Vital Spirit (Ability): Difference between revisions

(Claim is dubious. There are several reports of people successfully tucking in Vital Spirit mons, both during the Dream World's run and with a mock Dream World server compatible with an unmodded cart. Also on this article's talk page.)
 
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{{AbilityInfobox
{{AbilityInfobox/header
|name=Vital Spirit
|name=Vital Spirit
|jpname=やるき
|jpname=やるき
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|jptrans=Willingness
|jptrans=Willingness
|colorscheme=status
|colorscheme=status
|gen=3
|gen=III
|text3=Prevents sleep.
|text4=Prevents the Pokémon from falling asleep.
|text5=Prevents the Pokémon from falling asleep.
}}
}}
'''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]]. Twelve {{OBP|Pokémon|species}} have this Ability. It is one of two Abilities that prevent {{status|sleeping}} (the other is {{a|Insomnia}}).
{{AbilityInfobox/desc|III|Prevents sleep.}}
{{AbilityInfobox/desc|IV|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|V|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|VI|Prevents the Pokémon from falling asleep.}}
{{AbilityInfobox/desc|VII|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
{{AbilityInfobox/desc|VIII|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
{{AbilityInfobox/desc|IX|The Pokémon is full of vitality, and that prevents it from falling asleep.}}
|}
'''Vital Spirit''' (Japanese: '''やるき''' ''Willingness'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
===In battle===
===In battle===
Vital Spirit prevents {{status|sleep}}. If a Pokémon with Vital Spirit uses {{m|Rest}}, it will automatically fail.
Vital Spirit prevents the Pokémon from being afflicted by {{status|sleep}} and {{m|Yawn}}. {{m|Rest}} will fail when used by the Pokémon.
 
A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like {{m|Skill Swap}}, or is put to sleep by a Pokémon with an Ability like {{a|Mold Breaker}}).
 
If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.
 
====Generation III====
If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to {{a|Trace}}, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via {{m|Baton Pass}}).
 
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
 
If the Pokémon with this Ability is asleep and is holding a {{b|Chesto}} or [[Lum Berry]], Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.
 
====Generation IV====
When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.
 
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).
 
====Generation V onward====
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
 
If the Pokémon with this Ability is asleep and is holding a {{b|Chesto}} or [[Lum Berry]], the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is leading the [[party]], the chance of encountering a higher-leveled wild Pokémon increase by 50%.
{{incomplete|section|Does Vital Spirit have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?}}
If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.
 
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first slot  in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}.


In [[Generation V]], Vital Spirit also prevents a Pokémon from visiting the Dream World.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
====Generation VIII====
In {{g|Sword and Shield}}, Vital Spirit appears to have no effect on the level range of wild Pokémon.
====Generation IX====
In {{g|Scarlet and Violet}}, Vital Spirit appears to have no effect on the level range of wild Pokémon.


