Super Smash Bros. Melee: Difference between revisions

(→‎Intro: Half of these games are side series and half of these games are spin-offs. I'm going to default to the later games and swap the infobox from side series to spin-off.)
 
(69 intermediate revisions by 40 users not shown)
Line 1: Line 1:
''Melee redirects here. For the game that was known in Japanese as "Melee! Pokémon Scramble", see [[Pokémon Rumble]]''
{{Infobox game |colorscheme=orange|bordercolorscheme=blue
{{Infobox game |colorscheme=orange|bordercolorscheme=blue
|name=Super Smash Bros. Melee
|name=Super Smash Bros. Melee
Line 11: Line 12:
|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|gen_series=[[Generation II]] [[version|side series]]
|gen_series=[[Generation II]] [[Spin-off Pokémon games|spin-off]]
|cero=N/A
|cero=N/A
|esrb=T
|esrb=T
Line 17: Line 18:
|pegi=3
|pegi=3
|release_date_ja=November 21, 2001  
|release_date_ja=November 21, 2001  
|release_date_na=December 3, 2001
|release_date_na=December 3, 2001<ref>[https://www.ign.com/articles/2001/08/25/spaceworld-2001-super-smash-bros-melee-hands-on Spaceworld 2001: Super Smash Bros. Melee Hands-on - IGN]</ref><ref>[https://web.archive.org/web/20020805132425/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=587&showMe=1 Nintendo of America - Super Smash Bros. Melee] (archive)</ref>
|release_date_au=May 31, 2002<ref>[http://web.archive.org/web/20020804214830/http://www.nintendo.com.au/games/smash.html Nintendo of Australia (archive)]</ref>
|release_date_au=May 31, 2002<ref>[https://web.archive.org/web/20020804214830/http://www.nintendo.com.au/games/smash.html Nintendo of Australia - Super Smash Bros. Melee] (archive)</ref>
|release_date_eu=May 24, 2002
|release_date_eu=May 24, 2002
|website_ja=[http://www.pokemon.co.jp/game/other/smashbrosdx/ Official site]
|website_ja=[https://www.pokemon.co.jp/game/other/smashbrosdx/ Official site]
|website_en=[http://www.pokemon.com/us/games/videogame-super-smash-brostm-melee/ Official site]
|website_en=[https://www.pokemon.com/us/pokemon-video-games/super-smash-bros-melee/ Official site]
}}
}}
{{SmashWiki|Super Smash Bros. Melee}}
{{SmashWiki|Super Smash Bros. Melee}}
Line 29: Line 30:


==Playable characters==
==Playable characters==
'''Bold''' denotes a [[Pokémon]] character.
'''Bold''' denotes a [[Pokémon]] character. ''Italics'' denotes a newcomer.


===Default===
===Default===
* {{smw|Mario}}
* {{smw|Mario}}
* {{smw|Bowser}}
* ''{{smw|Bowser}}''
* {{smw|Princess Peach|Peach}}
* ''{{smw|Princess Peach|Peach}}''
* {{smw|Yoshi}}
* {{smw|Yoshi}}
* {{dk|Donkey Kong}}
* {{smw|Donkey Kong}}
* {{fzw|Captain Falcon}}
* {{fzw|Captain Falcon}}
* {{lw|Fox McCloud|Fox}}
* {{lw|Fox McCloud|Fox}}
* {{wb|Ness}}
* {{wb|Ness}}
* {{sbw|Ice Climbers}}
* ''{{sbw|Ice Climbers}}''
* {{wk|Kirby}}
* {{wk|Kirby}}
* {{met|Samus Aran|Samus}}
* {{met|Samus Aran|Samus}}
* {{zw|Princess Zelda|Zelda}}/{{zw|Sheik}}
* ''{{zw|Princess Zelda|Zelda}}''/''{{zw|Sheik}}''
* {{zw|Link}}
* {{zw|Link}}
* '''{{SSB|Pikachu}}'''
* '''{{SSB|Pikachu}}'''


===Unlockable characters===
===Unlockable characters===
* {{smw|Dr. Mario (character)|Dr. Mario}}
* ''{{smw|Dr. Mario (character)|Dr. Mario}}''
* {{smw|Luigi}}
* {{smw|Luigi}}
* {{zw|Ganon|Ganondorf}}
* ''{{zw|Ganon|Ganondorf}}''
* {{lw|Falco Lombardi|Falco}}
* ''{{lw|Falco Lombardi|Falco}}''
* {{zw|Young Link}}
* ''{{zw|Young Link}}''
* '''{{SSB|Jigglypuff}}'''
* '''{{SSB|Jigglypuff}}'''
* '''{{SSB|Mewtwo}}'''
* '''''{{SSB|Mewtwo}}'''''
* '''{{SSB|Pichu}}'''
* '''''{{SSB|Pichu}}'''''
* {{smw|Mr. Game & Watch}}
* ''{{sbw|Mr. Game & Watch}}''
* {{few|Marth}}
* ''{{few|Marth}}''
* {{few|Roy}}
* ''{{few|Roy}}''


==Poké Ball Pokémon==
==Poké Ball Pokémon==
{{incomplete|section|Damage}}
{{incomplete|section|Damage}}
One of the items that can be picked up in Super Smash Bros. Melee is the [[Poké Ball]]; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:
One of the items that can be picked up in Super Smash Bros. Melee is the {{i|Poké Ball}}; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:


