Multi-strike move: Difference between revisions

Undo revision 1762983 by IWannaBeTheVeryBest (talk)They are independent events. That is not how probability works.
(→‎Trivia: User Eberzehn came up with those figures. If the items cause a 10% chance PER HIT, then 10% is multiplied by the number of hits. Eberzehn's numbers make no sense and aren't even explained. We always ignore the possibility of missing)
(Undo revision 1762983 by IWannaBeTheVeryBest (talk)They are independent events. That is not how probability works.)
Line 238: Line 238:
*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
*While no multi-strike move can cause a foe to flinch by itself, if the user is holding a [[King's Rock]] or a [[Razor Fang]], each hit is taken into account, increasing the probability of flinching. Ignoring the possibility of missing, 2-5 hit moves have a 20-50% chance of causing flinching (30% on average, or 50% with {{a|Skill Link}}), 2 hit moves have a 20% chance, and 3 hit moves have a 30% chance.
**While no multi-strike move can cause a foe to flinch by itself, if the user is holding a [[King's Rock]] or a [[Razor Fang]], each hit is taken into account, increasing the probability of flinching to be higher than other moves. Taking into account the probability of each number of hits to occur, 2-5 hit moves have a 27% chance of causing flinching (41% with {{a|Skill Link}}), 2 hit moves have a 19% chance, and 3 hit moves have a 27% chance (ignoring the possibility of missing).  


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}