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Hippowdon (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Hippowdon
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Ice Fang
Ice
Physical
065
65
095
95%
15
01
1
Fire Fang
Fire
Physical
065
65
095
95%
15
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
01
1
Bite
Dark
Physical
060
60
100
100%
25
01
1
Yawn
Normal
Status
0000
—
00—
—%
10
07
7
Bite
Dark
Physical
060
60
100
100%
25
13
13
Yawn
Normal
Status
0000
—
00—
—%
10
19
19
Take Down
Normal
Physical
090
90
085
85%
20
19
19
Dig
Ground
Physical
080
80
100
100%
10
25
25
Sand Tomb
Ground
Physical
035
35
085
85%
15
31
31
Crunch
Dark
Physical
080
80
100
100%
15
40
40
Earthquake
Ground
Physical
100
100
100
100%
10
50
50
Double-Edge
Normal
Physical
120
120
100
100%
15
60
60
Fissure
Ground
Physical
0000
—
030
30%
5
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Body Slam
Normal
Physical
85
100%
15
Curse
Ghost
Status
—
—%
10
Revenge
Fighting
Physical
60
100%
10
Sand Tomb
Ground
Physical
35
85%
15
Slack Off
Normal
Status
—
—%
10
Sleep Talk
Normal
Status
—
—%
10
Spit Up
Normal
Special
—
100%
10
Stockpile
Normal
Status
—
—%
20
Swallow
Normal
Status
—
—%
10
Whirlwind
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Hippowdon in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hippowdon in that game.
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Hippowdon can be tutored the move in that game
A colored abbreviation in a white box indicates that Hippowdon cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Hippowdon
Italic
indicates a move that gets STAB only when used by an evolution of Hippowdon
Click on the generation numbers at the top to see transfer-only moves for other generations