Heal Bell (move)

Heal Bell
いやしのすず Heal Bell
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
  • Is a sound-based move
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Beauty
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Beauty
Appeal  0  
Jamming  0  

Heal Bell (Japanese: いやしのすず Heal Bell) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

The user is cured of sleep, poison, paralysis, freeze, and burn.

Generation III to IV

Same as above, except it will affect all Pokémon in the user's party. It does not affect any Pokémon with the Ability Soundproof.

Generation V

Heal Bell now lists Pokémon that are healed, and affects Pokémon with Soundproof.

Description

Games Description
Stad2 The soothing ringing of a bell that eliminates all status problems for the entire party.
GSC Eliminates all status problems.
RSEColoXD Chimes soothingly to heal all status abnormalities.
FRLG A soothing bell chimes to heal the status problems of all allies.
DPPtHGSSBW The user makes a soothing bell chime to heal the status problems of all the party Pokémon.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
241   Miltank Normal Normal 53 53 48 48 '
251   Celebi Psychic Grass -- -- -- -- '
300   Skitty Normal Normal   37 36 39 39 '
358   Chimecho Psychic Psychic   38 38 38 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113   Chansey Normal Normal        
209   Snubbull Normal Normal        
440   Happiny Normal Normal        
531   Audino Normal Normal        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS BW B2W2
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
113   Chansey Normal Normal
124   Jynx Ice Psychic
131   Lapras Water Ice
133   Eevee Normal Normal
134   Vaporeon Water Water
135   Jolteon Electric Electric
136   Flareon Fire Fire
151   Mew Psychic Psychic
170   Chinchou Water Electric
171   Lanturn Water Electric
174   Igglybuff Normal Normal
175   Togepi Normal Normal
176   Togetic Normal Flying
179   Mareep Electric Electric
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
200   Misdreavus Ghost Ghost
209   Snubbull Normal Normal
210   Granbull Normal Normal
238   Smoochum Ice Psychic
241   Miltank Normal Normal
242   Blissey Normal Normal
251   Celebi Psychic Grass
282   Gardevoir Psychic Psychic
300   Skitty Normal Normal
301   Delcatty Normal Normal
325   Spoink Psychic Psychic
326   Grumpig Psychic Psychic
333   Swablu Normal Flying
334   Altaria Dragon Flying
358   Chimecho Psychic Psychic
402   Kricketune Bug Bug
427   Buneary Normal Normal
428   Lopunny Normal Normal
429   Mismagius Ghost Ghost
433   Chingling Psychic Psychic
440   Happiny Normal Normal
468   Togekiss Normal Flying
470   Leafeon Grass Grass
471   Glaceon Ice Ice
480   Uxie Psychic Psychic
489   Phione Water Water
490   Manaphy Water Water
517   Munna Psychic Psychic
518   Musharna Psychic Psychic
531   Audino Normal Normal
542   Leavanny Bug Grass
548   Petilil Grass Grass
549   Lilligant Grass Grass
574   Gothita Psychic Psychic
575   Gothorita Psychic Psychic
576   Gothitelle Psychic Psychic
648   Meloetta Normal Psychic
648   Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation III

#   Pokémon Type Obtained with
0131   Lapras
Water Ice Purified in XD: Gale of Darkness
0144   Articuno
Ice Flying Purified in XD: Gale of Darkness
0149   Dragonite
Dragon Flying Purified in XD: Gale of Darkness
0179   Mareep
Electric Purified in XD: Gale of Darkness
0261   Poochyena
Dark Purified in XD: Gale of Darkness
0334   Altaria
Dragon Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0440   Happiny
Normal Pokéwalker - Amity Meadow
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0108   Lickitung Normal New York Pokémon Center Wish
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Chansey
 
Chimecho
 
Celebi
 
Miltank
The user makes a soothing bell chime to heal other Pokémon.
Pokémon Method
User First Used In Notes
  Miltank closes its eyes, puts its hand on where the target is hurt and shakes its tail. The orb at the end of its tail glows blue, makes a ringing noise, and its hand and the Pokémon glow blue, healing the injury, or Miltank shakes its tail and does a dance, making all of its targets calm.
A wild Miltank Got Miltank? Debut
Harrison's Miltank Tie One On! None
A Miltank captured by Solana's Capture Styler Pokémon Ranger - Deoxys Crisis! (Part 1) None
  Chimecho releases blue sound waves from its body, healing everyone around it.
James's Chimecho Who's Flying Now? None
  Celebi closes its eyes and waves of blue-green energy come off its body. The waves make a bell-like sound, and heal everything around it, or Celebi's body glows white and it releases a blue ring off its body, healing itself.
A wild Celebi The Green Guardian None
Celebi (M04) The Rise of Darkrai None
  Chansey's body glows blue-green, then blue-green waves come off its body, healing the target.
Spenser's Chansey Cutting the Ties That Bind None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 治癒鈴聲 Zhì​yù​ Líng​shēng
  French Glas de Soin
  German Vitalglocke
  Greek Ιαματικός Κώδων
  Indonesian Bel Menyembuhkan
  Italian Rintoccasana
  Korean 치료방울 Chiryo Bang'ul
  Portuguese Sino de Cura
  Serbian Zvono za Lečenje
  Spanish Campana Cura



Variations of the move Heal Bell
  Heal BellAromatherapy


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.