{| class="sortable roundy" style="width:auto; text-align:center; background: #{{orange color}}; border: 3px solid #{{blue color}}"
{| class="sortable roundtable" style="width:auto; text-align:center; background: #{{orange color}}; border: 3px solid #{{blue color}}"
|-
! [[List of Pokémon by National Pokédex number|#]]
! [[List of Pokémon by National Pokédex number|#]]
! colspan=2 | Pokémon
! colspan=2 | Pokémon
! Move
! Move
! Description
! class="unsortable" | Description
! Damage
! Damage
! Later Appearances
! Later Appearances
|- style="background:#fff"
|-
| 003
| style="font-family:monospace,monospace" | 0003
| {{MS|003}}
| {{ArtP|0003|Venusaur}}
| {{p|Venusaur}}
| {{p|Venusaur}}
| {{m|Earthquake}}
| {{m|Earthquake}}
| Venusaur causes an {{m|Earthquake}} around him that causes all characters touching the ground to go flying.
| Venusaur causes earthquakes that send opponents flying when they touch the ground around it.
|  
| 18%
| None
| None
|- style="background:#fff"
|-
| 006
| style="font-family:monospace,monospace" | 0006
| {{MS|006}}
| {{ArtP|0006|Charizard}}
| {{p|Charizard}}
| {{p|Charizard}}
| {{m|Flamethrower}}
| {{m|Flamethrower}}
| Scorches opponents with intense flames, alternating between left and right.
| Returning from [[Super Smash Bros.]], Charizard scorches opponents with {{m|Flamethrower}}, alternating left and right.
| 6%{{tt|*|damage per flame}}
| 2%{{tt|*|per flame}}<br>20%{{tt|*|on contact}}
| [[Super Smash Bros. Brawl|Brawl]]{{tt|*|Playable character}}
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]{{tt|*|Playable character from Brawl onwards}}
|- style="background:#fff"
|-
| 009
| style="font-family:monospace,monospace" | 0009
| {{MS|009}}
| {{ArtP|0009|Blastoise}}
| {{p|Blastoise}}
| {{p|Blastoise}}
| {{m|Hydro Pump}}
| {{m|Hydro Pump}}
| Returning from [[Super Smash Bros.]], Blastoise uses {{m|Hydro Pump}} when released. Like the previous game, Blastoise will be pushed backward a little with each blast, meaning it can fall off if summoned with its back too close to the edge.
| Returning from [[Super Smash Bros.]], Blastoise uses {{m|Hydro Pump}} in one direction to forcefully push opponents away. The recoil pushes Blastoise backward a little with each blast, meaning it can fall off of platforms and the stage itself if summoned with its back too close to the edge.
|  
| 8%{{tt|*|per blast}}<br>24%{{tt|*|on contact}}
| None
| None
|- style="background:#fff"
|-
| 035
| style="font-family:monospace,monospace" | 0035
| {{MS|035}}
| {{ArtP|0035|Clefairy}}
| {{p|Clefairy}}
| {{p|Clefairy}}
| {{m|Metronome}}
| {{m|Metronome}}
| Returning from Super Smash Bros., Clefairy uses {{m|Metronome}} to use a random attack, but typically does a lot more damage than moves from Togepi's Metronome. Unlike in the original game, Clefairy's Metronome is restricted to three moves, rather than the moves of all other Poké Ball Pokémon. These moves are {{m|Blizzard}}, {{m|Explosion}}, or {{m|Fire Spin}}.
| Returning from [[Super Smash Bros.]], Clefairy uses {{m|Metronome}} to do any one of four random attacks: trap opponents with {{m|Gust}} for heavy damage, make a {{m|Fire Spin}} around itself, juggle opponents skyward with {{m|Waterfall}}, or explode with {{m|Selfdestruct}}.
|  
|
| None
| None
|- style="background:#fff"
|-
| 101
| style="font-family:monospace,monospace" | 0101
| {{MS|101}}
| {{ArtP|0101|Electrode}}
| {{p|Electrode}}
| {{p|Electrode}}
| {{m|Explosion}}
| {{m|Explosion}}
| Electrode uses {{m|Explosion}} after 3 seconds, affecting even the player that sent it out. With good timing, a player can pick up and throw Electrode at the last second.
| Returning from [[Super Smash Bros.]], Electrode uses {{m|Explosion}} after three seconds, damaging any player caught in the blast, including the one who sent it out. With good timing, a player can pick up and throw Electrode at the last second.
|  
| 30%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 110
| style="font-family:monospace,monospace" | 0110
| {{MS|110}}
| {{ArtP|0110|Weezing}}
| {{p|Weezing}}
| {{p|Weezing}}
| {{m|Poison Gas}}
| {{m|Smog}}
| Replacing {{p|Koffing}} from the previous game, Weezing uses {{m|Poison Gas}} and juggles any person that comes in close contact.
| Replacing {{p|Koffing}} from the previous game, Weezing uses {{m|Smog}} and juggles any person that enters the gas cloud.
|  
| 3%{{tt|*|per hit}}
| None
| None
|- style="background:#fff"
|-
| 113
| style="font-family:monospace,monospace" | 0113
| {{MS|113}}
| {{ArtP|0113|Chansey}}
| {{p|Chansey}}
| {{p|Chansey}}
| {{m|Softboiled}}
| {{m|Softboiled}}
| Uses {{m|Softboiled}} to release eggs that may contain additional items or heal a small amount of damage. It can be knocked off the screen with a strong attack. Occasionally, the eggs may {{m|Egg Bomb|explode}}.
| Returning from [[Super Smash Bros.]], Chansey uses {{m|Softboiled}} to release eggs that may contain additional items, heal 7% of damage, or {{m|Egg Bomb|explode}}. It can be knocked off the screen with a strong attack.
|  
| N/A
| None
| None
|- style="background:#fff"
|-
| 118
| style="font-family:monospace,monospace" | 0118
| {{MS|118}}
| {{ArtP|0118|Goldeen}}
| {{p|Goldeen}}
| {{p|Goldeen}}
| {{m|Splash}}
| {{m|Splash}}
| Returning from the original game, Goldeen uses {{m|Splash}}, to absolutely no effect.
| Returning from [[Super Smash Bros.]], Goldeen uses {{m|Splash}} to no effect.
| 0
| N/A
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 120
| style="font-family:monospace,monospace" | 0120
| {{MS|120}}
| {{ArtP|0120|Staryu}}
| {{p|Staryu}}
| {{p|Staryu}}
| {{m|Swift}}
| {{m|Swift}}
| Replacing {{p|Starmie}} from the original game, Staryu chases after the nearest opponent, then locks itself into position and shoots with {{m|Swift}}.
