Damp (Ability)

Moisture redirects here. For information about Berries, see Berry → Generation IV.
Damp しめりけ
Moisture
Flavor text
Generation III
Prevents self-destruction.
Generation IV
Prevents combatants from self destructing.DPPt
Prevents combatants from self-destructing.HGSS
Generation V
Prevents the use of self-destructing moves.
Generation VI
Prevents the use of self-destructing moves.
Generation VII
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Generation VIII
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Generation IX
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Damp (Japanese: しめりけ Moisture) is an Ability introduced in Generation III.

Effect

In battle

Damp prevents all Pokémon from using Self-Destruct, Explosion, Mind Blown, and Misty Explosion; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.

Outside of battle

Damp has no effect outside of battle.

Pokémon with Damp

# Pokémon Types First Ability Second Ability Hidden Ability
0046   Paras
Bug Grass Effect Spore Dry SkinGen IV+ Damp
0047   Parasect
Bug Grass Effect Spore Dry SkinGen IV+ Damp
0054   Psyduck
Water Water Damp Cloud Nine Swift Swim
0055   Golduck
Water Water Damp Cloud Nine Swift Swim
0060   Poliwag
Water Water Water Absorb Damp Swift Swim
0061   Poliwhirl
Water Water Water Absorb Damp Swift Swim
0062   Poliwrath
Water Fighting Water Absorb Damp Swift Swim
0116   Horsea
Water Water Swift Swim SniperGen IV+ Damp
0117   Seadra
Water Water Poison Point SniperGen IV+ Damp
0186   Politoed
Water Water Water Absorb Damp Drizzle
0194   Wooper
Water Ground Damp Water Absorb Unaware
0195   Quagsire
Water Ground Damp Water Absorb Unaware
0230   Kingdra
Water Dragon Swift Swim SniperGen IV+ Damp
0258   Mudkip
Water Water Torrent None Damp
0259   Marshtomp
Water Ground Torrent None Damp
0260   Swampert
Water Ground Torrent None Damp
0592   Frillish
Water Ghost Water Absorb Cursed Body Damp
0593   Jellicent
Water Ghost Water Absorb Cursed Body Damp
0938   Tadbulb
Electric Electric Own Tempo Static Damp
0939   Bellibolt
Electric Electric Electromorphosis Static Damp
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

The floor becomes defused, preventing all explosions, including moves such as Explosion and traps such as the Explosion Trap. The Blast Seed and Blast Wand will also become ineffective in the presence of a Pokémon with Damp.

Description

Games Description
MDRB Prevents any explosions on the dungeon floor.
MDTDS Prevents explosions on the dungeon floor.
BSL しめりけのポケモンが いるフロアでは ばくはつが おこらなくなる
MDGtI Blasts from things like the move Explosion,  Blast Trap, or  Big Blast Trap will not go off.*
No moves like Explosion or traps like  Blast Trap and  Big Blast Trap will work while the Pokémon is on the floor!*
SMD No moves like Explosion or traps like  Blast Trap and  Big Blast Trap will work while the Pokémon is on the floor!
MDRTDX No moves, traps, or items that cause explosions will work on the floor this Pokémon is on.


In the manga

Pokémon Adventures


Trivia

In other languages

Language Title
Chinese Cantonese 濕氣 Sāphei
Mandarin 濕氣 / 湿气 Shīqì
  French Moiteur
  German Feuchtigkeit
  Italian Umidità
  Korean 습기 Seupgi
  Brazilian Portuguese Umidade (PS301)
Ensopado (PS271PS278)
  Spanish Humedad
  Vietnamese Ẩm ướt


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.