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m (1) King's Rock's effects are already described in the Gen II section. 2) Why remove GREATER detail about 2-5 strike moves?) |
(→Trivia: User Eberzehn came up with those figures. If the items cause a 10% chance PER HIT, then 10% is multiplied by the number of hits. Eberzehn's numbers make no sense and aren't even explained. We always ignore the possibility of missing) |
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*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times. | *{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times. | ||
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | *{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | ||
*While no multi-strike move can cause a foe to flinch by itself, if the user is holding a [[King's Rock]] or a [[Razor Fang]], each hit is taken into account, increasing the probability of flinching. Ignoring the possibility of missing, 2-5 hit moves have a 20-50% chance of causing flinching (30% on average, or 50% with {{a|Skill Link}}), 2 hit moves have a 20% chance, and 3 hit moves have a 30% chance. | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} |
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