| Replacing {{p|Starmie}} from the original game, Staryu chases after the nearest opponent, locks itself into position, and shoots {{m|Swift}} repeatedly, stunning players who are struck.
|  
| 1%{{tt|*|per hit}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 143
| style="font-family:monospace,monospace" | 0143
| {{MS|143}}
| {{ArtP|0143|Snorlax}}
| {{p|Snorlax}}
| {{p|Snorlax}}
| {{m|Body Slam}}
| {{m|Body Slam}}
| Flies up into the air and descends over a large area of the screen using {{m|Body Slam}}. Any character who comes in contact with Snorlax in either direction is sent flying.
| Returning from [[Super Smash Bros.]], Snorlax flies up into the air and descends over a large area of the screen using {{m|Body Slam}}, sending opponents flying on contact.
|  
| 20%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 144
| style="font-family:monospace,monospace" | 0144
| {{MS|144}}
| {{ArtP|0144|Articuno}}
| {{p|Articuno}}
| {{p|Articuno}}
| {{m|Blizzard}}
| {{m|Icy Wind}}
| Uses the {{m|Blizzard}} attack. Anyone in the attack range when Articuno unleashes this attack will be frozen for a time depending on how damaged they are.
| Articuno uses {{m|Icy Wind}}, vertically launching any opponent in the attack range and freezing them for a time dependent on their damage.
|  
| 25%
| None
| None
|- style="background:#fff"
|-
| 145
| style="font-family:monospace,monospace" | 0145
| {{MS|145}}
| {{ArtP|0145|Zapdos}}
| {{p|Zapdos}}
| {{p|Zapdos}}
| {{m|ThunderShock}}
| {{m|ThunderShock}}
| Uses the {{m|ThunderShock}} attack. Anything in the attack range will be hit by several electrical surges, and sustain quite a bit of damage. While being affected by this move, an enemy cannot move.
| Zapdos uses {{m|ThunderShock}}, stunning any opponent in range with several electric surges that inflict quite a bit of damage.
|  
| up to 81%
| None
| None
|- style="background:#fff"
|-
| 146
| style="font-family:monospace,monospace" | 0146
| {{MS|146}}
| {{ArtP|0146|Moltres}}
| {{p|Moltres}}
| {{p|Moltres}}
| {{m|Sky Attack}}
| {{m|Fly}}
| Any person that comes into contact with its wings are knocked around, and usually sent flying since it is very strong.
| Opponents struck by Moltres's wings are knocked around and launched vertically.
|  
| 40%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 151
| style="font-family:monospace,monospace" | 0151
| {{MS|151}}
| {{ArtP|0151|Mew}}
| {{p|Mew}}
| {{p|Mew}}
| None
| {{m|Fly}}
| No effect, but earns bonus points in one-player and bonus modes.
| Returning from [[Super Smash Bros.]], Mew has no effect but gives bonus points in one-player and bonus modes.
| 0
| N/A
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 152
| style="font-family:monospace,monospace" | 0152
| {{MS|152}}
| {{ArtP|0152|Chikorita}}
| {{p|Chikorita}}
| {{p|Chikorita}}
| {{m|Razor Leaf}}
| {{m|Razor Leaf}}
| When released, unleashes a fury of {{m|Razor Leaf}} attacks hitting anyone in its path.
| Chikorita faces one direction and unleashes a flurry of {{m|Razor Leaf}}, hitting any opponent in its path.
|  
| 4%{{tt|*|per leaf}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]
|- style="background:#fff"
|-
| 155
| style="font-family:monospace,monospace" | 0155
| {{MS|155}}
| {{ArtP|0155|Cyndaquil}}
| {{p|Cyndaquil}}
| {{p|Cyndaquil}}
| {{m|Flamethrower}}
| {{m|Flamethrower}}
| Similar to Charizard, unleashes the {{m|Flamethrower}} attack, but only does so in one direction. It can be hit off the screen with a strong enough attack.
| Cyndaquil faces one direction, jumps into the air, and fires {{m|Flamethrower}} from its backside. It can be hit off the screen with a strong attack.
|  
| 1-2%{{tt|*|per flame}}
| None
| None
|- style="background:#fff"
|-
| 175
| style="font-family:monospace,monospace" | 0175
| {{MS|175}}
| {{ArtP|0175|Togepi}}
| {{p|Togepi}}
| {{p|Togepi}}
| {{m|Metronome}}
| {{m|Metronome}}
| Has several attacks that are randomly selected with {{m|Metronome}}, all with different effects. The screen can black-out due to {{m|Night Shade}}, opponents can be driven into the ground by {{m|Magnitude}}, fall asleep due to {{m|Hypnosis}}, or end up with {{m|Leech Seed}}.
| Togepi uses {{m|Metronome}} to do any one of five random attacks: black out the screen with {{m|Night Shade}}, drive opponents into the ground with {{m|Magnitude}}, freeze with {{m|Powder Snow}}, cause sleep with {{m|Sleep Powder}}, or plant {{m|Leech Seed}} on nearby foes.
|  
| 5%{{tt|*|Magnitude, hits 1-3 times}}<br>10%{{tt|*|Powder Snow}}<br>10%{{tt|*|Sleep Powder}}<br>7%, 1%{{tt|*|Leech Seed hits for 7% three times, then saps 1% eight times}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 182
| style="font-family:monospace,monospace" | 0182
| {{MS|182}}
| {{ArtP|0182|Bellossom}}
| {{p|Bellossom}}
| {{p|Bellossom}}
| {{m|Sleep Powder}}
| {{m|Sweet Scent}}
| Puts any nearby characters into a deep sleep with {{m|Sleep Powder}}. How long they sleep for depends on their damage.
| Puts any nearby characters into a deep sleep with {{m|Sweet Scent}}. The duration depends on their damage.
|  
| 3%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 183
| style="font-family:monospace,monospace" | 0183
| {{MS|183}}
| {{ArtP|0183|Marill}}
| {{p|Marill}}
| {{p|Marill}}
| {{m|Tackle}}
| {{m|Tackle}}
| Runs across the stage using {{m|Tackle}}, juggling any opponents briefly. Like Cyndaquil, Marill can be knocked off the screen if hit hard enough.
| Runs across the stage using {{m|Tackle}}, stunning and pushing opponents for consecutive damage. Marill can be knocked off the screen if hit hard enough.
|  
| 1%{{tt|*|per hit}}
| None
| None
|- style="background:#fff"
|-
| 201
| style="font-family:monospace,monospace" | 0201
| {{MS|201}}
| {{ArtP|0201|Unown}}
| {{p|Unown}}
| {{p|Unown}}
| {{m|Tackle}}
| {{m|Take Down}}
