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Armaldo (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Armaldo
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
SM
USUM
Move
Type
Cat.
Pwr.
Acc.
PP
001
1
001
1
Scratch
Normal
Physical
040
40
100}}
100%
35
001
1
001
1
Harden
Normal
Status
0000
—
00—}}
—%
30
001
1
001
1
Mud Sport
Ground
Status
0000
—
00—}}
—%
15
001
1
001
1
Water Gun
Water
Special
040
40
100}}
100%
25
004
4
004
4
Mud Sport
Ground
Status
0000
—
00—}}
—%
15
007
7
007
7
Water Gun
Water
Special
040
40
100}}
100%
25
010
10
010
10
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
013
13
013
13
Smack Down
Rock
Physical
050
50
100}}
100%
15
017
17
017
17
Metal Claw
Steel
Physical
050
50
095}}
95%
35
021
21
021
21
Ancient Power
Rock
Special
060
60
100}}
100%
5
N/A
N/A
025
25
Bug Bite
Bug
Physical
060
60
100}}
100%
20
025
25
N/A
N/A
Slash
Normal
Physical
070
70
100}}
100%
20
029
29
029
29
Brine
Water
Special
065
65
100}}
100%
10
034
34
034
34
Slash
Normal
Physical
070
70
100}}
100%
20
039
39
039
39
Crush Claw
Normal
Physical
075
75
095}}
95%
10
046
46
046
46
X-Scissor
Bug
Physical
080
80
100}}
100%
15
053
53
053
53
Protect
Normal
Status
0000
—
00—}}
—%
10
061
61
061
61
Rock Blast
Rock
Physical
025
25
090}}
90%
10
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Jet
Water
Physical
40
100%
20
Cross Poison
Poison
Physical
70
100%
20
Curse
Ghost
Status
—
—%
10
Iron Defense
Steel
Status
—
—%
15
Knock Off
Dark
Physical
65
100%
20
Rapid Spin
*
Normal
Physical
20
100%
40
Sand Attack
Ground
Status
—
100%
15
Screech
Normal
Status
—
85%
40
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Armaldo in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Armaldo in that game.
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Armaldo can be tutored the move in that game
A colored abbreviation in a white box indicates that Armaldo cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Bug Bite
S
M
Bug
Physical
60
100%
20
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
String Shot
Bug
Status
0000
—
095}}
95%
40
III
IV
V
VI
Struggle Bug
Bug
Special
050
50
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Armaldo
Italic
indicates a move that gets STAB only when used by an evolution of Armaldo
Click on the generation numbers at the top to see transfer-only moves for other generations