolution of Skrelp
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Acid Armor
*
Poison
Status
—
—%
20
Tough
1
♥
0
Haze
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Play Rough
Fairy
Physical
90
90%
10
Cute
3
♥♥♥
0
Toxic Spikes
*
Poison
Status
—
—%
20
Clever
2
♥♥
0
Venom Drench
Poison
Status
—
100%
20
Clever
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Skrelp in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Skrelp in that game.
Bold
indicates a move that gets
STAB
when used by Skrelp
Italic
indicates a move that gets STAB only when used by an evolution of Skrelp
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Outrage
Dragon
Physical
120
100%
10
Cool
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Skrelp can be tutored the move in that game
A colored abbreviation in a white box indicates that Skrelp cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Skrelp
Italic
indicates a move that gets STAB only when used by an evolution of Skrelp