| Flies across the screen, returning with a large swarm of Unown moving in a random direction. Any character caught in the storm is damaged and juggled. Any one of the twenty-six [[Generation II]] Unown can appear from the Poké Ball, with the same effects.
| Any one of the 26 [[Generation II]] varieties of Unown flies off-screen, returning with a large swarm of Unown moving in a random direction. Any opponent caught in the storm is damaged and juggled.
|  
| 5%{{tt|*|per hit}}
| None
| None
|- style="background:#fff"
|-
| 202
| style="font-family:monospace,monospace" | 0202
| {{MS|202}}
| {{ArtP|0202|Wobbuffet}}
| {{p|Wobbuffet}}
| {{p|Wobbuffet}}
| {{m|Counter}}
| {{m|Counter}}
| Uses {{m|Counter}}, damaging anything that hits it. Wobbuffet and Electrode are the only Pokémon that will damage the character who releases it.
| When hit by an attack or item, Wobbuffet uses {{m|Counter}}, swings side to side, and damages any player it touches, even the one who released it.
|  
| {{tt|?|damage depends on the triggering attack's power}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]
|- style="background:#fff"
|-
| 212
| style="font-family:monospace,monospace" | 0212
| {{MS|212}}
| {{ArtP|0212|Scizor}}
| {{p|Scizor}}
| {{p|Scizor}}
| {{m|Tackle}}
| {{m|Metal Claw}}
| Similar to Marill's Tackle, except it flies around the screen and causes a lot more damage.
| Scizor charges forward while flailing its claws, then leaps high into the air and falls off the screen.
|  
| 15%{{tt|*|Metal Claw}}<br>22%{{tt|*|jump attack}}
| None
| [[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 233
| style="font-family:monospace,monospace" | 0233
| {{MS|233}}
| {{ArtP|0233|Porygon2}}
| {{p|Porygon2}}
| {{p|Porygon2}}
| {{m|Tackle}}
| {{m|Tackle}}
| Uses a powerful {{m|Tackle}} attack. When it connects, it sends characters flying.
| Porygon2 immediately {{m|Tackle}}s in one direction, knocking opponents in the opposite direction instead of its own.
|  
| 25%
| None
| None
|- style="background:#fff"
|-
| 243
| style="font-family:monospace,monospace" | 0243
| {{MS|243}}
| {{ArtP|0243|Raikou}}
| {{p|Raikou}}
| {{p|Raikou}}
| {{m|ThunderShock}}
| {{m|Spark}}
| Uses a {{m|ThunderShock}} attack, electrocuting anything periodically that gets caught standing on the floor within range.
| Raikou periodically uses {{m|Spark}} to electrocute any opponent that touches the ground around it.
|  
| 20%{{tt|*|hits up to 9 times}}
| None
| None
|- style="background:#fff"
|-
| 244
| style="font-family:monospace,monospace" | 0244
| {{MS|244}}
| {{ArtP|0244|Entei}}
| {{p|Entei}}
| {{p|Entei}}
| {{m|Fire Spin}}
| {{m|Fire Spin}}
| Uses the {{m|Fire Spin}} attack, trapping anyone who lands in it and dealing up to 100% damage.
| Entei uses {{m|Fire Spin}} to summon a large spiral of fire. Caught opponents are trapped and suffer continuous damage until the move ends.
|  
| up to 72%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 245
| style="font-family:monospace,monospace" | 0245
| {{MS|245}}
| {{ArtP|0245|Suicune}}
| {{p|Suicune}}
| {{p|Suicune}}
| {{m|Icy Wind}}
| {{m|Blizzard}}
| Uses {{m|Icy Wind}}, causing high levels of damage.
| {{m|Blizzard}} swirls around Suicune, trapping opponents for continuous damage.
|  
| up to 36%
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]<br>[[Super Smash Bros. Ultimate|Ultimate]]
|- style="background:#fff"
|-
| 249
| style="font-family:monospace,monospace" | 0249
| {{MS|249}}
| {{ArtP|0249|Lugia}}
| {{p|Lugia}}
| {{p|Lugia}}
| {{m|Aeroblast}}
| {{m|Aeroblast}}
| It flies up and then lands in the background, shooting large gusts of wind using {{m|Aeroblast}}.
| Lugia flies to the background and shoots {{m|Aeroblast}} at one section of the stage, tossing helpless opponents around for periodic damage.
|  
| 20%{{tt|*|hits up to 7 times}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]
|- style="background:#fff"
|-
| 250
| style="font-family:monospace,monospace" | 0250
| {{MS|250}}
| {{ArtP|0250|Ho-Oh}}
| {{p|Ho-Oh}}
| {{p|Ho-Oh}}
| {{m|Sacred Fire}}
| {{m|Sacred Fire}}
| Unleashes a spiral of {{m|Sacred Fire}}, dealing up to 150% damage to anyone caught in the blast. Like Zapdos, anything caught in its attack is unable to move..
| Flies to the background and unleashes a huge column of {{m|Sacred Fire}}, dealing massive damage to caught opponents.
|  
| 2%{{tt|*|hits up to 95 times}}<br>13%{{tt|*|on contact}}
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]
|- style="background:#fff"
|-
| 251
| style="font-family:monospace,monospace" | 0251
| {{MS|251}}
| {{ArtP|0251|Celebi}}
| {{p|Celebi}}
| {{p|Celebi}}
| None
| {{m|Fly}}
| Like Mew, doesn't affect the battle, but adds bonus points where applicable. The first time it is seen, a trophy is awarded.
| Celebi has no effect but gives bonus points in one-player and bonus modes. The first time it is seen, a trophy is awarded.
|  
| N/A
| [[Super Smash Bros. Brawl|Brawl]]
| [[Super Smash Bros. Brawl|Brawl]]
|- style="background:#fff"
|-
| 132
| style="font-family:monospace,monospace" | 0132
| {{MS|132}}
| {{ArtP|0132|Ditto}}
| {{p|Ditto}} (unused)
| {{p|Ditto}} ''(unused)''
| Transform
| {{m|Transform}}
| Ditto jumps up from the Poké Ball and vanishes. Originally meant to make a clone of the player who summoned it to aid them in battle. There is a chance that it won't disappear. When it doesn't disappear, it will stay standing, attacking players that touch it.
| Ditto says ''{{tt|Meta!|Ditto's Japanese name is Metamon}}'' and vanishes. It was originally meant to make a clone of the player who summoned it to aid them in battle. Sometimes it will stand in place instead of disappearing immediately, damaging opponents on contact.
|  
| 7-8%
| None
| [[Super Smash Bros. Ultimate|Ultimate]]{{tt|*|First appearance}}
|}
|}


