Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 45. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
All strikes now do damage independently, consequently enabling any of them to be critical.
Generations III and IV
Barrage may now continue attacking after breaking a substitute.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 47.52.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
|| Several spheres are thrown consecutively at the target to inflict damage.
|| Throws orbs to hit 2-5 times.
|| Hurls round objects at the foe 2 to 5 times.
|| Round objects are hurled at the foe to strike two to five times.
|| Hurls round objects at the target 2 to 5 times.
|| Round objects are hurled at the foe to strike two to five times in a row.
| Round objects are hurled at the target to strike two to five times in a row.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
- Along with Kinesis, Leech Life, and Struggle, Barrage is one of four moves originating from Generation I that has not been featured in the main anime series.
In other languages