==Pokémon with Vital Spirit==
==Pokémon with Vital Spirit==
{{Ability/head|status}}
{{Ability/head|status}}
{{ability/entry|056|Mankey|Fighting|Fighting|Vital Spirit|Anger Point|Defiant}}
{{Ability/entry|0056|Mankey|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{ability/entry|057|Primeape|Fighting|Fighting|Vital Spirit|Anger Point|Defiant}}
{{Ability/entry|0057|Primeape|Fighting|Fighting|Vital Spirit|Anger Point|Defiant|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{ability/entry|125|Electabuzz|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|0122|form=-Galar|Mr. Mime|Ice|Psychic|Vital Spirit|Screen Cleaner|Ice Body|formlink={{color2|000|Galarian form|Galarian Form}}}}
{{ability/entry|126|Magmar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0125|Electabuzz|Electric|Electric|Static|None|Vital Spirit}}
{{ability/entry|225|Delibird|Ice|Flying|Vital Spirit|Hustle|Insomnia}}
{{Ability/entry|0126|Magmar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{ability/entry|236|Tyrogue|Fighting|Fighting|Guts|Steadfast|Vital Spirit}}
{{Ability/entry|0225|Delibird|Ice|Flying|Vital Spirit|Hustle|Insomnia}}
{{ability/entry|239|Elekid|Electric|Electric|Static|None|Vital Spirit}}
{{Ability/entry|0236|Tyrogue|Fighting|Fighting|Guts|Steadfast|Vital Spirit|ability2note={{color2|000|Generation IV|Gen IV}}+}}
{{ability/entry|240|Magby|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0239|Elekid|Electric|Electric|Static|None|Vital Spirit}}
{{ability/entry|288|Vigoroth|Normal|Normal|Vital Spirit}}
{{Ability/entry|0240|Magby|Fire|Fire|Flame Body|None|Vital Spirit}}
{{ability/entry|466|Electivire|Electric|Electric|Motor Drive|None|Vital Spirit}}
{{Ability/entry|0288|Vigoroth|Normal|Normal|Vital Spirit}}
{{ability/entry|467|Magmortar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0466|Electivire|Electric|Electric|Motor Drive|None|Vital Spirit}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|0467|Magmortar|Fire|Fire|Flame Body|None|Vital Spirit}}
{{Ability/entry|0506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|0744|Rockruff|Rock|Rock|Keen Eye|Vital Spirit|Steadfast}}
{{Ability/entry|0745|form=-Midnight|Lycanroc|Rock|Rock|Keen Eye|Vital Spirit|No Guard|formlink={{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}}}
{{Ability/entry|0979|Annihilape|Fighting|Ghost|Vital Spirit|Inner Focus|Defiant}}
{{Ability/foot|status}}
{{Ability/foot|status}}
==In other games==
===Description===
{{movedesc|status}}
{{movedescentry|{{gameabbrevmd|RB}}|Prevents sleep.}}
{{movedescentry|{{gameabbrevmd|TD}}|Protects the Pokémon from being put to sleep.}}
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from being made to sleep.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ねむらない|Protects the Pokémon from being made to sleep.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon is filled with energy. It won't get sleepy.{{tt|*|Ability description}}<br>The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=status|exp=yes|gen=The user cannot fall asleep, and nullifies moves that causes sleep.|image1=Marcel Vigoroth Vital Spirit.png|image1p=Vigoroth}}
{{moveanime|type=status|exp=yes|gen=The Pokémon cannot fall asleep, and nullifies moves that cause sleep.|image1=Marcel Vigoroth Vital Spirit.png|image1p=Vigoroth}}
{{movep|type=status|ms=288|pkmn=Vigoroth|method=Vigoroth attacks and destroys moves with its claws that cause it to fall asleep.}}
{{movep|type=status|ms=288|pkmn=Vigoroth|method=Vigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws.}}
{{movebtm|type=status|user=Marcel|user1=Marcel's Vigoroth|startcode=AG088|startname=The Garden of Eatin'|notes=Debut}}
{{movebtm|type=status|user=Marcel|user1=Marcel's Vigoroth|startcode=AG088|startname=The Garden of Eatin'|notes=Debut}}
==In the manga==
===Pokémon Adventures===
* [[Norman]]'s {{p|Vigoroth}} is revealed to have Vital Spirit as his Ability.
==Trivia==
* It is one of three Abilities that prevent {{status|sleep}}ing, the others being {{a|Insomnia}} and {{a|Sweet Veil}}.


==In other languages==
==In other languages==
{{langtable|color={{status color}}|bordercolor={{status color dark}}
{{langtable|color={{status color}}|bordercolor={{status color dark}}
|zh_cmn=元氣 ''Yuánqì''
|zh_yue=幹勁 ''{{tt|Gongihng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yùhnhei|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Gwoduhng|Hyperactive}}'' {{tt|*|Anime}}
|zh_cmn=幹勁 / 干劲 ''{{tt|Gànjìng|Willingness}}'' {{tt|*|Games}}<br>元氣 ''{{tt|Yuánqì|Vitality}}'' {{tt|*|Pre-Gen VII Guidebooks}}<br>過動 ''{{tt|Guòdòng|Hyperactive}}'' {{tt|*|Anime}}
|nl=Vitale kracht
|fi=Elohenki
|fr=Esprit Vital
|fr=Esprit Vital
|de=Munterkeit
|de=Munterkeit
|el=Ζωτικό Πνεύμα
|it=Spiritovivo
|it=Spiritovivo
|ko=의기양양 ''Yigiyang'yang''
|ko=의기양양 ''Yigiyang'yang''
|pt=Espírito Vital
|pt=Espírito Vital
|es={{tt|Espír.|Espíritu}} Vital
|ru=Душевный Подъём ''Dushevnyy Podyom''
|es=Espíritu Vital{{tt|*|Gen VI onwards}}<br>Espír. Vital{{tt|*|Gens III-V}}
|vi=Hưng Phấn
}}
}}
{{-}}
{{-}}
{{AbilityVariations|Water Veil|Limber|Magma Armor|Own Tempo|Insomnia|Vital Spirit|Immunity|color=status|1color={{water color dark}}|2color={{electric color dark}}|3color={{fire color dark}}|4color={{psychic color dark}}|5color={{status color dark}}|6color={{status color dark}}|7color={{poison color dark}}}}
{{AbilityVariations|Limber|Oblivious|Insomnia|Immunity|Own Tempo|Inner Focus|Magma Armor|Water Veil|Vital Spirit|color=Status|1color={{electric color dark}}|2color={{psychic color dark}}|3color={{status color dark}}|4color={{poison color dark}}|5color={{psychic color dark}}|6color={{fighting color dark}}|7color={{fire color dark}}|8color={{water color dark}}|9color={{status color dark}}}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that prevent non-volatile status ailments]]
[[Category:Abilities that prevent non-volatile status conditions]]
[[Category:Abilities that can heal non-volatile status conditions]]
[[Category:Abilities that prevent volatile status conditions]]
[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]
[[Category:Ignorable Abilities]]