==Pokémon events==
==Pokémon events==
Three of the 51 event matches in the one-player mode are Pokémon-themed; the first, called "[[Pokémon battle|Pokémon Battle]]", is set in {{St|Pokémon Stadium}} (see below). The player must battle a Pikachu using only Poké Balls. The second, called "[[Legendary Pokémon]]", is set in the {{sbw|Battlefield (SSBM)|Battlefield}} stage. The player must battle several {{sbw|Fighting Wire Frames|Wire Frames}} and Jigglypuff. Poké Balls are the only item, and they only contain legendary Pokémon (with the exception of Wobbuffet who sometimes pops out annoyingly, a possible reference to [[Jessie's Wobbuffet]] in the {{pkmn|anime}}). The third event is called "Pikachu and Pichu"; the player must KO two evading Pichu while holding off a hostile Pikachu. This event is a reference to the [[Pikachu shorts|animated short]] ''[[PK07|Pikachu and Pichu]]''.
Three of the 51 event matches in the one-player mode are Pokémon-themed; the first, called "[[Pokémon battle|Pokémon Battle]]", is set in {{St|Pokémon Stadium}} (see below). The player must battle a Pikachu using only Poké Balls. The second, called "[[Legendary Pokémon]]", is set in the {{sbw|Battlefield (SSBM)|Battlefield}} stage. The player must battle several {{sbw|Fighting Wire Frames|Wire Frames}} and Jigglypuff. Poké Balls are the only item, and they only contain legendary Pokémon (with the exception of Wobbuffet who sometimes pops out annoyingly, a possible reference to [[Jessie's Wobbuffet]] in the {{pkmn|anime}}). The third event is called "Pikachu and Pichu"; the player must KO two evading Pichu while holding off a hostile Pikachu. This event is a reference to the [[Pikachu short|animated short]] ''[[PK07|Pikachu and Pichu]]''. Other events may include Yoshi's Egg and Target Acquired where the two Pokémon "Pikachu" and "Jigglypuff" appear in and fight against a player in a certain stage.


