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Generation I
Other generations:
II - III - IV - V
 Means   Move   Type   Power   Accuracy   PP 
TM02GSC Headbutt Normal 70 100% 15
BreedGSC Light Screen Psychic —% 30
BreedGSC Petal Dance Grass 70 100% 20
BreedGSC Razor Wind Normal 80 75% 10
BreedGSC Skull Bash Normal 100 100% 15


  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 Means   Move   Type   Power   Accuracy   PP 
TM03RBY Swords Dance Normal —% 30
TM08RBY Body Slam Normal 85 100% 15
TM09RBY Take Down Normal 90 85% 20
TM10RBY Double-Edge Normal 120 100% 15
TM20RBY Rage Normal 20 100% 20
TM21RBY Mega Drain Grass 40 100% 10
TM31RBY Mimic Normal 100% 10
TM33RBY Reflect Psychic —% 20
TM34RBY Bide Normal 100% 10
TM50RBY Substitute Normal —% 10


  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Bulbasaur

Gen I

Moves in this generation: 23 Moves via levelup: 9 Moves via Machine: 15 Moves via both: 1 (SolarBeam) Moves from Gen II trading: 5 Moves via Gen II Machine: 1 Moves via Gen II Breeding: 4 Total Moves: 28

Gen II

Moves in this generation: 38 Moves via levelup: 11 Moves via Machine: 23 Moves via Breeding: 5 Moves via Event: 1 Moves via Lv and TM: 1 (SolarBeam) Moves via Gen I Machine: 10 Total Moves: 48


Generation II: Gains 20 new moves: AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis


Vine Whip PP 10->15 from III to IV Jump Kick PP 25->10 from IV to V Thrash PP 20->10 from IV to V Low Kick Power 50->Varies from II to III Absorb PP 20->25 from III to IV Mega Drain PP 10->15 from III to IV Petal Dance PP 20->10 from IV to V REcover PP 20->10 from III to IV Hi Jump Kick PP 20->10 from Iv to V Future Sight PP 15->10 from IV to V Drain Punch PP 5->10 from IV to V


Clefairy gained Body Slam Wingull gained Air Cutter

Dex Template testing

Charizard 3

Generation I Kanto
#006
Red(ENG) Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally.
Blue
Yellow When expelling a blast of super hot fire, the red flame at the tip of its tail burns more intensely.
Stadium Its fiery breath reaches incredible temperatures. It can quickly melt glaciers weighing 10,000 tons.
Generation II Johto
#231
Gold If Charizard becomes furious, the flame at the tip of its tail flares up in a whitish-blue color.
Silver Breathing intense, hot flames, it can melt almost anything. Its breath inflicts terrible pain on enemies.
Crystal It uses its wings to fly high. The temperature of its fire increases as it gains experience in battle.
Stadium 2 If Charizard becomes furious, the flame at the tip of its tail flares up in a whitish-blue color.
Generation III Hoenn
#—
Kanto
#006
Ruby Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.
Sapphire
Emerald A Charizard flies about in search of strong opponents. It breathes intense flames that can melt any material. However, it will never torch a weaker foe.
FireRed Its wings can carry this Pokémon close to an altitude of 4,600 feet. It blows out fire at very high temperatures.
LeafGreen It spits fire that is hot enough to melt boulders. It may cause forest fires by blowing flames.
Generation IV Sinnoh
#—
Johto
#236
Diamond It is said that Charizard's fire burns hotter if it has experienced harsh battles.
Pearl
Platinum
HeartGold If Charizard becomes furious, the flame at the tip of its tail flares up in a whitish-blue color.
SoulSilver Breathing intense, hot flames, it can melt almost anything. Its breath inflicts terrible pain on enemies.
Generation V Unova
#—
Black It is said that Charizard's fire burns hotter if it has experienced harsh battles.
White
Black 2 It is said that Charizard's fire burns hotter if it has experienced harsh battles.
White 2
Generation VI Kalos
Central #085
Hoenn
#—
X When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Y Its wings can carry this Pokémon close to an altitude of 4,600 feet. It blows out fire at very high temperatures.
Omega Ruby Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.
Alpha Sapphire
Generation VII Alola
#—
Kanto
#006
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu When this Pokémon expels a blast of superhot fire, the red flame at the tip of its tails burns more intensely.
Let's Go Eevee
Mega Charizard X
Let's Go Pikachu Its bond with its Trainer is the source of its power. It boasts speed and maneuverability greater than that of a jet fighter.
Let's Go Eevee
Mega Charizard Y
Let's Go Pikachu Its bond with its Trainer is the source of its power. It boasts speed and maneuverability greater than that of a jet fighter.
Let's Go Eevee
Generation VIII Galar
#380
Sword It spits fire that is hot enough to melt boulders. It may cause forest fires by blowing flames.
Shield Its wings can carry this Pokémon close to an altitude of 4,600 feet. It blows out fire at very high temperatures.
Gigantamax Charizard
Sword This colossal, flame-winged figure of a Charizard was brought about by Gigantamax energy.
Shield The flame inside its body burns hotter than 3,600 degrees Fahrenheit. When Charizard roars, that temperature climbs even higher.