[[de:Munterkeit]]
[[de:Munterkeit]]
[[es:Espíritu vital]]
[[fr:Esprit Vital]]
[[fr:Esprit Vital]]
[[it:Spiritovivo (abilità)]]
[[it:Spiritovivo]]
[[ja:やるき]]
[[ja:やるき]]
[[pt:Vital Spirit]]
[[zh:干劲(特性)]]

Latest revision as of 00:12, 10 January 2024

Vital Spirit やるき
Willingness
Flavor text
Generation III
Prevents sleep.
Generation IV
Prevents the Pokémon from falling asleep.
Generation V
Prevents the Pokémon from falling asleep.
Generation VI
Prevents the Pokémon from falling asleep.
Generation VII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation VIII
The Pokémon is full of vitality, and that prevents it from falling asleep.
Generation IX
The Pokémon is full of vitality, and that prevents it from falling asleep.

Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III.

Effect

In battle

Vital Spirit prevents the Pokémon from being afflicted by sleep and Yawn. Rest will fail when used by the Pokémon.

A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker).

If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.

Generation III

If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to Trace, it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via Baton Pass).

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.

Generation IV

When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).

Generation V onward

If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.

If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.

Outside of battle

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Does Vital Spirit have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?

If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

From Pokémon Emerald onwards, if a Pokémon with Vital Spirit is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Pressure.

When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.

Generation VIII

In Pokémon Sword and Shield, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Generation IX

In Pokémon Scarlet and Violet, Vital Spirit appears to have no effect on the level range of wild Pokémon.

Pokémon with Vital Spirit

# Pokémon Types First Ability Second Ability Hidden Ability
0056   Mankey
Fighting Fighting Vital Spirit Anger PointGen IV+ Defiant
0057   Primeape
Fighting Fighting Vital Spirit Anger PointGen IV+ Defiant
0122   Mr. Mime
Galarian Form
Ice Psychic Vital Spirit Screen Cleaner Ice Body
0125   Electabuzz
Electric Electric Static None Vital Spirit
0126   Magmar
Fire Fire Flame Body None Vital Spirit
0225   Delibird
Ice Flying Vital Spirit Hustle Insomnia
0236   Tyrogue
Fighting Fighting Guts SteadfastGen IV+ Vital Spirit
0239   Elekid
Electric Electric Static None Vital Spirit
0240   Magby
Fire Fire Flame Body None Vital Spirit
0288   Vigoroth
Normal Normal Vital Spirit None None
0466   Electivire
Electric Electric Motor Drive None Vital Spirit
0467   Magmortar
Fire Fire Flame Body None Vital Spirit
0506   Lillipup
Normal Normal Vital Spirit Pickup Run Away
0744   Rockruff
Rock Rock Keen Eye Vital Spirit Steadfast
0745   Lycanroc
Midnight Form
Rock Rock Keen Eye Vital Spirit No Guard
0979   Annihilape
Fighting Ghost Vital Spirit Inner Focus Defiant
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Prevents sleep.
MDTD Protects the Pokémon from being put to sleep.
MDS Protects the Pokémon from being made to sleep.
BSL ねむらない
MDGtI The Pokémon is filled with energy. It won't get sleepy.*
The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare status conditions!*
SMD The Pokémon is protected from the sleep, napping, yawning, and nightmare status conditions!
MDRTDX The Pokémon is protected from the Sleep, Napping, Yawning, and Nightmare conditions.


In the anime

 
Vigoroth


The Pokémon cannot fall asleep, and nullifies moves that cause sleep.
Pokémon Method
User First Used In Notes
  Vigoroth is unaffected by moves that would cause it to fall asleep and is able to destroy them with its claws.
Marcel's Vigoroth The Garden of Eatin' Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 幹勁 Gongihng *
元氣 Yùhnhei *
過動 Gwoduhng *
Mandarin 幹勁 / 干劲 Gànjìng *
元氣 Yuánqì *
過動 Guòdòng *
  Dutch Vitale kracht
  Finnish Elohenki
  French Esprit Vital
  German Munterkeit
  Italian Spiritovivo
  Korean 의기양양 Yigiyang'yang
  Portuguese Espírito Vital
  Russian Душевный Подъём Dushevnyy Podyom
  Spanish Espíritu Vital*
Espír. Vital*
  Vietnamese Hưng Phấn


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.