==Pokémon trophies==
==Pokémon trophies==
Line 362: Line 362:
===Miscellaneous===
===Miscellaneous===
* [[Misty]]
* [[Misty]]
* [[Poké Ball]]
* {{i|Poké Ball}}
* {{st|Pokémon Stadium}}
* {{st|Pokémon Stadium}}
* [[Professor Oak]]
* [[Professor Oak]]
* [[ZERO-ONE]]
* [[ZERO-ONE]]


In addition, the four playable Pokémon each have three trophies, unlocked through completing one-player mode with them.
In addition, the four playable Pokémon each have three trophies, unlocked through completing the one-player modes with them.


==Pokémon stages==
==Pokémon stages==
* [[Poké Floats]]
* [[Poké Floats]]
* {{st|Pokémon Stadium}}
* {{st|Pokémon Stadium}}
==Reception==
Gaming magazine {{wp|Famitsu}} gave Super Smash Bros. Melee a score of 37 out of 40.<ref>[https://www.nintendoworldreport.com/news/6726/famitsu-grades-super-smash-brothers-melee Famitsu Grades Super Smash Brothers Melee - News - Nintendo World Report]</ref> {{wp|IGN}} rated the game an "Amazing" 9.6/10.<ref>[https://www.ign.com/articles/2001/12/03/super-smash-bros-melee Super Smash Bros. Melee - IGN]</ref> It holds a rating of 92% on {{wp|Metacritic}}, based on 38 critic reviews.<ref>[https://www.metacritic.com/game/gamecube/super-smash-bros-melee Super Smash Bros. Melee for GameCube Reviews - Metacritic]</ref>
===Sales===
As of 2008, Super Smash Bros. Melee has sold 7.09 million copies worldwide, becoming [[Nintendo GameCube]]'s best-selling game.<ref>[https://web.archive.org/web/20080413125121/http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii! at Nintendo :: What's New] (archive)</ref>
====Japanese sales====
Super Smash Bros. Melee sold 327,815 units on its first week on the Japanese market, with a {{wp|sell-through}} of 72.66%. By December 31, 2006, the end of its 267th week, it had sold 1,497,415 copies.<!--
{| class="roundtable" style="text-align:center; border:3px solid #{{blue color}}; background:#{{orange color}}"
! style="background:#{{blue color light}}" | Week
! style="background:#{{blue color light}}" | Week ending
! style="background:#{{blue color light}}" | Ranking
! style="background:#{{blue color light}}" | Units sold
! style="background:#{{blue color light}}" | Total units sold
|-
| 1
| November 25, 2001
| -
| 327,815
| 327,815
|-
| 8
| January 13, 2002
| 6th
| 21,399
| 922,250
|-
| 267
| December 31, 2006
| -
| -
| 1,497,415
|}-->


==Trivia==
==Trivia==
* Usually, when a character in the Super Smash Bros. series is blasted upward off the screen, the character can be seen spinning off into the distance, disappearing with a winking star. Not only is this very similar to the way {{TRT}} often blasts off, but the {{smw|List of Bonuses from Super Smash Bros. Melee|bonus}} received for sending "all team enemies flying off the top of the screen" is named "Rocket KO."
* Usually, when a character in the [[Super Smash Bros.]] series is blasted upward off the screen, the character can be seen spinning off into the distance, disappearing with a winking star. Not only is this very similar to the way {{TRT}} often blasts off, but the {{smw|List of Bonuses from Super Smash Bros. Melee|bonus}} received for sending "all team enemies flying off the top of the screen" is named "Rocket KO."
* Some of the Poké Ball Pokémon, such as Marill and Cyndaquil, keep their Japanese voices, even though they have separate voice actors in the English dub of the [[anime]].
* Some of the Poké Ball Pokémon, such as Marill and Cyndaquil, keep their Japanese voices, even though they have separate voice actors in the English dub of the {{pkmn|anime}}.
* This is the only GameCube title not to fall under [[Generation III]], being one of the final Pokémon-related titles to fall under [[Generation II]].
* [[Sprout Tower]] [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return520.html was considered] as a stage early in development.
 
==In other languages==
{{langtable|color={{orange color}}|bordercolor={{blue color}}
|ja={{tt|大乱闘スマッシュブラザーズDX|Great Melee Smash Brothers Deluxe}}
|fr=Super Smash Bros. Melee
|de=Super Smash Bros. Melee
|it=Super Smash Bros. Melee
|es_eu=Super Smash Bros. Melee
}}


==References==
==References==
<references/>
{{reflist}}


{{-}}
{{Smash Bros.}}
{{Smash Bros.}}<br>
{{Spin-off series}}<br>
{{Spin-off series}}<br>
{{Project Sidegames notice}}
{{Project Sidegames notice}}
Line 387: Line 432:
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Nintendo GameCube games]]
[[Category:Nintendo GameCube games]]
[[Category:Pokémon game crossovers]]


[[de:Super Smash Bros. Melee]]
[[de:Super Smash Bros. Melee]]
[[es:Super Smash Bros. Melee]]
[[fr:Super Smash Bros. Melee]]
[[fr:Super Smash Bros. Melee]]
[[it:Super Smash Bros. Melee]]
[[ja:大乱闘スマッシュブラザーズDX]]
[[ja:大乱闘スマッシュブラザーズDX]]
[[zh:任天堂明星大乱斗DX]]

Latest revision as of 23:25, 14 January 2024

Melee redirects here. For the game that was known in Japanese as "Melee! Pokémon Scramble", see Pokémon Rumble

Super Smash Bros. Melee
大乱闘スマッシュブラザーズDX
Melee EN boxart.jpg
Boxart of Super Smash Bros. Melee
Basic info
Platform: Nintendo GameCube
Category: Versus Fighting
Players: 4 players simultaneous
Connectivity: None
Developer: HAL Laboratory
Publisher: Nintendo
Part of: Generation II spin-off
Ratings
CERO: N/A
ESRB: T
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: November 21, 2001
North America: December 3, 2001[1][2]
Australia: May 31, 2002[3]
Europe: May 24, 2002
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
English: Official site
Japanese boxart
Melee JP boxart.png
Japanese boxart of Super Smash Bros. Melee
SmashWiki
SmashWiki has more about this subject:
StrategyWiki
StrategyWiki has more about this subject:

Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズDX Great Fray Smash Brothers DX) is a fighting game for the Nintendo GameCube and the sequel to the Nintendo 64 title Super Smash Bros. It, like its predecessor, pits Nintendo's many mascots against one another, and this time includes four Pokémon as playable characters, as opposed to the two featured in the previous game. Only Pikachu is available at the start, but eventually Jigglypuff, Pichu, and Mewtwo can be unlocked.