Frillish

This Pokémon was unavailable prior to Generation V.
Generation V Unova
BW: #098
Unova
B2W2: #180
Black With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.
White They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
Black 2 If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
White 2
Generation VI Kalos
#—
Hoenn
#—
X They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
Y If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
Omega Ruby They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
Alpha Sapphire If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
Generation VII Alola
USUM: #318
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun It wraps its veillike arms and legs around prey swimming by and drags them down to the depths of the ocean.
Ultra Moon Using the invisible poison spikes on its veillike arms and legs, it paralyzes its enemies and causes them to drown.
Generation VIII Galar
#305
Male
Sword It envelops its prey in its veillike arms and draws it down to the deeps, five miles below the ocean's surface.
Shield Legend has it that the residents of a sunken ancient city changed into these Pokémon.
Female
Sword It envelops its prey in its veillike arms and draws it down to the deeps, five miles below the ocean's surface.
Shield Its thin, veillike arms have tens of thousands of poisonous stingers. Females have slightly longer stingers.


Meowth

Generation I Kanto
#052
Red(ENG) Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.
Blue
Yellow Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up.
Stadium Sleeps in the daytime. At night, its eyes glow as it happily collects coins, its favorite things.
Generation II Johto
#136
Gold It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep.
Silver It loves anything that shines. It especially adores coins that it picks up and secretly hoards.
Crystal It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too.
Stadium 2 It is fascinated with round objects. It can't stop playing with them until it tires and falls asleep.
Generation III Hoenn
#—
Kanto
#052
Ruby Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.
Sapphire
Emerald Meowth withdraw their sharp claws into their paws to silently sneak about. For some reason, this Pokémon loves shiny coins that glitter with light.
FireRed All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.
LeafGreen Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Generation IV Sinnoh
#—
Johto
#138
Diamond It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Pearl
Platinum
HeartGold It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep.
SoulSilver It loves anything that shines. It especially adores coins that it picks up and secretly hoards.
Generation V Unova
#—
Black It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
White
Black 2 It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
White 2
Generation VI Kalos
#—
Hoenn
#—
X It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Y Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Omega Ruby Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.
Alpha Sapphire
Generation VII Alola
SM: #045
Alola
USUM: #052
Kanto
#052
Kantonian Meowth
Sun It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
Moon It loves shiny things. It often fights with Murkrow over prey they're both trying to catch.
Ultra Sun When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
Ultra Moon It loves coins, so if you give it one, you can make friends with Meowth easily. But it's fickle, so you can't count on that friendship lasting.
Let's Go Pikachu Appears to be more active at night. It loves round and shiny things. It can't stop itself from picking them up.
Let's Go Eevee
Alolan Meowth
Sun This Pokémon was not originally found in Alola. Human actions caused a surge in their numbers, and they went feral. They're prideful and crafty.
Moon When its delicate pride is wounded, or when the gold coin on its forehead is dirtied, it flies into a hysterical rage.
Ultra Sun It's impulsive, selfish, and fickle. It's very popular with some Trainers who like giving it the attention it needs.
Ultra Moon A royal house that flourished in the distant past brought it here from another region. Meowth is both selfish and prideful.
Let's Go Pikachu Highly intelligent and prideful, it's famously difficult to handle–but that's also a reason for its popularity.
Let's Go Eevee
Generation VIII Galar
#182
Kantonian Meowth
Sword It loves to collect shiny things. If it's in a good mood, it might even let its Trainer have a look at its hoard of treasures.
Shield It washes its face regularly to keep the coin on its forehead spotless. It doesn't get along with Galarian Meowth.
Alolan Meowth
Sword It's accustomed to luxury because it used to live with Alolan royalty. As a result, it's very picky about food.
Shield Deeply proud and keenly smart, this Pokémon moves with cunning during battle and relentlessly attacks enemies' weak points.
Galarian Meowth
Sword Living with a savage, seafaring people has toughened this Pokémon's body so much that parts of it have turned to iron.
Shield These daring Pokémon have coins on their foreheads. Darker coins are harder, and harder coins garner more respect among Meowth.
Gigantamax Meowth
Sword The pattern that has appeared on its giant coin is thought to be the key to unlocking the secrets of the Dynamax phenomenon.
Shield Its body has grown incredibly long and the coin on its forehead has grown incredibly large—all thanks to Gigantamax power.


Itemdex

PRZ Cure Berry


Black Belt


Aguav Berry


Black Sludge


Air Balloon


Abomasite


Dragon Memory


Blunder Policy