Playable characters

Bold denotes a Pokémon character. Italics denotes a newcomer.

Default

Unlockable characters

Poké Ball Pokémon

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Damage

One of the items that can be picked up in Super Smash Bros. Melee is the Poké Ball; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:

# Pokémon Move Description Damage Later Appearances
0003   Venusaur Earthquake Venusaur causes earthquakes that send opponents flying when they touch the ground around it. 18% None
0006   Charizard Flamethrower Returning from Super Smash Bros., Charizard scorches opponents with Flamethrower, alternating left and right. 2%*
20%*
Brawl
SSB4
Ultimate*
0009   Blastoise Hydro Pump Returning from Super Smash Bros., Blastoise uses Hydro Pump in one direction to forcefully push opponents away. The recoil pushes Blastoise backward a little with each blast, meaning it can fall off of platforms and the stage itself if summoned with its back too close to the edge. 8%*
24%*
None
0035   Clefairy Metronome Returning from Super Smash Bros., Clefairy uses Metronome to do any one of four random attacks: trap opponents with Gust for heavy damage, make a Fire Spin around itself, juggle opponents skyward with Waterfall, or explode with Selfdestruct. None
0101   Electrode Explosion Returning from Super Smash Bros., Electrode uses Explosion after three seconds, damaging any player caught in the blast, including the one who sent it out. With good timing, a player can pick up and throw Electrode at the last second. 30% Brawl
SSB4
Ultimate
0110   Weezing Smog Replacing Koffing from the previous game, Weezing uses Smog and juggles any person that enters the gas cloud. 3%* None
0113   Chansey Softboiled Returning from Super Smash Bros., Chansey uses Softboiled to release eggs that may contain additional items, heal 7% of damage, or explode. It can be knocked off the screen with a strong attack. N/A None
0118   Goldeen Splash Returning from Super Smash Bros., Goldeen uses Splash to no effect. N/A Brawl
SSB4
Ultimate
0120   Staryu Swift Replacing Starmie from the original game, Staryu chases after the nearest opponent, locks itself into position, and shoots Swift repeatedly, stunning players who are struck. 1%* Brawl
SSB4
Ultimate
0143   Snorlax Body Slam Returning from Super Smash Bros., Snorlax flies up into the air and descends over a large area of the screen using Body Slam, sending opponents flying on contact. 20% Brawl
SSB4
Ultimate
0144   Articuno Icy Wind Articuno uses Icy Wind, vertically launching any opponent in the attack range and freezing them for a time dependent on their damage. 25% None
0145   Zapdos ThunderShock Zapdos uses ThunderShock, stunning any opponent in range with several electric surges that inflict quite a bit of damage. up to 81% None
0146   Moltres Fly Opponents struck by Moltres's wings are knocked around and launched vertically. 40% Brawl
SSB4
Ultimate
0151   Mew Fly Returning from Super Smash Bros., Mew has no effect but gives bonus points in one-player and bonus modes. N/A Brawl
SSB4
Ultimate
0152   Chikorita Razor Leaf Chikorita faces one direction and unleashes a flurry of Razor Leaf, hitting any opponent in its path. 4%* Brawl
0155   Cyndaquil Flamethrower Cyndaquil faces one direction, jumps into the air, and fires Flamethrower from its backside. It can be hit off the screen with a strong attack. 1-2%* None
0175   Togepi Metronome Togepi uses Metronome to do any one of five random attacks: black out the screen with Night Shade, drive opponents into the ground with Magnitude, freeze with Powder Snow, cause sleep with Sleep Powder, or plant Leech Seed on nearby foes. 5%*
10%*
10%*
7%, 1%*
Brawl
SSB4
Ultimate
0182   Bellossom Sweet Scent Puts any nearby characters into a deep sleep with Sweet Scent. The duration depends on their damage. 3% Brawl
SSB4
Ultimate
0183   Marill Tackle Runs across the stage using Tackle, stunning and pushing opponents for consecutive damage. Marill can be knocked off the screen if hit hard enough. 1%* None
0201   Unown Take Down Any one of the 26 Generation II varieties of Unown flies off-screen, returning with a large swarm of Unown moving in a random direction. Any opponent caught in the storm is damaged and juggled. 5%* None
0202   Wobbuffet Counter When hit by an attack or item, Wobbuffet uses Counter, swings side to side, and damages any player it touches, even the one who released it. ? Brawl
0212   Scizor Metal Claw Scizor charges forward while flailing its claws, then leaps high into the air and falls off the screen. 15%*
22%*
Ultimate
0233   Porygon2 Tackle Porygon2 immediately Tackles in one direction, knocking opponents in the opposite direction instead of its own. 25% None
0243   Raikou Spark Raikou periodically uses Spark to electrocute any opponent that touches the ground around it. 20%* None
0244   Entei Fire Spin Entei uses Fire Spin to summon a large spiral of fire. Caught opponents are trapped and suffer continuous damage until the move ends. up to 72% Brawl
SSB4
Ultimate
0245   Suicune Blizzard Blizzard swirls around Suicune, trapping opponents for continuous damage. up to 36% Brawl
SSB4
Ultimate
0249   Lugia Aeroblast Lugia flies to the background and shoots Aeroblast at one section of the stage, tossing helpless opponents around for periodic damage. 20%* Brawl
0250   Ho-Oh Sacred Fire Flies to the background and unleashes a huge column of Sacred Fire, dealing massive damage to caught opponents. 2%*
13%*
Brawl
0251   Celebi Fly Celebi has no effect but gives bonus points in one-player and bonus modes. The first time it is seen, a trophy is awarded. N/A Brawl
0132   Ditto (unused) Transform Ditto says Meta! and vanishes. It was originally meant to make a clone of the player who summoned it to aid them in battle. Sometimes it will stand in place instead of disappearing immediately, damaging opponents on contact. 7-8% Ultimate*

Pokémon events

Three of the 51 event matches in the one-player mode are Pokémon-themed; the first, called "Pokémon Battle", is set in Pokémon Stadium (see below). The player must battle a Pikachu using only Poké Balls. The second, called "Legendary Pokémon", is set in the Battlefield stage. The player must battle several Wire Frames and Jigglypuff. Poké Balls are the only item, and they only contain legendary Pokémon (with the exception of Wobbuffet who sometimes pops out annoyingly, a possible reference to Jessie's Wobbuffet in the anime). The third event is called "Pikachu and Pichu"; the player must KO two evading Pichu while holding off a hostile Pikachu. This event is a reference to the animated short Pikachu and Pichu. Other events may include Yoshi's Egg and Target Acquired where the two Pokémon "Pikachu" and "Jigglypuff" appear in and fight against a player in a certain stage.

Pokémon trophies

Miscellaneous

In addition, the four playable Pokémon each have three trophies, unlocked through completing the one-player modes with them.

Pokémon stages

Reception

Gaming magazine Famitsu gave Super Smash Bros. Melee a score of 37 out of 40.[4] IGN rated the game an "Amazing" 9.6/10.[5] It holds a rating of 92% on Metacritic, based on 38 critic reviews.[6]

Sales

As of 2008, Super Smash Bros. Melee has sold 7.09 million copies worldwide, becoming Nintendo GameCube's best-selling game.[7]

Japanese sales

Super Smash Bros. Melee sold 327,815 units on its first week on the Japanese market, with a sell-through of 72.66%. By December 31, 2006, the end of its 267th week, it had sold 1,497,415 copies.

Trivia

  • Usually, when a character in the Super Smash Bros. series is blasted upward off the screen, the character can be seen spinning off into the distance, disappearing with a winking star. Not only is this very similar to the way Team Rocket often blasts off, but the bonus received for sending "all team enemies flying off the top of the screen" is named "Rocket KO."
  • Some of the Poké Ball Pokémon, such as Marill and Cyndaquil, keep their Japanese voices, even though they have separate voice actors in the English dub of the anime.
  • This is the only GameCube title not to fall under Generation III, being one of the final Pokémon-related titles to fall under Generation II.
  • Sprout Tower was considered as a stage early in development.

In other languages

Language Title
  Japanese 大乱闘スマッシュブラザーズDX
  French Super Smash Bros. Melee
  German Super Smash Bros. Melee
  Italian Super Smash Bros. Melee
  European Spanish Super Smash Bros. Melee

References


Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii USuper Smash Bros. Ultimate
Characters: PikachuJigglypuffMewtwoPichu
Pokémon Trainer (SquirtleIvysaurCharizard) • LucarioGreninjaIncineroar
Stages: Saffron CityPokémon StadiumPoké FloatsPokémon Stadium 2Spear Pillar
Prism TowerUnova Pokémon LeagueKalos Pokémon League
Poké Ball and Master Ball: AbomasnowAbraAlolan ExeggutorAlolan RaichuAlolan VulpixArceusArticunoBeedrill
BellossomBewearBlastoiseBonslyCelebiChanseyCharizardChespinChikoritaClefairy
CyndaquilDarkraiDedenneDeoxysDittoEeveeElectrodeEnteiFennekin
FletchlingGardevoirGenesectGiratinaGogoatGoldeenGroudonGulpinHitmonlee
Ho-OhInkayJirachiKeldeoKoffingKyogreKyuremLatias and Latios
LugiaLunalaManaphyMarillMarshadowMeloettaMeowthMewMetagrossMimikyu
MoltresMunchlaxOnixOshawottPalkiaPiplupPorygon2PyukumukuRaikouScizorSnivy
SnorlaxSolgaleoSpewpaStaryuStarmieSuicuneSwirlixTapu KokoTogedemaruTogepi
TorchicUnownVenusaurVictiniVulpixWeavileWeezingWobbuffetXerneasZapdosZoroark
Collectables: Trophies (MeleeBrawlfor Nintendo 3DS/Wii U)
Stickers
Spirits
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos


Pikachu series: Hey You, Pikachu!ChannelDash
TCG: Game Boy TCG series: Trading Card GameTrading Card Game 2: The Invasion of Team GR!
Play It! series: Play It!Play It! Version 2
TCG Client series: Card Game OnlineTrading Card Game OnlineTrading Card Game Live
Misc. TCG: Card Game: How to Play DSTCG Card DexTrading Card Game Pocket
Super Smash Bros. series: Super Smash Bros.MeleeBrawlfor Nintendo 3DS/Wii UUltimate
Snap series: SnapNew Pokémon Snap
Picross: Picross NP Vol. 1Picross (GBC) (canceled)Picross (3DS)
Pinball series: PinballPinball miniPinball: RS
Puzzle series: Puzzle LeaguePuzzle Challenge
Trozei series: Trozei!Battle Trozei
Mystery Dungeon
series
:
Red Rescue Team & Blue Rescue Team
Explorers of Time & Explorers of DarknessExplorers of Sky
Blazing, Stormy & Light Adventure Squad
Gates to InfinitySuper Mystery DungeonRescue Team DX
Ranger series: RangerShadows of AlmiaGuardian Signs
Puck series: BattrioTretta (Tretta Lab) • Ga-OléMezastarFrienda
Rumble series: RumbleRumble BlastRumble URumble WorldRumble Rush
PokéPark series: PokéPark WiiPokéPark 2: Wonders Beyond
Detective Pikachu series: Detective PikachuDetective Pikachu Returns
Playground: Pokémon Detective Pikachu
Pokémon game templates


  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.